Command and Conquer: Generals - Zero Hour
Unlimited Money:
First you have to find your "Command and Conquer Generals Zero Hour Data"
folder. It is probably under My Documents. Once you open the folder, look for the
file called "Skirmish" (NOTE: the file is NOT called SkirmishStats). Once you open
the file , look for the section labeled "StartingCash". When you see that section, you can enter in any number, no matter how big or small, it will work. When you
start the game and go to the skirmish setup menu, the starting cash section will
NOT say how much you typed in. But wait once you start the game , the cash will be there.
Save room in Tunnel Network:
If you are the GLA and if you can make a Battle Bus, make eight and fill them all
up with Rocket Soldiers (or something you like). then take the eight filled Battle
Busses and put them into a Tunnel Network, that way you can put 64 soldiers in
one Tunnel Network.
Dr. Thrax: Perfect attack force:
As GLA Dr. Thrax, upgrade to Anthrax Gamma. After that, you will need four
Battle Buses. Fill two of them with Toxin Rebels and the other two with RPG
Troopers. This force will be very difficult to defeat because the Toxin Rebel buses
will destroy all infantry in range, while the RPG troopers will destroy every tank,
aircraft, and even most buildings very easily. Also, they can attack from behind
and in front at the same time.
U.S.: Ultimate killing force:
Get six Humvees with TOW missiles and the Repair Droid. Load them up with two
Snipers and three Rocket Soldiers. Use your Particle Cannon to knock out the
enemies defenses then wreak havoc on the rest of the base.
All medals
Note: This procedure involves editing a game file ; create a backup copy of the file before proceeding. Use a text editor to edit the "skirmishstat.ini" file in the game folder. Replace the lines with the entries below to get all medals:
BestWinStreak = 1000
ChallengeCampaign3_0 = 10
Honors = 178682
LastHouse = GLAToxinGeneral
Losses = 0
LoyalGames = 0
USACampaign_0 = 50
WinStreak = 1000
Wins = 1000
mapsalpine assaultalpine assault.map_4 = 1
mapsbarrenbadlandsbarrenbadlands.map_4 = 1
mapsbear town beatdownbear town beatdown.map_4 = 3
mapsbitter winterbitter winter.map_4 = 1
mapsbombardment beachbombardment beach.map_4 = 1
mapscairo commandoscairo commandos.map_4 = 2
mapsdark mountaindark mountain.map_4 = 3
mapsdark nightdark night.map_4 = 3
mapsdesert furydesert fury.map_4 = 1
mapsdestruction stationdestruction station.map_4 = 7
mapsdust devildust devil.map_4 = 1
mapseastern evergladeseastern everglades.map_4 = 3
mapsel scorchoel scorcho.map_4 = 3
mapsfallen empirefallen empire.map_4 = 3
mapsfinal crusadefinal crusade.map_4 = 1
mapsflash effectflash effect.map_4 = 2
mapsflash fireflash fire.map_4 = 1
mapsfortress avalanchefortress avalanche.map_4 = 7
mapsfree fire zonefree fire zone.map_4 = 5
mapsgolden oasisgolden oasis.map_4 = 3
mapsgreen pasturesgreen pastures.map_4 = 5
mapsheartland shieldheartland shield.map_4 = 1
mapshomeland alliancehomeland alliance.map_4 = 3
mapskilling fieldskilling fields.map_4 = 1
mapsleipzig lowlandsleipzig lowlands.map_4 = 1
mapslights outlights out.map_4 = 3
mapslone eaglelone eagle.map_4 = 3
mapsmountain gunsmountain guns.map_4 = 4
mapsoverlandoverland.map_4 = 3
mapsrocky rampagerocky rampage.map_4 = 3
mapsrogue agentrogue agent.map_4 = 3
mapssand serpentsand serpent.map_4 = 1
mapssilent riversilent river.map_4 = 1
mapstournament citytournament city.map_4 = 5
mapstournament continenttournament continent.map_4 = 3
mapstournament deserttournament desert.map_4 = 1
mapstournament islandtournament island.map_4 = 3
mapstournament laketournament lake.map_4 = 3
mapstournament plainstournament plains.map_4 = 1
mapstournament tundratournament tundra.map_4 = 3
mapstournament urbantournament urban.map_4 = 3
mapstwilight flametwilight flame.map_4 = 7
mapsvictory valleyvictory valley.map_4 = 3
mapswasteland warlordswasteland warlords.map_4 = 1
mapswhiteoutwhiteout.map_4 = 7
mapswinding riverwinding river.map_4 = 1
mapswinter wolfwinter wolf.map_4 = 1
U.S.: Defenses:
Line an area with a sequence of Patriot, then Firestorm Base, Patriot, and keep
going. Then fill the Firestorm Bases with four Pathfinders. This will help you take
out infantry without trouble of Flashbangs or other hazards.
