You are here: db-Games > Game Cheats > PC

 See more cheat and review about "PC "

GEX 3D: Enter the Gecko

 
The Gex 3D saved games are the GEX2xxA.GEX files (where the 'x's

are the percent completed, for example - GEX210A.GEX means 10

percent of the game completed) in the folder Gex 3D was installed

into.



The following info requires some knowledge of hexadecimal addition.

Each byte is comprised of eight bits. The values given to each bit

for purposes of addition are left to right: 8 4 2 1 / 8 4 2 1. The

total number of digits for each half is 16: 0 1 2 3 4 5 6 7 8 9 A B

C D E F. The letters A through F have the values 10 11 12 13 14 15.

This game uses bits to indicate whether an item is found or not

found, so when an item is found, it must be added to any other found

items.



Hex position 0C is the number of lives. Hex 63 (99 lives) is the

maximum. Hex positions 14 through 24 contain the number of "normal"

or red remotes found in the 14 normal levels 1 and the 3 secret

levels. The following table indicates the valid numbers and their

meanings:



hex 00 = no remotes found

hex 01 = first remote found (stops here if only one remote

in the level)

hex 02 = second remote found

hex 03 = first and second remotes found (bit 1 = 1 added

to bit 2 = 2) (stops here if only two remotes)

hex 04 = third remote found

hex 05 = first and third remotes found

hex 06 = second and third remotes found

hex 07 = all three remotes found



Hex positions 04 through 06 and the rightmost four bits of

position 07 indicate the "extra" bonus remotes in each regular

level ("Reward" and "Hidden"). Each byte holds info for four

levels in reverse order (except hex position 07, which holds

info for two levels). So a hex 0E in byte 04 means one extra

remote was found in the first level and both extra remotes

were found in the second level.



The following table indicates which bytes contain the number of

"normal" or red remotes found in the regular and secret levels and

which bytes and values give the bonus remotes in the bonus levels

and their corresponding level names and filenames:



First area

Hex 14 = Out of Toon (filenames looney30.dfx and looney30.vfx)

Hex 15 = Smellraiser (horror4.dfx and horror4.vfx)

Hex 0B = Gilligex Isle (boss level) hex x4 gives remote (where x is

unchanged) - gillig1.dfx and gillig1.vfx

Hex 08 = Aztec 2 Step (bonus level) Hex x1 gives remote (aztec16.dfx

and aztec16.vfx)

Hex 08 = Thursday the 12th (bonus level) Hex x2 gives remote

(horror6.dfx and horror6.vfx)



Second area

Hex 16 = Frankensteinfeld (horror2.dfx and horror2.vfx)

Hex 17 = WWW.DOTCOM.COM (circuit5.dfx and circuit5.vfx) Hex 18 = Mao

Tse Tongue (kungfu02.dfx and kungfu02.vfx) Hex 0B = MooShoo Pork

(boss level) Hex x8 gives remote (mooshu1.dfx and mooshu1.vfx)

Hex 08 = In Drag Net (bonus level) Hex x4 gives remote (nypd01.dfx

and nypd01.vfx)

Hex 08 = The Spy Who Loved Himself (bonus level) Hex x8 gives remote

(spy2.dfx and spy2.vfx)



Third area

Hex 19 = The Umpire Strikes Out (scifi10.dfx and scifi10.vfx)

Hex 1A = Pangaea 90210 (prehst1.dfx and prehst1.vfx)

Hex 1B = Fine Tooning (looney69.dfx and looney69.vfx)

Hex 08 = I Got the Reruns (bonus level) Hex 1x gives remote

(junk1.dfx and junk1.vfx)

Hex 08 = Trouble in Uranus (bonus level) Hex 2x gives remote

(lost01.dfx and lost01.vfx)



Fourth area

Hex 1C = This Old Cave (prehst2.dfx and prehst2.vfx)

Hex 1D = Honey I Shrunk the Gecko (circuit9.dfx and circuit9.vfx)

Hex 1E = Poltergex (train30.dfx and train30.vfx)

Hex 0B = Gexzilla vs. Mecharez (boss level) Hex 1x gives remote

(gexzil9.dfx and gexzil9.vfx)

Hex 08 = Lizard in a China Shop (bonus level) Hex 4x gives remote

(kungfu4.dfx and kungfu4.vfx)

Hex 08 = Bugged Out (bonus level) Hex 8x gives remote

(rezop2.dfx and rezop2.vfx)



Fifth area (F1 key shows it before sixth area, but it is encountered

after) Hex 1F = Pain in the Asteroids (scifi14.dfx and scifi14.vfx)

Hex 09 = Chips and Dips (bonus level) Hex x1 gives remote

(circuit0.dfx and circuit0.vfx)



Sixth area (F1 key shows it after fifth area, but it is encountered

before) Hex 20 = Samurai Night Fever (kungfu1.dfx and kungfu1.vfx)

Seventh area

Hex 21 = No Weddings and a Funeral (rezop3.dfx and rezop3.vfx) N/A =

Channel Z (final boss level) final01.dfx and final01.vfx



Hex 22 = Lava Daba Doo (secret level) prehst3.dfx and prehst3.vfx

Hex 23 = Texas Chainsaw Manicure (secret level) horror5.dfx and

horror5.vfx Hex 24 = Mazed and Confused (secret level) rezop1.dfx

and rezop1.vfx

There is a way to play the secret levels and any bonus level missed

by renaming files. First, make sure all affected files in the LEVEL

folder under the folder Gex3D was installed into can be restored.

