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Predator: Concrete Jungle

 


Jungle hunter costume(PREDATOR)

Kill irish boss in midsummer night's massacre mission)



Dark blade clan costume

Ignore the first set of enemies and go and find a man to kill.(Extinction event)



City hunter costume.(predator 2)

Kill 50 aliens(Bug hunt mission)



Bad blood costume and maul upgrade

Destroy the big computer up on the topat the start of the level.(The new flesh mission)



Alien hunter costume

Kill all snipers at the area where you have to kill the lieuteants.(A night to remember mission)



Weapon Upgrades

Note: Weapon upgrades are cumulative and you do not need to get them in a particular order to "up your guns". All weapon upgrades are out in the open (never in a box) and are usually just hard to find.



Copycat:

An elevated walkway between buildings has this upgrade. High jump to reach it.



Dead Men Walking:

There is a weapon upgrade near one of the two bonus mission crates (the ones that explode).



La Famiglia:

On top of the mansion. Atttempt it after disabling all the guns and using the greenhouse on the left side of the mansion as a step-up.



Under The Gun:

Near the multi-tier parking structure where the Predator started the misson. Use the destroyed floors to reach it.



The Machine Men:

On the track past where the Machine Men initially started off.



Monster Squad:

On the west side of the map, there was one of the lift power boxes inside a small tunnel (on the ground) in the previous stage. The weapon upgrade is in the fire.



Rescue:

There are four upgrades here. If you attempt to do the bonus mission here, you wind up opening all the doors and having acccess to all the bonus upgrades and missions.



Ten Thousand Ways to Die:

There is a weapon upgrade on the side of one of the final buildings (you will be able to see it but cannot reach it (forcefield) until you defeat the upgraded battle armor.



Hot Time/Old Town:

On top of the church. use gecko ability to reach it.

If It Bleeds: At the 1-2-3-4 junction where the power core is, the weapon upgrade is on the lower level, where the mines are.



In The Flesh:

The upgrade is at the end of one of the very narrow bridges at the edge of the arena.


Klest-crossword
Spider-Man 2 for GBA
Plains of Sedia
Jenny's Fish Shop
FASTER

 

Also see ...

Extermination
egin with 300 bullets, 50 shotgun shells, 99 grenade shells, 1000 flame thrower capacity, and 25 missiles. You will also start out with an AT-6 Grenade Launcher. This has a six chamber revolving unit that you can use. You also get 25 recovery unit type A, 5 type B, 5 MTS vaccines, 5 booster shot type A, and 3 booster shot type B. However, the enemies take double the hits to kill in this mode. Expert mode Successfully complete the game after finding all fifteen dog tags and save. Start another game with the yellow "Rear Of Compound" save file (00:00:00 time). The game will begin with extra ammunition (500 bullets, 50 shotgun shells, 30 grenade rounds, 1,000 flame units, and 25 Ultimate Launcher missiles) and extra health items (20 Recovery Unit A, 5 Recovery Unit B, 5 MTS Vaccine, 5 Booster Shot A and 3 Booster Shot B). However, enemies will be more difficult in this mode. Dog tag locations The following are the locations of the dog tags in order of when you find them: #5 Corporal Ross Dixon. Once the dust clears from the train wreck in the train area, go through the hole the train made. On the platform to the right, between two metal boxes, is the dog tag. #4 Corporal Arthur McDonnel. In the Command Center (where you use the 51204791 code in the computer) reach the side where the computer is located. If in the box, the dog tag is to the left of the computer, outside. Go to the outside corner of the box, where you can look over the electric stream. The dog tag is next to the box. You should see it shining. #1 Private First Class Hans Grant. After defeating the Boss from the freight elevator, the dog tag is left behind, on the treadmill. #12 Lieutenant Mat Shuggart. After grabbing the parka, go up the ladder next to where you came out. Up there you should see the dog tag before the bridge across to the corpse and the detonator. #11 Second Lieutenant Chris Ditter. After coming in the Filtration Plant through the tool shed (you came in a by a ladder), make your way to the left. There should be a slope with a little bit of ledge. Climb across that ledge and make it to the platform across. Get up on the little bit higher platform. Under the platform, is the dog tag. #9 Officer Cadet Ed Collate. After getting the dog tag receiver unit, duck under the platform next to the staircase. Slice the trip wire, then collect the goodies: A SPR4 magazine, shotgun shells, a flame thrower tank, and dog tag #9. #6 Sergeant Robert Cameron. Near the wrecked train, where you first meet the watchdogs, use the dog tag receiver unit to find it. #7 Sergeant David Murren. Once coming through the door of the train room, you should see a booth or something straight ahead. Slice the wooden crates to the left of it and you should see it to the right of the steel crates. #13 Captain Kurt Gianini. Up the stairs, in the same room, there should be a vent in the area where you look down on the booth area. Once in, take the first right and go straight until you reach the end. Turn right and there they should be at the end. #3 Private First Class Tom Taylor. In the room with the metal tag, same area as the other two above. You should find it by the metal tag. #10 Officer Cadet Lance McLaughlin. After confronting Cindy, you should find this tag in the corner near her. #2 Corporal Filel Sidalis. On the ledge outside, near Filel, there is the dog tag on the ledge. Use the dog tag receiver unit. #14 Sergeant Roger Grigman. After defeating Roger, the dog tag should be just before the bridge. Also take his knife. #15 Major Mike Madigan. After defeating Roger, go to where the wounded Madigan is located. Once the FMV sequence is over, his dog tags will be next to the elevator-like thing where he descended into the Facility. #8 First Sergeant Ken Reschner. In the area with the ice camo car, the dog tag is in the corner of a little outcropping. You should now have 14 out of 15 dog tags.

