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Monster Rancher Explorer

 


Unlimited number of a monster

Note: This trick may take some time. Decide what monster you want. They are in the following order: Suezo, Mocchi, Hare, Tiger, Golem, and Gali. Make sure that you do not get the bonus stage in stage 6. Go through the game finding the bonuses until you get the monster just before the one you want. Then, go to the bonus stage in stage 6 to catch the monster just after the last one you caught (according to the list). Keep restarting the tower and going to stage 6 repeatedly until you get as many as needed. As long as you also collect the mystery disk pieces you should not run out of them.



Items



Alf Doll (Changes all monsters in the level to Suzurizos)

Aya doll (Unknown)

Battlecard (Unknown)

Bell (calls Susurizo)

Big Bomb (big fireworsk attack)

Blue Crystal (Fireworks range increases)

Blue Diamond (5000 points)

Blue Hourglass (sets time to 10000)

Cake (100,000 points)

Cox's hat (extra life)

Disc Stone Piece (collect four of them for a full disc stone)

Duck Doll (destroys all enemies on a level)

Fireplace (increases amount of fireworks you can carry)

Gold Key (opens a door)

Gold Medal (1,000 points)

Gold Nugget (2,000 points)

Golden Peach (500,000 points)

Gunpowder (converts bombs)

Half Pill (multiplies life by two)

Heal Badge (10,000 points)

Monster flame (Complete the level with it to go to a bonus stage to a monster)

Orange Hourglass (sets time to 5000)

Platinum Ring (50,000 points)

Red Crystal (Fireworks range increases greatly)

Red Diamond (500 points)

Red Disc Stone (Holds the phoenix; found in level 10 of the basement)

Silver Key (Unlocks a level in the basement)

Silver Medal (100 points)

Silver Nugget (200 points)

Silver Peach (500,000 points)

Small Bomb (small fireworks attack)

Whole Pill (multiplies life by 5)




Pole Position 2010 Patch
Mobile Texas Hold Em Multiplayer
Mario Game: SMB1 Autumn Challenge
Sims3 - Philosophy di Alberta Ferretti dress
Animal Attack

 

Also see ...

Mario Golf
e is voting for you. Play as Putts Select a custom character, and select Putts as an opponent. Defeat him at any club to unlock him as a playable character. Play as Gene Yuss Defeat Gene Yuss in a match game to unlock him as a playable character. Power-up mushroom locations The bookshelf in the room to the right of the director's room. The cabinet in the Club Makers Hut. The bushes to the left of the entrance point outside of Peach's Castle. Easy win Use the following trick to win a match game or tournament. Play a match game or tournament as long as you want, being sure to do well. If you happen to make a mistake hitting the golf ball or putting, save the game before finishing the hole. When you restart the game, you will be on the same hole where you made the mistake. However, instead of being on the certain part of the course where you had saved, you will be teeing off again, giving you another chance to do better on the same hole. You can do this trick as long as needed, until you get a good score and defeat your opponent(s). Left-handed golfer Hold Select and press A to choose a character. Note: This has no effect with Azalea, Joe, Kid, and Sherry. Play as Wario Finish first in the club tournaments and defeat all of the club masters. Play as Tiny Defeat Tiny in a match game to unlock him as a playable character. Hidden man in Raven Wood course Check along the left side of the Raven Wood course when playing as Kid. You will find a man that says that he is on your side. Play as Grace Defeat Grace in a match game to unlock her as a playable character. Hidden hoodlum in Tiny-Tots course In the Tiny-Tots course, one of the kids responsible for leaving golf balls scattered around is hiding at the northern most accessible area in the course. Hidden man in Raven Wood course Check along the left side of the Raven Wood course when playing as Kid. You will find a man that says that he is on your side. Hidden man in Palm Club course There is man hidden in woods on the far side of the practice putting green at the Palm Club course. Note: 300 points will be awarded after three hidden characters are found. Power-up Mushroom locations The bookshelf in the room to the right of the director's room. The cabinet in the Club Makers Hut. The bushes to the left of the entrance point outside of Peach's Castle. Using 1-up Mushrooms Before you get a 1-up Mushroom, make sure that the amount of experience you have remaining before leveling up is large enough so that it will not be wasted. For example, if you grab a 1-up Mushroom with only 10 experience points left till the next level, it is not worth it. The Mushroom only gives you as many experience points that are remaining until the next level. Knowing this will be especially useful for when you get to higher levels, when it will be more difficult to level up. Extra power shots If you get a perfect power shot, it will not count as a shot. It will start from six again.

Rayman
t, Right, Left, Left, A