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Zeitgeist (jp) - Changing view

 


Top View Press start to pause the game, then press the start button again

and hold for ten seconds, press L1 and start at the same time, it

will then change to the top view. Side View If you want to change to side view, it is more or less the same,

repeat the steps above for the top view (Pause, then hold start

for 10 seconds) but after holding the start button, press L2 and start

instead.


Vanatu's Curse
Sid Meier's Civilization II: Test of Time
Mahjongg Artifacts: Chapter 2
Zoo Disc Golf
International Athletics

 

Also see ...

Rampage Through Time
ll return to the main menu. -From: bubba_the_bulldog@yahoo.com All FMV sequences Enter "12345" as a password to unlock all movies under the "Cheats" selection in the options menu. If you entered the code correctly, the game will return to the main menu. Power Meter Always Recharges: At the main menu, choose Password. Input J0SHS as the password. If you entered it correctly, you will automatically return to the main menu and the power meter of human-controlled monsters will always recharge. Unlock Movies: At the main menu, choose Password. Input 12345 as the password. If you entered it correctly, you will automatically return to the main menu. Choose Options, then Cheats where you can now choose movies to watch or sound effects to hear.

Chrono Trigger
and place you bet to get an easy 20 Silver Points. Note: The following trick requires controller with an auto-fire feature, to allow Silver Points to be collected quickly during the Millennial Fair. First, reach the point in the game where you can switch all the characters in your roster around. Go to the Millennial Fair in the year 1000 A.D., with Magus, Marle, Robo, or Frog in the first slot and Chrono, Lucca, or Ayla in the second or third slots. Go to the pop chugging contest, activate the auto-fire, and walk up the man that runs the contest. Your first character should stay in place while your second or third characters chugs. You can now leave the game unattended as your Silver Points increase. Extra items: Go to 600 AD and examine the black treasure chests. If one reacts to Marle's Pendant, do not remove its contents. Then, go to 1000 AD and return to the same black treasure chest. Remove the contents, and the item will be upgraded. Return to 600 AD and get the black treasure chest. Now you have both of them. Getting Lucca's ultimate armor: To get Lucca's ultimate armor, have Crono, Lucca and Frog in your party. Go to Lucca's house after you defeat the mud doll and the beasts. Talk to her mother. Taban will enter and tell her how much money he got that day. Walk back to the main room. Taban will be standing there. Talk to him and he will give you the Taban Armor, which is Lucca's ultimate armor. Fighting Lavos again: It is possible to fight Lavos again easily after completing the game. Start a new game plus, go to Lucca's telepod machine, and enter the right telepod. Fight his stage before going through his shell and verything after that point with only Crono and Marle. Alternate endings: A new option will appear after completing the game for the first time. Use this option and load a saved game to restart with items obtained in the previous game. Complete this special game to view an alternate ending sequence. To see dialogue from Chrono himself, choose the new game plus feature after completing the game for the first time. Defeat Lavos after Schala opens the seal on the door leading to the throne room. Before you go through the door, return and defeat Lavos to see Chrono scold Marle and Lucca for admiring men instead of showing a slide show. There are about twenty different endings in the game. To see an alternate ending which features Frog marrying Queen Leene, complete the game. After just saving the Queen go to Lavos by any way you can. If you defeat Lavos a sequence with Leene marrying Glenn, and Marle being a toad princess will appear. Finging the final Golem on the plane: When you are captured and taken aboard the blackbird after Chrono dies, you will fight the final Golem on the wing of the plane. Instead of wasting MP and effort fighting him, wait. After a while, his fear of heights will overwhelm him and he will run away. Easy Sun Stone: Have Magus join your party and have him learn the Black Hole technique. Get into the fight with the "Son of Sun" (in 2300 AD) and use Black Hole to actually kill the two flames in front of the "Son of Sun". If it does not kill both of them the first time, wait until he uses Roulette Shuffle and use it again. You can now easily find the flame that hurts the "Son of Sun". To get the Sun stone, you must go through several steps. First, defeat the Sun of Son's in the future, 2300 AD. He is hiding in the Sun Palace in the