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Heavy Gear 2

 


Press [~] to bring up chat interface. Then enter: Code Result

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set camti - God Mode

set mission - Auto-Complete Level Auto-complete Level:

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While playing a game, press~ to display the chat prompt.

Then, enter the following code and press [enter] to

activate: SET MISSION Invulnerability:

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While playing a game, press~ to display the chat prompt.

Then, enter the following code and press [enter] to

activate: SET CAMTI

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GameTips

-------- Tip:

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Don't make a habit of using the default configurations or

you'll waste Threat Value on useless components, such as

Zero-G Systems and Submersible Capability, when you don't

need them. Build your gear specifically for each mission. Tip:

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Put your squad in column formation to keep them together

when traveling through thick forests or cities. Spread out

into wedge or echelon formation in open areas to give your

squad's firepower maximum coverage. Tip:

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When attacking a known enemy position, divide your squad

into separate groups and attack from two directions; it

really makes a difference in how effectively the enemy

AI responds.


Starcraft 2 Map - Rise of Shunoax
Nation Of Reincars
Mario Game: Boo's Treat GOLD
HyperTankz
Mario Game: Super Mario Fusion: Mushroom Kingdom Hearts

 

Also see ...

One must Fall: 2097
o activate a new menu item in the configuration menu (Sound Effects Test). Hehehehe. Choosing Hidden Difficulty levels To choose Deadly Level (for ONE PLAYER only), keep pressing the right arrow key even though it is on Champion Level already. Deadly will show up after about 5-8 kep presses. To choose Ultimate level (for ONE PLAYER only), press and hold down these keys: O+M+F. Press them together at once will let you choose Ultimate level. If you are in Deadly Level and (may not be needed) in Hyper Mode, doing a Destruction on certain boards will result in slightly modified forms of the Destruction being done. To try this out, choose Jaguar and fight in ONE PLAYER mode with Deadly Hyper on, and do a destruction to opponent on the FIRE stage (the one with the 'grill' <-- BIG HINT on the floor with the flying fireballs). Watch linoleum fly! *=(Hidden "Unranked Challengers" on a hard level)=* Unranked Challengers pop up if you do a destruction on someone: Christian - Crystal's brother (when you defeat Crystal with destruction) Jazz Jackrabbit - D'uh (defeat #2 rank) Eva Earlong - Jazz's Girl (in World Championship) Devan Shell - Arch Foe of Jazz Jackrabbit (W.C.) Bethany - Girl who says "Don't hurt me" while she kicks yer butt (W.C.) Angel - The "moontian" (W.C.) Iceman - Shows up when you beat a female (Or #1 in NorthAm). Defeat Iceman with Shadow to get the Ice Floor Freeze in Tournament mode! Nicoli - Mysterious person who fights you when you beat #1 in W.C. FIRE - In Fireball Stage, Do a destruction (Only in one player, not two then keep repeating the destruction (Only known to work by using Jaguar, Electra, and Shadow, so send me the rest!) If you defeat FIRE using Katana, you will get a new move for Katana: FIREBALL (as done by Fire himself): D,B+P ICE - in Ultimate difficulty only. After defeating Fire, do a destruction on him and then keep repeating the move for the destruction. If you defeat ICE using Shadow, you will get a new move for Shadow: ICE FREEZE (as don by ICE _and_ Iceman): F,D,B+P Steel Claw - Cyborg from Hell (I think he's an Iron Fist member) *** Beat Steel Claw and get a Special Item! *** *** For Jaguar, it's two cannons in one shot *** *** Other robots get some other enhancements *** *** Note: Some other