You are here: db-Games > Game Cheats > Playstation 2

 See more cheat and review about "Playstation 2 "

Orphen: Scion Of Sorcery

 


Mars Story

To play mars story from the start, don't let Sephy or Zeus join your group when asked. Mars story will become available.

Submitted by: Tigro



Restart battle a losing battle

If you are losing a battle, pause the game and change weapons (select "Equip"). Now resume the game and you will find yourself at the begining of the fight, with full health.



Get Mar

To get Mar to join your party at the start of the game , talk to everyone on deck, but do not let them join your team. Walk back to the cabin just before you enter Magnus and Cleo run up, say a few lines, and then the dragon will attack. After the fight Cleo will wake you up. You will hear a flute playing. Player mode will switch to Cleo and you will go up the cliff, past the waterfall, and on to Mar.



Full Health

Pause the game if you are losing a battle. Then hit ''equip'' and resume the game. You will be at the start of the battle, with full energy.

Submitted by: Henk



Defeating Gaia

Equip the Hand of Pyro and Bite of Lightning. Attack and destroy the two arms, then the white-orb. Block all the attacks Gaia does. Use Bite of Lightning to easily destroy the little robots Gaia throws at you. Do not call the Elemental Summon; you will not have enough time. When only the head remains, shoot Hand of Pyros at Gaia until he dies. Remember to block all attacks.


Casino 2K
Typing Speed Test
Hyper Hyper 2
Mario Game: Mario Star Runner
The Crawl 2d

 

Also see ...

