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Toy story 2

 


Hints: Green laser locations

Green lasers will allow enemies to be killed with a single shot. They can be found at the following locations. Andy's House: When you go to the garage, find a way to get up to the van. When you get to the top, you will see a green laser.

Andy's Neighborhood: Find your way to the location with a broken car. The green laser should be right in front of you.

Alleys and Gullies: Turn to the right when you see the first airplane box. Battery locations

Start game play on the Bombs Away level and move all the way to the left to find a battery. Then, move all the way to the right to find another batter. Getting on the trees

Begin game play on the Andy's Neighborhood level. Climb on the swing, then reach the other swing. Move to the tire with a rope. Climb up the rope, then jump on top of the tree. Note: There is a kite Boss at the very top of the tree. When you first get on the tree, HAM will appear. Find 50 coins bring them to HAM to receive a Pizza Planet token. Find the green army men

Begin game play on the Andy's Neighborhood level. After starting, you should see a tractor that will chase you. Do not leave the yard. Turn around and you will see a green army man. Go up the steps and approach him. He will offer a Pizza Planet token to you if you can find all five of his army men. The other army men can be found easier if you see flames. Run on the top of the roof

Find all the army men, then climb the house to reach the roof. Defeating the Wind Up Robot

Shoot him with a charged laser while he is winding up. Finding Mr. Potato Head's eye

To retrieve Mr. Potato Head's eye (and receive the disc launcher), keep climbing up the construction site. You will eventually find the eye. Play in Slow Motion

Press F2 to Pause. (Be sure 'CONTINUE' remains highlighted.) Press and Hold the ENTER key. Each time you release and hold the ENTER key the game will advance one frame. You can still control Buzz by using the arrow keys, etc. You will have to continue to hold these keys down as you advance using the ENTER key. This trick is especially helpful in getting the Slinky Challenge token at 'TARMAC TROUBLE' level, and other timed tokens as the game clock is in reference to the game, and not real time.


GoldenEye 007
Trial Bike Ultra
Towers of Narcomaniacs
Mario Game: Super Mario Galaxy
Mario Game: You VS Boo DX (Demo 1)

 

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Future Tactics: The Uprising
team members complete an episode with 100% health. This option is unlocked at the battle mode objectives menu. Custom option: Get a 100% hit head shot status two times in a row. This option is unlocked at the battle mode team setup menu. Level select option: Successfully complete the game two times to unlock the level select option. Team power option: Get two head shots in a row. This option is unlocked at the battle mode menu. The Boat level: When you have to get the boat downstream, kill off the two Sintrek, the Grenadak, and the other monster. Do not worry if one of your characters dies; just take out the monsters. When this is done, destroy the two stones in the river, then the bridge (completely obliterate it), then do the same for the water mill. Then, destroy the dock. Do not be in the boat when you do this. After the dock is destroyed, jump into the boat, release the controller, and an intermission sequence will start. The Stranger level: Do not worry if one of your characters dies; they will come back to life after you finish the episode. However, to make sure you have a nearly 100% chance of winning, get on top of the roofs when no monster is there. Once this is done, you can snipe away at your enemies. After you shoot, go all the way back to the mountain that touches the roof, but do not go down. Shield, because themonsters will shoot your building. If you are all the way back, you will not get hurt. Do not worry -- the building cannot crash and you will be fine doing this.

War Commander
bar with the date and time to enable God mode. Clock the right eagle to advance to the next level. Select the "Armalite" on the command menu bar to reload your ammunition. Hint: Better reconnaissance: Camouflage the scout before exploring enemy areas. That unit will be almost invisible. Hint: Effective sniping: Team a scout with a sniper. The scout can see farther, providing more targets for the range of the sniper's rifle. Hint: Building defenses: The engineer is the only unit that can construct buildings and should be used to build a defensive perimeter. Hint: Changing range and firepower: Place units in a civilian or military building. Depending on the number of units in a building, their visual range and firepower can be increased. Hint: Grenades: Do not throw grenades upwards on a hill. They can roll back towards your units. Hint: Mission bonuses: Complete the additional goals within a mission to find extra supplies and reinforcements.