Champions Of Krynn
Wrong icon :
On the sixth floor of the Gargath Keep, where the Dragonlance is supposed to be found, but is not, the Two Handed Sword is a cursed Berserker weapon. If you remove the curse yourself, and unequip it, it will change the icon on your character , even to a monster.
Item and character duplication:
This trick is best done at the main menu or at a Training Hall.
Save the game. Remove one member of your party, so you have five remaining. Create a new character , for example "Bob", and add him in. Remove all of his equipment.
Transfer all the equipment you want duplicated to Bob. Remove him, and quit the game fully -- do not save.
Reload that game, and you will be back to your normal six party members, with the items you intended to copy. Remove that character again, and add in Bob again, and he will also have those items. Trade those items back to the party, and your party will have their items, and the duplicates that Bob had.
Remove Bob and add in your other members, save, and you will be back into the game, with two sets of items.
The character duplication trick is far easier, but only if he or she has not been in combat and can be modified. Rename your character using the "Modify Character" command, then remove him or her. Quit without saving, and reload. Your renamed party member will be in the pool of character s, and your original character will still be in the party.
Crash Ball
Sims3 - Toddler Girly Swimsuit
Ringies
Featherweight
Also see ...
Silent Storm: Sentinels
able AI i_am_an_alien 1 - Enable Transparency (after save load) getitem # - Get Item Number # setxplevel # - Set All Squad Members to # Level cheat_showall 1 - Show All Enemies Item List Use the following item numbers with the "getitem #" code: 1. Colt M1911 2. Luger British 3. Luger P08 4. Sauer 38X 5. Walter P38 6. TT 1933 7. Mauser K96 1926 8. Mauser K96 1912 9. Mauser M.712 10. Webley-Scott 11. Nagant 1910 12. Rifle 33-40 13. Mosin 1891-1930 14. Carbine 1938 15. Lee-Enfield MK1 16. Carbine M1 1936 17. Carbine 98k Scoped 18. Springfield M1917 Scoped 19. AVS-36 20. SVT-40 21. FG-42 22. G-41 W 23. MAS 1936 24. Mauser M98 25. Mauser M29 26. Thompson 1923 27. Thompson 1928 28. M3A1 29. Sten MKII 30. Sten MKIV 31. Sten MKV 32. Sten MKIII 34. PPSh 41 35. PPSh 41 modified 36. PPS 42 37. PPS 43 38. MP40 39. STG 43 40. MP 28 - Bergmann 41. MG 34 42. MG 42 43. DP 44. RPD 45. Bren 47. ZB 26-30 48. Chatellerault M1924/1929 49. Garand M1 50. - 56. Unknown 57. Browning M1922 58. - 73. Unknown 74. Colt M1911 Magazine 75. Luger P08 Magazine 76. Parabellum Magazine 77. Sauer 38X Magazine 78. Walter P38 Magazine 79. TT Magazine 80. Unknown 81. Mauser M.712 Magazine 82. Mauser 1912 Magazine 83. Speedloader for six .38 rounds 84. Nagant 1896 Cartridges 85. Mosin Magazine 86. Mauser Magazine 87. Lee-Enfield Magazine 88. M-1 Magazine 89. Springfield M1917 Magazine 90. AVS-36 Magazine 91. SVT-40 Magazine 93. FG42 Magazine 94. MAS Magazine 95. - 96. Unknown 97. Thompson M1 SMG Drum Magazine 99. Thompson 1928 SMG Magazine 100. Unknown 101. M3A1 SMG Magazine 102. Sten SMG Magazine 103. PPSh/PPD SMG Drum Magazine 104. PPShm/PPS SMG Magazine 105. MP40 SMG Magazine 106. STG43 SMG Magazine 107. - 108. Unknown 109. MG34 Boxed Cartridge Belt 110. DP Drum Magazine 111. RPD Boxed Cartridge Belt 112. Bren Gun Magazine 113. Browning M1922 Magazine 114. Unknown 115. ZB26/30 Magazine 116. Chatellerault Magazine 117. Garand M1 Magazine 118. - 121. Unknown 122. M61 123. M-39 124. - 126. Unknown 127. First Aid Kit 128. Unknown 129. Mine Shovel 130. - 131. Unknown 132. Vickers 12.7 Boxed Cartridge Belt 133. M-24 134. - 136. Unknown 137. First Aid Kit 138. - 139. Unknown 140. M-34 141. SRCM mod .35 142. Breda 143. Z-23 144. O-23 145. OF-37 146. 