NFL Blitz 2003
Cheat mode:
Press Juke, Turbo, and Hurdle (L, R, and A on the Gamecube and Xbox; L2, R2, and X on the PlayStation2) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. The name of the code and a sound will confirm correct code entry. Example, to enter 1-2-3 Left, press Juke, Turbo(2), Hurdle(3), Left.
Effect - Code
Extra time - 0-0-1 Right
Disable Auto-Passing icon - 0-0-3 Down
Auto-Passing icon - 0-0-3 Up
No CPU assist1 - 0-1-2 Down
Show more field1 - 0-2-1 Right
Big feet - 0-2-5 Left
Power loader - 0-2-5 Right
Chimp mode - 0-2-5 Up
Chrome ball - 0-3-0 Down
Classic ball - 0-3-0 Left
Faster running - 0-3-2 Left
Central Park - 0-3-3 Right
Arctic Station - 0-3-4 Down
Training Grounds - 0-3-5 Up
Super Blitzing - 0-5-4 Up
Tournament mode1 - 1-1-1 Down
Super field goals - 1-2-3 Left
Clear weather - 1-2-3 Right
No punting - 1-4-1 Up
Huge heads - 1-4-5 Left
Big heads - 2-0-0 Right
Big head teams - 2-0-3 Right
No first downs1 - 2-1-0 Up
Allow out of bounds - 2-1-1 Left
More code entry time - 2-1-2 Right
Always QB (two humans on team) - 2-2-2 Left
Always receiver (two humans on team) - 2-2-2 Right
Ground fog - 2-3-2 Down
Fast passes - 2-4-0 Left
Midway team - 2-5-3 Right
Rollos team - 2-5-4 Up
Bilders team - 3-1-0 Up
Smart CPU teammates - 3-1-4 Down
No highlighting receivers - 3-2-1 Down
Noftle mode - 3-2-5 Up
Extra play for offense - 3-3-3 Down
Neo Tokyo team - 3-4-4 Down
More fumbles 3-4-5 Up
Showtime mode - 3-5-1 Right
No interceptions - 3-5-5 Up
Crunch Mode team - 4-0-3 Right
Power-up offense - 4-1-2 Up
Unlimited turbo - 4-1-5 Up
Power-up defense - 4-2-1 Up
Brew Dawgs team - 4-3-2 Down
Gsmers team - 5-0-1 Up
Power-up Linemen - 5-2-1 Up
No random fumbles1 - 5-2-3 Down
Armageddon team - 5-4-3 Right
No replays - 5-5-4 Right
Weather: Snow - 5-5-5 Left
Weather: Rain - 5-5-5 Right
1. Two player agreement required.
Hidden players:
Enter one of the following ID and PIN values to unlock the corresponding player.
ID - PIN
BEAR - 1985
CLOWN - 1974
COWBOY - 1996
DEER - 1997
DOLPHIN - 1972
EAGLE - 1981
HORSE - 1999
PATRIOT - 2002
LION - 1963
PINTO - 1966
PIRATE - 2001
RAM - 2000
TIGER - 1977
VIKING - 1977
Sonny with a Chance
TSOfficePool - Pro Football
The Boy
Robot Heaven
Also see ...
NFL Quarterback Club 2002
g in one game. John Elway: Rush for 2000 total yards in a season. Phil Sims: Have 500 passing yards in one game. Steve Young: Throw over 5,100 yards in a season. Troy Aikman: Win the QB Challenge against seven CPU opponents.
g in one game. John Elway: Rush for 2000 total yards in a season. Phil Sims: Have 500 passing yards in one game. Steve Young: Throw over 5,100 yards in a season. Troy Aikman: Win the QB Challenge against seven CPU opponents.