Probably the easiest way to play the secret levels is to move the

files for the first three levels (looney30.dfx, looney30.vfx,

horror4.dfx, horror4.vfx, horror2.dfx, and horror2.vfx) to a

temporary folder, then copy prehst3.dfx to looney30.dfx, prehst3.vfx

to looney30.vfx, horror5.dfx to horror4.dfx, horror5.vfx to

horror4.vfx, rezop1.dfx to horror2.dfx, and rezop1.vfx to

horror2.vfx. Now playing "Out of Toon" will actually play "Lava Daba

Doo". Playing "Smellraiser" will instead play "Texas Chainsaw

Manicure". And "Frankensteinfeld" will play "Mazed and Confused". To

restore the files, simply move back the files from the temporary

folder. As I was unable to get the "Lizard in a China Shop" bonus

level to appear, I moved aztec16.dfx and aztec16.vfx to a temporary

folder, copied kungfu4.dfx to aztec16.dfx, copied kungfu4.vfx to

aztec16.vfx, and played the "Aztec 2 Step" bonus level.


Big Bang
RGB
Sims3 - Lace Trimmed Undies
FIFA Manager 10 Patch 2.0.0.5
Sims3 - RMS Titanic

 

Also see ...

Star Trek: Starfleet Command 2
e line: StartingPrestige=50 ... and you can increase the number strongly, approximately to 5000000. Now you can buy all ships and supplies.

Red Baron 2
file first!

Zoo Tycoon: Dinosaur Digs
arine Mania" create a new tank, then if you have the mermaid statue you can put it in the tank, it will break open and become a mermaid. More Money During gameplay, press Shift + 4. Animals To Unlock Deinosuchus name a ready made exhibit 'Super Croc'. To Unlock the Unicorn, Name a Ready-made Exhibit 'Xanadu'. Unlock Triceratops by naming a ready-made exhibit 'Cretaceous Corral'. Note: If you don't have a Ready-made Exhibit, then build a few exhibits, and then name the first one 'Super Croc' ect. Name cheats: Rename one of your guests to the following entries to activate the corresponding cheat function. Effect - Code: Blue guests and buildings - Mr. Blue Yellow guests and buildings - Mr. Blonde White guests and buildings - Mr. White Brown guests and buildings - Mr. Brown Orange guests and buildings - Mr. Orange Pink guests and buildings - Mr. Pink White birds attack - Alfred H Fences deteriorate 100% - Russell C Sick guests - Zeta Psi All scenarios - Akiyama All animal enrichment research programs - Lou Catanzaro All animal care research programs - Adam Levesque All animal buildings - Andrew Binder All animal shelters available - John Wheeler All exhibit foliage - Charlie Peterson All staff education research programs - Hank Howie All endangered animals research programs - Steve Serafino Dinosaur Foliage research program - Ron Propst Dinosaur eggs hatch faster - Eggman All dinosaurs - Dinoman Exhibit cheats: After the game automatically names an exhibit, rename it to one of the following entries to get the corresponding animal or effect. Effect - Name: Triceratops - Cretaceous Corral Unicorn - Xanadu Chance that more guests enter zoo - Wonderland Double exhibit donations - Microsoft Dienosuchus - Super Croc All scientists walk twice as fast: Name a scientist Dr. Scholl. Egg contents change: Name a scientist Dr. Frankenstein for a 10% chance that an egg will change its contents when the scientist visits. Set all tour guides salaries to zero: Name one of the tour guides Rosalie. Fix all broken fences: Name a male maintenance worker Bob V. Remove foliage and $300 tax rebate: Name a male maintenance worker George W. Destroy all buildings: Name male maintenance worker The Rock. Change pointer hand color: Press [Ctrl] + C. Easy money: Use high breedability animals, such as warthogs or velociaraptors, and make them as happy as possible. As soon as they give birth to offspring, sell them. This is useful when they start to overpopulate your cages, or if your losing money. Easy Best Exhibit Design award: When you make an exhibit, place three large rocks (which satisfy most animals, but not all --the warthog which is happier with more) and put all the foliage in one corner and a few others scattered through the exhibit but quite a bit apart. If you clump it all in one corner, once the animals are in the green bar with happiness, with thier foliage stop. Doing this with two or three exhibits will easily win you the award. Easy fence repair: Instead of waiting for a maintenance worker, just buy the same kind of fence and replace the deteriorating part. If you are low on money, pick up the worker and move him to the fence. However, there is no guarantee he will work on it -- they will just walk away. Use any fence with dinosaurs: To use any fence to hold dinosaurs (and save money), decrease the elevation of the exhibit two to four spaces down and surround it with any fence. The dinosaurs will not get out. Decreasing it by four spaces is Recommended for T-Rex, Allosaurus, and Spinosaurus.