Hard Rock Casino
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Bad Rats: The Rats' Revenge
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Heavy Gear 2
ET MISSION Invulnerability: ---------------- While playing a game, press~ to display the chat prompt. Then, enter the following code and press [enter] to activate: SET CAMTI -------- GameTips -------- Tip: ---- Don't make a habit of using the default configurations or you'll waste Threat Value on useless components, such as Zero-G Systems and Submersible Capability, when you don't need them. Build your gear specifically for each mission. Tip: ---- Put your squad in column formation to keep them together when traveling through thick forests or cities. Spread out into wedge or echelon formation in open areas to give your squad's firepower maximum coverage. Tip: ---- When attacking a known enemy position, divide your squad into separate groups and attack from two directions; it really makes a difference in how effectively the enemy AI responds.
ET MISSION Invulnerability: ---------------- While playing a game, press~ to display the chat prompt. Then, enter the following code and press [enter] to activate: SET CAMTI -------- GameTips -------- Tip: ---- Don't make a habit of using the default configurations or you'll waste Threat Value on useless components, such as Zero-G Systems and Submersible Capability, when you don't need them. Build your gear specifically for each mission. Tip: ---- Put your squad in column formation to keep them together when traveling through thick forests or cities. Spread out into wedge or echelon formation in open areas to give your squad's firepower maximum coverage. Tip: ---- When attacking a known enemy position, divide your squad into separate groups and attack from two directions; it really makes a difference in how effectively the enemy AI responds.
One must Fall: 2097
o activate a new menu item in the configuration menu (Sound Effects Test). Hehehehe. Choosing Hidden Difficulty levels To choose Deadly Level (for ONE PLAYER only), keep pressing the right arrow key even though it is on Champion Level already. Deadly will show up after about 5-8 kep presses. To choose Ultimate level (for ONE PLAYER only), press and hold down these keys: O+M+F. Press them together at once will let you choose Ultimate level. If you are in Deadly Level and (may not be needed) in Hyper Mode, doing a Destruction on certain boards will result in slightly modified forms of the Destruction being done. To try this out, choose Jaguar and fight in ONE PLAYER mode with Deadly Hyper on, and do a destruction to opponent on the FIRE stage (the one with the 'grill' <-- BIG HINT on the floor with the flying fireballs). Watch linoleum fly! *=(Hidden "Unranked Challengers" on a hard level)=* Unranked Challengers pop up if you do a destruction on someone: Christian - Crystal's brother (when you defeat Crystal with destruction) Jazz Jackrabbit - D'uh (defeat #2 rank) Eva Earlong - Jazz's Girl (in World Championship) Devan Shell - Arch Foe of Jazz Jackrabbit (W.C.) Bethany - Girl who says "Don't hurt me" while she kicks yer butt (W.C.) Angel - The "moontian" (W.C.) Iceman - Shows up when you beat a female (Or #1 in NorthAm). Defeat Iceman with Shadow to get the Ice Floor Freeze in Tournament mode! Nicoli - Mysterious person who fights you when you beat #1 in W.C. FIRE - In Fireball Stage, Do a destruction (Only in one player, not two then keep repeating the destruction (Only known to work by using Jaguar, Electra, and Shadow, so send me the rest!) If you defeat FIRE using Katana, you will get a new move for Katana: FIREBALL (as done by Fire himself): D,B+P ICE - in Ultimate difficulty only. After defeating Fire, do a destruction on him and then keep repeating the move for the destruction. If you defeat ICE using Shadow, you will get a new move for Shadow: ICE FREEZE (as don by ICE _and_ Iceman): F,D,B+P Steel Claw - Cyborg from Hell (I think he's an Iron Fist member) *** Beat Steel Claw and get a Special Item! *** *** For Jaguar, it's two cannons in one shot *** *** Other robots get some other enhancements *** *** Note: Some other HUD's can give you the *** *** enhancements instead of Steel Claw. :) *** *** Having gotten more than one enhancement *** *** will make your 'bot a _LOT_ better (hint)*** To change the colors of the 'bots in 2-player or 1-player: use your keyboard in the 'bot selection phase, hit the 1,2 and 3 key for 'bot one's color (not keypad) and the 4,5 and 6 key to change the color of the second 'bot. Some stuff to type while playing: In any menu except the gameplay menu, press and hold 2097 for 2 sec. Then go to Gameplay menu and you'll have access to an advanced options menu. While playing, press and hold BIG and any number from 1-9 to increase or decrease amound of scrap falling off a robot when hit. While playing, press and hold REIN for 2 seconds to get a lot of scrap falling from the top of the screen. ** Please note ** In all the editing below there appears to be differences in