Time Crisis 2
story mode is played, there will be one more credit available. The number of credits will be unlimited (free play mode) after the game is lost with nine credits. Unlimited ammunition: Complete story mode three times. Note: Enable automatic weapons on the third attempt
story mode is played, there will be one more credit available. The number of credits will be unlimited (free play mode) after the game is lost with nine credits. Unlimited ammunition: Complete story mode three times. Note: Enable automatic weapons on the third attempt
Headhunter
room on the second floor of the bikers' hideout, enter "1993" as a password. Killing silently: Sneak up behind someone and press R1 + X to will break their neck kill them instantly. Note: This requires some practice. Debug mode (PAL version): Hold R1 + Square and press Start during game play. Expert mode: After completing the game for the first time, you will be prompted to save after the ending credits. Answer "Yes" and the game will start again, but will be marked "V2" when you save. This is a harder version of the game. This can be done again up to "V8". Defeating Gladiator: You can only use the handgun you cannot use Health Packs or Adrenaline. There are five circular plates on the floor. Stand on one and a lighting bolt will hit it. It can cause damage to you. However, if timed correctly, you can lure Gladiator towards you and jump out of the way, allowing the bolt to hit him instead. Defeating Greywolf: You can easily defeat Greywolf on the roof of his hideout by using Proximity Mines. Just place one near where you enter the roof, and as he circles around he will set it off taking a large amount of life. Just be careful not to set it off yourself. When your mines are down to one, start sneaking behind him then take a few shots and head for cover. Use the one mine you saved for when he gets low on life, because he will back himself into the gap in the corner directly across from the entrance and stay there shooting nonstop. Place a mine in that area beforehand and when he goes there he will set it off, dealing the final blow. Ramirez's spiders and door: When you battle Ramirez's spiders, shoot them once then stand over them. Press Action, then guide the spiders towards the door. Press Action again to make the spiders jump at the door. Eventually they will melt the mechanism with their acid blood and you can enter. Defeating Ramirez: To defeat Ramirez the second time, you must get up and shoot out the lights. He will then only throw grenades. Next, get up close and shoot him to kill him. Shoot out the lights first, but since Ramirez has a powerful gun, run behind one of the containers. If you have a good view, you will see him point his gun away from you. This is your chance to attack. Give him everything you have for a moment, then duck back. First, shoot out the lights. Grenades thrown hard work well sometimes and can possibly take out all four lights at once. Then, run. Remirez throws grenades in intervals of three. Run, then shoot after you are out of the way of the third grenade. Defeating Version 2 Bosses: When fighting weak Bosses such as Greywolf (the first "real" Boss) and Bruce (the first Boss) in Version 2, stand back and shoot them with your missile launcher. Note: You will get Greywolf very mad doing this -- when he gets to shoot you, he will beat you down with his gun severely. ADAM vs. Angela: ADAM'S attack are very powerful -- stay away from him. First, turn the gas pipes on by looking for a console that has a diagram of them. Look around the room to find a smaller A & B console. Look carefully and you will see the gas pipes. Shoot ADAM five times rapidly and he will stop. Then, shoot the pipe. After you hit him, run as fast as possible because he will run after you very quickly. You will get damage no matter what, but you will have to repeat the whole thing again to kill him. Attacking ADAM in Phase 1, 2, and 3 During the time in which ADAM is not attacking you in Phase 1, do not shoot him with any other weapon besides the sub machine gun. There are boxes with the SMG ammunition available during that fight. In Phase 2, do the same thing. In Phase 3, shoot ADAM with your missile launcher as he approaches you. This will slow him down. Then, run to the Judgment Cannon (ADAM's weapon). Equipment and ranks Automatic: C Scorpion NerveoStunner: C Stimulator Automatic +: B Simulator Shotgun Rank: B Action Belt: B Sub Machine Gun: A CodeBreaker: A Missile Launcher: AAA Goggles: AAA Game Shark Codez: Master Code (Must Be On): 0E3C7DF2 1853E59E EE85F566 BCCB9B62 Infinite Health: CE49346C BCA9DD4B Infinite Adrenaline: CE493468 BCA9DD4B Max Skill Points: CE46659C BCA9E383 No Reload For Scorp Neuro: CE4928CE BCA99B8D No Reload For Stim Auto Plus: CE492806 BCA99B93 No Reload For Shotgun: CE492F5E BCA99B8B No Reload For Stim MkII: CE492EC6 BCA99B8B Opening the Star Locker: To open the Star Locker, break Hank Redwood's records in Leila mode, then complete the game once. The Star Locker contains all weapons with unlimited ammunition. Note: You may not be able to complete the game normally if the Star Locker is used. Debug Mode: To unlock debug mode, press and hold R1 + SQUARE, then press START during gameplay. This only works on the PAL version.