HUD's can give you the *** *** enhancements instead of Steel Claw. :) *** *** Having gotten more than one enhancement *** *** will make your 'bot a _LOT_ better (hint)*** To change the colors of the 'bots in 2-player or 1-player: use your keyboard in the 'bot selection phase, hit the 1,2 and 3 key for 'bot one's color (not keypad) and the 4,5 and 6 key to change the color of the second 'bot. Some stuff to type while playing: In any menu except the gameplay menu, press and hold 2097 for 2 sec. Then go to Gameplay menu and you'll have access to an advanced options menu. While playing, press and hold BIG and any number from 1-9 to increase or decrease amound of scrap falling off a robot when hit. While playing, press and hold REIN for 2 seconds to get a lot of scrap falling from the top of the screen. ** Please note ** In all the editing below there appears to be differences in the registered and unregistered versions As always back up your files before editing them! Using debug, enter: debug [savegame.chr] at the - prompt, enter: E 128 FF FF FF (for the big money cheat) E 11C C1 E8 C3 EA E 204 34 71 A2 (for max MECH power, speed, armor, stun res) E 210 54 30 AC E 214 64 50 D0 E 120 D4 C1 D6 (for max PILOT power, agility, endurance E 11B C4 (to use PYRO) E 11B C5 (to use THORN) E 11B C6 (to use SHADOW) E 11B C7 (to use JAGUAR) To exit debug and save your changes enter: W Q Wait, here's another one. Hi there. Well, ive been busy with my hex editor tonight, and I have found which offset in a .CHR file that the robot type is stored in. Anyways, with any hex editor, go to offset $1B, and below input any byte number, e.g if it's C7(Jaguar) change it to CD and you get a Nova. Here's all the robot's below C0=Flail C1=Shredder C2=Katana C3=Electra C4=Pyros C5=Thorn C6=Shadow C7=Jaguar(default robot when you start a new tournament) CD=Nova CE=Chronos CF=Gargoyle And even more! Bytes 33, 34, and 35 affect your agility, power, and endurance (I believe in that order, although I'm not sure). While the highest level possible for each of these attributes within the game is 25, you can actually set it far above the "maximum". Try setting byte 33 to AF, byte 34 to B0, and byte 35 to B1. I believe these are the absolute maximums. Now your character will be a virtual god, being able to jump off the screen (do a spring jump for the best effect!), inflict up to 192 points of damage, and more. Bytes 41, 42, 43 and 44 control the money. Set them all to A0 for 2 BILLION DOLLARS!!! Bytes 45, 46, and 47 control the robot colors. (Try this combo, it's my favorite: D1, D0, D3) You've already covered byte 28... Bytes 29, 30, 31, and 32 control the robot abilities (arm speed, leg speed, etc). They can be set above the normal maximum, BUT the game always seems to mess up, and you mystically end up millions of dollars in debt. If you really want max abilities, I would just use the money trick and buy the stuff you want. Much simpler. Here are some of the "normal" maximums, though: Jaguar 0D D1 62 EB Pyros 40 D1 CC D2 Thorn C1 D8 2F EB Shadow 0D E9 23 D3 (Can you tell I don't have the registered version yet?) Byte 27 controls the rank, which you can do some pretty neat things with. I have the shareware version, so I don't know how this will apply to the full version, but I'll post it anyway. In the North American tourney, you start in 11th place. If you set your rank BELOW this, go into the tournament and go to the arena, you will find a secret character there! You can enter the arena over and over again, win or lose, to fight the same secret character. Don't forget to remember your old rank so you can set it back when you're done! Here are the values and the corresponding special characters: Iceman CA (Rank 12) Some other values: C7 (Rank 1) Jazzy CB (Rank 13) C4 (Rank 2) Christian C8 (Rank 14) CD (Rank 11) Steel Claw C9 (Rank 15) --- another one --- debug filename.chr -e128 A0 A0 A0 A0 -w -q This gives you over two billion dollars!  