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Descent to Undermountain

 
Cheats:



hometaser - If typed at stats screen gives you 18 for all

shrinkiwannakill - If typed in game gives you ultimate sword

mesmart - if typed in game gives you all spells and all spell

scrolls - good for money Tarrasque



GameTips:

The manual and the hot-key card disagree on which keys

to use to sidestep left and right. The manual is in fact

correct: use the "Z" and "X" keys to sidestep.



Break things to find the goodies hidden inside, but don't

hack at things indiscriminately; you can break boxes,

tables, chairs, and benches, but some of them are there

for you to try climbing on; if you break them, you can

frequently find yourself with no way up.



Save often! Not only will you probably find yourself

dead often, but often when you get hung up somewhere,

going back to a save game is the only way to continue

the game.




Starcraft 2 Map - (4) MCP-007 [ Avernus ]
Haunted House Trailer HD
Mario Game: Super Mario Everything 2
Word Search Puzzle
Atelier Totori: Arland no Renkinjutsushi 2

 

Also see ...

DRIV3R
itted by: CoolM Nice: Stuntman arcade game: Go to the shopping mall in Nice to find a Stuntman arcade machine. Submitted by: CoolM Nice: Boats: Go to the word "Rade de Villefranche-sur-mer" on your map. Then, go to a pier that is shaped like a finger. Go to almost the end of that pier and there will be a path on your right. Follow it to find about twenty boats. Submitted by: CoolM 18 Wheeler Havoc: Kill all ten Timmy Vermicellis in Miami. Go to the Miami armory to activate the "18 Wheeler Havoc" option. Submitted by: Tani Fugitive Mode: Kill all ten Timmy Vermicellis in Nice. Go to the Miami armory to activate the "Fugitive Mode" option. All pedestrians have weapons in this mode. Infinite Mass: Kill all ten Timmy Vermicellis in Istanbul. Go to the Istanbul armory to activate the "Infinite Mass" option. Tanner's car or motorcycle can hit any other vehicle without stopping or being damaged in this mode. Submitted by: Peter Timmy Vermicellis: In Miami, Nice and Istanbul, there are ten hidden characters called "Timmy Vermicelli". They are equipped with a machine gun and have a striking resemblance to Tommy Vercetti in Grand Theft Auto: Vice City . They have big hands, referencing Rockstar's portrayal of Tanner in The Driver mission in Grand Theft Auto 3. He also has swimming armbands, relating to the fact you cannot swim in Grand Theft Auto. To kill the Timmy Vermicellis easily, use your grenade launcher then stand back and watch him explode. Submitted by: DJ Istanbul: Euro race car: Start at the location near Topkapi and Sehzedabasi. Go to the first street and turn right. Go to the highway entrance, the first street, and turn right again. Go to the second to the last street, just before the railroad tracks, and stop. You will see a building and railroad cars on you right. Go in there. Go between the railroad car and the building to get to the front. Go to the fifth big open door and you will see a container on the floor. The car is behind that container. Istanbul: Roadster car: In the same area where Timmy Vermicelli is in the lookout building on stilts and the jump, continue down that road, to the right. Go past the crane and go left. Stop at the containers. The hidden car is in the second red container. The car is difficult to get into, but it is possible to enter it. Istanbul: Racer GT car: Start at the "E" in the word "West" of "West Beyoglu" on the map. It is directly across the road. Facing southwest, follow the road and take the third left (not counting the little alleyways behind the buildings). Go straight until you get to the intersection then go in the opening of the fence on the left corner. Follow along the left wall until you find the second opening in the small concrete barrier on the right. Look on along the south side of the building for a large garage door containing the secret car. Istanbul: Timmy Vermicellis: Pause game play and look on the map for Beyogu West. At the end of the word "West", you will see a T-shaped alley. Go to that alley and stop at the intersection. You will hear music. Go into the back entrance of the night club through the metal doors. There is a Timmy Vermicelli inside. Start at your hideout near Seraglio Point. Go down that road, heading away from the railroad tracks. Go to the fifth street and turn left. Go to the first street and turn right. You will see a small building on your left. Go through the door and follow it on down to find Timmy Vermicelli. Alternately, exit the game and restart the Take A Ride mode. Start at the southern-most starting point. Follow the street and take the second left. The small building will be on your left. You can find Timmy inside your hideout near Seraglio Point. To find him, start at the most southern point on the map. You should be quite close to your hideout. Once you enter the door to your hideout, go straight and to the left and enter the door. To the left are some stairs. Follow them up to the top floor (four flights). At the top of the stairs you will see a hallway to your right. Go down the hallway and to the left. On the left wall, there is a door. Enter it to find all of your supplies. This room also has a very large rug in it. Proceed to the right side of the room, past some beaded curtains. On the left wall of this small room is a door. Enter it to find a Timmy Vermicelli. Go to the closest bridge by the open sea on the Seraglio Point side. Stop on the bridge and take the walkway down and around to the glassy area. Timmy Vermicelli will be down there. Pause game play and look on the map for a tan area next to the bridge on the Beyoglu side. Go to that area. Follow the road down and around to near the containers and the jump. Timmy Vermicelli is in a small lookout building on stilts to the left of the containers. Go up the steps of the lookout building and open the door to find him. Start at the "K" in Kennedy Road on the map. Drive away or towards the left of the word. Get on the train tracks and go to where it ends. Look for a little building with a lot of glass windows. Walk up the steps and enter to find a Timmy Vermicelli. Start at the right side of the bottom bridge near the word "Istanbul" on the map. Follow the road near the water, on the Beyglu side, until you get to a gray area shaped liked a rectangle. Look for an opening between buildings, and keep going that way. A Timmy Vermicelli will be on one of the buildings. Start at the western-most starting point and take a left immediate after where you start. Take the next left and look on a right for an old warehouse with steps on the side. Go up the steps and you will see a Timmy Vermicelli waiting there. Start at the "D" in "Road" of "Kennedy Road" on the