room on the second floor of the bikers' hideout, enter "1993" as a password. Killing silently: Sneak up behind someone and press R1 + X to will break their neck kill them instantly. Note: This requires some practice. Debug mode (PAL version): Hold R1 + Square and press Start during game play. Expert mode: After completing the game for the first time, you will be prompted to save after the ending credits. Answer "Yes" and the game will start again, but will be marked "V2" when you save. This is a harder version of the game. This can be done again up to "V8". Defeating Gladiator: You can only use the handgun you cannot use Health Packs or Adrenaline. There are five circular plates on the floor. Stand on one and a lighting bolt will hit it. It can cause damage to you. However, if timed correctly, you can lure Gladiator towards you and jump out of the way, allowing the bolt to hit him instead. Defeating Greywolf: You can easily defeat Greywolf on the roof of his hideout by using Proximity Mines. Just place one near where you enter the roof, and as he circles around he will set it off taking a large amount of life. Just be careful not to set it off yourself. When your mines are down to one, start sneaking behind him then take a few shots and head for cover. Use the one mine you saved for when he gets low on life, because he will back himself into the gap in the corner directly across from the entrance and stay there shooting nonstop. Place a mine in that area beforehand and when he goes there he will set it off, dealing the final blow. Ramirez's spiders and door: When you battle Ramirez's spiders, shoot them once then stand over them. Press Action, then guide the spiders towards the door. Press Action again to make the spiders jump at the door. Eventually they will melt the mechanism with their acid blood and you can enter. Defeating Ramirez: To defeat Ramirez the second time, you must get up and shoot out the lights. He will then only throw grenades. Next, get up close and shoot him to kill him. Shoot out the lights first, but since Ramirez has a powerful gun, run behind one of the containers. If you have a good view, you will see him point his gun away from you. This is your chance to attack. Give him everything you have for a moment, then duck back. First, shoot out the lights. Grenades thrown hard work well sometimes and can possibly take out all four lights at once. Then, run. Remirez throws grenades in intervals of three. Run, then shoot after you are out of the way of the third grenade. Defeating Version 2 Bosses: When fighting weak Bosses such as Greywolf (the first "real" Boss) and Bruce (the first Boss) in Version 2, stand back and shoot them with your missile launcher. Note: You will get Greywolf very mad doing this -- when he gets to shoot you, he will beat you down with his gun severely. ADAM vs. Angela: ADAM'S attack are very powerful -- stay away from him. First, turn the gas pipes on by looking for a console that has a diagram of them. Look around the room to find a smaller A & B console. Look carefully and you will see the gas pipes. Shoot ADAM five times rapidly and he will stop. Then, shoot the pipe. After you hit him, run as fast as possible because he will run after you very quickly. You will get damage no matter what, but you will have to repeat the whole thing again to kill him. Attacking ADAM in Phase 1, 2, and 3 During the time in which ADAM is not attacking you in Phase 1, do not shoot him with any other weapon besides the sub machine gun. There are boxes with the SMG ammunition available during that fight. In Phase 2, do the same thing. In Phase 3, shoot ADAM with your missile launcher as he approaches you. This will slow him down. Then, run to the Judgment Cannon (ADAM's weapon). Equipment and ranks Automatic: C Scorpion NerveoStunner: C Stimulator Automatic +: B Simulator Shotgun Rank: B Action Belt: B Sub Machine Gun: A CodeBreaker: A Missile Launcher: AAA Goggles: AAA Game Shark Codez: Master Code (Must Be On): 0E3C7DF2 1853E59E EE85F566 BCCB9B62 Infinite Health: CE49346C BCA9DD4B Infinite Adrenaline: CE493468 BCA9DD4B Max Skill Points: CE46659C BCA9E383 No Reload For Scorp Neuro: CE4928CE BCA99B8D No Reload For Stim Auto Plus: CE492806 BCA99B93 No Reload For Shotgun: CE492F5E BCA99B8B No Reload For Stim MkII: CE492EC6 BCA99B8B Opening the Star Locker: To open the Star Locker, break Hank Redwood's records in Leila mode, then complete the game once. The Star Locker contains all weapons with unlimited ammunition. Note: You may not be able to complete the game normally if the Star Locker is used. Debug Mode: To unlock debug mode, press and hold R1 + SQUARE, then press START during gameplay. This only works on the PAL version.