the registered and unregistered versions As always back up your files before editing them! Using debug, enter: debug [savegame.chr] at the - prompt, enter: E 128 FF FF FF (for the big money cheat) E 11C C1 E8 C3 EA E 204 34 71 A2 (for max MECH power, speed, armor, stun res) E 210 54 30 AC E 214 64 50 D0 E 120 D4 C1 D6 (for max PILOT power, agility, endurance E 11B C4 (to use PYRO) E 11B C5 (to use THORN) E 11B C6 (to use SHADOW) E 11B C7 (to use JAGUAR) To exit debug and save your changes enter: W Q Wait, here's another one. Hi there. Well, ive been busy with my hex editor tonight, and I have found which offset in a .CHR file that the robot type is stored in. Anyways, with any hex editor, go to offset $1B, and below input any byte number, e.g if it's C7(Jaguar) change it to CD and you get a Nova. Here's all the robot's below C0=Flail C1=Shredder C2=Katana C3=Electra C4=Pyros C5=Thorn C6=Shadow C7=Jaguar(default robot when you start a new tournament) CD=Nova CE=Chronos CF=Gargoyle And even more! Bytes 33, 34, and 35 affect your agility, power, and endurance (I believe in that order, although I'm not sure). While the highest level possible for each of these attributes within the game is 25, you can actually set it far above the "maximum". Try setting byte 33 to AF, byte 34 to B0, and byte 35 to B1. I believe these are the absolute maximums. Now your character will be a virtual god, being able to jump off the screen (do a spring jump for the best effect!), inflict up to 192 points of damage, and more. Bytes 41, 42, 43 and 44 control the money. Set them all to A0 for 2 BILLION DOLLARS!!! Bytes 45, 46, and 47 control the robot colors. (Try this combo, it's my favorite: D1, D0, D3) You've already covered byte 28... Bytes 29, 30, 31, and 32 control the robot abilities (arm speed, leg speed, etc). They can be set above the normal maximum, BUT the game always seems to mess up, and you mystically end up millions of dollars in debt. If you really want max abilities, I would just use the money trick and buy the stuff you want. Much simpler. Here are some of the "normal" maximums, though: Jaguar 0D D1 62 EB Pyros 40 D1 CC D2 Thorn C1 D8 2F EB Shadow 0D E9 23 D3 (Can you tell I don't have the registered version yet?) Byte 27 controls the rank, which you can do some pretty neat things with. I have the shareware version, so I don't know how this will apply to the full version, but I'll post it anyway. In the North American tourney, you start in 11th place. If you set your rank BELOW this, go into the tournament and go to the arena, you will find a secret character there! You can enter the arena over and over again, win or lose, to fight the same secret character. Don't forget to remember your old rank so you can set it back when you're done! Here are the values and the corresponding special characters: Iceman CA (Rank 12) Some other values: C7 (Rank 1) Jazzy CB (Rank 13) C4 (Rank 2) Christian C8 (Rank 14) CD (Rank 11) Steel Claw C9 (Rank 15) --- another one --- debug filename.chr -e128 A0 A0 A0 A0 -w -q This gives you over two billion dollars! on the internet and had to pass along: It is basically the same thing as above but more detailed. - NOTE:: For this DOC to be effective, you first - need to Decode the .chr file with: OMFTRANS.EXE IMPORTANT - - You need at least v1.5 of OMFTRANS for the info IMPORTANT - - of the opponents to make any sense at all. - Please refer to end of DOC for more information ______________________________________________________________________ /_____________________________________________________________________/| | Offset | Function / Values / Description || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | 04 - 13 | Pilot Name: || | | || | | Stored in standard IBM ASCII || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | 16 + 17 | Wins: || | | || | | Stored in standard byte-swapped-order. || | | MSB = 17, LSB = 16 || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | 18 + 19 | Loses: || | | || | | Stored in standard byte-swapped-order. || | | MSB = 19, LSB = 18 || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | 1A | Rank: || | | || | | Stored as normal HEX value || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | 1B | Robot Type: || | | || | | Values: 00 = Jaguar 01 = Shadow 02 = Thorn || | | 03 = Pyros 04 = Electra 05 = Katana || | | 06 = Shredder 07 = Flail 08 = Gargoyle || | | 09 = Chronos 0A = Nova || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | 1C + 1D | Arm Power, Leg Power and Arm Speed: || | | || | | Offset: 1D 1C || | | Bits: x0000000 00000000 x = unused || | | ___/____/___/ AS = Arm Speed || | | AS LP AP LP = Leg Power || | | AP = Arm Power || | | || | | Note: 5 Bits needed for each Attribute, expect erratic || | | behaviour if attribute is changed above Level 10 || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | 1E + 1F | Leg Speed, Armor and Stun Res: || | | || | | Offset: 1F 1E || | | Bits: x0000000 00000000 x = unused || | | ___/____/___/ SR = Stun Res || | | SR A LS A = Armor || | | LS = Leg Speed || | | || | | Note: 5 Bits needed for each Attribute, expect erratic || | | behaviour if attribute is changed above Level 10 || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | 20 + 21 | Power and Agility: || | | || | | Offset: 21 20 || | | Bits: xx000000 00000000 x = unused || | | ______/_____/ PWR = Power || | | PWR AGL AGL = Agility || | | || | | Note: 7 Bits needed for each Attribute || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | 22 | Endurance: || | | || | | Bits: x0000000 x = unused || | | _____/ || | | Endurance || | | || | | Note: 7 Bits needed for Attribute || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | 28 - 2B | Money: || | | || | | Stored in standard byte-swapped-order. || | | MSB = 2B, LSB = 28 || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | 2C - 2E | Robot Color: || | | || | | Offset: 2E - Main Body Color || | | 2C - Secondary Body Color || | | 2D - Third Body Color || | | || | | Values: 00 = Light Blueish 08 = Dark Gray || | | 01 = Red 09 = Black || | | 02 = Cyan - Greenish 0A = Light Gray || | | 03 = Light Magenta 0B = Light Orange || | | 04 = Dark Yellow 0C = Dark Orange || | | 05 = Dark Blue 0D = Light Yellow || | | 06 = Orange 0E = Dark Magenta || | | 07 = Light White 0F = Light Cyan || | | 10 = Default colors for pilot || | | || | | NOTE: Im not sure what happens when you choose values othr|| | | than these, but I think it just assumes the default || | | color for the current pilot. || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | 9B | Difficulty Level: || | | || | | Bits: 00000000 = 00 = Aluminum (Easy) || | | 00001000 = 08 = Iron (Medium) || | | 00010000 = 10 = Steel (Hard) || | | 00011000 = 18 = Heavy Metal || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | A6 | Jaguar Enhancment: || | | || | | 00 - No Enhancement || | | 01 - Double Concussion Cannon [ D,B+P ] || | | Air Jaguar Leap [ (Jump) D,F+P ] || | | 02 - Triple Concussion Cannon [ D,B+P ] || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | A7 | Shadow Enhancement: || | | || | | 00 - No Enhancement || | | 01 - Air Shadow Grab [ (Jump) D,B+P ] || | | 03 - Ice Freeze [ F,D,B+P ] || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | A8 | Thorn Enhancement: || | | || | | 00 - No Enhancement || | | 01 - Air Speed Kick [ (Jump) D,F+K ] || | | 03 - Air Off-Wall Attack [ (Jump) D,B+K ] || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | A9 | Pyros Enhancement: || | | || | | 00 - No Enhancement || | | 01 - Air Super Thrust [ (Jump) F,F+P ] || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | AA | Electra Enhancement: || | | || | | 00 - No Enhancement || | | 01 - Double Ball Lightning [ D,B+P ] || | | Long Range Electric Shards [ D,F+P ] || | | 02 - Triple Ball Lightning [ D,B+P ] || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | AB | Katana Enhancemnt: || | | || | | 00 - No Enhancement || | | 01 - Quadruple Rising Blade [ B,D,F+P ] || | | 03 - Quintiple Rising Blade [ B,D,F+P ] || | | Fire Ball [ D,B+P ] || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | AC | Shredder Enhancement: || | | || | | 00 - No Enhancement || | | 01 - Long Range Flying Hands [ D,B+P ] || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | AD | Flail Enhancement: || | | || | | 00 - No Enhancement || | | 01 - Moving Slow Swinging Chains [ D,K (while moving) ] || | | 02 - Moving Fast Swinging Chains [ D,P (while moving) ] || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | AE | Gargoyle Enhancement: || | | || | | 00 - No Enhancement || | | 01 - Air Wing Charge [ (jump) F,F+P ] || | | || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | AF | Chronos Enhancement: || | | || | | Does he have ANY enhancements?? || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | B0 | Nova Enhancement?? || | | || | | Does he have ANY enhancements?? || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*1C0-203 | Opponent at Rank 1's Information || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*204-248 | Opponent at Rank 2's Information || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*248-28C | Opponent at Rank 3's Information || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*... | ... || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*Opponent| Each Opponent occupies 44h bytes in file, starting at offt|| | Info: | 1C0h || | . | || | . | The offsets that follow are relative to the starting locat|| | . | of a single opponent. || |~~~~.~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*00 - 0F | Opponent's Name: || | . | || | . | Stored in standard IBM ASCII || |~~~~.~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*12 + 13 | Opponent's Wins || | . | || | . | Stored in standard byte-swapped-order. || | . | MSB = 13, LSB = 12 || |~~~~.~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*14 + 15 | Opponent's Loses || | . | || | . | Stored in standard byte-swapped-order. || | . | MSB = 15, LSB = 14 || |~~~~.~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*16 . | Opponent's Rank: || | . | || | . | Stored as normal HEX value || |~~~~.