on the internet and had to pass along: It is basically the same thing as above but more detailed. - NOTE:: For this DOC to be effective, you first - need to Decode the .chr file with: OMFTRANS.EXE IMPORTANT - - You need at least v1.5 of OMFTRANS for the info IMPORTANT - - of the opponents to make any sense at all. - Please refer to end of DOC for more information ______________________________________________________________________ /_____________________________________________________________________/| | Offset | Function / Values / Description || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | 04 - 13 | Pilot Name: || | | || | | Stored in standard IBM ASCII || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | 16 + 17 | Wins: || | | || | | Stored in standard byte-swapped-order. || | | MSB = 17, LSB = 16 || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | 18 + 19 | Loses: || | | || | | Stored in standard byte-swapped-order. || | | MSB = 19, LSB = 18 || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | 1A | Rank: || | | || | | Stored as normal HEX value || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | 1B | Robot Type: || | | || | | Values: 00 = Jaguar 01 = Shadow 02 = Thorn || | | 03 = Pyros 04 = Electra 05 = Katana || | | 06 = Shredder 07 = Flail 08 = Gargoyle || | | 09 = Chronos 0A = Nova || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | 1C + 1D | Arm Power, Leg Power and Arm Speed: || | | || | | Offset: 1D 1C || | | Bits: x0000000 00000000 x = unused || | | ___/____/___/ AS = Arm Speed || | | AS LP AP LP = Leg Power || | | AP = Arm Power || | | || | | Note: 5 Bits needed for each Attribute, expect erratic || | | behaviour if attribute is changed above Level 10 || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | 1E + 1F | Leg Speed, Armor and Stun Res: || | | || | | Offset: 1F 1E || | | Bits: x0000000 00000000 x = unused || | | ___/____/___/ SR = Stun Res || | | SR A LS A = Armor || | | LS = Leg Speed || | | || | | Note: 5 Bits needed for each Attribute, expect erratic || | | behaviour if attribute is changed above Level 10 || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | 20 + 21 | Power and Agility: || | | || | | Offset: 21 20 || | | Bits: xx000000 00000000 x = unused || | | ______/_____/ PWR = Power || | | PWR AGL AGL = Agility || | | || | | Note: 7 Bits needed for each Attribute || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | 22 | Endurance: || | | || | | Bits: x0000000 x = unused || | | _____/ || | | Endurance || | | || | | Note: 7 Bits needed for Attribute || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | 28 - 2B | Money: || | | || | | Stored in standard byte-swapped-order. || | | MSB = 2B, LSB = 28 || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | 2C - 2E | Robot Color: || | | || | | Offset: 2E - Main Body Color || | | 2C - Secondary Body Color || | | 2D - Third Body Color || | | || | | Values: 00 = Light Blueish 08 = Dark Gray || | | 01 = Red 09 = Black || | | 02 = Cyan - Greenish 0A = Light Gray || | | 03 = Light Magenta 0B = Light Orange || | | 04 = Dark Yellow 0C = Dark Orange || | | 05 = Dark Blue 0D = Light Yellow || | | 06 = Orange 0E = Dark Magenta || | | 07 = Light White 0F = Light Cyan || | | 10 = Default colors for pilot || | | || | | NOTE: Im not sure what happens when you choose values othr|| | | than these, but I think it just assumes the default || | | color for the current pilot. || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | 9B | Difficulty Level: || | | || | | Bits: 00000000 = 00 = Aluminum (Easy) || | | 00001000 = 08 = Iron (Medium) || | | 00010000 = 10 = Steel (Hard) || | | 00011000 = 18 = Heavy Metal || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | A6 | Jaguar Enhancment: || | | || | | 00 - No Enhancement || | | 01 - Double Concussion Cannon [ D,B+P ] || | | Air Jaguar Leap [ (Jump) D,F+P ] || | | 02 - Triple Concussion Cannon [ D,B+P ] || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | A7 | Shadow Enhancement: || | | || | | 00 - No Enhancement || | | 01 - Air Shadow Grab [ (Jump) D,B+P ] || | | 03 - Ice Freeze [ F,D,B+P ] || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | A8 | Thorn Enhancement: || | | || | | 00 - No Enhancement || | | 01 - Air Speed Kick [ (Jump) D,F+K ] || | | 03 - Air Off-Wall Attack [ (Jump) D,B+K ] || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | A9 | Pyros Enhancement: || | | || | | 00 - No Enhancement || | | 01 - Air Super Thrust [ (Jump) F,F+P ] || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | AA | Electra Enhancement: || | | || | | 00 - No Enhancement || | | 01 - Double Ball Lightning [ D,B+P ] || | | Long Range Electric Shards [ D,F+P ] || | | 02 - Triple Ball Lightning [ D,B+P ] || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | AB | Katana Enhancemnt: || | | || | | 00 - No Enhancement || | | 01 - Quadruple Rising Blade [ B,D,F+P ] || | | 03 - Quintiple Rising Blade [ B,D,F+P ] || | | Fire Ball [ D,B+P ] || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | AC | Shredder Enhancement: || | | || | | 00 - No Enhancement || | | 01 - Long Range Flying Hands [ D,B+P ] || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | AD | Flail Enhancement: || | | || | | 00 - No Enhancement || | | 01 - Moving Slow Swinging Chains [ D,K (while moving) ] || | | 02 - Moving Fast Swinging Chains [ D,P (while moving) ] || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | AE | Gargoyle Enhancement: || | | || | | 00 - No Enhancement || | | 01 - Air Wing Charge [ (jump) F,F+P ] || | | || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | AF | Chronos Enhancement: || | | || | | Does he have ANY enhancements?? || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| | B0 | Nova Enhancement?? || | | || | | Does he have ANY enhancements?? || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*1C0-203 | Opponent at Rank 1's Information || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*204-248 | Opponent at Rank 2's Information || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*248-28C | Opponent at Rank 3's Information || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*... | ... || |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*Opponent| Each Opponent occupies 44h bytes in file, starting at offt|| | Info: | 1C0h || | . | || | . | The offsets that follow are relative to the starting locat|| | . | of a single opponent. || |~~~~.~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*00 - 0F | Opponent's Name: || | . | || | . | Stored in standard IBM ASCII || |~~~~.~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*12 + 13 | Opponent's Wins || | . | || | . | Stored in standard byte-swapped-order. || | . | MSB = 13, LSB = 12 || |~~~~.~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*14 + 15 | Opponent's Loses || | . | || | . | Stored in standard byte-swapped-order. || | . | MSB = 15, LSB = 14 || |~~~~.~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*16 . | Opponent's Rank: || | . | || | . | Stored as normal HEX value || |~~~~.~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*17 . | Opponent's Robot Type: || | . | || | . | Refer to Player's Robot Type above. || |~~~~.~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*19 + 1A | Opponent's Arm Power, Leg Power and Arm Speed: || | . | || | . | Refer to Player's Arm Power, Leg Power and Arm Speed above|| |~~~~.~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*1B + 1C | Opponent's Leg Speed, Armor and Stun Res: || | . | || | . | Refer to Player's Leg Speed, Armor and Stun Res above. || |~~~~.~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*1D . 1E | Opponent's Power and Agility: || | . | || | . | Refer to Player's Power and Agility above. || |~~~~.~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| |*1F . | Opponent's Endurance: || | . | || | . | Refer to Player's Endurance above. || `~~~~~~~~~`~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' * = Needs at least OMFTRANS.EXE v1.5