south. You need the Flying Epoch to reach him. When defeated, he will give you a Moon Stone. Travel to 65,000,000 BC and venture to the Sun Keep. Leave the Moon Stone there. Go to 1000 AD. The stone will be gone. Travel to the southern town of Poore and enter the house in that has sparkles are coming out of the roof. Talk to the Mayor -- the greedy father. He says he has not heard of the moon stone. Go to one of the houses and talk to the bartender. Buy the Jerky from him. Return to 600 AD and go to the same house that the greedy father lived in. Talk to the mother at the sink and give her the Jerky. She will reply that she will teach her children to share. Go back to the same house in 1000 AD. Talk to the former greedy father. He will say someone left the stone here and give you the Moon Stone. Go back to the Sun Keep in 1000 AD and leave the Moon Stone. Time travel back to the future, 2300 AD, with Lucca in your party. Go to the Sun Keep. The Sun Stone will be there and Lucca will make her ultimate weapon, the Wondershot, with it. You will also get the Sun Specs. If you have obtained the Rainbow Shell from Giant's claw in 600 AD, go to the basement of the 1000 AD Castle. Give Melchior the Sun Stone to get Chrono's Rainbow and the Prism Specs. 9999 damage: There is a way to do 9999 damage to anything in the game in one strike. As Ayla's levels increase, her weapon (her fists) also changes. When her levels start getting high, her weapon will become the bronze fists. With these, her critical hit will do 9999 damage to anything (even Queen Zeals Hands will suffer it). Fast money: Once Ayla is with you in 65,000,000 B.C., you will be able to trade petals, horns, and feathers for new items. Trade and equip them on your characters. After that, trade for more of the items. Then go and sell the items for a quick profit. Fast tech points: When you get to Mt. Woe there will be a Rubble that gives you one hundred tech points that keeps appearing over and over. When you reach the first save point in Mt. Woe, go north of that save point. There will be a chain leading to the right. Cross through the chain and a Rubble will be there. Put the accessory "Berserker" on a character. Fight the Rubble, defeat it, then go south of the save point. Climb down the ladder to go to another area, then go back to the Rubble and it will appear again. Note: It is suggested you have Crono , any other character, and Ayla in your group. Place the Berserker on Ayla, since she will induce greater damage then any other character. Chrono and Marle's ultimate weapons: Go to the ruins where Cyrus lays and Frog gets his Masamune juiced. There are several black treasure chests inside of the ruins. Marle's pendant will react to them, but not take the contents out. Use the Time Machine and go to the Present. Go back in the Ruins and now open the treasure chests to obtain Chrono's Shiva Edge and Marle's Valkereye. Note: This can also be done to upgrade the Nova Armor. Chrono 's Rainbow: After the Rainbow Shell Quest, Melchior will give you the Prism Dress/3 Prism Helms/ Keep talking to him. He will eventually give you a Rainbow. This is Chrono's best sword, and is even more powerful than the Shiva Edge. You need the Sun Stone so Melchior can make the alloy to make the Rainbow. Unlimited Nova Armors: Go to the Black Omen with Ayla in your party. Fight a Goon and use Ayla's Charm tech on the Goon. Note: Equipping Ayla's Charm Top accessory will help. Eventually, theGoon will cough up a Nova Armor. Rare accessories: Use Ayla in your party while on the Black Omen. When fighting Sub-Bosses, such as the three Mutants and the Lavos Spawn, use Ayla's Charm tech. You will receive Musclerings, Gold Studs, and other items. Use the Charm tech on other adversaries as well to get elixirs and other useful items. Another option is to use Ayla and Marle together and use the Double tech, Twin Charm. Clones: After Crono dies you will able to choose anyone in the front of your team. After you get the clone of Crono, go back to Bekkler's lab and put anyone on the front of your team. Play the game where you have to mime to win. After you win, you will receive a clone of that person that will appear at their house. Note: Since Magus and Robo do not have houses, you will find their clone in the place where they were first met. Get a Magic Tab: Get the Naga-ette Bromide in the cathedral (first room up the stairs at the right, next to the three treasure chests). In 600 AD, go to the uppermost residence in the first town south of Zenan bridge. There is a locked cabinet with a Tab blinking inside. Talk to the old man and he will offer to trade. If you do, you will get a Magic Tab.

Suikoden
ry time you leave and that once you recruit Marco you won't be able to do this trick ever again, so stock up on money early! FIGHTER 2.