~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*17 . | Opponent's Robot Type: || | . | || | . | Refer to Player's Robot Type above. || |~~~~.~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*19 + 1A | Opponent's Arm Power, Leg Power and Arm Speed: || | . | || | . | Refer to Player's Arm Power, Leg Power and Arm Speed above|| |~~~~.~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*1B + 1C | Opponent's Leg Speed, Armor and Stun Res: || | . | || | . | Refer to Player's Leg Speed, Armor and Stun Res above. || |~~~~.~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*1D . 1E | Opponent's Power and Agility: || | . | || | . | Refer to Player's Power and Agility above. || |~~~~.~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*1F . | Opponent's Endurance: || | . | || | . | Refer to Player's Endurance above. || `~~~~~~~~~`~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' * = Needs at least OMFTRANS.EXE v1.5
o activate a new menu item in the configuration menu (Sound Effects Test). Hehehehe. Choosing Hidden Difficulty levels To choose Deadly Level (for ONE PLAYER only), keep pressing the right arrow key even though it is on Champion Level already. Deadly will show up after about 5-8 kep presses. To choose Ultimate level (for ONE PLAYER only), press and hold down these keys: O+M+F. Press them together at once will let you choose Ultimate level. If you are in Deadly Level and (may not be needed) in Hyper Mode, doing a Destruction on certain boards will result in slightly modified forms of the Destruction being done. To try this out, choose Jaguar and fight in ONE PLAYER mode with Deadly Hyper on, and do a destruction to opponent on the FIRE stage (the one with the 'grill' <-- BIG HINT on the floor with the flying fireballs). Watch linoleum fly! *=(Hidden "Unranked Challengers" on a hard level)=* Unranked Challengers pop up if you do a destruction on someone: Christian - Crystal's brother (when you defeat Crystal with destruction) Jazz Jackrabbit - D'uh (defeat #2 rank) Eva Earlong - Jazz's Girl (in World Championship) Devan Shell - Arch Foe of Jazz Jackrabbit (W.C.) Bethany - Girl who says "Don't hurt me" while she kicks yer butt (W.C.) Angel - The "moontian" (W.C.) Iceman - Shows up when you beat a female (Or #1 in NorthAm). Defeat Iceman with Shadow to get the Ice Floor Freeze in Tournament mode! Nicoli - Mysterious person who fights you when you beat #1 in W.C. FIRE - In Fireball Stage, Do a destruction (Only in one player, not two then keep repeating the destruction (Only known to work by using Jaguar, Electra, and Shadow, so send me the rest!) If you defeat FIRE using Katana, you will get a new move for Katana: FIREBALL (as done by Fire himself): D,B+P ICE - in Ultimate difficulty only. After defeating Fire, do a destruction on him and then keep repeating the move for the destruction. If you defeat ICE using Shadow, you will get a new move for Shadow: ICE FREEZE (as don by ICE _and_ Iceman): F,D,B+P Steel Claw - Cyborg from Hell (I think he's an Iron Fist member) *** Beat Steel Claw and get a Special Item! *** *** For Jaguar, it's two cannons in one shot *** *** Other robots get some other enhancements *** *** Note: Some other HUD's can give you the *** *** enhancements instead of Steel Claw. :) *** *** Having gotten more than one enhancement *** *** will make your 'bot a _LOT_ better (hint)*** To change the colors of the 'bots in 2-player or 1-player: use your keyboard in the 'bot selection phase, hit the 1,2 and 3 key for 'bot one's color (not keypad) and the 4,5 and 6 key to change the color of the second 'bot. Some stuff to type while playing: In any menu except the gameplay menu, press and hold 2097 for 2 sec. Then go to Gameplay menu and you'll have access to an advanced options menu. While playing, press and hold BIG and any number from 1-9 to increase or decrease amound of scrap falling off a robot when hit. While playing, press and hold REIN for 2 seconds to get a lot of scrap falling from the top of the screen. ** Please note ** In all the editing below there appears to be differences in the registered and unregistered versions As always back up your files before editing them! Using debug, enter: debug [savegame.chr] at the - prompt, enter: E 128 FF FF FF (for the big money cheat) E 11C C1 E8 C3 EA E 204 34 71 A2 (for max MECH power, speed, armor, stun res) E 210 54 30 AC E 214 64 50 D0 E 120 D4 C1 D6 (for max PILOT power, agility, endurance E 11B C4 (to use PYRO) E 11B C5 (to use THORN) E 11B C6 (to use SHADOW) E 11B C7 (to use JAGUAR) To exit debug and save your changes enter: W Q Wait, here's another one. Hi there. Well, ive been busy with my hex editor tonight, and I have found which offset in a .CHR file that the robot type is stored in. Anyways, with any hex editor, go to offset $1B, and below input any byte number, e.g if it's C7(Jaguar) change it to CD and you get a Nova. Here's all the robot's below C0=Flail C1=Shredder C2=Katana C3=Electra C4=Pyros C5=Thorn C6=Shadow