Starcraft 2 Map - (4) MCP-004 [ Braxis Alpha ]
Battle Of Tiles
Mario Game: Bowser SSBM Jigsaw Puzzle
Farkle
Artifact
Also see ...
Eternal Darkness
same save file to unlock the "Jump To Game" option. Recovery When you learn the recover spell, use Chattur'gha (Red) to recover your health, Xel'lotath (Green) to recover your sanity, or Ulyaoth (Blue) To recover your magic. Skeleton screen At the main menu screen "New Game", "Load Game", and "Options", select "Options" and the picture of Alex will turn into a skeleton. View credits Successfully complete the game to unlock the "Credits" option. Alternate ending Successfully complete the game three times on the same save file, choosing a new story path each time. Conserving health When you encounter multiple enemies, do not go for the kill if there are enemies near you. They will attack freely -- avoid them. Defeat the Black Guardian Stay as far back as you can, and you may want to assign Magikal Attack Level 1 and Level 3 as quick spells. Start by dodging its long ranged attacks, then you will notice a pause. Run about halfway up to it, then start the Level 1 Magik Attack. The hit will only connect if the Black Guardian is glowing. Do this three times and it will draw you closer by moving the barrier. It is however still far enough to stay out of range of its short attacks. It will summon three Zombies and then recharge. As soon as your sanity drops for the first time, begin the Level 3 Magik Attack. It should connect just in time. Do this three times and it will draw you still closer. This one is difficult because you have to keep running. Dodge his attacks six times, and he will become winded and have to recharge. Use this time to let loose a Level 1 Magik Attack. Do this three times and he should be down for the count. Retrieve the essence, and you are done. Defeating Skeletons When you are surrounded by a lot of Skeletons, just attack them one by one. Do not worry about the ones attacking you -- dodge them and run away. If you attack wildly, your character will get tired. Only attack the closest enemy, but aim for the head so they cannot see you. Then, run past it, repeat and go for the kills. Defeating the Guardians To defeat the Guardians, first make sure that all of the enemies in the room are gone (not including the ones it will summon). Then, enchant a projectile weapon with the Strong Alignment, and blast away. It will not attack you directly; it can only use magic. Watch out -- each time it takes a hit, it will teleport to another location. After a couple shots (depending on how strong the enchantment spell was) it should go down. Defeating Zombies If you have a torch and you are face a large group of Zombies, swing the torch at them. They will die in one hit. You will have to do a final blow quickly because they will disappear if you are too slow. Note: This will only work on the normal (Mantorok) and green (Xel-ototh) Zombies. Dr. Edward Roivas' Chapter: Defeating the vampire creature Stop its attack on the servant in the upstairs bedroom (the one on the right). Attack it until it retreats and you see an intermission sequence of it "refueling". Talk to the servant and he will give you the Gun Cabinet Key. Take it to the other bedroom and unlock the gun cabinet, liberating the Elephant Gun. Track down the vampire creature two more times and it will drop the top half of the Basement Key. Mix the two halves and enchant the broken key to fix it. Then, enchant the Elephant Gun with the Strong Alignment and go to the basement. The first thing you should do is shoot the relic in the corner with the Elephant Gun (double barreled). Go back upstairs to reload so it cannot get you. Once the relic breaks you can attack the creature. Opening the safe The easiest way to open the safe is to use the D-Pad. The combination is 59 Right, 81 Left and 46 Right. Conserving health When you encounter multiple enemies, do not go for the kill if there are enemies near you. They will attack freely -- avoid them. Reload instantly When you run out of ammunition for any weapon, press [Star, then select your gun. Select "Mix", and choose the ammunition that goes with your gun. It will be loaded without any time being wasted. This is especially useful when facing multiple enemies, as reloading is often difficult against various murderers. Lose your sanity To intentionally lose your sanity, kill the servants or other people who have not been taken over by Bonethieves. Controller rumble clues Be aware that the game continues even if you forget some objects, as long as you did not need them to open doors or secret passages on the previous level. You will pass to another character and probably need the forgotten object later in the game. If you end up at a dead end because of this, you will have to start the game again. To help avoid this, make sure the rumble feature in the controller is enabled and pay attention to it. It hints at things that you might not see. Keep your eyes open and read everything where you find yellow words. They are probably a hint as to what needs to be done. Dr. Lindsey's chapter: Mantorok Rune When playing as Dr. Lindsey, find the two Runes for Summon and Creature. One is found in a zombie on the staircase down on the last floor and another is on the last floor in some cobwebs. Use your archeological brush to uncover it. Combine these two runes together to make the Summon Trapper spell. Go back up to the floor with the gold statue and find your way to the machinery that was uncovered when you dispelled all the magick fields. When you examine it, you will learn that there is a hole small enough for a small dog to walk through. Summon a Trapper to walk through the hole. Inside will be a bridge with two Horrors on each side. Walk past them and onto a switch with a purple Rune on it. Press A to kill the Trapper and take control of Lindsey again. The switch will have opened a door behind you, where the Mantorok Rune is located. Ellia's chapter: Shortcut At the beginning of Ellia's chapter, instead of going straight and examining the statue, immediately go into the right door. Going through that section of the temple first eliminates half of the trouble. Afterwards, continue as normal.
