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Zone of the Enders - The 2nd Runner

 
Anubis: Extra attacks

When using the Anubis or Aumaan Anubis in versus mode, rotate the Left Analog-stick counterclockwise to have Anubis hit its opponent eight or more times, depending on how fast you rotate it, instead of the usual four with its spear.



Dingo: Control position

When playing the game in the story mode, during the scenes when you see Dingo talking with other characters while inside Jehuty , move the Right Analog-stick. As you move it, the picture of Dingo will move around and allow you to see a little bit around him.



Zoradius mini- game : All power-ups

Pause game play during Zoradius, then press Up(2), Down(2), Left, Right, Left, Right, L1, R1.



Alternate appearance

Successfully complete the game to unlock more versions of Jehuty.



Alternate ending sequence

Successfully complete the game with an "A", "S", or "SS" rank to unlock new pictures after the credits.



Special CG Picture

Clear the game with the rank of S or SS, you will see a picture of Dingo and Ken

at the overall ranking results after the credits.



Heal while carrying

Whenever you have to carry someone (for example, Ardjet after defeating Viola's AI), you can heal them by using boost while carrying them. It uses up some of your SUB gauge, but you can use them as clubs.



Jehuty view while using Vector Cannon

You can actually see a different view of Jehuty when using the Vector Cannon. When charging the Vector Cannon, rotate the view with R3. Note: Keep moving or the view will change back to the original position.



Changing sub-weapons

You can change your sub-weapon without going into menu. During a battle or outside a battle, tap L1 to change back and fourth on your selected sub-weapon and grab. If you want to use another sub-weapon, hold L1 and choose it. Note the game will pause when L1 is held, allowing you enough time to switch sub-weapons.



Using Jehuty's Burst attack efficiently

For multiple aiming of Jehuty's Burst, hold R2 + Left or Right to dash. While dashing, hold Square to aim in all directions to get your target locked on. Release Square, then fire. Note: The Burst attack is effective when destroying a swarm of Wisps or small projectile attacks.



Defeating Nephtis

When you encounter Nephtis at the power plant on Mars, grab a solar panel on one of the towers. Wait until she charges up her dash attack and guard with the solar panel. She will be stunned for a few seconds. Attack her until she starts moving again. Repeat this process until she is defeated.



When you fight Nephtis inside a giant force field, wait for her to charge up her dash attack. As soon as she attacks, dash out of the way and she will hit the force field and become stunned. Attack her until she breaks free of the force field. Repeat this until she is dead. Note: Be sure not to run into the force field while attacking her.



When Nephtis is inside the tower like area, use the Geyser to stun the Clods and grab them and then wait for Nephtis to attack. Guard with the Clod and Nephtis will be stunned, attack her until she starts moving again. If the Clod tries to break free use Burst to keep them from escaping.



When Nephtis's AI infects Ardjet, dodge any of her long range attacks, then when she is done move into melee. Wait for Ardjet to swing at you, then deflect her attack by slashing at the correct moment. Deflect the sword four times and she will become stunned. Grab and hold her while ADA deletes the AI. Repeat until she is defeated.



Defeating Nohman

When you encounter Nohman after fighting Viola's A.I. Data, do not run up to him. Block his lasers if needed. Shoot normal lasers at him. When he teleports to you, you will know what to do.



Defeating the Train

When you fight the Train, you will have to destroy all the carts in five minutes. To destroy a cart, target its weapons and use homing missiles to destroy them. Once all of a cart's weapons are destroyed, it will explode and a fleet of enemies will attack. Use Gauntlet to knock enemies into the walls and out of range. The first and fourth cart have machine guns, the second has laser beams, and the third has machine guns and a massive laser cannon that is easy to avoid. The fifth cart is defenseless.



Easy kills

If you have low health while fighting enemies (outside of boss battles), get them close to each other then hold R2and press Square. You should now be circling the enemies. Then, release Square.



Zoradius mini- game

Select "Extra Missions", "Boss Battle mode", and fight Vic Viper. Pause game play when fighting Leo then press Up(2), Down(2), Left, Right, Left, Right, L1, R1. A sound will confirm correct code entry. The Zoradius mini- game will now be unlocked when you return to the "Extra Missions" screen.



Auman Anubis

Successfully complete the game and save the game . Instead of starting a new game , load your completed game file. Proceed to the location where you had to open two locks to open a gate. When you get the choice, move towards the left path. Locate the Metatron on the far west side of the left path on your map. Go to the Metatron. There is a dead end behind it. Fly close to it and look for cracks on that wall. Shoot this part of the wall, then enter the tunnel that is revealed. Defeat Anubis and collect his icon to unlock Auman Anubis. Note: You will have to fight Nepthtis immediately after this battle.


