Carmageddon: The Death Race 2000
Disable time limit
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "options.txt" file in the "assets" folder. Find the "USE_TIMER" entry and change the "1" to "0".
Cheat Codes
While playing a game, press ~ and type "hereComesTrouble" to enable cheat mode. Then, press ~ and enter one of the following codes to activate the corresponding cheat function: Level select
-- openLevelsGuv
Invincibility
-- invincible
Additional -- $10,000
cash
Destroy all cars
-- WasteAll
Star on the last lap
-- lastlap
All checkpoints but last, checked
-- lastcheckpoint
Text adventure mini-game
-- adventure
AI disabled
-- ai off
AI enabled
-- ai on
Display version number
-- version
Car select
-- setCar [car name]
Set indicated car under CPU control
-- makeai [car name]
Increase damage to indicated value
-- damage_multiplier [number]
Unknown
SetAnimation
Unknown
Cheatcodes:
Unknown
breakCar
Unknown
bendCar
Unknown
splitCar
Unknown
wasted
Unknown
almost_wasted
Unknown
setlevel
Unknown
renderPaths
Unknown
vel
Unknown
carsuspension
Unknown
setCarSlipMutt
Unknown
setCarEnginMutt
Unknown
incCarCenterX
Unknown
incCarCenterY
Unknown
incCarCenterZ
Unknown
setCarAPO
Unknown
endlevel
Unknown
openlevels
Unknown
enablebuy
Unknown
addPowerUp
Unknown
endMission
Unknown
setshitter
Unknown
powerups
Unknown
peds
Unknown
b_render_cars
Unknown
b_path_followers
Unknown
b_mission_update
Unknown
b_drones
Unknown
b_nuke
Unknown
b_special_volumes
Unknown
nextlevel
Unknown
difficulty
Unknown
revs
Unknown
fonttest
Unknown
sfxinfo
Unknown
campos
Unknown
debug
Unknown
setCockpit
Unknown
SetTestVal1
Unknown
SetTestVal
Unknown
SetTestVal3
Unknown
rendernames
Unknown
hardshadows
Unknown
RenderLights
Unknown
missioncheatah
Unknown
net_debug
Unknown
obj_detail
Unknown
renderPedColData
Unknown
b_particles
Unknown
b_hud
Unknown
b_radar
Unknown
b_sound
Unknown
b_physics
Unknown
b_tex_anim
Unknown
b_level_script
Unknown
b_replay
Unknown
b_task_manager
Unknown
b_sky
Unknown
b_track
Unknown
b_anim_props
Unknown
b_water
Unknown
test_cars
Unknown
b_clampdt
Unknown
speedTest
Unknown
reloadBridges
Unknown
crash
Unknown
fp_getnetinfo
Unknown
skyfog
Unknown
skyfogcolour
Unknown
skyfogrange
Unknown
trackfog
Unknown
trackfogdist
Unknown
trackfogoffset
Unknown
trackfogcolour
Unknown
foginfo
Unknown
netLookAhead
Unknown
chat
Unknown
netSetLag
Unknown
throttlemessages
Unknown
throttlemsgcount
Unknown
throttlebytecount
Text adventure mini-game commands
Use the following commands when playing the mini-game activated by the "adventure" code: Result Command:
Collect indicated item - get [item name]
Move in indicated direction - go [direction]
Attack indicated zombie - kill [zombie name]
Examine indicated target - look [item or person name]
Describe surroundings and exits - look
More detailed look - look again
List inventory - inventory
Quit mini-game - quit
Buried In Time
Pro Cycling Manager 2010
slots_cosmos
Maze Escape
Also see ...
Backyard Football 2002
eshia Phillips: CB Junior Seau: DL Kicking Pablo Sanchez: BH Tony Delvecchio: Line Jevon Kearse: Line Keshia Phillips: K Junior Seau: Center Return: Pablo Sanchez: Returner: The rest do not matter, except keep Tony Delvecchio and Junior Seau. Note that the kicking line up and defense are the same Set up the following team: Brett Favre Junior Seau Ricky Williams Pablo Sanchez Vicki Kawaguchi Dmitri Petrovich Kiesha Phillips Easy touchdown: Select Rich Gannon as your QB, Pete Wheeler as your RB, and any wide receivers of your choice. On offense, select #1 and choose "Outside Handoff". Give the ball to Pete Wheeler and have him run it up the sidelines. About 95% of the time, he will break away for a TD if you use it all four downs. Practice Dummies team: Enter MRCLANKY as a coach name.
eshia Phillips: CB Junior Seau: DL Kicking Pablo Sanchez: BH Tony Delvecchio: Line Jevon Kearse: Line Keshia Phillips: K Junior Seau: Center Return: Pablo Sanchez: Returner: The rest do not matter, except keep Tony Delvecchio and Junior Seau. Note that the kicking line up and defense are the same Set up the following team: Brett Favre Junior Seau Ricky Williams Pablo Sanchez Vicki Kawaguchi Dmitri Petrovich Kiesha Phillips Easy touchdown: Select Rich Gannon as your QB, Pete Wheeler as your RB, and any wide receivers of your choice. On offense, select #1 and choose "Outside Handoff". Give the ball to Pete Wheeler and have him run it up the sidelines. About 95% of the time, he will break away for a TD if you use it all four downs. Practice Dummies team: Enter MRCLANKY as a coach name.
