Pandora's Pests for Mac
NBA 2K11: The Jordan Challenge Trailer HD
Mario Game: Shyguy's Cave Escape
The Settlers 7 Patch 1.03 - 1.04
Sims3 - AF Leggings as Bottoms
Also see ...
Caesar 3
sar 3 folder, there is a file named "c3_model.txt". When you open it up, you will find all the values for the items in the game. There is some instructions included within that file, but not all the instructions are there. The first section named "All Buildings" is where you can change the price, desirability, desirability steps in tiles, desirability steps in size, max desirability range, number of people a buildings employs, and future expansion. Here is an example: 39,Gardens,{,12,3,1,-1,3,0,0,0,}, Note: Pay attention only to the values within the { and } 12 den is the price, 3 is the desirability, and so on in order Here is where it gets good. :) According to this, you will have to pay 12 denari in order to build a garden. Change that number to a negative and when you build a garden, they will pay you! for instance: 39,Gardens,{,-1000,3,1,-1,3,0,0,0,}, Now with that setting, when you build a garden, the computer will pay you 1000 denari and adds it to the city funds. You can do this with any setting. Another thing you can do is change the second number to high number and nothing will have detrimental effects on property. The first is pretty self explanatory since the instructions are on the .txt file itself. The second part of this file is named, "All Houses" This took a bit of trial and error since the names of the values were not given. Here is what I came up with with trial and error. Here is a sample from the file: a b c d e f g h i j k l m n o p q r s t ... to Z House 1 - Tents,{,-99,-10,0,0,0,0,0,0,0,0,0,0,0,0,0,3,25,5,5,1,,,2.5,,,,,, House 2 - Tents,{,-12,-5,0,1,0,0,0,0,0,0,0,0,0,0,0,3,25,10,7,1,,,3.5,,,,,, House 3 - Shacks,{,-7,0,0,1,0,0,1,0,0,0,1,0,0,0,0,3,25,15,9,1,,,4.5,,,,,, House 4 - Shacks,{,-2,4,0,1,1,0,1,0,0,0,1,0,0,0,0,3,25,20,11,1,,,5.5,,,,,, House 5 - HoveMs,{,2,8,0,2,1,0,1,0,0,0,1,0,0,0,0,3,22,25,13,2,,,13,,,,,, House 6 - HoveMs,{,6,12,10,2,1,0,1,0,0,0,1,0,0,0,0,3,22,30,15,2,,,15,,,,,, Only pay attention to the numbers after the { going accross, I will assign each number a letter in the alphabet for easier understanding. :) (In most cases, the lower the number, the less the demand for that item the houses need to evolve. Also, unless where specified, the lowest number should be a zero.) A. Desirability level at which the house will devolve. (-99 is the lowest I have tryed, when at that level, you can build the house next to anything and it will evolve. Raising the number to say, 12, will make the house want a more desirable location in order to keep it from devolving.) B. Desirability level at which the house will evolve (same concept, the lowest I have tryed is -99. This makes it require a number above -99 in order to evolve.) C. The higher the number, the more likely the house will devolve. D. Water Supply E. Religion, lower number = less religion required. F. Education G. Evolve back to. When this value is set to a 1, that house can devolve. When it is set to 0, the house can not devolve. H. Barbar I. Bath J. Demands for health building (e.g. Doctor, Hospital) K. Food Access. L. Pottery M. Oil N. Furniture O. Wine S. Number of people to occupy that building. Also beware, if you set out to make a rich neighborhood, I found out the hard way that they do not like to work, so expect things to go really bad. Fires, building falling down, no food, riots and barbarians all at the same time kinda deal... So try to make each building only one square each so they can't expand into the great big Luxuary Villas.