Ski Resort Tycoon
Shift + CTRL + F All buildings: Shift + C + A + T Toggle menu options: CTRL + K

Lord of the Rings, The: The Battle for Middle-earth
ies Always close your Castle Gate and build a Postern Gate instead. submitted by: Delta One Zero Hint To make a Troll more powerful, have it pick up a tree as a club. It is slower, but much more powerful. To make an Ent more powerful, have it to pull boulders out of buildings or rock piles to throw at enemies. This is a very powerful long-range attack. submitted by: Delta One Zero Darth Vader If you are playing the Evil Campaign, press CTRL+S+W and you will see Darth Vader appear with a battalion of Storm Troopers. Darth Vader is almost undestructable and can finish off opponents with his laser saber! submitted by: Kulla Cheat mode: Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. To edit stats of your skirmish player, use a text editor to edit the " skirmishstats.ini" file in the "c:documents and settingsapplication datamy battle for middle-earth files" directory and edit it accordingly. More powerful creatures: To make a Troll more powerful, have it pick up a tree as a club. It is slower, but much more powerful. To make an Ent more powerful, have it to pull boulders out of buildings or rock piles to throw at enemies. This is a very powerful long-range attack. Hint: Good army spying in skirmish mode: The Evil factions of the game both have a Spying power they can use. However, Good factions have no spying power. Early in Skirmish mode, recruit the Hobbit available to you. Have him run over to an enemy castle, camp, etc. He should be able to make it to the citadel, unless the enemy is playing a Good faction and has closed the castle gate. Once inside (or outside the gate if it has been closed), activate his Elven Cloak. He will remain there, untouchable by the enemy. By doing this, you will have a permanent spy. Note: If he moves, he will be exposed until he can use his cloak again. When selecting all your units by pressing Q, hold [Shif and deselect your spy before ordering everybody to move or attack. Bypassing the command point limit: If you have reached your command point limit during a mission, send out a battalion or two (with the Banner Carrier upgrade) of soldiers. Have them fight until there is only one or two men remaining in the battalions/hordes. Then, send them back to your base, near a Healing Well for the Good side. You have just freed up several command points. Your damaged battalions can regenerate. Use this strategy to make up to three battalions of cavalry to raid your opponent with. Defeating Ents: Train a horde of Archers and give them the Fire Arrows upgrade. Send them and shoot the Ent until he is on fire, then run away. He will die in a short time. Defeating Isengard: When you are fighting Isengard, either use Summon Rohan Allies or start out as Rohan. Build a stable and a lot of farms. Close the main gate and build a Postern Gate instead. Build an army of Riders Of Rohan and walk over the Uruk-Hai's. To counter battering rams, use Yeoman or Elven Archers. To counter Warg Riders and Siege Ladders, use Heroes or Sentry Towers. Note: With the riders, just ride over the Uruks. It will either kill or stun them for you to finish. With the riders, try summoning Eomer to the field and give them a bonus or two. Defeating Rohirrim: When Isengard, Pikeman can easily defeat Cavalry if their numbers are similar. However, by combining a Pikeman horde with a Crossbow horde you can have one of the most powerful anti-Cavalry groups there are. As Mordor, there really is no cheap way to deal with Cavalry. Trolls and Mumaks are your best bet, considering they have heavy damage with little harm done to them. Try getting creative and putting Orc Archers with fire arrows inside the Mumakil. This can make for a devastating blow to even a castle, and not just enemy soldiers. Defeating Trolls: Make a horde/battalion of archers and give them the Fire upgrade. Shoot the troll until it catches on fire (like Ents), then run away. The troll will die very quickly. Strategies: Hordes/Battalions with a Banner unit should be retreated when only a few remain to allow the ranked unit to regenerate. - Try to grab as many of the economy/outpost plots surrounding your base. - Always close your Castle Gate and build a Postern Gate instead. - Build two economy structures per one unit production building. - Fewer upgraded units are always better than many non-upgraded units. - Build economy structures in the back of the Camp/Castle and build unit production structures in the front. General hints Here are some tips for all armys. Gondor. Train lots of archers untill your range ranks then get them all killed and replace tham with rangers. Rohan. If playing against isengard make lots of archers (the mounted ones) to counter any pikemen Mordor. Harad warriors are quite cheap for the power of their attack also they can be mounted on a mumaks effectively Isengard Try to purchase the forged weapons upgrade as quickly as possible and equip beserkers with it. (A.K.A death for you enemy) submitted by: Pure Evil