same save file to unlock the "Jump To Game" option. Recovery When you learn the recover spell, use Chattur'gha (Red) to recover your health, Xel'lotath (Green) to recover your sanity, or Ulyaoth (Blue) To recover your magic. Skeleton screen At the main menu screen "New Game", "Load Game", and "Options", select "Options" and the picture of Alex will turn into a skeleton. View credits Successfully complete the game to unlock the "Credits" option. Alternate ending Successfully complete the game three times on the same save file, choosing a new story path each time. Conserving health When you encounter multiple enemies, do not go for the kill if there are enemies near you. They will attack freely -- avoid them. Defeat the Black Guardian Stay as far back as you can, and you may want to assign Magikal Attack Level 1 and Level 3 as quick spells. Start by dodging its long ranged attacks, then you will notice a pause. Run about halfway up to it, then start the Level 1 Magik Attack. The hit will only connect if the Black Guardian is glowing. Do this three times and it will draw you closer by moving the barrier. It is however still far enough to stay out of range of its short attacks. It will summon three Zombies and then recharge. As soon as your sanity drops for the first time, begin the Level 3 Magik Attack. It should connect just in time. Do this three times and it will draw you still closer. This one is difficult because you have to keep running. Dodge his attacks six times, and he will become winded and have to recharge. Use this time to let loose a Level 1 Magik Attack. Do this three times and he should be down for the count. Retrieve the essence, and you are done. Defeating Skeletons When you are surrounded by a lot of Skeletons, just attack them one by one. Do not worry about the ones attacking you -- dodge them and run away. If you attack wildly, your character will get tired. Only attack the closest enemy, but aim for the head so they cannot see you. Then, run past it, repeat and go for the kills. Defeating the Guardians To defeat the Guardians, first make sure that all of the enemies in the room are gone (not including the ones it will summon). Then, enchant a projectile weapon with the Strong Alignment, and blast away. It will not attack you directly; it can only use magic. Watch out -- each time it takes a hit, it will teleport to another location. After a couple shots (depending on how strong the enchantment spell was) it should go down. Defeating Zombies If you have a torch and you are face a large group of Zombies, swing the torch at them. They will die in one hit. You will have to do a final blow quickly because they will disappear if you are too slow. Note: This will only work on the normal (Mantorok) and green (Xel-ototh) Zombies. Dr. Edward Roivas' Chapter: Defeating the vampire creature Stop its attack on the servant in the upstairs bedroom (the one on the right). Attack it until it retreats and you see an intermission sequence of it "refueling". Talk to the servant and he will give you the Gun Cabinet Key. Take it to the other bedroom and unlock the gun cabinet, liberating the Elephant Gun. Track down the vampire creature two more times and it will drop the top half of the Basement Key. Mix the two halves and enchant the broken key to fix it. Then, enchant the Elephant Gun with the Strong Alignment and go to the basement. The first thing you should do is shoot the relic in the corner with the Elephant Gun (double barreled). Go back upstairs to reload so it cannot get you. Once the relic breaks you can attack the creature. Opening the safe The easiest way to open the safe is to use the D-Pad. The combination is 59 Right, 81 Left and 46 Right. Conserving health When you encounter multiple enemies, do not go for the kill if there are enemies near you. They will attack freely -- avoid them. Reload instantly When you run out of ammunition for any weapon, press [Star, then select your gun. Select "Mix", and choose the ammunition that goes with your gun. It will be loaded without any time being wasted. This is especially useful when facing multiple enemies, as reloading is often difficult against various murderers. Lose your sanity To intentionally lose your sanity, kill the servants or other people who have not been taken over by Bonethieves. Controller rumble clues Be aware that the game continues even if you forget some objects, as long as you did not need them to open doors or secret passages on the previous level. You will pass to another character and probably need the forgotten object later in the game. If you end up at a dead end because of this, you will have to start the game again. To help avoid this, make sure the rumble feature in the controller is enabled and pay attention to it. It hints at things that you might not see. Keep your eyes open and read everything where you find yellow words. They are probably a hint as to what needs to be done. Dr. Lindsey's chapter: Mantorok Rune When playing as Dr. Lindsey, find the two Runes for Summon and Creature. One is found in a zombie on the staircase down on the last floor and another is on the last floor in some cobwebs. Use your archeological brush to uncover it. Combine these two runes together to make the Summon Trapper spell. Go back up to the floor with the gold statue and find your way to the machinery that was uncovered when you dispelled all the magick fields. When you examine it, you will learn that there is a hole small enough for a small dog to walk through. Summon a Trapper to walk through the hole. Inside will be a bridge with two Horrors on each side. Walk past them and onto a switch with a purple Rune on it. Press A to kill the Trapper and take control of Lindsey again. The switch will have opened a door behind you, where the Mantorok Rune is located. Ellia's chapter: Shortcut At the beginning of Ellia's chapter, instead of going straight and examining the statue, immediately go into the right door. Going through that section of the temple first eliminates half of the trouble. Afterwards, continue as normal.