sar 3 folder, there is a file named "c3_model.txt". When you open it up, you will find all the values for the items in the game. There is some instructions included within that file, but not all the instructions are there. The first section named "All Buildings" is where you can change the price, desirability, desirability steps in tiles, desirability steps in size, max desirability range, number of people a buildings employs, and future expansion. Here is an example: 39,Gardens,{,12,3,1,-1,3,0,0,0,}, Note: Pay attention only to the values within the { and } 12 den is the price, 3 is the desirability, and so on in order Here is where it gets good. :) According to this, you will have to pay 12 denari in order to build a garden. Change that number to a negative and when you build a garden, they will pay you! for instance: 39,Gardens,{,-1000,3,1,-1,3,0,0,0,}, Now with that setting, when you build a garden, the computer will pay you 1000 denari and adds it to the city funds. You can do this with any setting. Another thing you can do is change the second number to high number and nothing will have detrimental effects on property. The first is pretty self explanatory since the instructions are on the .txt file itself. The second part of this file is named, "All Houses" This took a bit of trial and error since the names of the values were not given. Here is what I came up with with trial and error. Here is a sample from the file: a b c d e f g h i j k l m n o p q r s t ... to Z House 1 - Tents,{,-99,-10,0,0,0,0,0,0,0,0,0,0,0,0,0,3,25,5,5,1,,,2.5,,,,,, House 2 - Tents,{,-12,-5,0,1,0,0,0,0,0,0,0,0,0,0,0,3,25,10,7,1,,,3.5,,,,,, House 3 - Shacks,{,-7,0,0,1,0,0,1,0,0,0,1,0,0,0,0,3,25,15,9,1,,,4.5,,,,,, House 4 - Shacks,{,-2,4,0,1,1,0,1,0,0,0,1,0,0,0,0,3,25,20,11,1,,,5.5,,,,,, House 5 - HoveMs,{,2,8,0,2,1,0,1,0,0,0,1,0,0,0,0,3,22,25,13,2,,,13,,,,,, House 6 - HoveMs,{,6,12,10,2,1,0,1,0,0,0,1,0,0,0,0,3,22,30,15,2,,,15,,,,,, Only pay attention to the numbers after the { going accross, I will assign each number a letter in the alphabet for easier understanding. :) (In most cases, the lower the number, the less the demand for that item the houses need to evolve. Also, unless where specified, the lowest number should be a zero.) A. Desirability level at which the house will devolve. (-99 is the lowest I have tryed, when at that level, you can build the house next to anything and it will evolve. Raising the number to say, 12, will make the house want a more desirable location in order to keep it from devolving.) B. Desirability level at which the house will evolve (same concept, the lowest I have tryed is -99. This makes it require a number above -99 in order to evolve.) C. The higher the number, the more likely the house will devolve. D. Water Supply E. Religion, lower number = less religion required. F. Education G. Evolve back to. When this value is set to a 1, that house can devolve. When it is set to 0, the house can not devolve. H. Barbar I. Bath J. Demands for health building (e.g. Doctor, Hospital) K. Food Access. L. Pottery M. Oil N. Furniture O. Wine S. Number of people to occupy that building. Also beware, if you set out to make a rich neighborhood, I found out the hard way that they do not like to work, so expect things to go really bad. Fires, building falling down, no food, riots and barbarians all at the same time kinda deal... So try to make each building only one square each so they can't expand into the great big Luxuary Villas.
Dirt Track Racing 2
s Am Chantille: Chevrolet Chevelle Bomber: Dodge Charger Monacan: Buick Turbo Flip car through air: Go to quick race mode and select the 41st Street Raceway. Choose the Stanger 2000 and select "Race". When the race begins, go around the first small turn around the starting line and floor it around the longer curve. When you approach the smaller curve again, drive straight into the white tires sticking halfway out of the ground. When you hit them, your car will flip and fly through the air, hit the invisible wall in back, and land with a crash.
s Am Chantille: Chevrolet Chevelle Bomber: Dodge Charger Monacan: Buick Turbo Flip car through air: Go to quick race mode and select the 41st Street Raceway. Choose the Stanger 2000 and select "Race". When the race begins, go around the first small turn around the starting line and floor it around the longer curve. When you approach the smaller curve again, drive straight into the white tires sticking halfway out of the ground. When you hit them, your car will flip and fly through the air, hit the invisible wall in back, and land with a crash.