Chinese: Ultimate force:
Create six Emperors or Overlords, depending on the General you are playing as.
If you are using Overlords, upgrade two with Bunkers and fill them with Tank
Hunters, upgrade two with Propaganda Towers, and two with Gattling Cannons.
Easy skirmish mode wins:
Play as the U.S. laser general against the Chinese infantry general. This also
works well on the eight-player maps. Sit up so that every man is for himself. On
the hard level, the infantry general sends waves of soldiers who are easily mowed
down by the laser turrets. Be quick to obtain the particle cannon so that you can
knock out the nuclear missiles.
Battle awards:
Accomplish the following tasks during a campaign or skirmis to earn the
corresponding award.
Air Wing Honor: Build over 20 aircraft against the CPU.
Apocalypse Honor: Build the Particle Cannon, Nuclear Missile, and Scud Storm.
Battle Tank Honor: Build over 50 tanks against the CPU.
Blitz Honor: Win a match in less than five or ten minutes.
Challenge Campaign Honor: Complete the Generals Challenge Campaign. Bronze,
Silver, or Gold depends on difficulty.
China Campaign Honor: Complete the China Campaign. Bronze, Silver, or Gold
depends on difficulty.
Domination Honor: Win 100, 500, 1000, or 10,000 total matches
Endurance Honor: Complete all skirmish maps against the CPU. Bronze, Silver, or
Gold depends on difficulty.
Fair Play Honor: Do not disconnect more than 10% of your online matches.
GLA Campaign Honor: Complete the GLA Campaign. Bronze, Silver, or Gold
depends on difficulty.
Global General Honor: Win at least one online match as each General.
Streak Honor: Win 3, 10, 25, 100, 500, or 1,000 consecutive victories.
Ultimate Honor: Complete all Skirmish maps against the maximum number of
enemies under the hard difficulty setting.
USA Campaign Honor: Complete the USA Campaign. Bronze, Silver, or Gold
depends on difficulty.
Ultimate Defense:
Note1: special and super weapons may still hit your base.
Note 2: there are other ways to defend your base, i just think this is the best
one ;)
USA: build 3-4 fire bases at each entrance to your base. then put three missile
guys and a sniper in each. put 2 avengers behind each base, and keep a
tomahawk around to deal with artillery.
China: build bunkers at each entrace(build more than 2) and fill them with 2 Red
Guard and 3 rocket guys. then keep a nuke cannon around to take out enemy
artillery.
GLA: build a solid wall of stingers around your base, and put a tunnel network
somwhere so you can get in and out of you base. keep a rocket buggy or scud
aroud to deal with artilery.
Final Fantasy VII
Old Super Mario Bros
Puzzle4Pack
Sim War 5
Also see ...
Tribes 2
ood hiding places for them and I will tell you the hiding places for them on Tombstone. Behind your flag in the flag room so you can't see it. above the main doorway for your main base, and cameras in the hall for the doorway. And behind the brick supports for your main base. Standard Weapon: The blaster may not be the strongest weapon or the best to hit with, but it will never run out of ammo and while indoors, it almost always hits something (sometimes that's something is you). Classes: Scout armour: When in scout armour you can pilot all tanks and planes, therefore you should take the role of a pilot, take a blaster and spinfusor and a energy pack so if you get shot down you will be able to get back to the base for another plane or tank. Suggestion: Mine laying is also a good idea, as is sniper or stealth operative (ala the cloak pak.) Assault Armour: Is the best, you can pilot almost everything and carry almost any weapon and you have medium speed. Suggestion: Use the Blaster, Plasma rifle, Granade launcher and machine gun. Juggernaught Armour: The turret armour, only use it if you plan to defend or have a buddy to trasport you, its best to be with two or more other units. Suggestion: Always have fusion mortar as it is one of the best weapons in the game. Wildcat/Shrike Charge: This is a suicide move that isn't for the faint of heart. Equip yourself with scout armor and energy pack, plasma rilfe, chaingun, whiteout granades & mines then take a Shrike or wildcat depending on what you want and how good you are and the terrain. when you are really close to the base, make sure you have some turbo, aim beside the entrance and then charge as if satan was chasing you. Jump off before you hit the wall and the defense turrets sould go for the Wildcat/shrike. Grab the flag and when you hit the entrance again turn round and run backwards, lay the mines, and finaly throw the granades, now use the jetpack to get back to the base. Use the Mobile Base: Spawn the moblie base building and drive it to a key lockation. Example: If the flag is away from the base you place the mobile base as close to the flag as you can. If there is only a thin road or canyon that leads to the flag put the base there and make sure there is at least one unit that is at the base, with a repair pack as it is gonna take a lot of punisment. Sniper Team: As a little dose of real life, snipers always work better in teams of 2's. This holds true in Tribes 2, as the scout is the only one that can use the sniper rifle but isn't that good in close quarters, it would be good to have someone to back him up. Example: One scout armour with energy pack, mines whiteout granade, laser rifle, blaster and spinfusor. And one assault armour with ammo pack, mines standard grenades, plasmagun, chaingun, blaster and missile launcher. Get to a distant point so you can avoid cross-fire. Make sure you are well elavated, then lay all the mines you have in front of you. Now have the scout start sniping, and sometimes use the laser designator so the assault armour can use his missle launcher. If the enemy gets to close you should try to hold your ground, but after five or seven sniper kills you should change position so they dont find you.
