Inca
Level Passwords
2 = 472776
3 = 472677
4 = 681224
5 = 336742
6 = 172568
7 = 527179
8 = 772243
9 = 794221
10 = 636594
11 = 727296
12 = 281765
Bonus = 197328
WoW Tools: Blizzard Repair Utility
Mario Game: Untitled Kamek Game
Samurai Mk2
Mario Game: Super Mario Stardust
Also see ...
Burn Cycle
the save game screen. Select the save option. Enter one of the following save game names to jump to the corresponding level. End of the Hart Maze (before Kris is killed) Enter CH_HART_END as a save game name. Front of the booth in the Karmic Church Enter CH_KARM as a save game name. Exterior of hotel Enter CH_HTEL_EXT as a save game name. Nav point in Cutter's hotel room Enter CH_HTEL_INT as a save game name. Doc's door Enter CH_LOKB as a save game name.
the save game screen. Select the save option. Enter one of the following save game names to jump to the corresponding level. End of the Hart Maze (before Kris is killed) Enter CH_HART_END as a save game name. Front of the booth in the Karmic Church Enter CH_KARM as a save game name. Exterior of hotel Enter CH_HTEL_EXT as a save game name. Nav point in Cutter's hotel room Enter CH_HTEL_INT as a save game name. Doc's door Enter CH_LOKB as a save game name.
Myst
ridge and turn on the switch. Return to the dock and turn off the marker switch (down position). Get the white page. In the Library, look at the far right book on the middle shelf for the pattern for page 158. Input the pattern on the door in the fireplace opening. Save the game. Decide which ending to display and deliver the appropriate page. D'ni Mosaic: If you have completed the game, you will have been to D'ni, the place that you arrive in after you have used the green book in the library's fireplace. You will also notice that the floor is a mosaic, forming a picture of a man's face. That man is not Atrus, Sirrus, Achenar, or any other game character. The face belongs to Chuck Carter, who created a lot of the graphics for the game.
ridge and turn on the switch. Return to the dock and turn off the marker switch (down position). Get the white page. In the Library, look at the far right book on the middle shelf for the pattern for page 158. Input the pattern on the door in the fireplace opening. Save the game. Decide which ending to display and deliver the appropriate page. D'ni Mosaic: If you have completed the game, you will have been to D'ni, the place that you arrive in after you have used the green book in the library's fireplace. You will also notice that the floor is a mosaic, forming a picture of a man's face. That man is not Atrus, Sirrus, Achenar, or any other game character. The face belongs to Chuck Carter, who created a lot of the graphics for the game.
Space Ace
to either side of the screen before pressing either button. A screen that allows any level from 1 to 13 to be played will appear. Information in this section was contributed by Joe Malik. Unlimited lives: Do not press any buttons until the opening screen with the phrase "press any button to play" appears after the introduction sequence and the high scores. At this screen, hold Left and press Button 2 four times, hold Right and press Button 2 three times, then hold Left and press Button 2 once. Move completely to either side of the screen before pressing Button 2. This code may also be entered on the continue screen with the "yes" and "no" choices to play again. Note: Scores obtained while this code is enabled will not appear on the high score screen.
to either side of the screen before pressing either button. A screen that allows any level from 1 to 13 to be played will appear. Information in this section was contributed by Joe Malik. Unlimited lives: Do not press any buttons until the opening screen with the phrase "press any button to play" appears after the introduction sequence and the high scores. At this screen, hold Left and press Button 2 four times, hold Right and press Button 2 three times, then hold Left and press Button 2 once. Move completely to either side of the screen before pressing Button 2. This code may also be entered on the continue screen with the "yes" and "no" choices to play again. Note: Scores obtained while this code is enabled will not appear on the high score screen.