Bleifuss
t - Obstacle set 2 mirro - Mirror mode updow - Upside down graphics Alternate graphics Type monty at the main menu. The phrase "Wanna play dirty? Then let/s play dirty!" will be spoken to confirm correct code entry. The traffic cones will turn into rabbits. The wide traffic barricades will turn into baby strollers. The detour arrow signs will turn into dolls. The tall traffic barricades will turn into girls in swimsuits in slalom special mode.
t - Obstacle set 2 mirro - Mirror mode updow - Upside down graphics Alternate graphics Type monty at the main menu. The phrase "Wanna play dirty? Then let/s play dirty!" will be spoken to confirm correct code entry. The traffic cones will turn into rabbits. The wide traffic barricades will turn into baby strollers. The detour arrow signs will turn into dolls. The tall traffic barricades will turn into girls in swimsuits in slalom special mode.
Hercules: The Action Game
ces that are featured in the game. BEGINNER LEVEL PLAY ---------------------------------------- YOUR BASIC DID: COIN, HELMET, HYDRA, LIGHTNING THE HERO'S GAUNTLET: HERCULES' HEAD, MEDUSA, PEGASUS, PEGASUS CENTAUR'S FOREST: LIGHTNING, COIN, LIGHTNING, ARCHER THE BIG OLIVE PART 1: ARCHER, GLADIATOR, HYDRA, LIGHTNING THE BIG OLIVE PART 2: LIGHTNING, MINOTAUR, MEDUSA, COIN HYDRA CANYON: PEGASUS, COIN, LIGHTNING, ARCHER MEDUSA'S LAIR: NESSUS, HELMET, GLADIATOR, LIGHTNING CYCLOPS ATTACK: PEGASUS, NESSUS, NESSUS, HYDRA TITAN FLIGHT: PEGASUS, PEGASUS, HELMET, COIN NOTE: The last three options on this list are unavailable at the Beginner level. If you utilize these passwords, a message stating that the level is not available will appear. PASSAGEWAY OF ETERNAL TORMENT: LIGHTNING, MEDUSA, PEGASUS, COIN VORTEX OF SOULS: NESSUS, HYDRA, GLADIATOR, ARCHER COMPLETE MOVIES FILE: HELMET, MEDUSA, HYDRA, HELMET MEDIUM LEVEL PLAY ------------------------------------ YOUR BASIC DID: GLADIATOR, MINOTAUR, GLADIATOR, MEDUSA THE HERO'S GAUNTLET: HYDRA, MEDUSA, COIN, MEDUSA CENTAUR'S FOREST: NESSUS, HERCULES' HEAD, MINOTAUR, ARCHER THE BIG OLIVE PART 1: NESSUS, COIN, HYDRA, HERCULES' HEAD THE BIG OLIVE PART 2: GLADIATOR, HYDRA, ARCHER, GLADIATOR HYDRA CANYON: COIN, HELMET, COIN, GLADIATOR MEDUSA'S LAIR: ARCHER, PEGASUS, ARCHER, NESSUS CYCLOPS ATTACK: HELMET, PEGASUS, HERCULES' HEAD, ARCHER TITAN FLIGHT: GLADIATOR, COIN, COIN, LIGHTNING PASSAGEWAY OF ETERNAL TORMENT: MEDUSA, GLADIATOR, NESSUS, PEGASUS VORTEX OF SOULS: GLADIATOR, LIGHTNING, GLADIATOR, NESSUS COMPLETE MOVIES FILE: PEGASUS, GLADIATOR, NESSUS, GLADIATOR HERCULEAN LEVEL PLAY ------------------------------------------- YOUR BASIC DID: PEGASUS, ARCHER, MINOTAUR, MEDUSA THE HERO'S GAUNTLET: NESSUS, HYDRA, HELMET, LIGHTNING CENTAUR'S FOREST: LIGHTNING, MINOTAUR, GLADIATOR, GLADIATOR THE