Advantage Tennis
irty nature of this method of editing your players attributes. I have only spent the time to locate the six main attributes in the player file, so if you're looking to change more you'll have to do it with your racket. Your player is saved in a file ending with the extension .ply. This file has alot of data in it...it saves the records of all 99 of your oponents and revises their status as well as your own after every game. The location of your records within the file appears to change as you move up in rank, so a simple debug script will not work very well to edit the the desired bytes. Therefore, I will describe a method to locate and edit them using a hex editor, such as Norton's Disk Editor. There are six attributes you can edit with these instructions. To insure you are editing the correct bytes, you should write down the current attributes of the player file you are going to edit and convert them to hex. To list them, choose PREFERENCES on the main menu and load the saved player. Choose the RACKET ICON and then the BICEP ICON. The listed attributes are: Forehand Backhand Forehand Volley Backhand Volley Smash Service The maximum value for these attributes is 120 (78h). You can edit them to a value higher than 78h, but I can't say what will happen in the game. The BONUS attribute does not have to be edited since the game will not increase anything beyond 120. 1. First, load up your editor and the .PLY file you wish to change. Do I have to say you should do this on a copy of the file and not the original? 2. Do a search for the player name you gave yourself. If youreditor doesn't have a search function, look for your name at an offset of about 3372h. Somewhere around offset 1CF0h you should start to see the different player's names comming up. 3. The attributes start at an offset of 42 (2Ah) from the first letter of the player's name. This should match the value you wrote down. The attributes are in the same order they are listed in the game and separated by a 00h byte. Just change all six to 78h and leave the 00's alone. As an example, say the player's attributes are 69 (45h), 68 (44h), 58 (3Ah), 55 (37h), 52 (34h) and 56 (38h). You should see a byte string like this in your editor: .... 45 00 44 00 3A 00 37 00 34 00 38 00 .... After changing all the attributes to the max of 78h, the string will look like this: .... 78 00 78 00 78 00 78 00 78 00 78 00 .... Your racket is now strung with the best catgut there is, so give alot of love with it. For the curious, there are a couple other bytes I know of. The BONUS byte falls into place as the seventh attribute...it follows the 00 after the sixth attribute. The byte proceeding the first letter of the player's name is, I believe, your standing. I haven't had cause to verify these, so handle with care.
irty nature of this method of editing your players attributes. I have only spent the time to locate the six main attributes in the player file, so if you're looking to change more you'll have to do it with your racket. Your player is saved in a file ending with the extension .ply. This file has alot of data in it...it saves the records of all 99 of your oponents and revises their status as well as your own after every game. The location of your records within the file appears to change as you move up in rank, so a simple debug script will not work very well to edit the the desired bytes. Therefore, I will describe a method to locate and edit them using a hex editor, such as Norton's Disk Editor. There are six attributes you can edit with these instructions. To insure you are editing the correct bytes, you should write down the current attributes of the player file you are going to edit and convert them to hex. To list them, choose PREFERENCES on the main menu and load the saved player. Choose the RACKET ICON and then the BICEP ICON. The listed attributes are: Forehand Backhand Forehand Volley Backhand Volley Smash Service The maximum value for these attributes is 120 (78h). You can edit them to a value higher than 78h, but I can't say what will happen in the game. The BONUS attribute does not have to be edited since the game will not increase anything beyond 120. 1. First, load up your editor and the .PLY file you wish to change. Do I have to say you should do this on a copy of the file and not the original? 2. Do a search for the player name you gave yourself. If youreditor doesn't have a search function, look for your name at an offset of about 3372h. Somewhere around offset 1CF0h you should start to see the different player's names comming up. 3. The attributes start at an offset of 42 (2Ah) from the first letter of the player's name. This should match the value you wrote down. The attributes are in the same order they are listed in the game and separated by a 00h byte. Just change all six to 78h and leave the 00's alone. As an example, say the player's attributes are 69 (45h), 68 (44h), 58 (3Ah), 55 (37h), 52 (34h) and 56 (38h). You should see a byte string like this in your editor: .... 45 00 44 00 3A 00 37 00 34 00 38 00 .... After changing all the attributes to the max of 78h, the string will look like this: .... 78 00 78 00 78 00 78 00 78 00 78 00 .... Your racket is now strung with the best catgut there is, so give alot of love with it. For the curious, there are a couple other bytes I know of. The BONUS byte falls into place as the seventh attribute...it follows the 00 after the sixth attribute. The byte proceeding the first letter of the player's name is, I believe, your standing. I haven't had cause to verify these, so handle with care.
