Shaman King: Legacy of the Spirits, Sprinting Wolf
Spirit of Fire:
Press Right(2), L, Left + R, Down, R, Right, b at the title screen.
Mortal Kombat 4 for GBC
Super Sonic Knockout
Sims3 - Marchesa Organza Long Dress
Little Bears
Also see ...
Super Robot Taisen A
o defeat, send him out on his own and hammer them. They usually have no chance of hurting him, as he dodges and sometimes disappears even when the enemy has a 100% of hitting him. If they do hit him, most enemies (except in the last five levels), do 10 damage to him. When fused with the horse later, he has 9,000 HP. When he attacks, he deals a maximum of about 22,000 HP with his most powerful move.
o defeat, send him out on his own and hammer them. They usually have no chance of hurting him, as he dodges and sometimes disappears even when the enemy has a 100% of hitting him. If they do hit him, most enemies (except in the last five levels), do 10 damage to him. When fused with the horse later, he has 9,000 HP. When he attacks, he deals a maximum of about 22,000 HP with his most powerful move.
Mario Golf: Advance Tour
Birdie Badges over From Toadstool Tour Luigi: Transfer EXP from Mario Golf: Toadstool Tour. Waluigi: Get 27 Best Badges in Mario Golf: Toadstool Tour then link up. Wario: Transfer 54 Birdie Badges over From Toadstool Tour Azalea: Beat her in match play Gene: Beat his team in match play Grace: Beat her team in match play Joe: Beat him in match play Kid: Beat him in match play Putts: Beat his team in match play Sherry: Beat her in match play Tiny: Beat his team in match play 1ups 1-Up: Complete Putting Practice on Expert 1-Up: Complete Shot Practice on Expert 1-Up: Complete Approach Practice on Expert Custom Tickets Custom Ticket A: Search the club maker's cabinet. Custom Ticket B: Knock out the Bloopers in the Palms Practice Area. Custom Ticket C: Knock Out The Pokey in the Dunes Practice Area Custom Ticket D: After beating the Mushroom Cup on singles and doubles, go to the Links Course driving range and talk to Kid Power-Up Drinks 1up mushrooms make you level up 1 level. Drinks make your distance increase and Club cards allow you to get new clubs from the club maker. Drink 1: As you are given control of your golfer after the conversation where you are paired with your partner in the story game head over the walkway to the right go in the lower door. Follow the path and you will be on top of the castle. Go left you should find stairs, look for a barrel and walk up to it and press A. Drink 2: In the marion training ground look for klepto. Hit the bird to save koopa, he swims over and give you the drink. Level Up Mushrooms Enter the clearing between the Coo Coo Course and the Links Clubhouse. Check the big tree in the middle of the field for the Power Up Mushroom. In Peach's Castle, when Peach asks you if you want to start the tournament, answer "No". Then, walk to the left, all the way to the far back of the castle. You will find a barrel containing a Level Up Mushroom.
Birdie Badges over From Toadstool Tour Luigi: Transfer EXP from Mario Golf: Toadstool Tour. Waluigi: Get 27 Best Badges in Mario Golf: Toadstool Tour then link up. Wario: Transfer 54 Birdie Badges over From Toadstool Tour Azalea: Beat her in match play Gene: Beat his team in match play Grace: Beat her team in match play Joe: Beat him in match play Kid: Beat him in match play Putts: Beat his team in match play Sherry: Beat her in match play Tiny: Beat his team in match play 1ups 1-Up: Complete Putting Practice on Expert 1-Up: Complete Shot Practice on Expert 1-Up: Complete Approach Practice on Expert Custom Tickets Custom Ticket A: Search the club maker's cabinet. Custom Ticket B: Knock out the Bloopers in the Palms Practice Area. Custom Ticket C: Knock Out The Pokey in the Dunes Practice Area Custom Ticket D: After beating the Mushroom Cup on singles and doubles, go to the Links Course driving range and talk to Kid Power-Up Drinks 1up mushrooms make you level up 1 level. Drinks make your distance increase and Club cards allow you to get new clubs from the club maker. Drink 1: As you are given control of your golfer after the conversation where you are paired with your partner in the story game head over the walkway to the right go in the lower door. Follow the path and you will be on top of the castle. Go left you should find stairs, look for a barrel and walk up to it and press A. Drink 2: In the marion training ground look for klepto. Hit the bird to save koopa, he swims over and give you the drink. Level Up Mushrooms Enter the clearing between the Coo Coo Course and the Links Clubhouse. Check the big tree in the middle of the field for the Power Up Mushroom. In Peach's Castle, when Peach asks you if you want to start the tournament, answer "No". Then, walk to the left, all the way to the far back of the castle. You will find a barrel containing a Level Up Mushroom.