World Destruction League: Thunder Tanks
me _BB_BLBBB Castle Mendheim* _BB_BMBBB Atlantis* _BB_BMBBB The first blank "_" is used for the difficulty setting, except for the cities marked with an asterisk "*", which is explained below. The second blank "_" determines the tank to be used, from the following values. Easy Normal Hard H K M B* D* G* Ginza V* X* Z* Sicily P R T S V X M P R G J L Z C F D G J X* Z* C* Castle Mendheim R* T* W* Atlantis Tank Letter M1A3 V or B FLP-E W or C Rhino X or D Titan Y or F Marauder Z or G Dragon fly H Wraith J Manticore K Scorcher L For example, to play on the Atlantis level under the hard difficulty setting with the Rhino, enter WBBFBMBBB as a password. To play under the same level and difficulty with the Wraith, enter WBBJBMBBB as a password. HINTS: Atlantis: Power-ups: You will start the level facing north. Go north/northeast. Go to the left of the spike strip, and blast the building that is in the way. Blow away the string of buildings that goes east. Take the Gun Buddies power-up and proceed west, following the wall on the north as a guide. Go where it leads, while continuing to fire at the north wall. Eventually, you will get to a "beach spot" hidden behind the north wall. Launch a Guided Missile outside the perimeter and fly outside the arena to get a good look of its size. While on the beach spot, take the Super Speed power-up. There is a Super Health power-up in the middle of the arena, inside a small building. Atlantis: Defeating Gorda: When fighting Gorda, if you have little power left, have one of the drones kill you instead of her. When they kill you, it does not count off. Castle Mendheim: Hidden Nuke: No matter where you start, move towards the large open space in the middle of the level. Do not run over anything, and do not destroy anything on your way there. Make sure you are directly beside the concrete divider. Point yourself so you are in the direction where the other open space is located, where the stands can be found. This is north. The nuke can be found in the northeast wall. Move east until you run over a "Castle" billboard sign next to a tree. Stop when you run into it. Then, head north (to the left) until you are in-between two destructible camouflaged buildings. Make sure to destroy the Auto-Laser and anybody who may be attacking you. Destroy everything to your right; include firing at the wall -- but do not move forward or backward. Once that is done, you may have noticed when you were firing at the wall that a section of it allowed your bullets to pass through, without exploding on impact. Drive directly into that section of the wall to discover the Nuke, along with a little surprise that will help you out only on this level. Note: If you get destroyed while holding the Nuke, you will lose it. You can only get one Nuke per play, so release/fire the Nuke if you are about to get destroyed. The nuke can be used to find out which walls are solid and which ones are destructible. Castle Mendheim: Super Health: After you get the Nuke from this level, head back to the stop where you ran over the "Castle" billboard sign next to the tree. Head east and destroy any opposition. Stop when you get to the T intersection. Head south, to the right. Go straight while continuing to fire. Drive directly into the wall to discover a Super Health. Castle Mendheim: Double Secret power-up: Detonate the Nuke in the big open area and look around to find a "Double Secret" power-up. Use this to blast away your opponents in the rest of the level. Combine this enhancement with some Magnum for easy one shot kill destruction. You may need to refill Magnum to keep this up, but you can get an unlimited supply. The number of shots needed to exterminate enemies varies based on the difficulty selected and the tank strength, which is determined in the team alignment screen. Cape Canaveral: Power-ups: When you start, go right. You will find a Gun Buddies power-up in the string of buildings all the way at the other end, next to the large satellite dish. The Super Main Gun power-up can be found to the right of the shuttle building, where the space shuttles are built. This building can be found outside the perimeter. It is very big. The power-up is in the playing field. Detroit: Hidden Nuke: When you start (facing north), fire directly ahead to destroy the building. Go just slightly past the building you just destroyed, then turn right. Clear out all the buildings to reveal a Nuke. Detroit: Double Secret power-ups: Use the nuke to clear out a section in the west. To do this, turn around after finding the nuke, head west, drop the nuke, and get out of there. When detonated, this will reveal a "Double Secret" pick-up. Pick it up to get super speed, then head south. You will see a Gun Buddies power-up. Use this to your advantage. Directly behind this power-up is a secret room. Enter the room to collect another "Double Secret" power-up. Fort Knox: Power-ups: You will find two pairs of Gun Buddies, Guided Missiles, Radar power-ups, and some Magnum. Ginza: Power-ups: When you start (facing east), a Super Health power-up can be found behind you, somewhere in the wall. Also when starting, if you go to the east walls, in the building walls themselves next to the RR Tracks is a Super Armor pick-up. Note: None of the challenges have any outside secrets. Greece: Power-ups: When you start, you will be facing north. In the east section is a Rapid-Fire power-up in a small building. This may require some searching to find. Go to the center of the level. To the left (west) is the entrance to the Greece level, which resembles a beach protected by spikes. Directly east is a secret room in the wall across the field with a Super-Speed power-up. Between the Rapid Fire power-up and the Super Speed power-up is a Super Health power-up. HLeningrad: You will find a pair of Gun Buddies, many Guided Missile, Radar, and a Super Health power -up. Monaco: Power-ups: When you start, move directly ahead (north). Destroy the Auto Cannon to reveal a Gun Buddies power-up. Move east after you pick up the Gun Buddies power-up. Keep going east and run over trees, blasting through buildings, and run directly into the perimeter wall to reveal a Super Armor power-up. After collecting the Super Armor, turn around and head west. Continue west until you run over the last tree. Stop when you run it over. Turn south and fire at the column of buildings. In the last structure is a Rapid-Fire power-up, next to a propane tank. Be sure not to get damaged by it. New York Sewers: There are no hidden secrets in any of the walls. All available items are out in the open. Pisa: Power-ups: You will find a pair of Gun Buddies, Guided Missiles, Radar power-ups, and some Magnum. Pittsburgh: Hidden Nuke: The Nuke on this level can be found in the open. Go along the perimeter of the level until you find a group of explosive barrels surrounding the Nuke. Remember, there are two sets of explosive barrels. One set is "down the road" from the other one. Fire at the barrels to destroy them and take the Nuke. Use the Nuke to clear away obstacles that may get in the way. Pittsburgh: Other power-ups: You can also find the Radar, Gun Buddies, and other power-ups in this level. Use Guided Missiles to explore outside the perimeter. Press Down to raise the elevation of the missile, Up to decrease it, and Left or Right to steer it. Rome (tournament mode): Power-ups: The best way to explore as long as you can is not to run over any weak walls and not destroying anything unless told to do so. This will let you have more time to explore, while preventing your enemies from getting the flag for a short while. It is difficult to distinguish which way is north in this level. Do not make any shortcuts on your own by destroying buildings. Go immediately to Blue's drop off platform. Face the WDL sign on the wall behind the platform. Turn around and make sure to destroy anybody who is trying to kill you. Assume that this is north. Go to the buildings which are northeast of there. You will be going to the perimeter wall. You will see a tree next to a Guided Missile power-up. Try to shoot the tree until you see something happen in the background. When this happens, stop shooting and drive directly into the tree and further to pick up a Super Speed power-up. Return to your platform and look for the same thing, except without the tree. A Guided Missile power-up will be there. Try to shoot the Guided Missile power-up instead. Go forward and get the Rapid Fire power-up. Go back out and destroy all the buildings to the right (north) to reveal the Radar power-up. Next, find north then proceed northeast. Destroy the propane truck. To the right of it is one of two Gun Buddies power-ups. Collect your Gun Buddy and place them before you lose them. After you have placed them, proceed to Red's platform. Find north, then proceed again to the northeast. Destroy all the buildings on the north and east walls. This will reveal the second Gun Buddies power-up. Place them before you lose them. While you are there, pick up some Magnum and the Super Armor power-up. St. Petersburg (tournament mode): Power-ups: Go north (straight-ahead). In the northeast corner are some boxes surrounded by land mines. Fire at the boxes to release a green gas into the atmosphere. Directly to the east of the boxes is a secret area. Shoot the wall and take the Super Health pick-up. Next, go west until you pass the structure on the left that is black, long, has three support with boxes, and has a flat roof type object. Fire along the west wall (in front of you, slightly to the left) until you see the wall collapse. Enter the fallen wall to get a "Double Secret" power-up. Note: Use Guided Missiles to search outside the perimeter fence to find more secrets in this level.