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Hamtaro: Ham Ham Heartbreak

 
How to get the Blash-T Mom and Dad back

The Dad says that he lost his wallet their child wants popcorn but his wallet is lost he will go look for it go say DingDing to him then he will be on the rollar coaster get on the rollar coaster then say DingDing to him again he will be sitting on a bench he will say that he cant find it then he will say that he did somthing with his child around the area say hamha to the butterfly then he will remeber dig in leaves then he will find his wallet go back to the Mom and child the child and Mom will be happy the child will say to the Dad is Trust-T then they will back together.

submitted by: Kendra



Ham Rangers

green ham: go to the roller coaster gate and then go down and the green hamster is him say fuss-fuss and he will reviel himself.Blue ham: go to the game section in funland. the go to the first game on th left. go inside and by the score will be blue ham. say fuss-fuss and he will reviel himself

submitted by: M.G



The Hamrangers

When you can't get Ham Red out of the bathroom, go to Boo Manor. There should be a hamster in a painting crying. Talk to her. Then go back to Funland and talk to the little hamster outside of the Hamrangers stage. Tell her fussfuss. She will talk to you and then stay at Funland. Then go back to the sad hamster and tell her about this. Then she will go play Ham Red.

submitted by: Mackenzie



Save Barrette at Sandy Bay

At Sandy Bay go down to the bottom of the beach and go down to Broski and take a left. You will see Spat and Barrette. Spat will tell Barrete to stand on the board. She will do it then spat will push Barrette out into the water on the board. You will have to save her. No one on the beach knows how to swim so you will have to go to the clubhouse and get Seamore. He knows how to swim so he will go save Barrette. THey will fall in love and youll get anothe love for your love meter.

submitted by: someone



Get rid of Spat at Boo Manor:

You need to get all of the card keys (Bronze, Silver and Gold). On the last floor, find the secret wall next to the Green Girl Ghost Hamster. Say Pushie and go in the secret passage. Learn how to use the piano and save Dexter from the coffin (that is empty). Go on the last floor again. Go all the way to the left. You will see a ghost go inside the wall. Use Tack-Q to the wall that ghost Hamster went through two times. Go inside the secret passage and answer the three questions correctly. Spat will reveal himself and attack a ghost Hamster (the host). Say Nopookie and the ghost will turn into a cat. Spat will fly away to the Wildwoods.



Get rid of Spat at Funland:

At Funland, Spat is running all the rides. Talk to the Hamster with the robot, then go right and the entrance is hidden in the bushes. Go through and you will see Spat and a Hamster in the bottom right corner. Do PakaPaka and release him. He will ask you to help him and get the Hamster with the robot. Tell him to help, then go back to the control room. The Hamster with the robot will be disappointed. Go to the trash can at the entrance and Tack-Q it. Hiff-Hiff it, then go back to the control room. Throw it on Spat. Tell the robot to do Scrub-e, then he will throw Spat away.



Get rid of Spat at Spat Tower:

First, get all of the marbles (red, blue and green), the Legendary Spoon, and the Hampault 2 to Spat Tower. Use it to get over the locked bridge. You will see a puzzle. Solve it and talk to the black Hamster blocking the door. Say Liber-T and the Hamster will let you go inside the door. You now have to fight Spat. Use Hamscope on Spat's robot and he will say that "That won't work on me!" Lose to him and the black Hamster will say "You lost to Spat? Rocks won't work on him. Harmony makes Love Shots and I think you should get them". Go to the Clubhouse and see Harmony. Get the Love Shots and fight Spat again. Use Hamscope again. Use it on Spat (the Love Shots), but it will not work on him the first time. After awhile Spat's robot will open its mouth. Use Hamscope again just when the robots mouth is open. Aim at the bottom of the mouth and fire a Love Shot at it. He will then be defeated.



Couple ID Card:

In Boo Manor, to get your ID (you need it to go in, go back to the entrance and a note will fall; if it does not then it will not matter), go to the shop located by the entrance to the level. Do this by going to the pipe and using Dig-Dig. You will go up the pipe onto the landing, then be able to buy your ID. Do not settle for 50 Sunflower Seeds. Say Blash-T twice. It will go down to 25, then 5. The same goes for the rock and butterfly. Note: The butterfly will just fly away and go back into his bag, so do not bother. You can then get in.



Legendary Spoon:

The Legendary Sword is in Sunny Peak. Go inside the cave to get to Arnie's house. Then, go where you buy things from the white Hamster. Go in the hole beside him then go to the mine cart. Make sure the lever when you first go inside the cave is on the left. After you are off the cart, go all the way down. You will see the place where the Legendary Spoon is located. Note: You need the Red, Green and Blue Marbles.



Rainbow Key:

Get all three boards for Panda and give them to him. Go across the bridge and Tack-Q the mountain to get the Rainbow Key.



Star Key:

Go to the Wildwoods and go to the Empress. Say Pooie to him and he will give you a paper that says "Pooie Earings" and the gems you need to make them. He also tells you that if you give the earrings to him, he will give you a Star Key. When you get the Star Key, go to Spat Tower, go to the secret area, then unlock the door.



