You are here: db-Games > Game Cheats > PC

 See more cheat and review about "PC "

John Deere American Farmer

 


Money cheat

NOTE: This involves editing a game file; create a back up copy before going any further.



Use a text editor to edit the *.xml file that corresponds to your saved game name in the directory /john deere american farmer/data/ game s



The first line in the XML file should resemble 300000 where the number is the amount of money you have. Changing that value will change the money you have in the game . Save the file as XML (not as text) and the effects should be apparent.



submitted by: Perkucin Milos



Cheap Vehichles

Warning:You will be editing a .xml file with Notepad or equvillant. Make a backup of the file first, before proceeding. You have been warned.For cheap vehichles, open up a saved game (in the John Deere American FarmerDataGames folder). Open your save game woth Notepad, and look for the lines that read like this 88600 . Change the number to 1. That vehichle will then cost 1 dollar. Repeat as desired.


Nightmare House 2: Official Trailer
JoyTunes - Recorder
Sims3 - Black/Orange Dress
Sky Fire
Mario Game: Super Mario Bros: Dual Dash

 

Also see ...

Dino Park Tycoon
t. Now look at your money. Money Cheat 2: Put one of your dinos in auction. at the end of the season go to the auction and wait till your dinos name comes up and the bidding for your dino comes to an end when the guy in the front starts saying (#last price#)once.. click on the help screen (the button marks with "?") when the help screen comes up push ok (the thumb)and youll go back to the auction room, but instead of selling your dino in the last price,the price will get higher and the more you repeat the steps,the more money you get Please note that when you use the cheat the amount of money you get will not be recorded in the dino auction account book,it will say 0 just like that there is a limitation to the money you can get in a single sell,but Im not sure how much about 40 Million or so then again 2 Million is already more than enough, dont get greedy

RollerCoaster Tycoon: Loopy Landscapes
to have them walk around and wave to everyone they meet. Hungry guest Enter "Tony Day" as a guest name. Happy guest Enter "Melanie Warn" as a guest name. Double payment for rides guest Enter "John Mace" as a guest name. "Wow!" thinking guest Enter "John Wardley" as a guest name. Faster Go-Karts Enter "Damon Hill" as a guest name. Enter "Michael Schumacher" as a guest name to race even faster.

Betrayal at Krodor
ll characters. Just use the cheat trick, in conjunction with these level codes, and you can beat every chapter: Chapter 1: 6478 Chapter 2: 9216 Chapter 3: 7702 Chapter 4: 2132 Chapter 5: 5052 Chapter 6: 0680 Chapter 7: 0194 Chapter 8: 4743 Chapter 9: 9995 To strengthen yourself a bit, here's another trick. On your way to Elvandar in Chapter 6, there's a well which, when you add Fadamor's Formula to it, can increase your characters' strengths by three points -- permanently. To find it, follow the main road to Elvandar. Just before the road dead-ends, you should find the well (use spyglass of Ishap). The trick is that when you use the well with the formula, it takes all of the formula you have with you so that you can only do the strengthen trick once. But if you leave all but one dose in the bag in front of the well, use the well, then take another dose from the bag, you can use the well again. Every time you repeat this process, both Owyn's and Gorath's strength increases by three.

