Future Tactics: The Uprising
Humans and creatures option:
Have a character on your team get their weapon fully upgraded in single player mode. Alternately, have no characters on your team miss during an entire level in single player mode. This option is unlocked at the battle mode team types menu.
Defeat leader option:
Have all team members complete an episode with 100% health. This option is unlocked at the battle mode objectives menu.
Custom option:
Get a 100% hit head shot status two times in a row. This
option is unlocked at the battle mode team setup menu.
Level select option:
Successfully complete the game two times to unlock the
level select option.
Team power option:
Get two head shots in a row. This option is unlocked at the
battle mode menu.
The Boat level:
When you have to get the boat downstream, kill off the two Sintrek, the Grenadak, and the other monster. Do not worry if one of your characters dies; just take out the monsters. When this is done, destroy the two stones in the river, then the bridge (completely obliterate it), then do the same for the water mill. Then, destroy the dock. Do not be in the boat when you do this. After the dock is destroyed, jump into the boat, release the controller, and an intermission sequence will start.
The Stranger level:
Do not worry if one of your characters dies; they will come back to life after you finish the episode. However, to make sure you have a nearly 100% chance of winning, get on top of the roofs when no monster is there. Once this is done, you can snipe away at your enemies. After you shoot, go all the way back to the mountain that touches the roof, but do not go down. Shield, because themonsters will shoot your building. If you are all the way back, you will not get hurt. Do not worry -- the building cannot crash and you will be fine doing this.
Crossword Puzzle
Battle Packman 2 Terminator
Sims3 - Anime Scars
Mario Game: Super Mario Adventure
Also see ...
War Commander
bar with the date and time to enable God mode. Clock the right eagle to advance to the next level. Select the "Armalite" on the command menu bar to reload your ammunition. Hint: Better reconnaissance: Camouflage the scout before exploring enemy areas. That unit will be almost invisible. Hint: Effective sniping: Team a scout with a sniper. The scout can see farther, providing more targets for the range of the sniper's rifle. Hint: Building defenses: The engineer is the only unit that can construct buildings and should be used to build a defensive perimeter. Hint: Changing range and firepower: Place units in a civilian or military building. Depending on the number of units in a building, their visual range and firepower can be increased. Hint: Grenades: Do not throw grenades upwards on a hill. They can roll back towards your units. Hint: Mission bonuses: Complete the additional goals within a mission to find extra supplies and reinforcements.
bar with the date and time to enable God mode. Clock the right eagle to advance to the next level. Select the "Armalite" on the command menu bar to reload your ammunition. Hint: Better reconnaissance: Camouflage the scout before exploring enemy areas. That unit will be almost invisible. Hint: Effective sniping: Team a scout with a sniper. The scout can see farther, providing more targets for the range of the sniper's rifle. Hint: Building defenses: The engineer is the only unit that can construct buildings and should be used to build a defensive perimeter. Hint: Changing range and firepower: Place units in a civilian or military building. Depending on the number of units in a building, their visual range and firepower can be increased. Hint: Grenades: Do not throw grenades upwards on a hill. They can roll back towards your units. Hint: Mission bonuses: Complete the additional goals within a mission to find extra supplies and reinforcements.
Bubble Bobble Nostalgie
ls hidden - Invisibility dangerous - Fire Breath Level Codes Episode I: Level 10: pretty good Level 20: take it easy Level 30: steel spring Level 40: smile Level 50: its a magic Level 60: you scared Level 70: success Level 80: relax Level 90: dont cry Episode II: Level 110: new journey Level 120: go Level 130: house Level 140: cocktail Level 150: half Level 160: hard trick Level 170: forest Level 180: cup of cofee Level 190: finish
ls hidden - Invisibility dangerous - Fire Breath Level Codes Episode I: Level 10: pretty good Level 20: take it easy Level 30: steel spring Level 40: smile Level 50: its a magic Level 60: you scared Level 70: success Level 80: relax Level 90: dont cry Episode II: Level 110: new journey Level 120: go Level 130: house Level 140: cocktail Level 150: half Level 160: hard trick Level 170: forest Level 180: cup of cofee Level 190: finish