map. Go north up the street under the train bridge and turn at the first right. Go straight, just slightly past the next intersection. Look on the right for a building that has a fence on the roof and a green door between two light posts. You can enter that door. Once inside, turn left and follow the hall down the stairs. At the bottom on the right is a small room where you will find a Timmy Vermicelli. He is in the northeast corner. Look for the bridge closest to the word "Istanbul" on the map. When you are looking at the map from north to south, go to the alleys to the southern end of the brown spot at the southern end of the bridge. Go to the alley in the eastern direction to where it comes to a "T". Directly in front of you to your left should be a brick/fence. Follow the fence to the left behind the buildings to find the Timmy Vermicellis. Istanbul: Bridge control: You can raise and lower the drawbridge. Go into the little buildings at either end of the bridge. Walk up to the controls and press [Action] Istanbul: Tram ride: Wait at a tram station for one to arrive. Walk through its door and you can ride it around the city, shooting out of the open windows if desired. HiIstanbul: Explore area: If you are on a mission in Istanbul where you have to go to a specific location (without a time or distance limit), just get in a car and drive around wherever desired. Miami: GT-40: Begin at Tanner's house and look at the map. Go onto the first big bridge seen on the map. In the middle of that bridge, follow the first street to the right. Enter the garage at the end of that street to find a car that resembles a Ford GT-40. Miami: Go-Kart: Drive to Coral Gables and find the Biltmore Hotel, located opposite the water tower. Look in behind the bushes in the backyard to find a bunker entrance. Drive through it then climb up the stairs. Kill Timmy Vercelli then activate the switch to open the gate below. Drive into the next area and through the long tunnel. Once you exit, drive directly ahead to the Go-Kart track. You can find a Go-Kart in the pit area. Note: If it is not here, leave, then return later. Miami: Shelby Cobra: Goto the safehouse near Little Havana, the motel room. Take the short road that leads directly south in front of the safehouse. Take a left at the end and look for a small unmarked sideroad on your right. Follow this into the construction area from one of the undercover missions. Follow this road to the end where it turns right. Make a quick left and then another left when you come to the edge of the water. Look to the left in a small alley near the brick building on your left for a car that resembles a Shelby Cobra. Miami: Boat: Start in a boat near the word "Miami" on the map. Look for a strange shape near a diamond-shaped piece of land. Drive to it to find a huge resort boat. Note: Nothing is in it. Miami: Dodge Island: It is possible to reach Dodge Island by boat, but there is nothing on it. Miami: Go-Kart track: The Go-Kart track where you find the Go-Kart can also be used with many other vehicles. The only limitations are that the vehicle can drive on land and can fit through the tunnels to reach it. If you use the car that you started Take A Ride mode with, the timer will not start for you. Miami: Skate park: Go to the southern-most point in Miami. Turn around and take the first left turn. Follow the road until it ends then turn left. There should be an opening in the fence. Turn right at the end and go past some dumpsters (the kind with ramps on them). Drive on the sidewalk until you see a large gray wall. There should be two blue pieces of wood set up like a ramp. Go up the ramp. You should land in a big curved halfpipe. Go forward up a hill with benches on it. There will be a skating-pool. To your right will be a regular halfpipe. Miami: Timmy Vermicellis: Go to the southwest corner of the map, below Coral Gables. Find the Biltimore Hotel. To the right of the hotel is a hidden tunnel behind the brush. Go through the tunnel and up a catwalk into the Gate Control room to find a Timmy Vermicelli. Go to the western side of Miami, in Little Havana. Near the large square-shaped block on the western side is the Orange Bowl. Enter the side of the stadium through one of the open stairwell gates. Inside the seating area, go around the stadium until you find the small room at the end at one of the two sides. A Timmy Vermicelli is inside, hiding behind a Sobe vending machine that is laying down. Go to the safehouse near Little Havana, the motel room. Take the short road that leads directly south in front of the safehouse. Take a left at the end and look for a small unmarked side road on your right. Follow this into the construction area from one of the undercover missions. Follow the road and take the first right, then a left. Look for the Timmy Vermicelli on top of a larger house on your left. Go to the safehouse near Little Havana, the motel room. Take the short road that leads directly south in front of the safehouse. Take a left at the end and follow the road past the on/off ramps and take a right down the road under the tram boarding platform. Follow the road all the way until it curves to the left, go straight, and follow the narrow one way road under the tram tracks. The road will curve to the left and you should see a brick building on the right side at the corner. Follow the brick building around the left side, past a bush. There will some black doors and a small alley around the left side of the building. Look in the alley garage for the Timmy Vermicelli. Go to Tanner's house, the safehouse near South Point Park. Go out the front door next to the garage. Go behind the house directly across the street to find a Timmy Vermicelli. Get a boat and go to the group of huts on the water, near "Miami" on the map. Inside the hut nearest to Dodge Island is a Timmy Vermicelli. Go to the southern-most bridge from the mainland that leads to Dodge Island. Once over the bridge, go behind the first fence immediately on your right. Look inside the first boathouse on the right side of the island for a Timmy Vermicelli. Go to the southern-most part of the map near Coconut Grove. Look on the map for where four blocks form a perfect square. Go to the center of the square where the roads meet in a "plus", and look for the Coconut Bank and the Aye Eye Optical. Across the street from the Optical is a building with graffiti and a large staircase on the side. Go up the staircase and check the garage doors for a Timmy Vermicelli. Go to the safe house near Little Havana, the motel room. From the safehouse, take a left and continue straight until you see your first left. Follow this road and take the first left, under the highway. Continue down the road and watch the right side for some basketball courts. Turn right