C7=Jaguar(default robot when you start a new tournament) CD=Nova CE=Chronos CF=Gargoyle And even more! Bytes 33, 34, and 35 affect your agility, power, and endurance (I believe in that order, although I'm not sure). While the highest level possible for each of these attributes within the game is 25, you can actually set it far above the "maximum". Try setting byte 33 to AF, byte 34 to B0, and byte 35 to B1. I believe these are the absolute maximums. Now your character will be a virtual god, being able to jump off the screen (do a spring jump for the best effect!), inflict up to 192 points of damage, and more. Bytes 41, 42, 43 and 44 control the money. Set them all to A0 for 2 BILLION DOLLARS!!! Bytes 45, 46, and 47 control the robot colors. (Try this combo, it's my favorite: D1, D0, D3) You've already covered byte 28... Bytes 29, 30, 31, and 32 control the robot abilities (arm speed, leg speed, etc). They can be set above the normal maximum, BUT the game always seems to mess up, and you mystically end up millions of dollars in debt. If you really want max abilities, I would just use the money trick and buy the stuff you want. Much simpler. Here are some of the "normal" maximums, though: Jaguar 0D D1 62 EB Pyros 40 D1 CC D2 Thorn C1 D8 2F EB Shadow 0D E9 23 D3 (Can you tell I don't have the registered version yet?) Byte 27 controls the rank, which you can do some pretty neat things with. I have the shareware version, so I don't know how this will apply to the full version, but I'll post it anyway. In the North American tourney, you start in 11th place. If you set your rank BELOW this, go into the tournament and go to the arena, you will find a secret character there! You can enter the arena over and over again, win or lose, to fight the same secret character. Don't forget to remember your old rank so you can set it back when you're done! Here are the values and the corresponding special characters: Iceman CA (Rank 12) Some other values: C7 (Rank 1) Jazzy CB (Rank 13) C4 (Rank 2) Christian C8 (Rank 14) CD (Rank 11) Steel Claw C9 (Rank 15) --- another one --- debug filename.chr -e128 A0 A0 A0 A0 -w -q This gives you over two billion dollars! on the internet and had to pass along: It is basically the same thing as above but more detailed. - NOTE:: For this DOC to be effective, you first - need to Decode the .chr file with: OMFTRANS.EXE IMPORTANT - - You need at least v1.5 of OMFTRANS for the info IMPORTANT - - of the opponents to make any sense at all. - Please refer to end of DOC for more information ______________________________________________________________________ /_____________________________________________________________________/| | Offset | Function / Values / Description || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | 04 - 13 | Pilot Name: || | | || | | Stored in standard IBM ASCII || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | 16 + 17 | Wins: || | | || | | Stored in standard byte-swapped-order. || | | MSB = 17, LSB = 16 || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | 18 + 19 | Loses: || | | || | | Stored in standard byte-swapped-order. || | | MSB = 19, LSB = 18 || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | 1A | Rank: || | | || | | Stored as normal HEX value || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | 1B | Robot Type: || | | || | | Values: 00 = Jaguar 01 = Shadow 02 = Thorn || | | 03 = Pyros 04 = Electra 05 = Katana || | | 06 = Shredder 07 = Flail 08 = Gargoyle || | | 09 = Chronos 0A = Nova || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | 1C + 1D | Arm Power, Leg Power and Arm Speed: || | | || | | Offset: 1D 1C || | | Bits: x0000000 00000000 x = unused || | | ___/____/___/ AS = Arm Speed || | | AS LP AP LP = Leg Power || | | AP = Arm Power || | | || | | Note: 5 Bits needed for each Attribute, expect erratic || | | behaviour if attribute is changed above Level 10 || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | 1E + 1F | Leg Speed, Armor and Stun Res: || | | || | | Offset: 1F 1E || | | Bits: x0000000 00000000 x = unused || | | ___/____/___/ SR = Stun Res || | | SR A LS A = Armor || | | LS = Leg Speed || | | || | | Note: 5 Bits needed for each Attribute, expect erratic || | | behaviour if attribute is changed above Level 10 || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | 20 + 21 | Power and Agility: || | | || | | Offset: 21 20 || | | Bits: xx000000 00000000 x = unused || | | ______/_____/ PWR = Power || | | PWR AGL AGL = Agility || | | || | | Note: 7 Bits needed for each Attribute || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | 22 | Endurance: || | | || | | Bits: x0000000 x = unused || | | _____/ || | | Endurance || | | || | | Note: 7 Bits needed for Attribute || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | 28 - 2B | Money: || | | || | | Stored in standard byte-swapped-order. || | | MSB = 2B, LSB = 28 || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | 2C - 2E | Robot Color: || | | || | | Offset: 2E - Main Body Color || | | 2C - Secondary Body