Celtic Kings
ct area 002) AdvExplorer Built in MYTH option .. Computer hangs 003) ae shows a nice tree with all the properties of the current level (it's actually an editor of some kind) 004) AppendFile nothing visible 005) BlurTerrain nothing visible 006) BuildRLEMMap yet another game-hanging option 007) BuildSPF nothing visible 008) ChangeFormation nothing visible 009) ChMap nothing visible 010) ClearDecors nothing visible 011) clock nothing visible 012) cls nothing visible 013) Conv nothing visible 014) CurPlayer nothing visible 015) cvar1 nothing visible 016) cvar1 nothing visible 017) cvar2 nothing visible 018) cvar2 nothing visible 019) DebugSelected debugs the selected unit 020) DeepWater running DeepWater(1,1,1) says "BuildDark() cannot be executed - the source has been commented, Ask Mordred!" 021) DelDecor nothing visible 022) Desync writes a desync_test.txt 023) DisablePtDraw nothing visible 024) Dlg nothing visible 025) DumpFuncToXML dumps some XML function descriptions into dump_try.XML 026) DumpObj shows a nice tree of the selected unit's abilities, don't use when nothing is selected 027) DumpStats nothing visible 028) EdgeOfForever nothing visible 029) EnablePtDraw nothing visible 030) ESG tells about the enemy squads of player2 attacking player1 or smth - ESG(1,2) 031) ExploreAll nothing visible 032) Explorer MYTH (R) function 033) ExportObjs ExportObjs('filename') and it exports all the objects into filename 034) ExportTerrain same as above, exports terrain 035) F5 nothing visible 036) FlatTerrain flats terrain 037) GAIKAFD shows green tiles all over the non-object space and black tiles under objects 038) GenTransTables nothing visible 039) GetItem GetItem('x') probably gives you item x if you know it's itemid 040) gmp gives coordinates of the point under the mouse 041) GS GS(1) -> hang 042) IngameDebugSelected nothing visible 043) InsDecor nothing visible 044) Invalidate nothing visible 045) Load Load 046) Load loads name 047) LSA hangs 048) MakePassable nothing visible 049) MousePos shows mouse position 050) Pause pauses/unpauses 051) PerlinTest nothing visible 052) PFPersist nothing visible 053) pr prints a bool, int or string 054) pr same as above 055) pr pr('You are fat') will print 'You are fat' 056) PreLit shows BuildLight(), apparently does nothing besides that 057) PrintMemStats shows memory statistics 058) ProfileStart nothing visible 059) ProfileStop nothing visible 060) quit quits, obviously 061) RayOfLight "Abe ti me buzikash s tezi parametri maj,a?" 062) RebuildPass nothing visible 063) ReloadConstIni nothing visible 064) RemFD opposite of AddFD (removes the white tiles) 065) RemoveDecors no more bushes, trees etc. 066) Render nothing visible 067) Save Save 068) Save saves name 069) SaveEdit nothing visible 070) ScreenShot saves a huge bmp screenshot 071) sd nothing visible 072) selb nothing visible 073) sels nothing visible 074) selsq nothing visible 075) selu nothing visible 076) SetPlayer switches player; don't do it when you're playing alone :) 077) SettlementCount gives a settlement count 078) ShowFlatTerrain the terrain becomes weird 079) ShrinkEntities MYTH (R) function 080) Spawn Spawn(100,10) spawns 100 units for you and 10 for the enemy 081) Splash nothing visible 082) switch nothing visible 083) TestAdventure tests adventure integrity 084) TestAdventureDebug nothing visible 085) TestLoad uhm, made everything black 086) TestSave nothing visible 087) ToggleFog Toggle Fog Of War 088) ToggleLD nothing visible 089) TogglePtDraw nothing visible 090) ToggleVis Toggle Houses/Decoration 091) TTest translation test 092) TTestf "Translatef test" 093) UndoMemory accessible only in editor mode 094) Unit::GetAnimState nothing visible 095) USR tells what the hell does the selected unit do 096) _Black blacks the screen 097) _chs nothing visible 098) _DbgSel displays the danger for the current selection? 099) _InvalidateAllToggle nothing visible 100) _Place nothing visible 101) _PlayersAlly nothing visible 102) _PlayersMakeEnemies nothing visible 103) _PlayersShareControl nothing visible 104) _PlayersShareSupport nothing visible 105) _PlayersShareView nothing visible 106) _RedrawAll nothing visible 107) _SetCursor nothing visible 108) _SetNextSeason nothing visible 109) _ToggleInvRects shows rects over units

A bugs Life
ounce on all the spiders to kill them to reach a hidden level. Complete this new level to view three FMV sequences. Bonus levels: There are three bonus levels in the game. For the first, abdomen bounce three to five bugs without missing one in a level. In the Tunnels level, get the blue berry and kill five grasshoppers without missing one. For the third, in the Clover Forest level, line five mushrooms up in the beginning and hop from one to the other without touching the ground. Make sure you bounce once on each of them. Finish the Bug Circus, and you will get a new FMV sequence after each one.