Splinter Cell
Full health - health Invisibility - invisible 1 Disable invisibility - invisible 0 Full ammunition - ammo Flight mode - fly No clipping mode - ghost Disable flight and no clipping modes - walk View stealth amount - stealth Freeze enemies - playersonly 1 Unfreeze enemies - playersonly 0 No enemies - killpawns Spawn indicated item - summon Easy cheat mode: Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "splintercelluser.ini" file in the "splinter cellsystem" folder. Scroll down until find any free keys. Bind the desired cheat codes to a key. Video Resolution Fix NOTE: IGN takes no responsibiility for changes you make to your hardware, software, drivers, or O/S. The game makers elected to reduce the resolution of all 32-bit video cards to display a maximum resolution of 640 X 480. If you want a higher resolution, find the SplinterCellUser.ini file in the ...splinter cellsystem directory and open it with a text editor. Find the line, "Resolution=640X480" and change it to whatever resolution value your video card (and monitor) can handle. Item names: Use one of the following entries with the summon code. echeloningredient.ecamerajammer echeloningredient.echemflare echeloningredient.edisposablepick echeloningredient.ediversioncamera echeloningredient.ef2000 echeloningredient.eflare echeloningredient.efn7 echeloningredient.efraggrenade echeloningredient.elasermic echeloningredient.elockpick echeloningredient.emedkit echeloningredient.erappellingobject echeloningredient.eringairfoilround echeloningredient.esmokegrenade echeloningredient.estickycamera echeloningredient.estickyshocker echeloningredient.ethermalgoggle echeloningredient.ewallmine Keypad codes: Mission 1 - Police Station Keypad 1: 091772 Keypad 2: 5929 Mission 4 - CIA HQ Keypad 1: 7687 Keypad 2: 110598 Keypad 3: 2019 Keypad 4: 110700 Keypad 5: 0614 (if Dougherty gets through the door before you can) Mission 5 - Kalinatek Keypad 1: 97531 Keypad 2: 33575 Keypad 3: 1250 Mission 8 - Chinese Embassy, Part II Keypad 1: 1436 Keypad 2: 9753 Keypad 3: 1456 Keypad 4: 1834 Keypad 5: 7921 Mission 9 - Presidential Palace Keypad 1: 2126 Keypad 2: 70021 Keypad 3: 66768
Full health - health Invisibility - invisible 1 Disable invisibility - invisible 0 Full ammunition - ammo Flight mode - fly No clipping mode - ghost Disable flight and no clipping modes - walk View stealth amount - stealth Freeze enemies - playersonly 1 Unfreeze enemies - playersonly 0 No enemies - killpawns Spawn indicated item - summon Easy cheat mode: Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "splintercelluser.ini" file in the "splinter cellsystem" folder. Scroll down until find any free keys. Bind the desired cheat codes to a key. Video Resolution Fix NOTE: IGN takes no responsibiility for changes you make to your hardware, software, drivers, or O/S. The game makers elected to reduce the resolution of all 32-bit video cards to display a maximum resolution of 640 X 480. If you want a higher resolution, find the SplinterCellUser.ini file in the ...splinter cellsystem directory and open it with a text editor. Find the line, "Resolution=640X480" and change it to whatever resolution value your video card (and monitor) can handle. Item names: Use one of the following entries with the summon code. echeloningredient.ecamerajammer echeloningredient.echemflare echeloningredient.edisposablepick echeloningredient.ediversioncamera echeloningredient.ef2000 echeloningredient.eflare echeloningredient.efn7 echeloningredient.efraggrenade echeloningredient.elasermic echeloningredient.elockpick echeloningredient.emedkit echeloningredient.erappellingobject echeloningredient.eringairfoilround echeloningredient.esmokegrenade echeloningredient.estickycamera echeloningredient.estickyshocker echeloningredient.ethermalgoggle echeloningredient.ewallmine Keypad codes: Mission 1 - Police Station Keypad 1: 091772 Keypad 2: 5929 Mission 4 - CIA HQ Keypad 1: 7687 Keypad 2: 110598 Keypad 3: 2019 Keypad 4: 110700 Keypad 5: 0614 (if Dougherty gets through the door before you can) Mission 5 - Kalinatek Keypad 1: 97531 Keypad 2: 33575 Keypad 3: 1250 Mission 8 - Chinese Embassy, Part II Keypad 1: 1436 Keypad 2: 9753 Keypad 3: 1456 Keypad 4: 1834 Keypad 5: 7921 Mission 9 - Presidential Palace Keypad 1: 2126 Keypad 2: 70021 Keypad 3: 66768
