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Legend of the Red Dragon

 
When your in the Forest type Jennie and then these codes:



babe

hott

dung

ugly


Slategod
Call of Duty: United Offensive
Call of Duty Single Player - Dawnville
Sims3 - Haru
Lotto Logic Lottery Software

 

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High Impact Paintball
now what style of player you are when buying parts for your gun. A more defensive-minded player might want a longer barrel to take out enemies from afar, or a more aggressive player might want a larger hopper to hold more ammo. Hide, and hide often. On higher difficulty levels, the computer will show no mercy in hunting you down and taking you out. Find convenient places to crouch down and hide temporarily until the other team has moved on... then prepare to strike. Take notes as to where power-ups are located in each level; they never go away, so you can go back if you're low on CO2 levels or ammo.

Esoteria 3
saved game will be in C:ESOTERIASAVEGAMESINGLESAVE1. The file PLAYER.E3 in this folder holds the values for health and number of shots for the weapons. Player health is located at hex positions 312 and 313 *and* 316 and 317. The number of shots for the A.R.C. is at hex 276 and 277. The number of shots for the Machine Gun is at hex 27A and 27B. The number of shots for the Gyrex Cannon is at hex 27E and 27F. The number of shots for the Missiles is at hex 282 and 283. The number of shots for the Homing Missiles is at hex 286 and 287. The number of shots for the Time Bombs is at hex 28A and 28B. The number of shots for the Trigger Bombs is at hex 28E and 28F. The number of shots for the V-Bombs is at hex 292 and 293. All of these bytes can be maxed to hex FF. Note: If the above bytes are maxed out with hex FF's, the game will display normal-looking values, but when they get down to zero, they will begin a new cycle. For instance, Homing Missiles display 031. Once they reach 0, they will re-display 031. To enable all the weapons, change the bytes from hex 256 through hex 269 to 02 00 00 00 00 00 00 00 02 00 00 00 02 00 00 00 02 00 00 00.

Bedlam 2
nts of the screen, the hex numbers in this byte mean that different missions have been completed depending on which zone the saved game is for. Zone: A B C D E F G Screen: 1 2 4 3 1 2 3 1 1 3 3 2 only 1 3 4 1 2 3 4 4 2 4 2 1 4 mission Hex value Missions completed 00 none 01 upper left 02 upper right 03 upper left and upper right 04 lower left 05 upper left and lower left 06 upper right and lower left 07 upper left, upper right, and lower left 08 lower right 09 upper left and lower right 0A upper right and lower right 0B upper left, upper right, and lower right 0C lower left and lower right 0D upper left, lower left, and lower right 0E upper right, lower left, and lower right 0F all The 13th byte is which zone the game is in (A through G). Hex 02 is A, 03 is B, 04 is C, 05 is D, 06 is E, 07 is F, and 08 is G. In zone G, there is only 1 mission. The 23rd, 24th, and 25th bytes contain the amount of money. It can be maxed out to $999,999 with the hex values 3F 42 0F. The 31st and 32nd bytes contain the number of shots in weapon #1. The 49th and 50th bytes contain the number of shots in weapon #2. The 67th and 68th bytes contain the number of shots in weapon #3. The 85th and 86th bytes contain the number of shots in weapon #4. The 103rd and 104th bytes contain the number of shots in weapon #5. The 121st and 122nd bytes contain the number of shots in weapon #6. The 139th and 140th bytes contain the number of shots in weapon #7. These can be maxed out to 9999 with the hex values 0F 27.