Punisher, The
Building Level Invincibility - Every level Kill BullsEye When in KingPin's office, throw grenades at him. Do not try to shoot him unless you aim for the head; bullets do not hurt him. Just keep throwing grenades until he dies. Weapons: Successfully complete the indicated level to unlock the corresponding weapon. .40 caliber submachine gun: Gnucci Estate .45 caliber machine pistol : Chop Shop .50 caliber semi-automatic pistol: Igor Baltiysky 5.56mm machine pistol : Grey's Funeral Home 5.56mm assault rifle: Central Zoo 5.7mm submachine gun: Fisk Industries 7.62mm assault rifle: Pier 74 Anti-tank weapon: Pier 74 Revisted Auto shotgun: Takagi Building Battle rifle: Stark Towers Flame thrower: Igor Baltiysky Grenade launcher: Pier 74 Hand cannon: Gnucci Estate Machine gun: Grey's Funeral Home Revolver: Lucky's Bar Sniper rifle: Grand Nixon Island kill the chopper at Stark Towers When you reach this part of the level, you may be compelled to take the sniper rifle to your left. You can if desired, but it is not required. If you want to get out quick, run to the middle rock near the edge (where the chopper is flying). You will find an anti-tank launcher (rocket launcher) and what may be an unlimited ammo cache. Try to aim for the man with the rocket launcher in the chopper (usually on the right). After you hit him, keep firing missiles at the chopper. Make sure that you strafe (or at least keep moving), as there are snipers in almost all directions around you. Kill Jigsaw Jigsaw is quite possibly the easiest fight in the game (if played smart). First, take out Jigsaw's jet pack. Simply walk over to a cargo crate. Make sure that you can see Jigsaw, but he cannot see or hit you. If you wait, Jigsaw will come to you. When he gets close enough, run under him. Then, just shoot his backpack and stay under Jigsaw. After a little cat and mouse, an intermission sequence will play. Jigsaw is now on foot. Jigsaw's way of defense are ten fast blasts and a large plasma ball. You will need to run in between boxes to throw him off your path. Run around until you see a guard, then finish him quick. The guard will drop a RAM explosive. These are used by walking up to a wall and pressing [Secondary Fire] once (while RAM is selected). The charge is now armed and ready for detonation. Get Jigsaw's attention by letting him see you. He will run after you. When he gets near the RAM, press your [Secondary Fire] again (maintain safe distance) and an explosion will blow off a piece of Jigsaw's armor. Repeat this procedure until Jigsaw falls to your punishment. When you are fighting Jigsaw, get under him when he is in the air and shoot his jetpack. When he turns around, get behind him and shoot him again. Plant mines on the ground and detonate them when he walks by to finish him. Get the Russian on the island When you get off of the gondola, take a right into the shed. Do not go to the launch pad yet. Get the ammunition for the sniper rifle. Leave the shed and make a right to the steps to the missile launch pad. Walk up the steps and the Russian will say "We have to stop meeting like this, Big Boy!". He will stay on the catwalk above, throwing flaming barrels at you. Shooting him is useless. Watch the Russian through your more precise aiming (it is easier this way). When he lifts a barrel, he will walk a little way, lift it above his head, and it will catch fire. Shoot the barrel while it is on fire before he throws it at you. It will explode in his face. After two or three explosions, guards will begin to appear from the right and left sides of the map. Take them out if they give you a problem, however try to focus on the Russian. After the Russian's life gets half-way down, an intermission sequence featuring him catching ablaze will play. He will then jump down and chase after you. Get him to chase you into the piles of barrels scattered in the corners of the map. There is one barrel in each pile that will light (usually the brightest one). Get the Russian to walk into the barrel and it will ignite. Then, shoot the barrel to blow it up on the Russian. Be careful not to get too close or you will sustain damage. After about four to five explosions, he will be defeated. Note: If the Russian runs into a guard, the guard will also catch fire. Fisk Industries: Challenge mode: For this Challenge mode to be completed, you must kill 39 of Fisk's men, not including Bullseye, without reloading or picking up another weapon. After fighting Bullseye and after he jumps down to the next level, point your weapon upwards towards on a hole in the ceiling and shoot at the boxes. The boxes will fall down and a hidden guard will appear. He will not make himself known unless this is done. If you made it to the end of the Challenge and notice that only one guard is missing, this is where he will be. Funeral home: When you reach the funeral home level, do not jump up and just shoot everyone. If you get out of the casket and do a quick kill on everyone in the room, you will earn a lot more points. You should keep one of them alive to use as a human shield. None of them have guns in that room. Special kills: When you grab enemies with skulls over their heads, you can get information from them. In order to do special kills, you must walk over to a purple skull shining out of the ground with the enemy. To do this, you must grab him and take him over to the purple skull. Then, use his own method. Easy points: To achieve a high score, grab a human shield and use him. Shoot some enemies and try not to get hit. The longer you go without getting hit, the higher your points get. However, if you somehow get hit your points are rounded up and you must start again with not getting hit. Captain American and Sunfire reference: In the Takagi Building, after you interrogate a member of the Eternal Sun he runs into the bathroom to distract Yasuke. He then asks Yasuke who would win in a fight between Captain America and Captain Japan. Yasuke says that there is no Captain Japan, that his name is Sunfire, and that Sunfire would probably win. Captain America is from the Captain America/Avengers comics and Sunfire is from the X-Men comics. Daredevil references: When in Lucky's bar, two men will be talking. One asks "Who do you think would win in a fight between Daredevil and Sonny Corleone?" The other one will say, "You idiot. Daredevil's a comic book character." Daredevil comics were made by the same company that made The Punisher comics. The irony is that later Punisher's lawyer is Matt Murdoch (the real life identity of Daredevil). Also, later two Yakuza will be talking about Daredevil talking on one hundred of their men hopped up on some drugs. Half-Life reference: At the beginning of the Stark Towers level when the Yakuza start their attack, the scientists working behind the glass talk about an interdimensional portal, and one refers to the other as Doctor Freeman. Gordon Freeman is the main character in the popular Half-Life game series by Valve Software. Sesame Street reference: If you choose to side with the Mafia at the slaughterhouse, when you get to a certain point you will hear two men. One will say "Damn they killed Ernie!" The other will say, "First Bert, now Ernie. We'll get those bastards." Bert and Ernie are the names of Sesame Street characters. Writer reference: The first guard you encounter in Ryker's will be held up by a prisoner. The prisoner refers to him by the name "Dixon". He is named after Chuck Dixon, a writer for the Punisher comics, Daredevil comics, and Marvel Knights comics. Special kills When you grab enemies with skulls over their heads, you can get information from them. In order to do special kills, you must walk over to a purple skull shining out of the ground with the enemy. To do this, you must grab him and take him over to the purple skull. Then, use his own method. Hints 1. You will need a white commando I wouldn't waste time battling it out with the Yakuza just find a white commando interrogate him and take him near Takagi's Elevator release him and let him go and he will open it for you 2. Find Takagi in the next area shoot his bodyguards armed with the assault rifles first they can cause alot of trouble and kill Takagi next and unlock the door interrogate the red yakuza he will reveal the next location but its locked there is a secret entrance behind the painting find the key on the coffee table near the dead assault shotgun cop you can use that if you want but only just shoot a few its a waste of time killing all of them you will never win find the computer in Takagi's Office and it will say 4 minutes before the door unlocks itself I wouldn't bother holding them off remember the red yakuza soldier I told you about he is in the kitchen area next to the room where you found the key grab him and interrogate him , release him follow him to the computer and he will unlock the door for you then find the painting its to the left of the elevator press cross watch out there is more armoured opponents just use quick kills on them interrogate if you need a health boost go to the corridor and quick kill another guard on the turret gun and behind him is the elevator level complete. Upgrades If you need some upgrades go to the previous levels you completed and beat your original scores and you get additional style points to spend on upgrades. I think the useful ones to get is Body Armour ( Increases The Punisher's Damage ) Kill Recovery ( Enemy kills refills your health ) Longer Slaughter Mode ( Makes the blue bar longer ) Attach Grenade Launcher ( Assault Rifle grenades ) Attach Silencer ( Less Attention with weapons ) Attach Scope ( Useful for shooting down enemies ) Increase Grenade Capacity ( Increases grenade ammo to 10 Increase Ammo Capacity ( Fills up ammo quicker ) Increase Magazine Size ( Upgrades Magazine ) Increase Accuracy ( Increases the range ) You find out which you prefer but instead of throwing the grenades they are much better with the assault rifle's or battle rifle's grenade launcher Earning Style Points ( Tricks ) Eliminate your enemies for style points normally when you come across a guard you have three interrogate , quick kill , or shoot him but you can use quick kills after interrogations for style points. the best one is to use explosive barrels which is very useful for earning alot of style points. submitted by: Matt