Jak 3
game uve betten. submitted by: lsn92 Damas and Jak: When Damas is trapped underneath the dozer when you get to the palace ruins, he will tell you who his son is. It is Jak, but Damas calls him Mar. The legendary Mar is thus none other than Jak. Precursors: When go down into the catacombs where the palace used to be, once you get to the core you will be at the planet's defense system. After talking to one of the Light Precursors, the doors in front of you will open. You will then see that the Precursors are really Ottsels like Daxter. They just made up the big and powerful statues because they were very small. Hero mode: Get hero mode on you secrets list. After you defeat the game, buy it off the list. The game will tell you to save a file for it. When you play it, you will have twelve guns. Whatever secrets bought during the game will go into hero mode. Also, your orb count goes down in hero mode from the many orbs that you got during the regular game. You will also have the cars that were obtained and used. You will also have the first two of Dark Jak's powers and the first three powers of Light Jak. You also have the jet board with you. You also get all armors, so you will not have little health. Arena: When you are fighting in the arena, it is easier to equip the Scatter Gun (because of the large blast radius) and shoot or punch your enemies into the lava. They will die instantly, and you can focus on other attackers. Awsome light Jak To get the awsome light Jak first you have to unlock light Jak than when you get some moves hold L2 and press triangle and x at the same time and you will turn into the light jak that is on the back. (You might have to unlock it first.) submitted by: john Secrets These can be bought in the Secret Menu: Audio Commentary - 5 Precursor Orbs after buying scene players 1-3 Bad Weather - 5 Precursor Orbs After Act 1-1 Big Head Mode -3 Precursor Orbs After Act 1-1 Blaster Damage Upgrade - 6 Precursor Orbs After Act 1-9 Dark Jak Invisibility - 25 Precursor Orbs After Act 3-11 Fast Movies - 5 Precursor Orbs After Act 1-1 Hero Mode - 5 precursor orbs, after finishing the game Increased Blaster Gun Ammo Capacity - 4 Precursor Orbs After Act 1-17 Increased Peace Maker Ammo Capacity - 4 Precursor Orbs After Act 2-19 Increased Scatter Gun Ammo Capacity - 4 Precursor Orbs After Act 1-17 Increased Vulcan Fury Ammo Capacity - 4 Precursor Orbs After Act 1-24 Invulnerability - 100 Precursor Orbs After Act 3-11 Jak 3 Model Viewer - 2 Precursor Orbs After Act 3-11 Jak And Daxter Model Viewer - 2 Precursor Orbs After Act 1-24 Jak II Model Viewer - 2 Precursor Orbs After Act 2-25 Level Select: ACT 1 - 5 Precursor Orbs, buy it after Act 1 Level Select: ACT 2 - 5 Precursor Orbs, buy it after Act 2 Level Select: ACT 3 - 5 Precursor Orbs, buy it after Act 3 Mega Scrap Book - 2 Precursor Orbs After Act 3-11 Mirror World - 5 Precursor Orbs After Act 1-1 Peace Maker Increased Radius - 6 Precursor Orbs After Act 2-19 Rachet And Clank Gun Courses - 6 Precursor Orbs After Act 2-12 Scatter Gun Rate-Of-Fire Upgrade - 6 Precursor Orbs After Act 1-9 Scene Player Act 1 - 2 Precursor Orbs After Act 1 Scene Player Act 2 - 2 Precursor Orbs After Act 2 Scene Player Act 3 - 2 Precursor Orbs After Act 3 Scrap Book - 2 Precursor Orbs After Act 1-24 Slow Movies - 5 Precursor Orbs After Act 1-1 Small Head Mode - 3 Precursor Orbs After Act 1-1 Toggle Jak's Goatee - 2 Precursor Orbs After Act 1-1 Unlimited Ammo - 50 Precursor Orbs After Act 3-11 Unlimited Dark Jak - 50 Precursor Orbs After Act 3-11 Unlimited Light Jak - 50 Precursor Orbs After Act 3-11 Unlimited Vechicle Turbos - 30 Precursor Orbs After Act 2-25 Upgrade Vechicle Toughness - 15 Precursor Orbs After Act 2-14 Vulcan Fury Damage Upgrade - 6 Precursor Orbs After Act 1-17 Cannot switch hover zones: When you are in the section of Haven City called New Haven City, go to the sewers to turn on the switch. Go back the way that you came by going up the elevator. After doing this, try to get to the Freedom HQ. You will not be able to. Do not switch hover zones, because you will fall into a deep abyss. After going back into the city you will have to save somewhere else in that the New Haven City section. If you do not do this, it will remain that way. Leaper runs on water: When in Spargus, grab a Leaper and double jump into the water. The Leaper will be standing on the water, and you can move around. Ottsel Tess and Normal Tess: Once you defeat the final Boss (Cyber Errol), an intermission sequence will show Tess becoming an Ottsel. After that,go to the gun courses in Haven City. You will see that Tess is still normal and not an Ottsel. Avoid falling damage: Press Circle to kick just before landing from a high fall.