into the parking lot just past the courts and look to the right for a white building. Go around the white building to find a Timmy Vermicelli. From the starting point near "Miami Beach", go north and take a left at the "T" intersection. At the next "T" intersection, take a right onto the curvy road that leads northeast. Take the first road on your left, near the triangle-shaped block. Make another quick left and follow the left side of this road. A short distance on the left, look for some bushes and a dumpster next to a driveway. In the driveway on the left is the fire-escape up a hotel from a previous mission. Go up the stairs and into the building. Use the stairwell to get to the roof. On the roof, go to the opposite end with the large neon sign. Look inside the small room on this roof and call the elevator to find a Timmy Vermicelli. Miami: Bridge control: You can raise and lower the drawbridge. Go into the control towers at either end of the bridge. Walk up to the controls and press [Action]. Miami: Port gate control: You can also open and close the gates at the port in Miami. Walk up to the button that is to the left of the door and on a skinny square pole. Face the skinny pole looking in the direction of the gate and press [Action]. Miami: Ride on train tracks: Get a motorcycle and follow the tracks above you until you find steps. You can go up the stairs and ride on the tracks. The trains are slow. Miami: Big air with car: Find one of the stairs that lead to the train cars above the ground. Try to get a small car that fits into the stairway or get a street bike. Drive all the way up and get on the subway track. Drive as fast as you can without falling and find a subway car to ram into and your car will fly off the tracks. Miami: Pong arcade game: Go to the shopping mall in Miami to find a Pong arcade game. Nice: Forklift truck: In Take A Ride mode, choose Nice. Go to the most south-eastern road and bear west along the drive next to the large house. Turn left into an opening which takes you into a garden. Turn right and go into the garage which contains the forklift truck. Go to the area where you did the mission to where you put the blue container on the trailer. The large house is across the street from the entrance. There will be a house with a two car garage and a road to each side of the house. Take the road to the right and go to the first left. The garage is behind the church. The forklift is also a secret car. Nice: Hippie Van: In Take A Ride mode, choose Nice and drive to the top of "Cagnes Sur Mer" in the west. When you have driven up the last hill you will see a garage on your left side. Walk towards it and it will open. You will find a "hippie" van inside. In Take A Ride Mode, select the point to the left of the map. Then, go to the castle. Go inside the castle courtyard and look around. You will see a blue garage door. The hippie van is inside. Nice: Hot Rod: Enter the airport and follow the runway to the left. Locate a building with three red doors. Open the door to the left to find a Hot Rod. Nice: Timmy Vermicellis: Go to the airport and ascend the air controller tower. It is the only big tower in the airport. Be careful and be ready to shoot when you reach the top. He is located there. From the western-most starting point, do a 180 degree turn and look for a driveway on the right side of the road just before the underpass. Go up the drive and towards the right is an open building with a fence around it. Look inside along the upper catwalk for a Timmy Vermicelli. Use the second starting point from the left side of the map. Follow the road straight north. When it becomes very curvy, listen for a bell. Look on the right side of the road for an opening in the fence. When you find the building where the bell is sounding, check the side for a Timmy Vermicelli. Go to the southwest corner of the large gray "U"-shaped area on the map, near the road that runs along the beach. Follow the beach road towards the east, near the gray area, and look for arches and a staircase up the cliff side. Follow the staircase up to the top and into a large grassy area overlooking the water. Look in the gazebo to the north for a Timmy Vermicelli. Go to your hideout in the Villefranche-Sur-Mer area and to the road above the hideout. Go past the shortcut tunnel and past the other short tunnel. Just past the second right turn you will see two trees next to a large rock. Go between both trees and over the large rock and you will reach an area with a jump directly in front of you. A Timmy Vermicelli is in the pit below the jump. Alternately, restart the Take A Ride and choose the Villefranche-Sur-Mer area, or the fourth circle. When you begin, turn around and go to the two trees with the large rock. You can also take the second right and go to the traffic light, then turn right. Go to the traffic light again and go right. Follow the bend and there will be a tunnel on your right. Go to the harbor area where in a mission you put a blue container on the trailer and hooked the semi up to the trailer. The harbor looks like a piece of land that is surrounded by water on the map. Look for a shack in the corner. A Timmy is hiding in a crate in the far corner next to the little shack. If you cannot remember where that area is located, look for the land that sticks out furthest to the sea on your map, or restart a Take A Ride and choose the circle at the furthest right. That is the Villefranche-Sur-Mer area. When you start, turn around and follow that road. Take four left turns, then past three right turns. Look for a fence on the left past the third right turn. The road to the entrance is near the end of that fence. Note: The Timmy is crouching, so you may not see him until you walk up to that corner. Go to the lighthouse near the area in the mission where you had to drop off the trailer. The lighthouse is near that area. A Timmy Vermicelli will be at the top of the lighthouse. If you cannot remember where that area is located, pause game play and look on the map for a large gray area. It will be between Baies Des Anges and Mont Boron. The lighthouse is near that large gray area on the map. Start with a boat at the far right point. Make a hard left, (almost a U-turn) and enter the cave. A Timmy Vermicelli is on the left side. Starting with a boat in the western-most starting point, go straight up the river. Once you get to the large rightward bend in the river, look out for a boulder on your left. A Timmy Vermicelli is behind it. From the starting point second from left, go towards the beach and make a left. Continue until you see a ramp with a gate and trash cans in the way, parallel to the street. Go up the ramp and continue across rooftops until you fall through wood planks. A Timmy Vermicelli will be waiting there.

