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Quest for Glory 5: Dragon Fire

 


Duplicate items:

Throw an item, including coins, into the air. Press I while the item is in mid-air, select the same item, then throw it in the air again. Repeat to duplicate the selected item.



Always have balloon:

Park the balloon outside Silmaria after it has been completed, then restart the game.



Build Agility, Strength and Vitality easily:

Hold G + K until your character's stamina is expended. Then, rest for an hour and repeat.



GameTips:

To build up your strength, vitality and agility, simply press and hold the "G" and "K" keys on your keyboard until your stamina runs out. Then rest for an hour, and repeat. Ok, this is more of a bug than a cheat code, but if you do not want to be bothered by monsters or do not want to make the balloon again, when you have finished; making the balloon and Park" it outside Silmaria. Then restart your game.



Hints:

Take all of your money out of the bank on day one, and don't return it until after the robbery has occurred. Buy pills rather than potions at magic shops; they're a better value if you weigh the cost against the amount you'll need. Keep a good stash of health, vitality, and mana pills (if you are a wizard or paladin) in your belt at all time s, and use them whenever you drop below half your max. Save right after you are assigned to any given Rite. If you are beaten by one of the other contestants, just restore and play through again. By the time you finish a Rite, you'll know exactly how to complete it, so you'll get through in only a fraction of your original time. Try to talk to everyone at least once every couple of days, even the people who are difficult to reach. Keep a few Pegasus feathers on hand. If you need to get down from a high ledge, just use the feathers. Also, Hippocrene water has a wide variety of uses, as do empty amphoras (it's worth lugging these heavy vessels around). For a bit of amusement, try using the Levitation spell under the windmill near Science Island, or throw pizzas at the citizens in the Town Square (you may need to throw several pizzas before anything will happen).


Draft Day Sports: Pro Basketball 2
STALKER: Shadow of Chernobyl Patch [WorldWide]
Sism3 - Thermal Sweater TOP
Need for Speed Carbon - Own the City for GBA
Mario Game: Super Mario World 2006 (public demo 1)

 

Also see ...

Carmageddon: The Death Race 2000
heat Codes While playing a game, press ~ and type "hereComesTrouble" to enable cheat mode. Then, press ~ and enter one of the following codes to activate the corresponding cheat function: Level select -- openLevelsGuv Invincibility -- invincible Additional -- $10,000 cash Destroy all cars -- WasteAll Star on the last lap -- lastlap All checkpoints but last, checked -- lastcheckpoint Text adventure mini-game -- adventure AI disabled -- ai off AI enabled -- ai on Display version number -- version Car select -- setCar [car name] Set indicated car under CPU control -- makeai [car name] Increase damage to indicated value -- damage_multiplier [number] Unknown SetAnimation Unknown Cheatcodes: Unknown breakCar Unknown bendCar Unknown splitCar Unknown wasted Unknown almost_wasted Unknown setlevel Unknown renderPaths Unknown vel Unknown carsuspension Unknown setCarSlipMutt Unknown setCarEnginMutt Unknown incCarCenterX Unknown incCarCenterY Unknown incCarCenterZ Unknown setCarAPO Unknown endlevel Unknown openlevels Unknown enablebuy Unknown addPowerUp Unknown endMission Unknown setshitter Unknown powerups Unknown peds Unknown b_render_cars Unknown b_path_followers Unknown b_mission_update Unknown b_drones Unknown b_nuke Unknown b_special_volumes Unknown nextlevel Unknown difficulty Unknown revs Unknown fonttest Unknown sfxinfo Unknown campos Unknown debug Unknown setCockpit Unknown SetTestVal1 Unknown SetTestVal Unknown SetTestVal3 Unknown rendernames Unknown hardshadows Unknown RenderLights Unknown missioncheatah Unknown net_debug Unknown obj_detail Unknown renderPedColData Unknown b_particles Unknown b_hud Unknown b_radar Unknown b_sound Unknown b_physics Unknown b_tex_anim Unknown b_level_script Unknown b_replay Unknown b_task_manager Unknown b_sky Unknown b_track Unknown b_anim_props Unknown b_water Unknown test_cars Unknown b_clampdt Unknown speedTest Unknown reloadBridges Unknown crash Unknown fp_getnetinfo Unknown skyfog Unknown skyfogcolour Unknown skyfogrange Unknown trackfog Unknown trackfogdist Unknown trackfogoffset Unknown trackfogcolour Unknown foginfo Unknown netLookAhead Unknown chat Unknown netSetLag Unknown throttlemessages Unknown throttlemsgcount Unknown throttlebytecount Text adventure mini-game commands Use the following commands when playing the mini-game activated by the "adventure" code: Result Command: Collect indicated item - get [item name] Move in indicated direction - go [direction] Attack indicated zombie - kill [zombie name] Examine indicated target - look [item or person name] Describe surroundings and exits - look More detailed look - look again List inventory - inventory Quit mini-game - quit