36M Mk I 147. RGD-33 (offensive modification) 148. RGD-33 (defensive modification) 149. F-1 150. RG-42 151. RPG-40 152. RPG-41 153. RPG-43 154. RPG-6 155. - 157. Unknown 158. Beretta M1938A 159. Beretta M38-42 160. MP 38 v 161. MP 40-II 162. Suomi 163. PPD 40 164. - 170. Unknown 171. G-41 W Scoped 172. Garand M1 Scoped 173. Lee-Enfield Mk1 Scoped 174. Manlicher-Carcano M38 175. Manlicher-Carcano M91/24 Scoped 176. Mosin 1891-1930 Scoped 177. SVT 40 Scoped 178. - 179. Unknown 180. Panzerschrek 181. Panzerschrek rocket propelled grenade 182. Bazooka M1 183. PIAT rocket launcher 184. Bazooka rocket propelled grenade 185. PIAT rocket propelled grenade 186. - 189. Unknown 190. Panzerfaust 191. Panzerfaust rocket propelled grenade 192. Dart Arrow 193. - 209. Unknown 210. Mechanical Sword 211. MG FF Auto Cannon 212. MK 108 Auto Cannon 213. MG 81Z Auto Cannon 214. PZB 41 Cannon 215. MSS 41 Sniper Cannon 216. Mechanical Sabre 217. Vickers Machine gun 218. PIAT rocket launcher 219. ShKAS Machine gun 220. PTRS Sniper gun 221. PTR Boys gun 222. DshK Machine gun 223. AGS rocket launcher 224. AGS cartridge belt 225. Gatling Machine gun 226. Gatling Drum Magazine 227. LZ Energy gun 228. TG-21 229. Unknown 230. Throwing Knife 231. Shuriken 232. Chakra 233. Throwing Knife 234. Finnish Knife 235. Pukke Knife 236. Kappmesser Knife 237. SSA Dagger 238. Unknown 239. Fairbairn Sykes Knife 240. Ka-Bar Knife 241. M3 Knife 242. Combat Dagger 243. Luftwaffe Machete Knife 244. Machete Knife 245. Katana Sword 246. Billy Club 247. Black Jack Club 248. Smatchet large combat Knife 249. Khukuri Knife 250. M1917 Knife 251. - 297. Unknown 298. Stunning Air-gun Silenced 299. Stunning Air-gun Silenced 300. - 342. Unknown 343. MP41 344. Sten MkIII Silenced 345. Nagant 1910 Silenced 346. Mauser K96 1912 Silenced 347. MP41 Silenced 348. M3A1 Silenced 349. Welrod MkI Silenced 350. Carbine Delizl Silenced 351. Carbine 98K Scoped, Silenced 352. ''Little Joe'' Silenced 353. Beretta M38-42 Silenced 354. - 356. Unknown 357. BHLG 1Z 358. PWM-1 359. Heavy Mortar Shell 360. Medium Mortar Shell 361. Light Mortar Shell 362. Medium Mortar Shell 363. LZ-System Energy Charge 364. TLG-3 365. Wood Chopping Axe 366. Mark 1 367. PMD-6M 368. Smiz-35 369. Shumi-42 370. Pmi-43 371. TMD-B 372. Manlicher-Carcano M38 Magazine 373. Manlicher-Carcano M91 Magazine 374. - 375. Unknown 376. Colt M1911 BigJoe Arrow 377. Little Joe Arrow 378. Colt M1911 ''Big Joe'' 379. Pistol Stunning Dart 380. Unknown 381. Sea Devil Rifle Clip 382. Sea Devil Scoped 383. DShk Boxed Cartridge Belt 384. Flak38 Magazine 385. MG34 Boxed Cartridge Belt 386. Hank of Wire 387. Mine Probe 388. Wire Cutter 389. The key 390. Advanced Picklock 391. Unknown 392. The key 393. Picklock set 394. Unknown 395. Picklock 396. Compressed Gauze Bandage 397. Bullet Extractor 398. Acetophenetidin Analgesic Tablet 399. Forceps, Abbey 400. Liquid Cardiac Stimulant 401. First Aid Kit 402. Cardiac and Respiratory Stimulant 403. - 404. Unknown 405. Haemostatic Forceps 406. Adhesive Surgical Plaster 407. - 408. Unknown 409. Morphine Injection 410. Fast Haemostatic Powder 411. Morphine Sulfate Analgesic pill 412. Chloroform Powerful Analgesic 413. Haemostatic powder 414. Haemostatic liquid 415. - 416. Unknown 417. MG81Z Magazine 418. MG FF Magazine 419. MK 108 Magazine 420. MSS 41 Magazine 421. PTR Boys Magazine 422. PZB41 Clip 423. PTRS Magazine 424. SHKAS Clip 425. - 426. Unknown 427. Dynamite Charge 428. Unknown 429. Hecsogen Charge 430. Lyddite Charge 431. Nytroglycerin Charge 432. Unknown 433. TNT Charge 434. LZS - Scoped Energy Gun 435. - 436. Unknown 437. Suomi SMG Drum Magazine 438. Unknown 439. - 440. Unknown 441. Beretta SMG Magazine 442. - 457. Unknown 458. Panzerklein Repairing Tool 459. Panzerklein Repairing Tool 460. Unknown 461. Rifle 33-40 Scoped 462. Rifle Stunning Dart 463. - 466. Unknown 467. Prototype 8M1 468. Prototype 8M1 Clip 469. LZ-System Energy Charge 470. Vickers 12.7 Boxed Cartridge Belt 471. Vickers 12.7 Boxed Cartridge Belt 472. Vickers 12.7 Boxed Cartridge Belt 473. - 487. Unknown 488. Lewis MkI Magazine 489. Lewis MkI