Color || | | 2D - Third Body Color || | | || | | Values: 00 = Light Blueish 08 = Dark Gray || | | 01 = Red 09 = Black || | | 02 = Cyan - Greenish 0A = Light Gray || | | 03 = Light Magenta 0B = Light Orange || | | 04 = Dark Yellow 0C = Dark Orange || | | 05 = Dark Blue 0D = Light Yellow || | | 06 = Orange 0E = Dark Magenta || | | 07 = Light White 0F = Light Cyan || | | 10 = Default colors for pilot || | | || | | NOTE: Im not sure what happens when you choose values othr|| | | than these, but I think it just assumes the default || | | color for the current pilot. || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | 9B | Difficulty Level: || | | || | | Bits: 00000000 = 00 = Aluminum (Easy) || | | 00001000 = 08 = Iron (Medium) || | | 00010000 = 10 = Steel (Hard) || | | 00011000 = 18 = Heavy Metal || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | A6 | Jaguar Enhancment: || | | || | | 00 - No Enhancement || | | 01 - Double Concussion Cannon [ D,B+P ] || | | Air Jaguar Leap [ (Jump) D,F+P ] || | | 02 - Triple Concussion Cannon [ D,B+P ] || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | A7 | Shadow Enhancement: || | | || | | 00 - No Enhancement || | | 01 - Air Shadow Grab [ (Jump) D,B+P ] || | | 03 - Ice Freeze [ F,D,B+P ] || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | A8 | Thorn Enhancement: || | | || | | 00 - No Enhancement || | | 01 - Air Speed Kick [ (Jump) D,F+K ] || | | 03 - Air Off-Wall Attack [ (Jump) D,B+K ] || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | A9 | Pyros Enhancement: || | | || | | 00 - No Enhancement || | | 01 - Air Super Thrust [ (Jump) F,F+P ] || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | AA | Electra Enhancement: || | | || | | 00 - No Enhancement || | | 01 - Double Ball Lightning [ D,B+P ] || | | Long Range Electric Shards [ D,F+P ] || | | 02 - Triple Ball Lightning [ D,B+P ] || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | AB | Katana Enhancemnt: || | | || | | 00 - No Enhancement || | | 01 - Quadruple Rising Blade [ B,D,F+P ] || | | 03 - Quintiple Rising Blade [ B,D,F+P ] || | | Fire Ball [ D,B+P ] || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | AC | Shredder Enhancement: || | | || | | 00 - No Enhancement || | | 01 - Long Range Flying Hands [ D,B+P ] || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | AD | Flail Enhancement: || | | || | | 00 - No Enhancement || | | 01 - Moving Slow Swinging Chains [ D,K (while moving) ] || | | 02 - Moving Fast Swinging Chains [ D,P (while moving) ] || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | AE | Gargoyle Enhancement: || | | || | | 00 - No Enhancement || | | 01 - Air Wing Charge [ (jump) F,F+P ] || | | || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | AF | Chronos Enhancement: || | | || | | Does he have ANY enhancements?? || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | B0 | Nova Enhancement?? || | | || | | Does he have ANY enhancements?? || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*1C0-203 | Opponent at Rank 1's Information || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*204-248 | Opponent at Rank 2's Information || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*248-28C | Opponent at Rank 3's Information || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*... | ... || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*Opponent| Each Opponent occupies 44h bytes in file, starting at offt|| | Info: | 1C0h || | . | || | . | The offsets that follow are relative to the starting locat|| | . | of a single opponent. || |~~~~.~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*00 - 0F | Opponent's Name: || | . | || | . | Stored in standard IBM ASCII || |~~~~.~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*12 + 13 | Opponent's Wins || | . | || | . | Stored in standard byte-swapped-order. || | . | MSB = 13, LSB = 12 || |~~~~.~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*14 + 15 | Opponent's Loses || | . | || | . | Stored in standard byte-swapped-order. || | . | MSB = 15, LSB = 14 || |~~~~.~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*16 . | Opponent's Rank: || | . | || | . | Stored as normal HEX value || |~~~~.~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*17 . | Opponent's Robot Type: || | . | || | . | Refer to Player's Robot Type above. || |~~~~.~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*19 + 1A | Opponent's Arm Power, Leg Power and Arm Speed: || | . | || | . | Refer to Player's Arm Power, Leg Power and Arm Speed above|| |~~~~.~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*1B + 1C | Opponent's Leg Speed, Armor and Stun Res: || | . | || | . | Refer to Player's Leg Speed, Armor and Stun Res above. || |~~~~.~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*1D . 1E | Opponent's Power and Agility: || | . | || | . | Refer to Player's Power and Agility above. || |~~~~.~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*1F . | Opponent's Endurance: || | . | || | . | Refer to Player's Endurance above. || `~~~~~~~~~`~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' * = Needs at least OMFTRANS.EXE v1.5
