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ESPN International Track And Field

 


Bronze metallic player

Enter Roma as a case-sensitive name in trial mode. A sound will confirm correct code entry.



Extra events

Enter Montreal as a case-sensitive name in championship mode to unlock secret events such as the pole vault and weight lifting. A sound will confirm correct code entry.



Gold mode

Enter Helsinki as a case-sensitive name in trial mode. A sound will confirm correct code entry.



Gray metallic player

Enter Athens as a case-sensitive name in trial mode. A sound will confirm correct code entry.



Green metallic player

Enter Mexico as a case-sensitive name in trial mode. A sound will confirm correct code entry.



Hammer throw

The hammer throw is one of the more inconsistent events in the game. Use your favorite technique to do fast, clockwise circles. Note: Your power here does not necessarily have to be glowing red; orange-red will do. Stop the power meter at the farthest left side of the throwing area as possible. The red ball can be hanging about one third over the line to still constitute a legal throw. Set your angle at either 43 or 45 degrees for the best possible throw. The game will only let you stop on 43, 45 or 48 degrees usually, and 48 is too high. This technique should land 101+ meter throws and set some great records.



The best way to get long distances is to build up power fast enough so that you can release the hammer when it is directly in the middle of the two lines. If you do this and get the angle at either 43 or 45 degrees, you should consistently get gold medals.



High Jump

Get a medal in all eight events in trial mode to unlock the High Jump. This event is almost identical to the Pole Vault. In this event, anything lower than a 43 degree angle will make your athlete jump with too much forward force, making him hit his head on the bar. Always start your jump before the middle of the jump zone and go for a 45 or 48 degree angle jump. It is fairly easy to get your power to glowing red in this event, so build it up.



Javelin throw

The sun gets in the lens at one point during this event. If you are having trouble with the fouls in this event, try to set your angle before you get the sun in your lens.



Mole

Finish the long jump with a distance that has the same number in all three places.



Orange metallic player

Enter Moscow as a case-sensitive name in trial mode. A sound will confirm correct code entry.



Pole vault

Enter L.a. as a case-sensitive name in championship mode to unlock the pole vault. Note: This also unlocks a chrome metallic player in trial mode.



Pole vault

To unlock this event, get a gold medal in the first eight events and at least a silver medal in High Jump and Triple Jump. In the pole vault event, it is impossible to vault 7.00 meters. However you can vault 6.99 meters quite easily. Vault 5.50 on your first attempt, then when successfully cleared, attempt 6.00 meters, which is still an easy vault and puts you in first place. Finally, after you have successfully completed that, attempt 6.99 meters. You should be able to clear it rather easily if you are good. However, at 7.00 meters once you advance, the game will always stop your recovery bar at the same two spots around the stop arrow - a fraction of an inch before or slightly farther after the stop arrow.



Red metallic player

Enter Tokyo as a case-sensitive name in trial mode. A sound will confirm correct code entry.



Silver metallic player

Enter Munich as a case-sensitive name in trial mode. A sound will confirm correct code entry.



Silver metallic player

Enter Sydney as a case-sensitive name in trial mode. A sound will confirm correct code entry.



Silver with purple and blue metallic player

Enter Seoul as a case-sensitive name in trial mode. A sound will confirm correct code entry.



Trap Shooting

Get a gold in all the events (Including High Jump, Triple Jump, and Vault) to unlock this event.



Triple Jump

Get a medal in all eight events in trial mode to unlock the Triple Jump. This is one of the hardest events in the game. You must be able to tap the X and B buttons with a lot of speed (as in the 100m Dash), have excellent reflexes (as in the Horizontal Bar Gymnastics), and a good eye for a line ( as in the High Jump and Long Jump). Get your power up to the orange-yellow color so you have good jump length. Make sure you tap the L very close to the white line for that extra little amount of length in your jump, and try to get a "Good" rating in the timing meter. If you are lucky, a "Great" might surprise you. However, you should not try to get that rating, because you will most likely foul.



Weightlifting

This is an event that requires some patience. You should not try the Clean or Jerk portion until your power is at least halfway inside the "OK" zone. Then, it is just timing. Do not overdo it on the hold for 3 part. If you try to get too fast in your button pressing, you are bound to press the same button twice and make your meter slip. If this happens when your already into the "OK" zone, you might slip out of it when you are still being counted off. The maximum weight may be impossible because the "OK" meter is very small in size, making it impossible to get the bar to lock inside it. Note: It is possible to get 280.0 kg, but it is very difficult.



Yellow/Orange metallic player

Enter Atlanta as a case-sensitive name in trial mode. A sound will confirm correct code entry.



100 meter dash and 100 meter freestyle swimming

While button pushing, all you need is consistency. In both events, you need to develop a system that will help you jump "out of the blocks" before the rest of the field. Try counting down 3...2...1...after the word "Set" disappears on the 100 meter dash. In the 100 meter freestyle, use that same system once your swimmer's hands have come to a complete rest on the stand. In each event you should then button press as fast as possible to build a lead, then maintain a very even and moderately fast button pressing system. This allow you to break records consistently. Note: It is possible to get less than 9.45 seconds in the 100 meter dash. The game obviously locks you in at certain times and distances throughout the events.



Blimp

Finish the 100 meter dash with a time that has the same number in the last and second to last place.




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Super Puzzle Fighter 2 X
press A. Hidden characters At the character selection screen, move to the bottom row, then press Down to find Akuma/Gouki, Dan, and Devilot. Play as Anita At the character selection screen, highlight Donavan, then hold L + R and press A. EX options At the main menu, highlight the "Options" selection, then hold L + R and press A. Play as Lin Lin At the character selection screen, highlight Lei Lei, then hold L + R and press A.  

Sonic Shuffle
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Street Fighter Alpha 3
me with a World Tour character that you've entered into the game. Then beat arcade mode with a difficulty of 8 and without continue the game. Once you got that, you can use EX-Vega in arcade, vs., and in training mode by highlight Vega and hold on to start and any button to select him. Get the 6th ISM Plus Raise a character to level 32 in World Tour mode. When you reach the last stage (in Japan), either win or lose; it doesn't matter as long as you get to the ending credits. Save the game and your character should now have an asterisk (*) next to him/her. Go back and beat the arcade mode with that character without continuing to receive the 6th ISM-Plus, "Guts". This raises all of your stats slightly. Play as Shin Gouki At the character select screen, select Gouki, hold START, and press an action button to choose Shin Gouki. Shin Gouki moves faster, has a double air fireball (4x in V-ism when a combo is active!), and juggles opponents more easily. Tougher World Tour Score more than 3,000,000 points in WorldTour mode. After the final battles against Juli/Juni and Shin Vega, you'll get to GOKUENTOU island where you'll face your toughest battles yet! Good luck! Play as Super Vega Select arcade, training, or versus mode. Then at the character selection screen, highlight Vega, hold Start and press A.