able AI i_am_an_alien 1 - Enable Transparency (after save load) getitem # - Get Item Number # setxplevel # - Set All Squad Members to # Level cheat_showall 1 - Show All Enemies Item List Use the following item numbers with the "getitem #" code: 1. Colt M1911 2. Luger British 3. Luger P08 4. Sauer 38X 5. Walter P38 6. TT 1933 7. Mauser K96 1926 8. Mauser K96 1912 9. Mauser M.712 10. Webley-Scott 11. Nagant 1910 12. Rifle 33-40 13. Mosin 1891-1930 14. Carbine 1938 15. Lee-Enfield MK1 16. Carbine M1 1936 17. Carbine 98k Scoped 18. Springfield M1917 Scoped 19. AVS-36 20. SVT-40 21. FG-42 22. G-41 W 23. MAS 1936 24. Mauser M98 25. Mauser M29 26. Thompson 1923 27. Thompson 1928 28. M3A1 29. Sten MKII 30. Sten MKIV 31. Sten MKV 32. Sten MKIII 34. PPSh 41 35. PPSh 41 modified 36. PPS 42 37. PPS 43 38. MP40 39. STG 43 40. MP 28 - Bergmann 41. MG 34 42. MG 42 43. DP 44. RPD 45. Bren 47. ZB 26-30 48. Chatellerault M1924/1929 49. Garand M1 50. - 56. Unknown 57. Browning M1922 58. - 73. Unknown 74. Colt M1911 Magazine 75. Luger P08 Magazine 76. Parabellum Magazine 77. Sauer 38X Magazine 78. Walter P38 Magazine 79. TT Magazine 80. Unknown 81. Mauser M.712 Magazine 82. Mauser 1912 Magazine 83. Speedloader for six .38 rounds 84. Nagant 1896 Cartridges 85. Mosin Magazine 86. Mauser Magazine 87. Lee-Enfield Magazine 88. M-1 Magazine 89. Springfield M1917 Magazine 90. AVS-36 Magazine 91. SVT-40 Magazine 93. FG42 Magazine 94. MAS Magazine 95. - 96. Unknown 97. Thompson M1 SMG Drum Magazine 99. Thompson 1928 SMG Magazine 100. Unknown 101. M3A1 SMG Magazine 102. Sten SMG Magazine 103. PPSh/PPD SMG Drum Magazine 104. PPShm/PPS SMG Magazine 105. MP40 SMG Magazine 106. STG43 SMG Magazine 107. - 108. Unknown 109. MG34 Boxed Cartridge Belt 110. DP Drum Magazine 111. RPD Boxed Cartridge Belt 112. Bren Gun Magazine 113. Browning M1922 Magazine 114. Unknown 115. ZB26/30 Magazine 116. Chatellerault Magazine 117. Garand M1 Magazine 118. - 121. Unknown 122. M61 123. M-39 124. - 126. Unknown 127. First Aid Kit 128. Unknown 129. Mine Shovel 130. - 131. Unknown 132. Vickers 12.7 Boxed Cartridge Belt 133. M-24 134. - 136. Unknown 137. First Aid Kit 138. - 139. Unknown 140. M-34 141. SRCM mod .35 142. Breda 143. Z-23 144. O-23 145. OF-37 146. 36M Mk I 147. RGD-33 (offensive modification) 148. RGD-33 (defensive modification) 149. F-1 150. RG-42 151. RPG-40 152. RPG-41 153. RPG-43 154. RPG-6 155. - 157. Unknown 158. Beretta M1938A 159. Beretta M38-42 160. MP 38 v 161. MP 40-II 162. Suomi 163. PPD 40 164. - 170. Unknown 171. G-41 W Scoped 172. Garand M1 Scoped 173. Lee-Enfield Mk1 Scoped 174. Manlicher-Carcano M38 175. Manlicher-Carcano M91/24 Scoped 176. Mosin 1891-1930 Scoped 177. SVT 40 Scoped 178. - 179. Unknown 180. Panzerschrek 181. Panzerschrek rocket propelled grenade 182. Bazooka M1 183. PIAT rocket launcher 184. Bazooka rocket propelled grenade 185. PIAT rocket propelled grenade 186. - 189. Unknown 190. Panzerfaust 191. Panzerfaust rocket propelled grenade 192. Dart Arrow 193. - 209. Unknown 210. Mechanical Sword 211. MG FF Auto Cannon 212. MK 108 Auto Cannon 213. MG 81Z Auto Cannon 214. PZB 41 Cannon 215. MSS 41 Sniper Cannon 216. Mechanical Sabre 217. Vickers Machine gun 218. PIAT rocket launcher 219. ShKAS Machine gun 220. PTRS Sniper gun 221. PTR Boys gun 222. DshK Machine gun 223. AGS rocket launcher 224. AGS cartridge belt 225. Gatling Machine gun 226. Gatling Drum Magazine 227. LZ Energy gun 228. TG-21 229. Unknown 230. Throwing Knife 231. Shuriken 232. Chakra 233. Throwing Knife 234. Finnish Knife 235. Pukke Knife 236. Kappmesser Knife 237. SSA Dagger 238. Unknown 239. Fairbairn Sykes Knife 240. Ka-Bar Knife 241. M3 Knife 242. Combat Dagger 243. Luftwaffe Machete Knife 244. Machete Knife 245. Katana Sword 246. Billy Club 247. Black Jack Club 248. Smatchet large combat Knife 249. Khukuri Knife 250. M1917 Knife 251. - 297. Unknown 298. Stunning Air-gun Silenced 299. Stunning Air-gun Silenced 300. - 342. Unknown 343. MP41 344. Sten MkIII Silenced 345. Nagant 1910 Silenced 346. Mauser K96 1912 Silenced 347. MP41 Silenced 348. M3A1 