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Command and Conquer: Counterstrike

 


View credits:

Click on the Westwood logo at the title screen.



Free men:

Build a missile silo. When the missile is ready, sell the silo and immediately launch the missile. If this was done quickly enough, the sale will have stopped and some troops will come out of the silo.



Playing as the Soviets:

Send a tank into the enemy base when you have a Iron Curtain and a Missle Silo. When the tank is attacked, use the Iron Curtain. Then, when a large amount of enemy forces surround the tank, launch the atom bomb.



Ore truck defense:

If infantry are attacking your ore truck , simply use the ore truck to crush them.



Making cruisers accurate:

Cruisers will miss when firing at something in the distance. Hold [Ctrl] and click to force them to fire on the ground and a little above the target.



Cruisers without protection:

Cruisers can fire at water-vehicles by force firing on the target. However, it will not do as much damage as if normal target was attacked.



Tanks vs. spy:

Although you may think your spy is safe if no dogs are present, tanks are still dangerous. They will not shoot at your spy, but will instead try to crush him.



Saving units:

If you are under attack by enemies that are coming by bridge, transport, APC, or Chinook, destroy them quickly to cut them off.



Giant Ant missions:

Hold (Left Shift) and click on the round speaker at the title screen to play the four bonus Giant Ant missions. To kill the ants easily, use Rocket Soldiers. However, use Medium or Mammoth Tanks for the Fire Ants. If your units are standing still, they will have a much better chance of killing the ants.



Create ants:

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Make a map using Red Alert Map Editor, Save the map and exit the editor. Use a text editor to edit the map file in the game directory. Search for the following lines:



[Basic]

NewINIFormat=3 (this may be a different value in your game)

Name=River of Gold (this may be a different value in your game)



Copy the following entries below those lines.



[General]



;Warior Ant

[ANT1]

Name=Nin10dolord's Warior

Image=ANT1

Name=Warrior Ant

Prerequisite=weap

Primary=Mandible

Strength=125

Armor=heavy

TechLevel=1

Owner=allies,soviets

Sight=3

Speed=6

Cost=700

Points=40

ROT=8

Tracked=yes

Crewed=no

NoMovingFire=yes

GuardRange=5



;Fireant

[ANT2]

Image=ANT2

Primary=FireballLauncher

Name=Fire Ant

Prerequisite=weap

Strength=75

Armor=heavy

TechLevel=1

Owner=allies,soviets

Sight=3

Speed=8

Cost=700

Points=40

ROT=6

Tracked=yes

Crewed=no

NoMovingFire=yes



[ANT3]

Image=ANT3

Name=Scout Ant

Prerequisite=weap

Primary=DepthCharge

Strength=85

Armor=light

TechLevel=1

Owner=allies,soviets

Sight=3

Speed=7

Cost=700

Points=40

ROT=9

Tracked=yes

Crewed=no

NoMovingFire=yes

GuardRange=5



Low power strategy:

When you have low power, your defense (Turret, Flame Tower, Pillbox, etc.) can still function. But structures such as Tesla Coils, AA Guns, and Radar Domes will go offline. Your radar will not appear until the power is back to normal. However, your other structures will still build or repair depending on how much power is available to you; the less power, the slower the construction


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Captain Tsubasa Vol. II: Super Striker for NES
DBZ 2009 Tenkaichi
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Obsessive Nuclear Testing Disorder

 

Also see ...

Hexplore
ed heroes What A Difference - Temporary walk speed boost to selected heroes My Drug # - Gives ammo to the character's selected weapon (for example: "My Drug 999" while the archer's bow is highlighted) Glory Day - No fog. I'll Take You There # - Teleports to episode/level (for example: "I'll Take You There 2" goes to Episode 0, Level 2) Hexplore - HEXchet ------------------ These are 4 bytes Hex. Values can go up to 9,999,999 without system crash. Health for Adventurer : 004425C8 Health for Archer : 00442D68 Health for Warrior : 00442998 Health for Sorceror : 00443138 Mana for Adventurer : 004425BC Mana for Archer : 00442D5C Mana for Warrior : 0044298C Mana for Sorceror : 0044312C Archer's Darts : 00442AE4 Archer's Poisoned Bolas : 00442B14 Archer's Crossbow : 00442AF4 Adventurer's Poison : 00442734 Adventurer's Explosive Powder : 004426F4 Adventurer's Healing Potion : 00442744 Warrior's Shockwave : 00442ED4