Backyard Football 2002
eshia Phillips: CB Junior Seau: DL Kicking Pablo Sanchez: BH Tony Delvecchio: Line Jevon Kearse: Line Keshia Phillips: K Junior Seau: Center Return: Pablo Sanchez: Returner: The rest do not matter, except keep Tony Delvecchio and Junior Seau. Note that the kicking line up and defense are the same Set up the following team: Brett Favre Junior Seau Ricky Williams Pablo Sanchez Vicki Kawaguchi Dmitri Petrovich Kiesha Phillips Easy touchdown: Select Rich Gannon as your QB, Pete Wheeler as your RB, and any wide receivers of your choice. On offense, select #1 and choose "Outside Handoff". Give the ball to Pete Wheeler and have him run it up the sidelines. About 95% of the time, he will break away for a TD if you use it all four downs. Practice Dummies team: Enter MRCLANKY as a coach name.

Advantage Tennis
irty nature of this method of editing your players attributes. I have only spent the time to locate the six main attributes in the player file, so if you're looking to change more you'll have to do it with your racket. Your player is saved in a file ending with the extension .ply. This file has alot of data in it...it saves the records of all 99 of your oponents and revises their status as well as your own after every game. The location of your records within the file appears to change as you move up in rank, so a simple debug script will not work very well to edit the the desired bytes. Therefore, I will describe a method to locate and edit them using a hex editor, such as Norton's Disk Editor. There are six attributes you can edit with these instructions. To insure you are editing the correct bytes, you should write down the current attributes of the player file you are going to edit and convert them to hex. To list them, choose PREFERENCES on the main menu and load the saved player. Choose the RACKET ICON and then the BICEP ICON. The listed attributes are: Forehand Backhand Forehand Volley Backhand Volley Smash Service The maximum value for these attributes is 120 (78h). You can edit them to a value higher than 78h, but I can't say what will happen in the game. The BONUS attribute does not have to be edited since the game will not increase anything beyond 120. 1. First, load up your editor and the .PLY file you wish to change. Do I have to say you should do this on a copy of the file and not the original? 2. Do a search for the player name you gave yourself. If youreditor doesn't have a search function, look for your name at an offset of about 3372h. Somewhere around offset 1CF0h you should start to see the different player's names comming up. 3. The attributes start at an offset of 42 (2Ah) from the first letter of the player's name. This should match the value you wrote down. The attributes are in the same order they are listed in the game and separated by a 00h byte. Just change all six to 78h and leave the 00's alone. As an example, say the player's attributes are 69 (45h), 68 (44h), 58 (3Ah), 55 (37h), 52 (34h) and 56 (38h). You should see a byte string like this in your editor: .... 45 00 44 00 3A 00 37 00 34 00 38 00 .... After changing all the attributes to the max of 78h, the string will look like this: .... 78 00 78 00 78 00 78 00 78 00 78 00 .... Your racket is now strung with the best catgut there is, so give alot of love with it. For the curious, there are a couple other bytes I know of. The BONUS byte falls into place as the seventh attribute...it follows the 00 after the sixth attribute. The byte proceeding the first letter of the player's name is, I believe, your standing. I haven't had cause to verify these, so handle with care.