Silenced 349. Welrod MkI Silenced 350. Carbine Delizl Silenced 351. Carbine 98K Scoped, Silenced 352. ''Little Joe'' Silenced 353. Beretta M38-42 Silenced 354. - 356. Unknown 357. BHLG 1Z 358. PWM-1 359. Heavy Mortar Shell 360. Medium Mortar Shell 361. Light Mortar Shell 362. Medium Mortar Shell 363. LZ-System Energy Charge 364. TLG-3 365. Wood Chopping Axe 366. Mark 1 367. PMD-6M 368. Smiz-35 369. Shumi-42 370. Pmi-43 371. TMD-B 372. Manlicher-Carcano M38 Magazine 373. Manlicher-Carcano M91 Magazine 374. - 375. Unknown 376. Colt M1911 BigJoe Arrow 377. Little Joe Arrow 378. Colt M1911 ''Big Joe'' 379. Pistol Stunning Dart 380. Unknown 381. Sea Devil Rifle Clip 382. Sea Devil Scoped 383. DShk Boxed Cartridge Belt 384. Flak38 Magazine 385. MG34 Boxed Cartridge Belt 386. Hank of Wire 387. Mine Probe 388. Wire Cutter 389. The key 390. Advanced Picklock 391. Unknown 392. The key 393. Picklock set 394. Unknown 395. Picklock 396. Compressed Gauze Bandage 397. Bullet Extractor 398. Acetophenetidin Analgesic Tablet 399. Forceps, Abbey 400. Liquid Cardiac Stimulant 401. First Aid Kit 402. Cardiac and Respiratory Stimulant 403. - 404. Unknown 405. Haemostatic Forceps 406. Adhesive Surgical Plaster 407. - 408. Unknown 409. Morphine Injection 410. Fast Haemostatic Powder 411. Morphine Sulfate Analgesic pill 412. Chloroform Powerful Analgesic 413. Haemostatic powder 414. Haemostatic liquid 415. - 416. Unknown 417. MG81Z Magazine 418. MG FF Magazine 419. MK 108 Magazine 420. MSS 41 Magazine 421. PTR Boys Magazine 422. PZB41 Clip 423. PTRS Magazine 424. SHKAS Clip 425. - 426. Unknown 427. Dynamite Charge 428. Unknown 429. Hecsogen Charge 430. Lyddite Charge 431. Nytroglycerin Charge 432. Unknown 433. TNT Charge 434. LZS - Scoped Energy Gun 435. - 436. Unknown 437. Suomi SMG Drum Magazine 438. Unknown 439. - 440. Unknown 441. Beretta SMG Magazine 442. - 457. Unknown 458. Panzerklein Repairing Tool 459. Panzerklein Repairing Tool 460. Unknown 461. Rifle 33-40 Scoped 462. Rifle Stunning Dart 463. - 466. Unknown 467. Prototype 8M1 468. Prototype 8M1 Clip 469. LZ-System Energy Charge 470. Vickers 12.7 Boxed Cartridge Belt 471. Vickers 12.7 Boxed Cartridge Belt 472. Vickers 12.7 Boxed Cartridge Belt 473. - 487. Unknown 488. Lewis MkI Magazine 489. Lewis MkI
Congo: Descent Into Zinj
doors with the six holes look right or left, have your sound recorder out and went you here the evil gorilla snarle record it. Go back to the gorilla in the jungle, pull out your lap top and play the sound. Pull down your lap top and the gorilla is gone! Getting Past the Gorilla in The Cage To get past the gorilla behind the bars, slide down the right tunnle, take a right at every turn in the tunnle, when you gwt to the bottom hang amys back pack up on the handle you turn to open the cell. Walk through the door to the next room make Amy talk ONCE then turn around, when you see the gorilla walk by run in. Putting the Sunstones In the Doors Before you start be sure you have the magazines in the guns. If you don't know which guns to put the magazines in than read the paragraph. If you already have the ammo in the guns then skip down to the next paragraph. First go to camp and face the front of the city. Walk once toward the city. You should be by a tree and a stream. Turn left and get the remote. Enter the front of the city. Take a left then go foward. Take a right into the povillion. Be sure you are fast at this before you start. You might want to save. Take one of the magazines and put it in the gun and pull out the remote and click on the gun before it shoots at you. Now go back to the enterance of the citty and go foward once, take a right, go foward take a left and do the same thing the this gun. Go to the door with the holes in it and you should hear some gun fire at one of the gorillas. Put one ball in the middle left, then the middle right, then the top left, then the top right, then the bottom right then the bottom left and VWALA!! The door is open!!