ood hiding places for them and I will tell you the hiding places for them on Tombstone. Behind your flag in the flag room so you can't see it. above the main doorway for your main base, and cameras in the hall for the doorway. And behind the brick supports for your main base. Standard Weapon: The blaster may not be the strongest weapon or the best to hit with, but it will never run out of ammo and while indoors, it almost always hits something (sometimes that's something is you). Classes: Scout armour: When in scout armour you can pilot all tanks and planes, therefore you should take the role of a pilot, take a blaster and spinfusor and a energy pack so if you get shot down you will be able to get back to the base for another plane or tank. Suggestion: Mine laying is also a good idea, as is sniper or stealth operative (ala the cloak pak.) Assault Armour: Is the best, you can pilot almost everything and carry almost any weapon and you have medium speed. Suggestion: Use the Blaster, Plasma rifle, Granade launcher and machine gun. Juggernaught Armour: The turret armour, only use it if you plan to defend or have a buddy to trasport you, its best to be with two or more other units. Suggestion: Always have fusion mortar as it is one of the best weapons in the game. Wildcat/Shrike Charge: This is a suicide move that isn't for the faint of heart. Equip yourself with scout armor and energy pack, plasma rilfe, chaingun, whiteout granades & mines then take a Shrike or wildcat depending on what you want and how good you are and the terrain. when you are really close to the base, make sure you have some turbo, aim beside the entrance and then charge as if satan was chasing you. Jump off before you hit the wall and the defense turrets sould go for the Wildcat/shrike. Grab the flag and when you hit the entrance again turn round and run backwards, lay the mines, and finaly throw the granades, now use the jetpack to get back to the base. Use the Mobile Base: Spawn the moblie base building and drive it to a key lockation. Example: If the flag is away from the base you place the mobile base as close to the flag as you can. If there is only a thin road or canyon that leads to the flag put the base there and make sure there is at least one unit that is at the base, with a repair pack as it is gonna take a lot of punisment. Sniper Team: As a little dose of real life, snipers always work better in teams of 2's. This holds true in Tribes 2, as the scout is the only one that can use the sniper rifle but isn't that good in close quarters, it would be good to have someone to back him up. Example: One scout armour with energy pack, mines whiteout granade, laser rifle, blaster and spinfusor. And one assault armour with ammo pack, mines standard grenades, plasmagun, chaingun, blaster and missile launcher. Get to a distant point so you can avoid cross-fire. Make sure you are well elavated, then lay all the mines you have in front of you. Now have the scout start sniping, and sometimes use the laser designator so the assault armour can use his missle launcher. If the enemy gets to close you should try to hold your ground, but after five or seven sniper kills you should change position so they dont find you.
Rebel Assarlt II
you). ALT-V and then type JOINME-Enable Dark Side Mode: ALT-S-Super Pilot (Has passed all of the levels) ALT-D-Debug mode toggle ALT-C-Capture screen shot LETGO-Enable Force mode: +-Reduces your damage - -Restores all health Alt-E-Extra life Alt-L-Unlimited lives
you). ALT-V and then type JOINME-Enable Dark Side Mode: ALT-S-Super Pilot (Has passed all of the levels) ALT-D-Debug mode toggle ALT-C-Capture screen shot LETGO-Enable Force mode: +-Reduces your damage - -Restores all health Alt-E-Extra life Alt-L-Unlimited lives
Mordor 2
created character. After accumulating enough gold, quit the game and delete the character with the negative amount of gold.
created character. After accumulating enough gold, quit the game and delete the character with the negative amount of gold.
