Jurassic Park 3: Advance Action
Survival mode
Successfully complete story mode to unlock survival mode.
Stage select
Successfully complete a level in story mode to unlock it under the Stage Select option.
Music test
Successfully complete the game in story mode to unlock the "BGM Test" selection under the options menu.
Sound effects test
Successfully complete the game in story mode to unlock the "SE Test" selection under the options menu.
Defeating T-Rex (stage 1 and 8)
You will not be able to hurt T-Rex until the third time he pops his head. This is good practice for dodging the metal objects that fall. After he backs out of the room and the gun powder box falls, aim for the box. Hold your fire until you see his head. Then shoot, and dodge the metal pieces. Repeat this until T-Rex is defeated.
Escaping Spinosaurus rampage (stage 1 and 8)
In Stage 1, he is the second dinosaur that you see. It is very hard to escape unhurt during the short run in stage 1. However, you can stay alive no matter what, unless you stop while he is chasing you. In Stage 8, he is farther away and you can easily run away without being hurt. However, this run is very long and the Spinosaurus is not the only thing that can hurt you. When he gets stuck at the boxes he will start throwing them at you. There are also holes which you must jump and Blue Raptors which you must avoid. The easiest way to do all of this is to run straight through the middle. The only thing you will have to do is jump the holes. Do not stop running, even to defeat the Blue Raptors when Spinosaurus is stuck.
Defeating Dilopholsauruses (stage 2 and 8)
Run towards the Dilopolsauruses and get close to them. Then, turn around and run across the water. When you see a Dilopholsaurus in the water, shoot at the switch so it gets electrocuted. It takes three electrocutions to take a Dilopholsaurus down. Do this repeatedly until you defeated all the Dilopholsauruses.
Defeating Blue Raptor (stage 5 and 8)
The Blue Raptor is found in the one way museum tour, two rooms through the tour. When you find him, run into the next room. Position yourself so that the Blue Raptor is under the shadow. When he is in position, shoot the switch and a Modeled Pteranadon will fall on him. After he gets up, run into the next room and immediately get behind the exhibit in the middle. Start pushing it quickly. It will fall on him. Repeat either the falling Pteranadon or the exhibit case actions one more time to defeat him.
Defeating Red Raptor (stage 5 and 8)
The Red Raptor is found at the start of stage 5 and around the middle of stage 8. In both stages, there is a room with Raptor model(s), a cage, and a switch. In stage 5, you have to lure the Red Raptor in by investigating one of the models and the switch. Once he is in the room, lure him under the shadow. When he is under the shadow, shoot at the switch. He will be trapped. He will angrily jump around the cage, but cannot escape. In stage 5, he will knock down some keys.
Defeating the Giant Pteranadon (stage 6)
There are three platforms with one box on each platform. Immediately stand in front of a box. When the Giant Ptereanadon appears, jump away from the box so that it explodes. If you do this too early, the box will not explode. It usually takes three to five direct hits for the Giant Pteranadon to run away.
Defeating Compys (stage 7 and 8)
When you enter the area where you have to fight the Compys, three boulders will fall -- one blocking the entrance, one blocking the exit and one in the middle. When all the Compys appear, lure them in front of the middle boulder. Use the Tranquilizer to paralyze them in front of the middle boulder. Then, use the Flare Gun to shoot the boulder so it runs over all the Compys in its way. The boulder will return each time. Repeat this until all the Compys have been defeated.
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Battle Network Rockman EXE 2
ht the "New Game" option at the title screen, then press Left(2), Right, Left, Right, Left, Right(2). The ''New Game'' option will turn orange to confirm correct code entry. Select that option and the "Netbattle" option will not longer be available. Save the game, then restart. A "Hard Mode" option will now be unlocked under the ''New Game'' and ''Continue'' options. HINTS: Gamecube logo: After defeating Shadowman, reenter the main mother computer. Go to the back of the computer. Stand in front of the "mother computer main server", where Shadowman was standing before you fought him. Slowly go to Megaman's right. Upon a stack of cubes with purple, squiggly lines on them will be the Gamecube logo. Battle Pharaohman: After completing the game, go to the WWW area from the Undernet. Unlock the security cubes with a S license lock and you will get to Pharaohman. This battle is similar to the fight with Thunderman. He has two coffins that will do most of the attacking for him, but he does not attack very often. When he does, he will put a switch on the battlefield that activates a trap. For this battle, chips like Stepsword and Cannonball work very well, but the coffins act like shields and can block chips such as Cannon very easily. Pharaohman has 1200 hp. Defeating Gateman: If you have the style Fireguts, charge your attack by holding A then release it. Even if he has used Remo Gate, the flames will pass right through, and if aimed correctly, will hit him regardless. The flames also destroy his soldiers easily. Defeating Gutsman: During your battle with him, move Mega Man to one of the front squares. When you do this, Gutsman will approach to punch you. Dodge the punch by moving sideways, then immediately move back to the original location and hit him with a chip. He will now move to a different square, then return to hit you again. When this happens, do the same thing again. When you run out of chips, charge your Megabuster and hit him with it. Note: This strategy will only work with a Guts-style Mega Man. Shadow Wide Sword: If you have any type of Shadow Chip and already upgraded the charge in your Mega Man profile, equip the Shadow Chip during battle and charge your Blaster while you are in shadow mode. When the charge is ready, release A and you will immediately transport to the enemy panels. The closest enemy to you will be hit with the Shadow Wide Sword, as well as anyone else in a vertical angle. The damage is the same from your Blaster when charged.
ht the "New Game" option at the title screen, then press Left(2), Right, Left, Right, Left, Right(2). The ''New Game'' option will turn orange to confirm correct code entry. Select that option and the "Netbattle" option will not longer be available. Save the game, then restart. A "Hard Mode" option will now be unlocked under the ''New Game'' and ''Continue'' options. HINTS: Gamecube logo: After defeating Shadowman, reenter the main mother computer. Go to the back of the computer. Stand in front of the "mother computer main server", where Shadowman was standing before you fought him. Slowly go to Megaman's right. Upon a stack of cubes with purple, squiggly lines on them will be the Gamecube logo. Battle Pharaohman: After completing the game, go to the WWW area from the Undernet. Unlock the security cubes with a S license lock and you will get to Pharaohman. This battle is similar to the fight with Thunderman. He has two coffins that will do most of the attacking for him, but he does not attack very often. When he does, he will put a switch on the battlefield that activates a trap. For this battle, chips like Stepsword and Cannonball work very well, but the coffins act like shields and can block chips such as Cannon very easily. Pharaohman has 1200 hp. Defeating Gateman: If you have the style Fireguts, charge your attack by holding A then release it. Even if he has used Remo Gate, the flames will pass right through, and if aimed correctly, will hit him regardless. The flames also destroy his soldiers easily. Defeating Gutsman: During your battle with him, move Mega Man to one of the front squares. When you do this, Gutsman will approach to punch you. Dodge the punch by moving sideways, then immediately move back to the original location and hit him with a chip. He will now move to a different square, then return to hit you again. When this happens, do the same thing again. When you run out of chips, charge your Megabuster and hit him with it. Note: This strategy will only work with a Guts-style Mega Man. Shadow Wide Sword: If you have any type of Shadow Chip and already upgraded the charge in your Mega Man profile, equip the Shadow Chip during battle and charge your Blaster while you are in shadow mode. When the charge is ready, release A and you will immediately transport to the enemy panels. The closest enemy to you will be hit with the Shadow Wide Sword, as well as anyone else in a vertical angle. The damage is the same from your Blaster when charged.