doors with the six holes look right or left, have your sound recorder out and went you here the evil gorilla snarle record it. Go back to the gorilla in the jungle, pull out your lap top and play the sound. Pull down your lap top and the gorilla is gone! Getting Past the Gorilla in The Cage To get past the gorilla behind the bars, slide down the right tunnle, take a right at every turn in the tunnle, when you gwt to the bottom hang amys back pack up on the handle you turn to open the cell. Walk through the door to the next room make Amy talk ONCE then turn around, when you see the gorilla walk by run in. Putting the Sunstones In the Doors Before you start be sure you have the magazines in the guns. If you don't know which guns to put the magazines in than read the paragraph. If you already have the ammo in the guns then skip down to the next paragraph. First go to camp and face the front of the city. Walk once toward the city. You should be by a tree and a stream. Turn left and get the remote. Enter the front of the city. Take a left then go foward. Take a right into the povillion. Be sure you are fast at this before you start. You might want to save. Take one of the magazines and put it in the gun and pull out the remote and click on the gun before it shoots at you. Now go back to the enterance of the citty and go foward once, take a right, go foward take a left and do the same thing the this gun. Go to the door with the holes in it and you should hear some gun fire at one of the gorillas. Put one ball in the middle left, then the middle right, then the top left, then the top right, then the bottom right then the bottom left and VWALA!! The door is open!!
LeMans 24 Hours
Audi Roadster in training mode 1999AUDI 99 Toyota in training mode TOYOTA1999 Easy racing MAKEITPEASY Return to normal racing MAKEITNORMAL Deborah in training mode DEBORACING Deborah in run mode DEBORALM
Audi Roadster in training mode 1999AUDI 99 Toyota in training mode TOYOTA1999 Easy racing MAKEITPEASY Return to normal racing MAKEITNORMAL Deborah in training mode DEBORACING Deborah in run mode DEBORALM
Command And Conquer: Red Alert 2
rom the cloning vats. Effectivly you are getting free infantry! submitted by: matt hammett Desecration mission: Once the orange squad on the lower-middle half has been defeated, a bridge can be repaired. Take an Engineer, put him into a flak track, and bring him over to the bridge and repair it. When it is repaired, take a tank or an Apocalypse to destroy the "loaded" trucks. Money and advances in armor, weaponry, and rank will appear. France mission: After your base is well built, defended well, and you have a lot of money, build a new MCV. Then, build two tanks with it. When the units are finished, order the tanks to escort the MCV. Then, start building a Grand Cannon. Send the MCV to the enemy base, but out far enough so that it cannot get damaged. When it arrives, move the tanks away and deploy the MCV. By now, the Grand Cannon should be finished. Deploy it by your new Construction Yard. Then, target any structures as desired. Make sure you build pillboxes for close range defense. If you need more range to put other Grand Cannons, build Barracks since they are the cheapest. Then, place the new Grand Cannon further out. You can do this repeatedly for other bases -- just sell the Grand Cannon(s). Libya mission: Build an Iron Curtain and four Demolition Trucks. Put the Demolition Trucks near the enemy base. Use the Iron Curtain and go in the base. Put one on each side of the Construction Yard. When it wears off, fireworks will begin. Note: This trick works only for v1.003 and lower. For v1.004 and higher, you will need four Demolition Trucks. Lone Guardian mission: Hidden tanks and crates: Have Tanya take out the Dreadnaughts, then go on to the bridge as usual. However, instead of going across it, go into the water with Tanya and go down to the concrete wall. Then, go left until you see a platform. Get on it and the message "Hey you're not supposed to be here!" will appear. Three to four crates will appear. Then, go slightly north-northwest of Fort Bradley to find three veteran tanks Secret infantry units: If you send spies into your enemy's Barracks, Battle Lab and War Factory you can unlock secret infantry units and will be able to build tanks and other units already promoted with one stripe. For example, in battle with the Soviets the Yuri Prime, Chrono Ivan, Chrono Commando, Psi Commando can be unlocked. Free soldiers: Build a Cloning Vat, then capture a Hospital. Shoot your own soldier, but do not kill him. Send him into the Hospital. When he comes out, you will receive an extra soldier of the same type sent in, without having to pay for one. You can use this with any