The Design
LateNightShift
Final Fantasy XIV: Alpha and Beta Comparison Video HD
Dragon
IVM CE UK

 

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World Championship Poker
in at the maximum allowable entry fee. If you lose, turn off the system. You will have not lost any money and can try again. Never lose: When you sit at a table and the cards are dealt, save the game before betting. You can then move all in or bet the maximum amount. If you lose the hand, just exit out of the game, and load your saved game. When you are back at the table, you will have the same cards as before, and the outcome will be the exactly same as it was when you lost. Simply fold instead of betting. Also, if you save the game and decide to fold but realize you would have had a monster hand, just reload the game and play the hand. The outcome will be the exactly the same again. Once you start a tournament and you are winning, save your progress and continue. If you find yourself losing, quit but do not save. Reload your game from where you saved. Be aware that if you saved in the middle of a hand, most of the time the hand turns out the same -- if you lost the hand you saved in, when you resume, just fold.

Tsugunai: Atonement
t to Refine those Gems into Runes, which cost 230 gold. When they are refined, the Rune Shop will buy them back at 400 to 500 gold.

Thing, The
large garage door. Get the doctor close to the door as well. Then, tell him to not follow you anymore. Push him as close to the door as possible; and close enough to you that when you flip the switch to open the door he will not move. Before you flip the switch, tell him to follow you again. Flip the switch and when you are shown in the locked room with the second giant Thing, he should be beside you. Use him to heal you during the fight with the Thing. Persuade a person: When someone's trust is in the orange and they will not do anything for you, enter first person mode and aim the gun at their head for three seconds. They will now do things for you without good trust. Get Whitley to follow you: The following trick requires Stun Grenades (found in the back of the room with Boss 3), Blood Test Kit (found in the same room), and the Grenade Launcher (in the save room down the hall from Boss 3). Starting after third Boss fight (hanging tentacle monster), backtrack your way out of the weapons lab, back up the air vent, and to the "mine" elevator. As soon as you reach the surface, strafe left, and equip both the Grenade Launcher and Stun Grenades. If you step forward at all, it triggers an intermission sequence you have to die and start the level over. Enter first person mode and aim up the corridor, parallel with the bottom of the last metal wall panel. Launch a grenade and quickly walk forward. The intermission sequence will trigger, but Whitley will stand still instead of running off. Now, quickly run ahead of him (preferably block his path to slow him down) and use the Blood Test Kit. He now trusts you enough to follow orders. Order him to follow you (otherwise he walks around the corner triggering guards to attack) and give him a weapon. You have now backup. He only lasts a brief amount of time, and will disappear roughly halfway up the snow corridor, which appears scripted. However, every bit of backup firepower helps in that spot. Two medics: In the level where you must find Faraday, do not hit the switches until you have met the medic downstairs. Bring him up to the top of the ramps and tell him to stay. Hit the switches and go to find Faraday. Leave, and on your way out, the medic will not have turned. You will get two medics for the remainder of the level. Keep Williams: On the level where you must gain access to the weather station, go to the side of the building to your right. Throw a grenade under the vent and the door will be blown off, allowing access. If you had gone in regularly, Williams would have turned into a Thing. Using this trick will save many medikits for the levels ahead Skip first Boss battle: When you encounter the first Thing Boss, hold Up/Left to run diagonally and you should run under it before it can hit you. This will also aim you directly at the junction box. Immediately start fixing it. As soon as it is almost fixed, hold Right to run through the door. Since he will still keep fixing it as long as you do not release the button, with luck it will be fixed before the Boss attacks for the third time. At the intermission sequence you tend to take off in a random direction, so this may take a few attempts -- save immediately before trying this. If successfully completed, you will lose only about half a bar of health and no ammunition, making the next area much easier. Defeating the second big Thing: Go into to his garage. Fix the electrical panel that operates the hoist. Step back towards the middle of the big door. There is an opening between two of the crates. Using your grenade launcher in first person targeting, send in a grenade. If the Thing turns its head toward you, then you have him targeted. Continue sending in grenades until he begins to burn. You can send in a few more if desired for extra fun. Run into the Thing's room and on the far wall from the big door is a switch. Throw the switch and watch as the Thing dies. You will probably take one hit from him.