Pac-Man World 2
classics to be played at the arcade in Pac-Village: Don't lose wedge butt-bounce when falling of high platforms and don't lose health. Note:doesn't work when there is no ground below you. submitted by: juan 150 tokens - Museum (Pre-production artwork) Jukebox - 60 Tokens Ms Pac-Man - 180 Tokens Pac-Attack - 30 Tokens Pac-Man - 10 Tokens Pac-Mania - 100 Tokens

Prince of Persia: Warrior Within
when you get close enough just rapidly keep on pressing square and it will kill them. submitted by: Lou Kano Play as a demon On the second time upgrade the thing that when you jump in you get a new time ability, this on contains slow motion. go in at least three times or more until you change into this black demon with long hair and tattoos but be warned you will no longer be able to go any further in the game but also your sand gauge (time juice) refills auto-matically. submitted by: tom richwood Light Sword The light sword is the most powerful secondary weapon in the game. When in the mystic caves you come upon a door that you must unlock via switch. Directly after that door there is a drop in the floor. Drop down and break the left wall and break the rack to pick up the light sword. As with all secondary weapons it is unbreakable, but if you throw it you lose it for good. The light sword has maximum damage and maximum attack rate. Secret Ending To get the secret ending simply obtain all 9 life upgrades, when you get to the room before the Empress' throne room there will be a new sword waiting for you. It is the water sword and said to be the only thing that can kill the Dahaka. For your final battle, instead of fighting the Empress you fight the Dahaka. The Dahaka’s attacks are repetitive and predictable. When far away he will shoot his tendrils throw the ground up at you, run around in circles to avoid it making your way ever closer to him. If you get too close he'll shoot out his tendrils directly at you, roll to dodge them. As you roll slow down time and go in for some heavy combo hitting, as you get him lower in health the Empress will help you and shoot him off the arena, he will be stuck on the ledge, stock up on sand tanks (They regenerate around the arena) and slow down time or use Ravages of time to inflict maximum damage. He'll eventually get back up and jump at you, constantly roll until he calms down and remains stationary. Repeat the same method as before until he is defeated. Rayman Fist unbreakable The Rayman is one of the tougher secondary secret weapons to get because of the Dahaka. It is located in the Catacombs. (Where you have to pull those three stones out of the wall to raise the central area.) After pulling the first, go to the stairway, make a right, run on two walls and jump to the bar on the right side. Swing from the bar and follow the path. (Make a quick left.) Then use the Scorpion Sword to break through and retrieve the Rayman Fist. The Rayman fist is unbreakable and has a high attack rate but does little damage. If you throw it, you lose it for good. Hockey Stick After you obtain the Scorpion sword find your way back to the central room. Turn the turnstile so that the lever is facing the doorway with the save point fountain. Stand facing the opposite doorway and walk up a bit and to the right. You will find a ledge that is one step lower than the area around you. Walk down and grab on to it. Jump to the opposite ledge and jump back and forth to slowly make your way down. Once you reach the bottom drop down to the ledge below it. Wall run to the next wall and get ready to jump off and back and forth to make your way up. Wall run again and when you reach the end wall jump to slow your descent once more, you'll eventually grab onto a ledge. Make your way to the doorway that is next to it, but DON'T GO IN. Instead keep going on the rocks until you see the area where sand is falling. With the scorpion sword in hand break the wall. Break the rack of weapons and pick up the hockey stick. As with all special weapons the hockey stick is unbreakable, but if you throw it you lose it for good. It has moderate damage and a relatively slow attack rate. Instant kill: After vaulting over an enemy by running up to them and pressing Space, press C three times for an instant kill Unlock Teddy Bear One of the miscellaneous secondary weapons is the teddy bear. Locate it after earning the Scorpion Sword in the clock (west) tower. There are three encounters with a giant golem enemy in the clocktower when you initially go through it; the first is before you start negotiating the vertical climbing of the tower (past); the second is atop the clock tower (past); the third is is stationary and throws exploding monsters in the clock tower's second area (past). Look for the room where the second giant golem enemy is. You will need to be in the present (so find a time portal) and drop into the water-filled dead end past the golem's room. Break the wall and retrieve the teddy bear. The teddy bear is almost unbreakable and does almost no damage, but has