Groove Adventure Rave: Fighting Live
des. Fight as Gale: Successfully complete story mode as Shuda to unlock Gale in free and versus modes. Fight as King: Successfully complete story mode as Haru to unlock King in free and versus modes. Story edit mode: Successfully complete story mode as Musica, Shuda, Elie, Haru, and Go. Character gallery: Successfully complete story or free modes with various characters to unlock their entry in the graphics gallery.
des. Fight as Gale: Successfully complete story mode as Shuda to unlock Gale in free and versus modes. Fight as King: Successfully complete story mode as Haru to unlock King in free and versus modes. Story edit mode: Successfully complete story mode as Musica, Shuda, Elie, Haru, and Go. Character gallery: Successfully complete story or free modes with various characters to unlock their entry in the graphics gallery.
Prince of Persia: Warrior Within
h all secondary weapons it is unbreakable, but if you throw it you lose it for good. The light sword has maximum damage and maximum attack rate. Submitted by: Tanesia Secret Ending To get the secret ending simply obtain all 9 life upgrades, when you get to the room before the Empress' throne room there will be a new sword waiting for you. It is the water sword and said to be the only thing that can kill the Dahaka. For your final battle, instead of fighting the Empress you fight the Dahaka. The Dahaka’s attacks are repetitive and predictable. When far away he will shoot his tendrils throw the ground up at you, run around in circles to avoid it making your way ever closer to him. If you get too close he'll shoot out his tendrils directly at you, roll to dodge them. As you roll slow down time and go in for some heavy combo hitting, as you get him lower in health the Empress will help you and shoot him off the arena, he will be stuck on the ledge, stock up on sand tanks (They regenerate around the arena) and slow down time or use Ravages of time to inflict maximum damage. He'll eventually get back up and jump at you, constantly roll until he calms down and remains stationary. Repeat the same method as before until he is defeated. Submitted by: Tanesia Unlock Rayman Fist This is located in the Catacombs. Because the Dahaka is chasing you, consider using slow time to escape him. Get to the section where you have to pull three stones out of the wall to raise the central area. After pulling the first, go to the stairway, make a right, run on two walls and jump to the bar on the right side. Swing from the bar and follow the path and make a quick left. The fist is in a weapon rack to the left. The Rayman fist is unbreakable with a high attack rate but does little damage. If you throw it, you lose it forever. Words of the Dahaka When chased by the Dahaka you can translate his insults by reversing time. Submitted by: Peter Hockey Stick After you obtain the Scorpion sword find your way back to the central room. Turn the turnstile so that the lever is facing the doorway with the save point fountain. Stand facing the opposite doorway and walk up a bit and to the right. You will find a ledge that is one step lower than the area around you. Walk down and grab on to it. Jump to the opposite ledge and jump back and forth to slowly make your way down. Once you reach the bottom drop down to the ledge below it. Wall run to the next wall and get ready to jump off and back and forth to make your way up. Wall run again and when you reach the end wall jump to slow your descent once more, you'll eventually grab onto a ledge. Make your way to the doorway that is next to it, but DON'T GO IN. Instead keep going on the rocks until you see the area where sand is falling. With the scorpion sword in hand break the wall. Break the rack of weapons and pick up the hockey stick. As with all special weapons the hockey stick is unbreakable, but if you throw it you lose it for good. It has moderate damage and a relatively slow attack rate. Unlock Teddy Bear One of the miscellaneous secondary weapons is the teddy bear. Locate it after earning the Scorpion Sword in the clock (west) tower. There are three encounters with a giant golem enemy in the clocktower when you initially go through it; the first is before you start negotiating the vertical climbing of the tower (past); the second is atop the clock tower (past); the third is is stationary and throws exploding monsters in the clock tower's second area (past). Look for the room where the second giant golem enemy is. You will need to be in the present (so find a time portal) and drop into the water-filled dead end past the golem's room. Break the wall and retrieve the teddy bear. The teddy bear is almost unbreakable and does almost no damage, but has the ability to restore lost life to the Prince with each successful blow on an enemy.