Lord of the Rings, The: The Battle for Middle-earth
ies Always close your Castle Gate and build a Postern Gate instead. submitted by: Delta One Zero Hint To make a Troll more powerful, have it pick up a tree as a club. It is slower, but much more powerful. To make an Ent more powerful, have it to pull boulders out of buildings or rock piles to throw at enemies. This is a very powerful long-range attack. submitted by: Delta One Zero Darth Vader If you are playing the Evil Campaign, press CTRL+S+W and you will see Darth Vader appear with a battalion of Storm Troopers. Darth Vader is almost undestructable and can finish off opponents with his laser saber! submitted by: Kulla Cheat mode: Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. To edit stats of your skirmish player, use a text editor to edit the " skirmishstats.ini" file in the "c:documents and settingsapplication datamy battle for middle-earth files" directory and edit it accordingly. More powerful creatures: To make a Troll more powerful, have it pick up a tree as a club. It is slower, but much more powerful. To make an Ent more powerful, have it to pull boulders out of buildings or rock piles to throw at enemies. This is a very powerful long-range attack. Hint: Good army spying in skirmish mode: The Evil factions of the game both have a Spying power they can use. However, Good factions have no spying power. Early in Skirmish mode, recruit the Hobbit available to you. Have him run over to an enemy castle, camp, etc. He should be able to make it to the citadel, unless the enemy is playing a Good faction and has closed the castle gate. Once inside (or outside the gate if it has been closed), activate his Elven Cloak. He will remain there, untouchable by the enemy. By doing this, you will have a permanent spy. Note: If he moves, he will be exposed until he can use his cloak again. When selecting all your units by pressing Q, hold [Shif and deselect your spy before ordering everybody to move or attack. Bypassing the command point limit: If you have reached your command point limit during a mission, send out a battalion or two (with the Banner Carrier upgrade) of soldiers. Have them fight until there is only one or two men remaining in the battalions/hordes. Then, send them back to your base, near a Healing Well for the Good side. You have just freed up several command points. Your damaged battalions can regenerate. Use this strategy to make up to three battalions of cavalry to raid your opponent with. Defeating Ents: Train a horde of Archers and give them the Fire Arrows upgrade. Send them and shoot the Ent until he is on fire, then run away. He will die in a short time. Defeating Isengard: When you are fighting Isengard, either use Summon Rohan Allies or start out as Rohan. Build a stable and a lot of farms. Close the main gate and build a Postern Gate instead. Build an army of Riders Of Rohan and walk over the Uruk-Hai's. To counter battering rams, use Yeoman or Elven Archers. To counter Warg Riders and Siege Ladders, use Heroes or Sentry Towers. Note: With the riders, just ride over the Uruks. It will either kill or stun them for you to finish. With the riders, try summoning Eomer to the field and give them a bonus or two. Defeating Rohirrim: When Isengard, Pikeman can easily defeat Cavalry if their numbers are similar. However, by combining a Pikeman horde with a Crossbow horde you can have one of the most powerful anti-Cavalry groups there are. As Mordor, there really is no cheap way to deal with Cavalry. Trolls and Mumaks are your best bet, considering they have heavy damage with little harm done to them. Try getting creative and putting Orc Archers with fire arrows inside the Mumakil. This can make for a devastating blow to even a castle, and not just enemy soldiers. Defeating Trolls: Make a horde/battalion of archers and give them the Fire upgrade. Shoot the troll until it catches on fire (like Ents), then run away. The troll will die very quickly. Strategies: Hordes/Battalions with a Banner unit should be retreated when only a few remain to allow the ranked unit to regenerate. - Try to grab as many of the economy/outpost plots surrounding your base. - Always close your Castle Gate and build a Postern Gate instead. - Build two economy structures per one unit production building. - Fewer upgraded units are always better than many non-upgraded units. - Build economy structures in the back of the Camp/Castle and build unit production structures in the front. General hints Here are some tips for all armys. Gondor. Train lots of archers untill your range ranks then get them all killed and replace tham with rangers. Rohan. If playing against isengard make lots of archers (the mounted ones) to counter any pikemen Mordor. Harad warriors are quite cheap for the power of their attack also they can be mounted on a mumaks effectively Isengard Try to purchase the forged weapons upgrade as quickly as possible and equip beserkers with it. (A.K.A death for you enemy) submitted by: Pure Evil