BIG OLIVE PART 1: MINOTAUR, MEDUSA, HYDRA, MEDUSA THE BIG OLIVE PART 2: ARCHER, HELMET, ARCHER, COIN HYDRA CANYON: MEDUSA, GLADIATOR, PEGASUS, COIN MEDUSA'S LAIR: HYDRA, GLADIATOR, PEGASUS, NESSUS CYCLOPS ATTACK: HELMET, PEGASUS, MINOTAUR, MEDUSA TITAN FLIGHT: HYDRA, PEGASUS, PEGASUS, HELMET PASSAGEWAY OF ETERNAL TORMENT: GLADIATOR, HERCULES' HEAD, MEDUSA, COIN VORTEX OF SOULS: COIN, HYDRA, MINOTAUR, GLADIATOR COMPLETE MOVIES FILE: NESSUS, MEDUSA, HELMET, HYDRA
ces that are featured in the game. BEGINNER LEVEL PLAY ---------------------------------------- YOUR BASIC DID: COIN, HELMET, HYDRA, LIGHTNING THE HERO'S GAUNTLET: HERCULES' HEAD, MEDUSA, PEGASUS, PEGASUS CENTAUR'S FOREST: LIGHTNING, COIN, LIGHTNING, ARCHER THE BIG OLIVE PART 1: ARCHER, GLADIATOR, HYDRA, LIGHTNING THE BIG OLIVE PART 2: LIGHTNING, MINOTAUR, MEDUSA, COIN HYDRA CANYON: PEGASUS, COIN, LIGHTNING, ARCHER MEDUSA'S LAIR: NESSUS, HELMET, GLADIATOR, LIGHTNING CYCLOPS ATTACK: PEGASUS, NESSUS, NESSUS, HYDRA TITAN FLIGHT: PEGASUS, PEGASUS, HELMET, COIN NOTE: The last three options on this list are unavailable at the Beginner level. If you utilize these passwords, a message stating that the level is not available will appear. PASSAGEWAY OF ETERNAL TORMENT: LIGHTNING, MEDUSA, PEGASUS, COIN VORTEX OF SOULS: NESSUS, HYDRA, GLADIATOR, ARCHER COMPLETE MOVIES FILE: HELMET, MEDUSA, HYDRA, HELMET MEDIUM LEVEL PLAY ------------------------------------ YOUR BASIC DID: GLADIATOR, MINOTAUR, GLADIATOR, MEDUSA THE HERO'S GAUNTLET: HYDRA, MEDUSA, COIN, MEDUSA CENTAUR'S FOREST: NESSUS, HERCULES' HEAD, MINOTAUR, ARCHER THE BIG OLIVE PART 1: NESSUS, COIN, HYDRA, HERCULES' HEAD THE BIG OLIVE PART 2: GLADIATOR, HYDRA, ARCHER, GLADIATOR HYDRA CANYON: COIN, HELMET, COIN, GLADIATOR MEDUSA'S LAIR: ARCHER, PEGASUS, ARCHER, NESSUS CYCLOPS ATTACK: HELMET, PEGASUS, HERCULES' HEAD, ARCHER TITAN FLIGHT: GLADIATOR, COIN, COIN, LIGHTNING PASSAGEWAY OF ETERNAL TORMENT: MEDUSA, GLADIATOR, NESSUS, PEGASUS VORTEX OF SOULS: GLADIATOR, LIGHTNING, GLADIATOR, NESSUS COMPLETE MOVIES FILE: PEGASUS, GLADIATOR, NESSUS, GLADIATOR HERCULEAN LEVEL PLAY ------------------------------------------- YOUR BASIC DID: PEGASUS, ARCHER, MINOTAUR, MEDUSA THE HERO'S GAUNTLET: NESSUS, HYDRA, HELMET, LIGHTNING CENTAUR'S FOREST: LIGHTNING, MINOTAUR, GLADIATOR, GLADIATOR THE BIG OLIVE PART 1: MINOTAUR, MEDUSA, HYDRA, MEDUSA THE BIG OLIVE PART 2: ARCHER, HELMET, ARCHER, COIN HYDRA CANYON: MEDUSA, GLADIATOR, PEGASUS, COIN MEDUSA'S LAIR: HYDRA, GLADIATOR, PEGASUS, NESSUS CYCLOPS ATTACK: HELMET, PEGASUS, MINOTAUR, MEDUSA TITAN FLIGHT: HYDRA, PEGASUS, PEGASUS, HELMET PASSAGEWAY OF ETERNAL TORMENT: GLADIATOR, HERCULES' HEAD, MEDUSA, COIN VORTEX OF SOULS: COIN, HYDRA, MINOTAUR, GLADIATOR COMPLETE MOVIES FILE: NESSUS, MEDUSA, HELMET, HYDRA