Wangan Midnight
confirm correct code entry. The "Jukebox" option will now be unlocked at the main menu. Information in this section was contributed by Myles Proctor.

Hitman 2: Silent Assassin
R2, L2, Up, Down, X, R2, L2, R1, L1 during game play. Slow motion: Press R2, L2, Up, Down, X, Up, L2 during game play. Punch mode: Press R2, L2, Up, Down, X, Up(2) during game play. Toggle gravity: Press R2, L2, Up, Down, X, L2(2) during game play. Bomb mode: Press R2, L2, Up, Down, X, Up, L1 during game play. Megaforce mode: Press R2, L2, Up, Down, X, R2(2) during game play. Restart the level to remove its effect. Nailgun mode: Press R2, L2, Up, Down, X, L1(2) during game play. Weapons will pin people to walls when this code is activated. Silenced ballers gun: Successfully complete a level with a "Silenced Assassin" rank. Unlock Sawed-off Shotgun To unlock the sawed-off, beat any two missions with a Silent Assassin ranking. Unlock Silenced Ballers To unlock the Silenced Ballers, get a Silent Assassin ranking on any mission. Killing" the scarecrow: When you are at your home (shed near church), equip your fiberwire and go to the scarecrow. Get behind it, and go into sneak mode (tap L1). Press R3 to go into first-person view then hold R1. Once you are aiming at the target drawn on the back of the scarecrow, release R1. Once 47 is done strangling it, it will be on the floor without a head. More ammunition: If you are near a stack of ammunition but are notified by the game that you cannot pick it up, use the following trick to get almost twice as much normal ammunition. For example, if you have a shotgun with full ammunition and are next to a pile of shotgun ammunition, fire one shot, reload, then pick up the ammunition. You will now have almost double the ammunition. Getting the M4 (M16): On the motorcade level, you need to clear the town quickly and grab the supplied rifle. Shoot your target. This will cause the UN guards to stop and run on foot to your position. Wait until they get through the gates, then dodge their shots and put them in the cross fire from the remaining troops outside. Since you cannot hurt them, do not shoot. They will soon shoot their own men. Then, just run up and grab an M4. This may not be easy, but it does work. To get the M4 easier, just use the fiber wire on the UN guards. Getting the .22SD pistol: The .22SD is well hidden in the castle level where you have to kill Hayamoto senior. It is one of the items that is displayed in his museum.

Second Sight
t. Use in any computer on the level to play, the reception computer is closest. Earth Impact: On the reliance level in the right hand building on the ground floor is an arcade machine. Both of these games High scores are tracked in your statistics menu. Online Chatroom: On level 3, Experimentation, on the PC where you killed the security guard outside the elevator, open the 'Front Desk' applications folder on the desktop. Then, select HyperChat. You will then be able to see what the Guard has been up to, as well as that the person who the guard was talking to continues talking and gets more worried as he does not reply. Free Radical Reference: On level 13, Conspiracy, watch the video file you made and check the email on the PC. A new comedy file will download and tell you about Free Radicals official website, www.frd.co.uk. Keep logging on for more messages. Madness Level: Freed By Psycho: Just before you get to Jayne Wilde, you will move through a grid with a series of cells. You can open these cells to cause a bit of havoc. However, if you stand in an empty cell and project yourself out the door and to the switch outside, you can lock yourself in. Snap back to your body and Vettic will make a comment like 'Well that was clever.' Wait a few seconds and one of the psychos in the cells will run along and pull the lever, freeing you. Open Doors: On the level 1, Isolation, when you open the elevator, the mirrors show the elevator as being closed, but its doors are still open behind you.