Roller coaster Tycoon
. All Rides To put all of the rides in your amusement park, push [Al + Z. All scenarios, rides and infinite money At the Main Menu, hold SHIFT,type " rct2" and press ENTER.If done correcly, you will hear clapping. All Shops To put all of the shops in your amusement park, push [Ctrl] + Z. Photographer guest: Enter Chris Sawyer as a guest name. Artist guest: Enter Simon Foster as a guest name. Increase guest happiness: Enter Melanie Warn as a guest name. You can rename the guest to another name and repeat this on another guest as needed. Keep doing this to also increase your park's rating. Waving guests: Enter Katie Brayshaw as a guest name. Hungry guest: Enter Tony Day as a guest name. This guest will usually be hungry or very hungry. " Wow!" thinking: Enter John Wardley as a guest name. Guest pays double entrance fee: Enter John Mace as a guest name. Faster Go-Karts: Enter Damon Hill as a guest name. Enter Michael Schumacher as a guest name to race even faster. Double ride development: Find the first guest in your park and name him or her e=mc2. Find the second guest and name him e=mc3. Both guests will get together and after about a year they will ask you to hire them. Answer "Yes" and use maximum funding to double your ride development. Mega Park: Successfully complete all levels to unlock the Mega Park. Hint: Helping sick guests: Place plenty of benches near the roller coaster exit paths. Sick guests will sit there after the ride, allowing them to eventually feel better. Also place benches by snack bars. Pick up sick guests and let them sit like that for a while. Hint: Keeping guests happy: A clean park is a happy park. Make a plot of land away from the rest of you park. Make it as nice as possible, with flowers, trees, fences, fountains, etc. Build one of each type of shop/stall on that land. Make a path so that the people that will visit have somewhere to walk. Hire three entertainers, one handyman, and one security guard. Build benches and trash cans. Find mad people and place them on this secluded plot of land in the middle of nowhere. Press I on their window to monitor them. When they are happy, put them back in your park, but keep monitoring them. Hint: Clapping guests: Before you complete a mission go to a location that has a lot of guests. When the mission is over they will all start to clap. Hint: Killing guests: Build a roller coaster or a whoa belly tower. With the roller coaster, make it a power launch mode and make it fly off the track. Do not test it, just open. With the tower, build it up approximately three times and put it on full speed. Do not test it and people will fly off as they are on it. Make a shuttle loop roller coaster, have it power launched, with a speed of 60 mph. Create a large square of road. When guests walk on it, they will become stuck. When nobody is on a smaller square, delete it. When you have one or two of three squares remaining, build water on them to drown all the guests. Put some water in front of an exit to a ride. All people that get on the ride will drown. Dig a large hole and place a large amount of guests in it. Raise the water level to watch a mass drowning of guests. Hint: Disappearing guests: Build a path underground. When a guest walks on the path, delete the piece of footpath that they are on. They will start to fall and will disappear from the guest list. You can also do this with workers. Build a mountain and put a guest on top. Keep making it go up, then down. In a few seconds, the guest will be falling. Hint: Angry guests: Click on a guest and leave it on for a long time. He will get very angry. Hint: Build underground: Raise or lower land with the shovel. Then, go to the eye at the top of the screen. You should be able to see and build underground. Hint: Keep ride's popularity: To keep a scary ride's popularity, delete a segment of track and replace it with the same item. The guests will be fooled into thinking that the ride has been improved and will continue going to it. Hint: No handymen for grass cutting: You can mow the grass yourself by using the raise/lower ground tool. Just click on the place that needs to be mowed. Hint: Kill weeds without mowing: Click on a construction button (such as leveling land), then click on a weed. This will allow you to remove weeds without mowing the landscape. Hint: See through bathrooms: Build a bathroom and when someone enters click on the eye on top and choose "See Though Rides". Hint: Quacking ducks: Click on a duck when the hand appears to make them quack. Hint: Easy money: Open a ride and as soon as it is full, double click on close to get the money the guests paid for the ride. When your park has enough money to afford all of advertisement campaigns, put all of them on. Then, hike the entry price to $50. Crowds will come swarming in because of the advertisements and will pay $50 to enter. This will result in quick and easy money. Hint: Buying more land: To buy more land, just clock on the front gate. Go to the grid and keep this window open. Go to the edge of your park, and wherever there is a white sign you can buy land. Note: Not all places sell land. Hint: Recovering from ride crashes: Use the following trick to avoid demolishing an entire ride after a crash. Once the ride crashes, the light will turn red and the ride will stop. A mechanic should appear and fix it. After he fixes it, press the "Stop" button twice, then the green button. If done correctly, the ride will start again. If a ride crashes some people will begin saying that it is not safe and they will not go on it.T o fix this problem, just demolish the ride and build the same ride over again. Hint: Change ride settings without losing guests: Pause game play. Click on the ride to which the changes are to be made. Close the ride. Make the necessary changes and open the ride again. Then, resume game play. This will keep guests from leaving your lines when making changes. Note: This will make anyone on the ride get off if the car types or launch modes are changed. Hint: Build on high places: When the message "Too high for