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HomeWorld
eap to [n]. /prepath - Sets path to search for opening files. /CDpath - Sets path to CD-ROM in case of ambiguity. /freemouse - Mouse free to move about entire screen at startup. Use F11 to toggle during play. /ignoreBigfiles - don't use anything from bigfile(s) /logFileLoads - create log of data files loaded PROCESSOR OPTIONS /disableKatmai - don't use KNI even if support is detected. /forceKatmai - force usage of KNI even if determined to be unavailable. SOUND OPTIONS /noSound - turn all sound effects off. /noSpeech - turn all speech off. /reverseStereo - swap the left and right audio channels. /waveout - forces mixer to write to Waveout even if a DirectSound supported object is available. /dsound - forces mixer to write to DirectSound driver, even if driver reports not certified. DETAIL OPTIONS /noBG - disable display of galaxy backgrounds. /noFilter - disable bi-linear filtering of textures. /noSmooth - do not use polygon smoothing. /nilTexture - don't ever load textures at all. /NoFETextures - turns off front end textures /stipple - enable stipple alpha (software renderer). /noShowDamage - Disables showing ship damage effects. VIDEO MODE OPTIONS /sw - reset rendering system to defaults at startup. /fullscreen - display fullscreen with software renderer (default). /window - display in a window. /noBorder - no border on window. /640 - run at 640x480 resolution (default). /800 - run at 800x600 resolution. /1024 - run at 1024x768 resolution. /1280 - run at 1280x1024 resolution. /1600 - run at 1600x1200 resolution. /d16 - run in 16 bits of colour. /d24 - run in 24 bits of colour. /d32 - run in 32 bits of colour. /truecolor - try 24bit modes before 15/16bit. /slowBlits - use slow screen blits if the default is buggy. /device - select an rGL device by name, eg. sw, fx, d3d. /gl - select default OpenGL as renderer. /d3d - select Direct3D as renderer. /nohint - disable usage of OpenGL perspective correction hints. /noPause - don't pause when you alt-tab. /noMinimize - don't minimize when you alt-tab. CHEATS AND SHORTCUTS /noCompPlayer - disable default computer players /notactics - Disables tactics. /noretreat - disables the 'retreat' feature of tactics VISUALIZATION /dockLines - show dock lines. /gunLines - show gun lines. /lightLines - show light lines (Debug only). /boxes - render bounding bowties on the ships. /textFeedback - enable text feedback for in game commands. COMPUTER PLAYER AND STATS /aiplayerLog - enable AI Player Logging /determCompPlayer - makes computer players deterministic /gatherStats- enable gathering of stats /showStatsFight= to show stats fight i,j /showStatsFancyFight=filename.script NETWORK PLAY /captaincyLogOff - turns off captaincy log file /captaincyLogOn - turns on captaincy log file /logOff - turns of network logging file /logOn - turns network logging file on /logOnVerbose - turns verbose network logging file on /statLogOn - generates game stats log file /intOnSync - Generates an Int 3 when a sync error occurs /syncDump=! X = size of SyncDumpWindow Y = granularity in universe Frames /logFilePath=filepath.txt /debugSync autosaves game frequently, records packets, logonverbose /forceLAN - allow LAN play regardless of version NIS OPTIONS /testNIS - enables NIS testing mode using [nisFile]. /testNISScript - enables NIS testing mode using [scriptFile]. RECORDED DEMOS /demoRecord - record a demo. /demoPlay - play a demo. /packetRecord - record packets of this multiplayer game /packetPlay - play back packet recording TEXTURES /disablePacking - don't use the packed textures if available. MISC OPTIONS /smCentreCamera - centres the SM world plane about 0,0,0 rather than the camera. /closeCaptioned - close captioned for the hearing impaired.