Jurassic Park 3: Advance Action
s test Successfully complete the game in story mode to unlock the "SE Test" selection under the options menu. Defeating T-Rex (stage 1 and 8) You will not be able to hurt T-Rex until the third time he pops his head. This is good practice for dodging the metal objects that fall. After he backs out of the room and the gun powder box falls, aim for the box. Hold your fire until you see his head. Then shoot, and dodge the metal pieces. Repeat this until T-Rex is defeated. Escaping Spinosaurus rampage (stage 1 and 8) In Stage 1, he is the second dinosaur that you see. It is very hard to escape unhurt during the short run in stage 1. However, you can stay alive no matter what, unless you stop while he is chasing you. In Stage 8, he is farther away and you can easily run away without being hurt. However, this run is very long and the Spinosaurus is not the only thing that can hurt you. When he gets stuck at the boxes he will start throwing them at you. There are also holes which you must jump and Blue Raptors which you must avoid. The easiest way to do all of this is to run straight through the middle. The only thing you will have to do is jump the holes. Do not stop running, even to defeat the Blue Raptors when Spinosaurus is stuck. Defeating Dilopholsauruses (stage 2 and 8) Run towards the Dilopolsauruses and get close to them. Then, turn around and run across the water. When you see a Dilopholsaurus in the water, shoot at the switch so it gets electrocuted. It takes three electrocutions to take a Dilopholsaurus down. Do this repeatedly until you defeated all the Dilopholsauruses. Defeating Blue Raptor (stage 5 and 8) The Blue Raptor is found in the one way museum tour, two rooms through the tour. When you find him, run into the next room. Position yourself so that the Blue Raptor is under the shadow. When he is in position, shoot the switch and a Modeled Pteranadon will fall on him. After he gets up, run into the next room and immediately get behind the exhibit in the middle. Start pushing it quickly. It will fall on him. Repeat either the falling Pteranadon or the exhibit case actions one more time to defeat him. Defeating Red Raptor (stage 5 and 8) The Red Raptor is found at the start of stage 5 and around the middle of stage 8. In both stages, there is a room with Raptor model(s), a cage, and a switch. In stage 5, you have to lure the Red Raptor in by investigating one of the models and the switch. Once he is in the room, lure him under the shadow. When he is under the shadow, shoot at the switch. He will be trapped. He will angrily jump around the cage, but cannot escape. In stage 5, he will knock down some keys. Defeating the Giant Pteranadon (stage 6) There are three platforms with one box on each platform. Immediately stand in front of a box. When the Giant Ptereanadon appears, jump away from the box so that it explodes. If you do this too early, the box will not explode. It usually takes three to five direct hits for the Giant Pteranadon to run away. Defeating Compys (stage 7 and 8) When you enter the area where you have to fight the Compys, three boulders will fall -- one blocking the entrance, one blocking the exit and one in the middle. When all the Compys appear, lure them in front of the middle boulder. Use the Tranquilizer to paralyze them in front of the middle boulder. Then, use the Flare Gun to shoot the boulder so it runs over all the Compys in its way. The boulder will return each time. Repeat this until all the Compys have been defeated.
s test Successfully complete the game in story mode to unlock the "SE Test" selection under the options menu. Defeating T-Rex (stage 1 and 8) You will not be able to hurt T-Rex until the third time he pops his head. This is good practice for dodging the metal objects that fall. After he backs out of the room and the gun powder box falls, aim for the box. Hold your fire until you see his head. Then shoot, and dodge the metal pieces. Repeat this until T-Rex is defeated. Escaping Spinosaurus rampage (stage 1 and 8) In Stage 1, he is the second dinosaur that you see. It is very hard to escape unhurt during the short run in stage 1. However, you can stay alive no matter what, unless you stop while he is chasing you. In Stage 8, he is farther away and you can easily run away without being hurt. However, this run is very long and the Spinosaurus is not the only thing that can hurt you. When he gets stuck at the boxes he will start throwing them at you. There are also holes which you must jump and Blue Raptors which you must avoid. The easiest way to do all of this is to run straight through the middle. The only thing you will have to do is jump the holes. Do not stop running, even to defeat the Blue Raptors when Spinosaurus is stuck. Defeating Dilopholsauruses (stage 2 and 8) Run towards the Dilopolsauruses and get close to them. Then, turn around and run across the water. When you see a Dilopholsaurus in the water, shoot at the switch so it gets electrocuted. It takes three electrocutions to take a Dilopholsaurus down. Do this repeatedly until you defeated all the Dilopholsauruses. Defeating Blue Raptor (stage 5 and 8) The Blue Raptor is found in the one way museum tour, two rooms through the tour. When you find him, run into the next room. Position yourself so that the Blue Raptor is under the shadow. When he is in position, shoot the switch and a Modeled Pteranadon will fall on him. After he gets up, run into the next room and immediately get behind the exhibit in the middle. Start pushing it quickly. It will fall on him. Repeat either the falling Pteranadon or the exhibit case actions one more time to defeat him. Defeating Red Raptor (stage 5 and 8) The Red Raptor is found at the start of stage 5 and around the middle of stage 8. In both stages, there is a room with Raptor model(s), a cage, and a switch. In stage 5, you have to lure the Red Raptor in by investigating one of the models and the switch. Once he is in the room, lure him under the shadow. When he is under the shadow, shoot at the switch. He will be trapped. He will angrily jump around the cage, but cannot escape. In stage 5, he will knock down some keys. Defeating the Giant Pteranadon (stage 6) There are three platforms with one box on each platform. Immediately stand in front of a box. When the Giant Ptereanadon appears, jump away from the box so that it explodes. If you do this too early, the box will not explode. It usually takes three to five direct hits for the Giant Pteranadon to run away. Defeating Compys (stage 7 and 8) When you enter the area where you have to fight the Compys, three boulders will fall -- one blocking the entrance, one blocking the exit and one in the middle. When all the Compys appear, lure them in front of the middle boulder. Use the Tranquilizer to paralyze them in front of the middle boulder. Then, use the Flare Gun to shoot the boulder so it runs over all the Compys in its way. The boulder will return each time. Repeat this until all the Compys have been defeated.