the ability to restore lost life to the Prince with each successful blow on an enemy. Pink Flamingo Weapon To get this weapon you'll need a sword that can break walls. In the Garden Hall (Present), starting from the middle passageway at the very top of the hall, do a wall run to the rope, then a wall run to the central platform. Turn left and walk directly through the wall of rubble in front of you. You'll turn around and grab the platform you were just standing on. From here, jump across the gap to the next platform. To your left you'll see another platform with a switch. Make your way there, hit the switch, then return to the platform you were just on. There will now be a block you can climb on. From the top of the block, do a vertical wall run + jump to reach the beam above you. Walk along the beam to the right, then jump to the ledge on the far wall. Follow the ledge around to an alcove. Drop into the alcove and break the rear wall on the right-hand side to expose a weapon rack. Break the rack and you'll be able to pick up the Pink Flamingo, an unbreakable secondary weapon that does moderate damage and knocks all regular enemies to the ground with one hit. Hockey Stick Weapon First you'll need the Scorpion Sword. When you return to the Central Hall during the Throne and the Mask stage of the game, rotate the lever so that the ground level gap is covered. Then head down the path you took to get the Life Upgrade earlier but this time rather then going in to door turn right and break the part of the wall with sand coming down. The Hockey Stick is in the weapons rack. Fight Shadi: This is an easy but precise way to defeat Shadi. Attack her until you hear a large "clank", which indicates that she has blocked. Then, roll to the side of her. When this is done, most of the time you will be able to get behind her and repeat the attack. You should get to hit her about four times (and possibly up to six times) before she blocks. However, sometimes you may only hit her about two times before she blocks. You must listen for the "clank". Rayman Glove Weapon In the main tomb in the Catacombs, going through the exit triggers a Dahaka chase. On the 2nd and 3rd chases through this exit, you'll come to a branch in the passageway. If you turn left at the branch, there's a weapon rack hiding immediately to your left. Break the rack and you can pick up the Rayman Glove, an unbreakable secondary weapon that does minimal damage, but knocks all regular enemies to the ground with one hit. Go as maggot man: When you reach the portal room for the second time, when you have to switch the time to the present for the first time, the Prince will say that something is wrong. You must run the switches on the wall to make the portal work correctly. Do not run the switches on the wall. Instead, enter the portal as it is and you will switch the time to the present. Save the game, then exit and load the game. You will now be playing as the maggot man. In this mode you will constantly lose life and much more health when hit than in normal mode. However your attacks will be very powerful and you are much more quicker. Note: Save the game on a different file if you wish to continue the game as the Prince. Infinite Rewind Time While playing pause game and press o,o,o,o,square,up,down,o. You will hear the prince saying something in a foreign language. submitted by: just call me god

WinBack: Covert Operations
before demonstration mode begins. Sudden death mode At the "Press Start" screen, quickly press L2, R2, L2, R2, Circle, Triangle, Circle, Triangle, then hold L1 and press Start to unlock sudden death mode. If you entered the code correctly, you will hear the sound of a gunshot. This mode allows opponents and your character to be killed with one hit. Note: The code must be entered before demonstration mode begins. Max power mode At the "Press Start" screen, quickly press L1, R2, L2, R2, L2, Triangle, Circle, Triangle, Circle, then hold L1 and press Start to unlock max power mode. If you entered the code correctly, you will hear the sound of a gunshot. This mode allows you to start with all weapons and infinite ammunition. Note: The code must be entered before demonstration mode begins. All multi-player characters At the "Press Start" screen, quickly press Up, Down(2), Right(3), Left(4), then hold Circle and press Start to unlock all the Bosses as well as the engineers and a few army characters in multi-player mode. If you entered the code correctly, you will hear the sound of a gunshot. Most of the Bosses have odd guns and may not be able to back up against walls or roll. Alternatively, successfully complete the game on the easy and normal difficulty settings. Note: The code must be entered before demonstration mode begins. Killing machine gunner When someone is behind a machine gun, take out your missile launcher and aim over the machine gun. Max power, sudden death, trial modes Successfully complete the game on the hard difficulty setting to unlock max power, sudden death, and trial modes.