unit. Unit rush: Tank rush: At least 10 armored tanks (Apocalypse and Prism Tanks are good choices). Airship rush: 3 Kirov Airships, 8 Flak Troopers or 4 Flak Tracks, 3 to 5 Rhino Heavy Tanks. Rocketeer rush: 20 to 30 Rocketeers, 5 Grizzly Battle Tanks. Air Force rush: At least 6 Harriers or 5 Black Eagles. Infantry rush: 40 Conscripts or 30 GIs. Engineer rush: 30 to 50 Engineers, 10 to 15 GIs. Naval rush: 3 Typoon Subs or 3 Destroyers, 2 Squids or 2 Dolphins, 2 Dreadnoughts or 2 Aircraft Carriers, 4 Sea Scorpions or 2 AEGIS Cruisers. Demo Truck rush: 3 to 6 Demolition Trucks (try to Iron Curtain them). Terrorist rush: 15 to 30 Terrorists. Crazy Ivan rush: 10 to 15 Crazy Ivans. Tanya rush: 5 Tanya, 2 or 4 IFV or Grizzly Battle Tanks. Subdivide mission: Extra money: On mission 6, Subdivide, of the Soviet campaign, there are three cows north of your base. Kill them with an Attack Dog to get a Money Crate. Three Nuke mission: The quickest way to complete this mission is to set up adequate defenses, then build a Chronosphere. As this is being built, build nine Prism Tanks. Arrange them in a square formation, then aim the Chronoshift icon on the center one. Chronoshift the Prism Tanks so that they appear next to a Nuke Silo. When they appear, have them attack the silo. They should destroy it easily. While this happens, build nine more Prism Tanks, and Chronoshift them next to another silo and repeat. If done correctly and quickly, the Soviets will not launch a single nuke. Easy money: Play as the Allies and build a spy. Get the spy near the enemy Ore Refinery. If you are low on money send the spy into it and you will get the last 10,000. Animal spy: If playing as the Allies and you see a cow, select the spy, hold [Ctrl], and click on the cow. If done correctly, you will see the spy as a cow. You can do this with any other animal, and the enemies will not attack it. Invincible Demolition Trucks: Build five or six Demolition Trucks and have a fully charged Iron Curtain ready. Drive the Demolition Trucks into an enemy base and engage the Iron Curtain on them before enemy weapons can hit them. The Demolition Trucks will not explode until they reach the target. Demolition Trucks, when not as Libyans: Get an Allied IFV and put either an Ivan or a Chrono Ivan in it. Have the Ivan IFV attack something. Not only will he create a small nuclear explosion like that of the Demolition Truck, but he also executes Yuri's secondary attack. The only problem is that, unlike the Demo Truck, if the IFV is destroyed the attack does not occur. Mega Demolition Chopper: You need to use Cuba for this trick. Train five Terrorists and a Crazy Ivan then capture an Allied War Factory to build a Nighthawk Transport. First, use the Ivan to plant bombs on the Terrorists, then immediately put it to the Nighthawk Transport and land it on an enemy base. Car bomb: Have a Yuri mind control a car or other civilian vehicle. Then, have an Ivan put a bomb on it and drive it into the enemy base. Park it next to something with relatively little armor. The AI will not attack the vehicle but wary human players might have their men force fire on it. Tesla Napalm: Get a Kirov Airship fully promoted to get the Tesla Napalm. It is blue. Using Tanyas: Play as the Allies and build up the tech tree. Build three Chrono Legionaries and two Tanyas. Put them in a Nighthawk helicopter and transport them behind your enemy's base. Take them out of the Nighthawk and have the Chrono Legionaries start to warp out defense, rendering them helpless. Then, take Tanya and C-4 (detonator icon) the defense while the Chrono Legionaries are warping them out. This destroys them without having to wait for the Chrono Legionaries to warp it out (which takes a long time). Resetting Superweapons: One of the Spy's abilities which is often overlooked is his ability to reset Superweapons by infiltrating them. This is especially useful when your enemy has a Superweapon very close to being ready and you have no defense against it and no second base. See into opponent's base: Get a Yuri and take control of a civilian. If you tell him to walk into an enemy base, he will be unnoticed. You can look at what they have without a Spy Satellite. Drone wall: Build between 10 and 12 Drones and pack them as tightly as possible, preferably in a square or a rectangle. Then, draw a wall around them. When your enemy attacks, sell the appropriate pieces of wall and unleash the army of Drones. Snipers and trees: You can put a solid group of Snipers or Chrono Legionnaires behind a tree so that they are not visible. Put them in guard mode and perhaps have a transport ready to get them out of there if they are found. Your opponent will completely be baffled when he loses his infantry rush