game uve betten. submitted by: lsn92 Damas and Jak: When Damas is trapped underneath the dozer when you get to the palace ruins, he will tell you who his son is. It is Jak, but Damas calls him Mar. The legendary Mar is thus none other than Jak. Precursors: When go down into the catacombs where the palace used to be, once you get to the core you will be at the planet's defense system. After talking to one of the Light Precursors, the doors in front of you will open. You will then see that the Precursors are really Ottsels like Daxter. They just made up the big and powerful statues because they were very small. Hero mode: Get hero mode on you secrets list. After you defeat the game, buy it off the list. The game will tell you to save a file for it. When you play it, you will have twelve guns. Whatever secrets bought during the game will go into hero mode. Also, your orb count goes down in hero mode from the many orbs that you got during the regular game. You will also have the cars that were obtained and used. You will also have the first two of Dark Jak's powers and the first three powers of Light Jak. You also have the jet board with you. You also get all armors, so you will not have little health. Arena: When you are fighting in the arena, it is easier to equip the Scatter Gun (because of the large blast radius) and shoot or punch your enemies into the lava. They will die instantly, and you can focus on other attackers. Awsome light Jak To get the awsome light Jak first you have to unlock light Jak than when you get some moves hold L2 and press triangle and x at the same time and you will turn into the light jak that is on the back. (You might have to unlock it first.) submitted by: john Secrets These can be bought in the Secret Menu: Audio Commentary - 5 Precursor Orbs after buying scene players 1-3 Bad Weather - 5 Precursor Orbs After Act 1-1 Big Head Mode -3 Precursor Orbs After Act 1-1 Blaster Damage Upgrade - 6 Precursor Orbs After Act 1-9 Dark Jak Invisibility - 25 Precursor Orbs After Act 3-11 Fast Movies - 5 Precursor Orbs After Act 1-1 Hero Mode - 5 precursor orbs, after finishing the game Increased Blaster Gun Ammo Capacity - 4 Precursor Orbs After Act 1-17 Increased Peace Maker Ammo Capacity - 4 Precursor Orbs After Act 2-19 Increased Scatter Gun Ammo Capacity - 4 Precursor Orbs After Act 1-17 Increased Vulcan Fury Ammo Capacity - 4 Precursor Orbs After Act 1-24 Invulnerability - 100 Precursor Orbs After Act 3-11 Jak 3 Model Viewer - 2 Precursor Orbs After Act 3-11 Jak And Daxter Model Viewer - 2 Precursor Orbs After Act 1-24 Jak II Model Viewer - 2 Precursor Orbs After Act 2-25 Level Select: ACT 1 - 5 Precursor Orbs, buy it after Act 1 Level Select: ACT 2 - 5 Precursor Orbs, buy it after Act 2 Level Select: ACT 3 - 5 Precursor Orbs, buy it after Act 3 Mega Scrap Book - 2 Precursor Orbs After Act 3-11 Mirror World - 5 Precursor Orbs After Act 1-1 Peace Maker Increased Radius - 6 Precursor Orbs After Act 2-19 Rachet And Clank Gun Courses - 6 Precursor Orbs After Act 2-12 Scatter Gun Rate-Of-Fire Upgrade - 6 Precursor Orbs After Act 1-9 Scene Player Act 1 - 2 Precursor Orbs After Act 1 Scene Player Act 2 - 2 Precursor Orbs After Act 2 Scene Player Act 3 - 2 Precursor Orbs After Act 3 Scrap Book - 2 Precursor Orbs After Act 1-24 Slow Movies - 5 Precursor Orbs After Act 1-1 Small Head Mode - 3 Precursor Orbs After Act 1-1 Toggle Jak's Goatee - 2 Precursor Orbs After Act 1-1 Unlimited Ammo - 50 Precursor Orbs After Act 3-11 Unlimited Dark Jak - 50 Precursor Orbs After Act 3-11 Unlimited Light Jak - 50 Precursor Orbs After Act 3-11 Unlimited Vechicle Turbos - 30 Precursor Orbs After Act 2-25 Upgrade Vechicle Toughness - 15 Precursor Orbs After Act 2-14 Vulcan Fury Damage Upgrade - 6 Precursor Orbs After Act 1-17 Cannot switch hover zones: When you are in the section of Haven City called New Haven City, go to the sewers to turn on the switch. Go back the way that you came by going up the elevator. After doing this, try to get to the Freedom HQ. You will not be able to. Do not switch hover zones, because you will fall into a deep abyss. After going back into the city you will have to save somewhere else in that the New Haven City section. If you do not do this, it will remain that way. Leaper runs on water: When in Spargus, grab a Leaper and double jump into the water. The Leaper will be standing on the water, and you can move around. Ottsel Tess and Normal Tess: Once you defeat the final Boss (Cyber Errol), an intermission sequence will show Tess becoming an Ottsel. After that,go to the gun courses in Haven City. You will see that Tess is still normal and not an Ottsel. Avoid falling damage: Press Circle to kick just before landing from a high fall.
