Wing Commander: Secret Ops
Cheat mode:
Hold [Shif and type one of the following codes while in flight to activate the corresponding cheat function.
Effect - Code
Turret style targeting - goodtarget
Enable debug mode - shoehorn
Music select - moretunes
The King of Fighters 2003 for Neo Geo
YoudaGames Rail of War
Acey Ducey Backgammon
Japanese Slots
Also see ...
Xenon 2000: Project PCF
t function. Effect - Key: Shield - C Advance to final Boss - X Display information - I Background - B Weapons -
t function. Effect - Key: Shield - C Advance to final Boss - X Display information - I Background - B Weapons -
Windows Minesweeper
Windows 3.x Minimise all applications except Minesweeper, during the game press in this sequence (without the talking marks) 'xyzzy' then press 'enter', Now when you hold 'shift' 1 pixel in the top left hand corner will change color showing if there is a bomb under your mouse cursor.
Windows 3.x Minimise all applications except Minesweeper, during the game press in this sequence (without the talking marks) 'xyzzy' then press 'enter', Now when you hold 'shift' 1 pixel in the top left hand corner will change color showing if there is a bomb under your mouse cursor.
NASCAR SimRacing
2) These numbers define how powerful the engines are. For example, at 500 RPM, the engine will generate 35 units of torque. The middle numbers (with the negative sign) control the level of torque when the throttle is off (hence a negative number). If those last numbers are made larger throughout the list, then the engine will be able to accelerate through much higher gear ratios. This means at Talladega, where top speeds are usually at 190 mph, your car can now travel over 250 mph. The AI's engines will be also improved too, but they will always use the old gear ratios, making their top speeds only slightly better. They will make about 220 mph at Talladega with full difficulty on. You should try to mimic the normal patterns for these numbers (i.e., do not go straight from 50 to 1500 units of torque in only three lines. Warning: These cars do have limits. Their brakes are not any better, so you should not try going any faster at the slower tracks. Increasing the engine power will require trial and error to get the correct balance of speed and realism. If the torque settings exceed 1800, the tires will lose grip and spin (with traction control enabled). The gear ratios can also be changed by simply making the numbers smaller. Finally, for simplicity's sake, you can also simply rename the two *.cfg files to trick the game into allowing a normal, unrestricted engine at a Superspeedway.
2) These numbers define how powerful the engines are. For example, at 500 RPM, the engine will generate 35 units of torque. The middle numbers (with the negative sign) control the level of torque when the throttle is off (hence a negative number). If those last numbers are made larger throughout the list, then the engine will be able to accelerate through much higher gear ratios. This means at Talladega, where top speeds are usually at 190 mph, your car can now travel over 250 mph. The AI's engines will be also improved too, but they will always use the old gear ratios, making their top speeds only slightly better. They will make about 220 mph at Talladega with full difficulty on. You should try to mimic the normal patterns for these numbers (i.e., do not go straight from 50 to 1500 units of torque in only three lines. Warning: These cars do have limits. Their brakes are not any better, so you should not try going any faster at the slower tracks. Increasing the engine power will require trial and error to get the correct balance of speed and realism. If the torque settings exceed 1800, the tires will lose grip and spin (with traction control enabled). The gear ratios can also be changed by simply making the numbers smaller. Finally, for simplicity's sake, you can also simply rename the two *.cfg files to trick the game into allowing a normal, unrestricted engine at a Superspeedway.
Primal Rage
"ARMADON" and have both players do a "SPINNING DEATH"at the same time. (Buttons 1 and 4, back, forward, down). You get 10 humans as pins. 3. Glider-Q Play level "RUINS" -Level. One players must be "CHAOS". "SUDDEN DEATH" must be activated. In round 3, have a tie. When the timer reaches zero, a "FART OF FURY"-cloud must be present. A parachute will appear. Diablo's Easy Moves Special 1=Fire Breath Special 2=Flamethrower Special 3=Fire Teleport submitted by: Randy Goodhue
"ARMADON" and have both players do a "SPINNING DEATH"at the same time. (Buttons 1 and 4, back, forward, down). You get 10 humans as pins. 3. Glider-Q Play level "RUINS" -Level. One players must be "CHAOS". "SUDDEN DEATH" must be activated. In round 3, have a tie. When the timer reaches zero, a "FART OF FURY"-cloud must be present. A parachute will appear. Diablo's Easy Moves Special 1=Fire Breath Special 2=Flamethrower Special 3=Fire Teleport submitted by: Randy Goodhue