and Apocalypse Tanks. Note: Make sure you have some way to protect your men if they are attacked. Rambo Attack: Send a spy into an allied Control center when playing as the Allies. Then build one or two Chrono Commandos. Find an enemy whose base is not well defended and send you Chrono Commandos behind it, but not too far. Once they fully reappear, order them to destroy anything and everything that is not too close to a Sentry Gun, Pillbox, Tesla Coil, Prism Tower, or unit that endangers them. If you want to destroy something that is too close to a defensive structure or a vehicle, order some Harriers to destroy the defenders. Paratroopers: When playing as the Allies, you get paratroopers. However, you can also get a second group of paratroopers when you take over an airport. Kill tanks and ships with one Chronophere: Play as the Allies and make a Chronophere. When it is ready, Chronophere some enemy tanks on their ships.
rom the cloning vats. Effectivly you are getting free infantry! submitted by: matt hammett Desecration mission: Once the orange squad on the lower-middle half has been defeated, a bridge can be repaired. Take an Engineer, put him into a flak track, and bring him over to the bridge and repair it. When it is repaired, take a tank or an Apocalypse to destroy the "loaded" trucks. Money and advances in armor, weaponry, and rank will appear. France mission: After your base is well built, defended well, and you have a lot of money, build a new MCV. Then, build two tanks with it. When the units are finished, order the tanks to escort the MCV. Then, start building a Grand Cannon. Send the MCV to the enemy base, but out far enough so that it cannot get damaged. When it arrives, move the tanks away and deploy the MCV. By now, the Grand Cannon should be finished. Deploy it by your new Construction Yard. Then, target any structures as desired. Make sure you build pillboxes for close range defense. If you need more range to put other Grand Cannons, build Barracks since they are the cheapest. Then, place the new Grand Cannon further out. You can do this repeatedly for other bases -- just sell the Grand Cannon(s). Libya mission: Build an Iron Curtain and four Demolition Trucks. Put the Demolition Trucks near the enemy base. Use the Iron Curtain and go in the base. Put one on each side of the Construction Yard. When it wears off, fireworks will begin. Note: This trick works only for v1.003 and lower. For v1.004 and higher, you will need four Demolition Trucks. Lone Guardian mission: Hidden tanks and crates: Have Tanya take out the Dreadnaughts, then go on to the bridge as usual. However, instead of going across it, go into the water with Tanya and go down to the concrete wall. Then, go left until you see a platform. Get on it and the message "Hey you're not supposed to be here!" will appear. Three to four crates will appear. Then, go slightly north-northwest of Fort Bradley to find three veteran tanks Secret infantry units: If you send spies into your enemy's Barracks, Battle Lab and War Factory you can unlock secret infantry units and will be able to build tanks and other units already promoted with one stripe. For example, in battle with the Soviets the Yuri Prime, Chrono Ivan, Chrono Commando, Psi Commando can be unlocked. Free soldiers: Build a Cloning Vat, then capture a Hospital. Shoot your own soldier, but do not kill him. Send him into the Hospital. When he comes out, you will receive an extra soldier of the same type sent in, without having to pay for one. You can use this with any unit. Unit rush: Tank rush: At least 10 armored tanks (Apocalypse and Prism Tanks are good choices). Airship rush: 3 Kirov Airships, 8 Flak Troopers or 4 Flak Tracks, 3 to 5 Rhino Heavy Tanks. Rocketeer rush: 20 to 30 Rocketeers, 5 Grizzly Battle Tanks. Air Force rush: At least 6 Harriers or 5 Black Eagles. Infantry rush: 40 Conscripts or 30 GIs. Engineer rush: 30 to 50 Engineers, 10 to 15 GIs. Naval rush: 3 Typoon Subs or 3 Destroyers, 2 Squids or 2 Dolphins, 2 Dreadnoughts or 2 Aircraft Carriers, 4 Sea Scorpions or 2 AEGIS Cruisers. Demo Truck rush: 3 to 6 Demolition Trucks (try to Iron Curtain them). Terrorist rush: 15 to 30 Terrorists. Crazy Ivan rush: 10 to 15 Crazy Ivans. Tanya rush: 5 Tanya, 2 or 4 IFV or Grizzly Battle Tanks. Subdivide mission: Extra money: On mission 6, Subdivide, of the Soviet campaign, there are three cows north of your base. Kill them with an Attack Dog to get a Money Crate. Three Nuke mission: The quickest way to complete this mission is to set up adequate defenses, then build a Chronosphere. As this is being built, build nine Prism Tanks. Arrange them in a square formation, then aim the Chronoshift icon on the center one. Chronoshift the Prism Tanks so that they