supports" appears, just raise the land where you want to build. Hint: Floating supports: Raise the elevation of the land and build a structure such as an ice cream, pizza, or drink stall. Then lower the elevation and place another stall in the same location. The game will make the supports float. Hint: Falling guest: Pause game play and click on a guest. Rapidly click on the pincer tool about 30 or 40 times, then resume the game. The guest should be falling from a very high place. Hint: Have guests pay all their money: Have at least one building or ride in your park, . Look for a person that is walking towards the front gate to get in. Click on them and see how much money they have. Do not close that window. Click on the entrance and quickly change the entrance fee to the amount of money that they have. Also keep this window open. Cover the actual entrance with the entrance window so you can not see it. Now watch the guest window and when the guest walks in, he or she will have spent all their money. To make more guests enter, lower the entrance fee, wait for another person to appear, then repeat the process. You can do this to more one guest at a time by clicking on more then one person and going to their money screen. If a person is walking towards the front gate, they will pay anything to get in, as long as they can afford it. Hint: Better shop and stall placement: Put shops and stalls near the rear of the park, not at the entrance. Once tired and hungry guests have walked all the way to the back, they will be more than willing to pay higher prices for snacks. Hint: Easy money : When in Dynamic Dunes go to the Dynamic Blaster roller coaster. Set the price to t $3, wait until you get a very long line, then hike the price up to about $10. Every person in that line will have to pay $10 to ride. Note: Using a higher price may cause everyone to leave the line. Hint: Dinky Park level: On the Dinky Park level, research roller coasters until you get the Steel Roller Coaster. Then, buy some land on the outside of your park and build a shuttle loop. Set the price to $2.00 and make sure you have the queue line long. When that line fills up, build another Shuttle Loop far away and also make it $2.00. Hint: Park Information: If you click on the fence you will return to the entrance with the Park Information. Hint: Faster movement over land: Instead of moving the mouse to get to an area on the plot of land you own, click the Right Mouse Button. Hold it down and drag the mouse to your desired destination. Hint: Faster research: Go to research and look under funding. There will be a lot of items check-marked, such as Shop and Stalls, Roller Coasters, etc. Go to maximum funding and choose only one item to check-mark to get faster research. Hint: Display the date: Move the pointer to where the month is shown, above the weather. Hold the mouse there until the date appears. Hint: Balloon display: If you complete a scenario objective, all the guests with balloons will release them at the same time. Hint: Pop balloons: When someone releases a balloon, click on it to pop it. Sell lots of balloons at a really low price. When you complete the mission you can pop a large number of balloons. Hint: Cleaning paths: Simply place a new pathway over a dirty path to quickly clean it. Hint: Increase park rating: Find all of the guests who are not happy and want to go home -- the sad people do not count. Take the angry people and drown them. Eventually your park rating will go up 100 to 200 points. Set your research to just roller coasters until you receive a steel or inverted steel coaster. Build a lot of power launched mode rolle rcoasters( such as the Shuttle Loop). This should increase your park rating and guest numbers. Glitch: Drowning in mid-air: Build a section or two of water, pick up a person, and drop him in the water. He will begin to drown. Lower the water back to land, and will see a half person drowning in mid-air. Glitch: Drowning on the ground: Place a guest on a piece of land that is slanted half in the water and half above the water. He will start walking, then drown while on the ground. Glitch: Ghost drowning elephants: Go to the "Buy Person" screen. Select "Entertainer". While you still setting the location for the first time (only), drop the person. Pick them up, drop them, and pick them up. You should see two elephants (or whatever animal you select) floating in the water for about ten seconds. Remember to take them out after the second drop. Glitch: Guests fall underground: Create a path underground and wait for a guest to go on it. Quickly delete the path while they are on it. They will fall underground and eventually disappear. The person will no longer be in your park, but there will be no message indicating that he or she is gone. This will not affect your park rating. Glitch: Row a boat in mid-air: If a guest is freely rowing around a lake, lower the land where the person is rowing and they will appear to be rowing in midair. Glitch: Guests walking on water: Build a path directly on the water level. Change to the underground view option. The guests will look like they are walking on the water. Glitch: Floating guest: Pick up a guest, then press [Backspace] when he or she is dropped. If done correctly, the guest will hang in mid-air for a few minutes. Glitch: Slowly falling guest: Raise the land very high and place people on top of it. Lower the land very fast and the people will slowly fall. Glitch: Delayed pop: When a guest lets go of their balloon, pause the game; click on the balloon to pop it, then go in a different direction until you can no longer see the balloon, and its popped. When you click on it you will hear a pop, but the balloon looks the same, moving away, and then back changes it to a popped balloon. Glitch: Half-balloons: Get the Balloon Stall, then click on somebody that is holding a balloon. Put them in the water, then take them out. If done correctly, the guest will leave a trail of half balloons. Raise up a square of land, place a mad person with a balloon on it. A row of half balloons will follow them.