Red Marble:

After saving Cappy and Seedric's friendship, return to Wildwood's and talk to Bog (near where you entered) to learn Clingie. Go right at the start and talk to the old Hamster that is waiting to learn Wait-Q. Go to where you heard music. Go up the rocks and use Clingie. You will now see Jingle. Say Wait-Q. You will go to the wedding. The ceremony will be canceled because of Spat. Do not leave the village. Instead, turn left in the village and enter the first hut. You will see the Ham-Swap person. Buy the Rubber Band for five Seeds . Leave the village and go all the way to the left, then down. If you do not see Spat, search around. Stand on the yellow thing and say a word. Spat will throw a forked piece of wood. Take it. Go back to the entrance of the village. Instead of going in, go into the hut with the doormat. Say Putput to the person working. You will get a slingshot. You will be attacked by a slingshot person. He will teach you Hamscope. Press A and aim at him. Go back to Spat. Use Hamscope at the beehive. Spat leaves Wildwood's and you will get the Red Marble. Go back to the wedding and say Ta-Dah to the old man. After the wedding, talk to him and you will get the Red Marble.



Blue Marble:

Go to Sandy Bay. Go to the Hamster trying to swim. Digdig in the pail.



Green Marble:

Go to Funland, then go to Stickie Note. Get a high enough score. Look at the board to see what the prizes are. Note: You get one Green Marble, after you get Acorns.



Spring Egg:

The Spring Egg is in the hot springs dug out by Seedric. Search for it. You will also find a song and rocks.



Hint:Hamtunes

Hamtaro Time: Available at the start.



Condor's Wings:Go to Sunny Peak and go to the feather.Say Hamha to it. Warning:If you try again, you will get pooped on.



Great Springs:In the Hot Spring Seedric found. Look around the spring and digdig while inside the spring.



Hidden Riches:After doing the MI-DO-MI-RE-FA-FA-RE-MI-SO-DO thing, a rock will move. Tack-Q the rock and a new Hamtune will fall off.



Dizzy for You:Go to Sandy Bay. Go to the island, then go inside the restaurant. Go all the way to the left and talk to the light blue hamster.



Go Ham Rangers:After reuniting the mother and son ghost, see the show again. Afterwards, the man will give the hamtune to you.



Flower Waltz:Go to the Funland's Tic Tack-Q and get 8 lines.



Moonlight:Go to the fourth floor in Boo Manor. Pushie a wall by the green hamster. Go in and use Jamout on the piano. Answer three questions(made by Beethoven and called Moonlight).



Monkey Salsa:After the monkey feels better when Bog helps it,go back and Bog will have a Chick. Name it to get the song.



Hamour:After defeating Spat, go inside and talk to Radar. Go outside and talk to the girl with the umbrella.She gives you the song.

submitted by: Spencer Bautista


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Also see ...

Mario Party Advance
select the poster you want. Play with it, then go back to the title screen. You should now see the title screen with the poster you just played with as your background. Game Modes Game Room in Challenge Mode Play at least 1 coin mini-game in Shroom City. New title Screen Get all Gaddgets and Mini-Games to get a gold title screen. Unlockable Challenge Modes Mini-Game Attack - Havemore than 15 mini-games Game Room - Have at least one coin game Duel Dash (easy mode) - Have at least three duel mini-games Duel Dash (normal mode) - Have at least five duel mini-games Duel Dash (hard mode) - Have at least seven duel mini-games Bowser Land - Have all the Koopa Kid mini-games Cameras In The Dark Cameras that do not use thermographic vision can be be fooled by shooting out all the ambient and direct light sources to darken the area. As long as the light meter is completely dark, these normal cameras cannot see your spy. Stick Camera Reuse Sticky cameras may be reused in almost any mode as long as they are not destroyed by gunfire or did not use their gas attack. Tank Movement The tanks you face in Solo Mode are rather tough but they move in preset patterns. Down the gunner sitting in the turret, then watch the tank's gun. When it aims away, that's your cue to move by or above it. The only way to destroy a tank is to throw a frag grenade into the gunner's hatch. Quicksave to make sure you don't squander your grenades. Whacking North Korean UAVs North Korean UAVs are tough to take down, but they can be avoided. However, if you went with a kit with a sniper attachment, you can take them out with one well placed shot (anywhere on the body). Stopping The Missile Launch In the final section of the DPRK missile base, Fisher has 3 minutes to stop the missile. From where the missile launches, head right and down into the door to the command center. The abort codes are on the PC to the right of that door. The codes must then be entered in one of the missile command center's PCs, which are the two rooms near the large elevator (lift) leading to the base commander's office on the level above. Assuming you took out all the enemies in that area, the three minutes are more than enough time to abort the missile. Choke Hold To Fireman's Carry Hold the [Left Trigger] while grabbing an enemy to choke hold him, then immediately put his body on your spy's shoulder for a fireman's carry. Knife To The Back To Fireman's Carry Hold the [Right Trigger] to engage a knife attack on an enemy from the back; your spy needs to be standing to bring the corpse into a fireman's carry. Stun Punch To Fireman's Carry While your spy (mainly Fisher) is standing and adjacent behind an enemy, hold the [Left Trigger] to deliver a non-lethal punch that transitions to the fireman's carry. Note, that this move will still cause mission failure if the person is to be kept awake or alive for an objective. Easter Egg: Prince of Persia During Stage 5, while infiltrating Displace International, Fisher will be able to come across two guards talking about another great UbiSoft hit the Prince of Persia Warrior Within. It is the small cafe next to a laser filled hallway, past a keypad locked door. A second way to access the room is through a vent, but about half the conversation is muffled due to Fisher being stuck inside a vent.