appear next to a Nuke Silo. When they appear, have them attack the silo. They should destroy it easily. While this happens, build nine more Prism Tanks, and Chronoshift them next to another silo and repeat. If done correctly and quickly, the Soviets will not launch a single nuke. Easy money: Play as the Allies and build a spy. Get the spy near the enemy Ore Refinery. If you are low on money send the spy into it and you will get the last 10,000. Animal spy: If playing as the Allies and you see a cow, select the spy, hold [Ctrl], and click on the cow. If done correctly, you will see the spy as a cow. You can do this with any other animal, and the enemies will not attack it. Invincible Demolition Trucks: Build five or six Demolition Trucks and have a fully charged Iron Curtain ready. Drive the Demolition Trucks into an enemy base and engage the Iron Curtain on them before enemy weapons can hit them. The Demolition Trucks will not explode until they reach the target. Demolition Trucks, when not as Libyans: Get an Allied IFV and put either an Ivan or a Chrono Ivan in it. Have the Ivan IFV attack something. Not only will he create a small nuclear explosion like that of the Demolition Truck, but he also executes Yuri's secondary attack. The only problem is that, unlike the Demo Truck, if the IFV is destroyed the attack does not occur. Mega Demolition Chopper: You need to use Cuba for this trick. Train five Terrorists and a Crazy Ivan then capture an Allied War Factory to build a Nighthawk Transport. First, use the Ivan to plant bombs on the Terrorists, then immediately put it to the Nighthawk Transport and land it on an enemy base. Car bomb: Have a Yuri mind control a car or other civilian vehicle. Then, have an Ivan put a bomb on it and drive it into the enemy base. Park it next to something with relatively little armor. The AI will not attack the vehicle but wary human players might have their men force fire on it. Tesla Napalm: Get a Kirov Airship fully promoted to get the Tesla Napalm. It is blue. Using Tanyas: Play as the Allies and build up the tech tree. Build three Chrono Legionaries and two Tanyas. Put them in a Nighthawk helicopter and transport them behind your enemy's base. Take them out of the Nighthawk and have the Chrono Legionaries start to warp out defense, rendering them helpless. Then, take Tanya and C-4 (detonator icon) the defense while the Chrono Legionaries are warping them out. This destroys them without having to wait for the Chrono Legionaries to warp it out (which takes a long time). Resetting Superweapons: One of the Spy's abilities which is often overlooked is his ability to reset Superweapons by infiltrating them. This is especially useful when your enemy has a Superweapon very close to being ready and you have no defense against it and no second base. See into opponent's base: Get a Yuri and take control of a civilian. If you tell him to walk into an enemy base, he will be unnoticed. You can look at what they have without a Spy Satellite. Drone wall: Build between 10 and 12 Drones and pack them as tightly as possible, preferably in a square or a rectangle. Then, draw a wall around them. When your enemy attacks, sell the appropriate pieces of wall and unleash the army of Drones. Snipers and trees: You can put a solid group of Snipers or Chrono Legionnaires behind a tree so that they are not visible. Put them in guard mode and perhaps have a transport ready to get them out of there if they are found. Your opponent will completely be baffled when he loses his infantry rush and Apocalypse Tanks. Note: Make sure you have some way to protect your men if they are attacked. Rambo Attack: Send a spy into an allied Control center when playing as the Allies. Then build one or two Chrono Commandos. Find an enemy whose base is not well defended and send you Chrono Commandos behind it, but not too far. Once they fully reappear, order them to destroy anything and everything that is not too close to a Sentry Gun, Pillbox, Tesla Coil, Prism Tower, or unit that endangers them. If you want to destroy something that is too close to a defensive structure or a vehicle, order some Harriers to destroy the defenders. Paratroopers: When playing as the Allies, you get paratroopers. However, you can also get a second group of paratroopers when you take over an airport. Kill tanks and ships with one Chronophere: Play as the Allies and make a Chronophere. When it is ready, Chronophere some enemy tanks on their ships.
F-16 Falcon 3.0
Left Hold ctrl-Fine tuning Hold shift-Up & down rotation P+TAB+D-Debug mode P+TAB+T-Transporter: enter location code & hit enter
Left Hold ctrl-Fine tuning Hold shift-Up & down rotation P+TAB+D-Debug mode P+TAB+T-Transporter: enter location code & hit enter