h all secondary weapons it is unbreakable, but if you throw it you lose it for good. The light sword has maximum damage and maximum attack rate. Submitted by: Tanesia Secret Ending To get the secret ending simply obtain all 9 life upgrades, when you get to the room before the Empress' throne room there will be a new sword waiting for you. It is the water sword and said to be the only thing that can kill the Dahaka. For your final battle, instead of fighting the Empress you fight the Dahaka. The Dahaka’s attacks are repetitive and predictable. When far away he will shoot his tendrils throw the ground up at you, run around in circles to avoid it making your way ever closer to him. If you get too close he'll shoot out his tendrils directly at you, roll to dodge them. As you roll slow down time and go in for some heavy combo hitting, as you get him lower in health the Empress will help you and shoot him off the arena, he will be stuck on the ledge, stock up on sand tanks (They regenerate around the arena) and slow down time or use Ravages of time to inflict maximum damage. He'll eventually get back up and jump at you, constantly roll until he calms down and remains stationary. Repeat the same method as before until he is defeated. Submitted by: Tanesia Unlock Rayman Fist This is located in the Catacombs. Because the Dahaka is chasing you, consider using slow time to escape him. Get to the section where you have to pull three stones out of the wall to raise the central area. After pulling the first, go to the stairway, make a right, run on two walls and jump to the bar on the right side. Swing from the bar and follow the path and make a quick left. The fist is in a weapon rack to the left. The Rayman fist is unbreakable with a high attack rate but does little damage. If you throw it, you lose it forever. Words of the Dahaka When chased by the Dahaka you can translate his insults by reversing time. Submitted by: Peter Hockey Stick After you obtain the Scorpion sword find your way back to the central room. Turn the turnstile so that the lever is facing the doorway with the save point fountain. Stand facing the opposite doorway and walk up a bit and to the right. You will find a ledge that is one step lower than the area around you. Walk down and grab on to it. Jump to the opposite ledge and jump back and forth to slowly make your way down. Once you reach the bottom drop down to the ledge below it. Wall run to the next wall and get ready to jump off and back and forth to make your way up. Wall run again and when you reach the end wall jump to slow your descent once more, you'll eventually grab onto a ledge. Make your way to the doorway that is next to it, but DON'T GO IN. Instead keep going on the rocks until you see the area where sand is falling. With the scorpion sword in hand break the wall. Break the rack of weapons and pick up the hockey stick. As with all special weapons the hockey stick is unbreakable, but if you throw it you lose it for good. It has moderate damage and a relatively slow attack rate. Unlock Teddy Bear One of the miscellaneous secondary weapons is the teddy bear. Locate it after earning the Scorpion Sword in the clock (west) tower. There are three encounters with a giant golem enemy in the clocktower when you initially go through it; the first is before you start negotiating the vertical climbing of the tower (past); the second is atop the clock tower (past); the third is is stationary and throws exploding monsters in the clock tower's second area (past). Look for the room where the second giant golem enemy is. You will need to be in the present (so find a time portal) and drop into the water-filled dead end past the golem's room. Break the wall and retrieve the teddy bear. The teddy bear is almost unbreakable and does almost no damage, but has the ability to restore lost life to the Prince with each successful blow on an enemy.