Daggerfall
and can't get out, (you may have to hit this key combo a few times) Unverified but listed: Ctrl F1 -activates all maps, not sure exactly what this one does or means. [ and ] cycle through quest locations. Again, I haven't verified this one yet.   Hints: When creating a custom spell, place a $ as the first letter of the spell name. The spell will cost only 25% of it's normal value to cast. Or, use an ! as the first character and you will be able to cast the spell for free once per day. If you find a dungeon where there is treasure just inside the door, simply grab the treasure, leave the dungeon and reenter and new treasure will await. If you find a house/tavern with a stash of treasure, grab the treasure, save the game, reload the game and the treasure will return. If you go to some of the smaller towns outside of the realm of Daggerfall and go to some of the private banks you can get loans for the maximum amount of gold and do not have to pay them back. This will affect your reputation in some of these smaller towns in obscure realms but since your probably not going to do alot of adventuring there it wont hurt you. In the city of Daggerfall if you go to the weapons shop during the day and loiter around for three hours, four times in a row, the shop will close and you will be inside. Click on a weapons rack and remove all the items on the rack into your inventory, then switch to your wagon and drop all the items into your wagon. Go to each rack and clean shop!! Then go to the shop keeper and sell back all the stuff (unless you want to keep some stuff :) This should yield about 3000 to 12000 gold each time. A fast way to make money without effecting your reputation in the city.