ies Always close your Castle Gate and build a Postern Gate instead. submitted by: Delta One Zero Hint To make a Troll more powerful, have it pick up a tree as a club. It is slower, but much more powerful. To make an Ent more powerful, have it to pull boulders out of buildings or rock piles to throw at enemies. This is a very powerful long-range attack. submitted by: Delta One Zero Darth Vader If you are playing the Evil Campaign, press CTRL+S+W and you will see Darth Vader appear with a battalion of Storm Troopers. Darth Vader is almost undestructable and can finish off opponents with his laser saber! submitted by: Kulla Cheat mode: Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. To edit stats of your skirmish player, use a text editor to edit the " skirmishstats.ini" file in the "c:documents and settingsapplication datamy battle for middle-earth files" directory and edit it accordingly. More powerful creatures: To make a Troll more powerful, have it pick up a tree as a club. It is slower, but much more powerful. To make an Ent more powerful, have it to pull boulders out of buildings or rock piles to throw at enemies. This is a very powerful long-range attack. Hint: Good army spying in skirmish mode: The Evil factions of the game both have a Spying power they can use. However, Good factions have no spying power. Early in Skirmish mode, recruit the Hobbit available to you. Have him run over to an enemy castle, camp, etc. He should be able to make it to the citadel, unless the enemy is playing a Good faction and has closed the castle gate. Once inside (or outside the gate if it has been closed), activate his Elven Cloak. He will remain there, untouchable by the enemy. By doing this, you will have a permanent spy. Note: If he moves, he will be exposed until he can use his cloak again. When selecting all your units by pressing Q, hold [Shif and deselect your spy before ordering everybody to move or attack. Bypassing the command point limit: If you have reached your command point limit during a mission, send out a battalion or two (with the Banner Carrier upgrade) of soldiers. Have them fight until there is only one or two men remaining in the battalions/hordes. Then, send them back to your base, near a Healing Well for the Good side. You have just freed up several command points. Your damaged battalions can regenerate. Use this strategy to make up to three battalions of cavalry to raid your opponent with. Defeating Ents: Train a horde of Archers and give them the Fire Arrows upgrade. Send them and shoot the Ent until he is on fire, then run away. He will die in a short time. Defeating Isengard: When you are fighting Isengard, either use Summon Rohan Allies or start out as Rohan. Build a stable and a lot of farms. Close the main gate and build a Postern Gate instead. Build an army of Riders Of Rohan and walk over the Uruk-Hai's. To counter battering rams, use Yeoman or Elven Archers. To counter Warg Riders and Siege Ladders, use Heroes or Sentry Towers. Note: With the riders, just ride over the Uruks. It will either kill or stun them for you to finish. With the riders, try summoning Eomer to the field and give them a bonus or two. Defeating Rohirrim: When Isengard, Pikeman can easily defeat Cavalry if their numbers are similar. However, by combining a Pikeman horde with a Crossbow horde you can have one of the most powerful anti-Cavalry groups there are. As Mordor, there really is no cheap way to deal with Cavalry. Trolls and Mumaks are your best bet, considering they have heavy damage with little harm done to them. Try getting creative and putting Orc Archers with fire arrows inside the Mumakil. This can make for a devastating blow to even a castle, and not just enemy soldiers. Defeating Trolls: Make a horde/battalion of archers and give them the Fire upgrade. Shoot the troll until it catches on fire (like Ents), then run away. The troll will die very quickly. Strategies: Hordes/Battalions with a Banner unit should be retreated when only a few remain to allow the ranked unit to regenerate. - Try to grab as many of the economy/outpost plots surrounding your base. - Always close your Castle Gate and build a Postern Gate instead. - Build two economy structures per one unit production building. - Fewer upgraded units are always better than many non-upgraded units. - Build economy structures in the back of the Camp/Castle and build unit production structures in the front. General hints Here are some tips for all armys. Gondor. Train lots of archers untill your range ranks then get them all killed and replace tham with rangers. Rohan. If playing against isengard make lots of archers (the mounted ones) to counter any pikemen Mordor. Harad warriors are quite cheap for the power of their attack also they can be mounted on a mumaks effectively Isengard Try to purchase the forged weapons upgrade as quickly as possible and equip beserkers with it. (A.K.A death for you enemy) submitted by: Pure Evil
