Cool Spot
Level select:
Hold L + R and power on the SNES. Continue to hold those buttons and press Select(30) at the Virgin logo.
View ending sequence and credits:
Press L(2), R at the title screen.
Control logo:
Press various buttons to change the size and position of the Virgin Interactive logo.
View best ending:
Complete the game on the hard difficulty level.
Hitman 2: Silent Assassin
FIFA 07 for GBA
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Also see ...
Pit Fighter
C. C. Rider falls and Ty does not put his hand up, pick up C. C. Rider and throw him down. It will take about six throws to kill him. To defeat Angel: Use he same technique for C. C. Rider, but press R before she gets up or immediately as she is getting up. To defeat Eddie: Since you cannot throw him, press L and R just as done when fighting Executioner. To defeat Masked Warrior: Keep pressing L and R. To defeat Ty: Use same strategy as Eddie. Special ending: Successfully complete the game with a flawless victory to everyone. If you did, you should have at least power 500. If you did not defeat everyone with a flawless victory, the ending will still be there if you have over 500 power, and no power codes.
C. C. Rider falls and Ty does not put his hand up, pick up C. C. Rider and throw him down. It will take about six throws to kill him. To defeat Angel: Use he same technique for C. C. Rider, but press R before she gets up or immediately as she is getting up. To defeat Eddie: Since you cannot throw him, press L and R just as done when fighting Executioner. To defeat Masked Warrior: Keep pressing L and R. To defeat Ty: Use same strategy as Eddie. Special ending: Successfully complete the game with a flawless victory to everyone. If you did, you should have at least power 500. If you did not defeat everyone with a flawless victory, the ending will still be there if you have over 500 power, and no power codes.
Final Fantasy 3
bout 900-1200 HP. After he is defeated, 10 esper points will be awarded. Which is a good way to learn spells for your characters. Healing with Doom: You must have the Relic Ring to do this trick. Have one of your party members equip the Relic Ring. When you cast the Doom on the person wearing the Relic Ring, it will heal your entire party to full health. This trick is especially useful when you are fighting a Boss and are running low on HP. Random hat replacement: Un-equip the hat of the character you like the most. Sell all other hats you have. Then, go to the hatless character's equipment screen and select "Optimum". Sometimes a random item (usually a Genji Glove) will be equipped as a hat, and boosts defense up to 255. Getting another Genji Glove: You can get another Genji Glove during your stay at Banon's Hideout. When Terra talks to Banon alone, he will ask you to be their hope, light, etc. Answer "No". Return outside and he will ask you again. Answer "No" again. You will do this three times, and Terra will come inside and ask how anybody could depend on her. Then a wounded soldier will come in. When you leave, instead of getting the gauntlet, you will receive the Genji Glove. Unlimited Genji Gloves: Place Locke in the party and go to the floating continent in the World Of Balance. Note: The floating continent can only be reached in the World Of Balance after taking Terra to the sealed cave, and before the world changes. Steal from the dragon monster that appears. Most of time, only a potion will be obtained, but eventually a Genji Glove will be taken. Repeat this process to collect as many Genji Gloves as needed. Unlimited Muscle Belts: Muscle Belts will double your maximum HP. Go to ZoZo mountain and the giant green monster that is similar to the monster was first fought when you arrived in ZoZo. It resembles an overgrown humans. Have Locke in your party with the Thief Glove relic equipped and can steal a Muscle Belt from it. Note: This takes some time, as most of the time you will only steal potions. Unlimited Exp. Eggs: Go to the small island in the World Of Ruin above the town where you get Strago and Relm. Use the Ragnarock Esper on a monster called Harpy to turn it into an exp. Egg. Unlimited Magicite: Go to the Coliseum, then bet a Phoenix Down. You will have to fight a Cactuar. Make sure you equip yourself with Atma Weapon and you will defeat it easily. Everytime you win, you get a Magicite. Repeat the process to get as many as needed. Moogle Charm: To get the Moogle Charm, you must be in the Second World. Go to Narshe and enter deep into the caves where the Moogles used to live at the start of the game. There will only be one remaining. Talk to him and he will join your party. Press A where he was previously standing to get the Moogle Charm. The Moogle Charm will prevent random battles. Alternate Chainsaw: If you discarded or sold your Chainsaw, you can get another one. Go to Kefka's Tower in the World Of Ruin and fight a Dueller (can be found in room with glass tubes). Keep stealing from it, and you may get a Chainsaw. Alternate Air Anchor: To get a second Air Anchor, you can initiate a system of trades in the Dragon's Neck Coliseum as follows. Tabby Suit for a Chocobo Suit. Chocobo Suit for a Moogle Suit. Moogle Suit for a Nutkin Suit. Nutkin Suit for a Air Anchor. Unlimited Tintinabars: You must be in the World Of Ruin have the Ragnarock Esper. Go to ZoZo mountain and use Ragnarock Esper on a monster called Spec-tor to get a Tintabar. Get another Tintinabar: Another Tintinabar can be obtained in the world of Balance. Once getting the Airship and at least 3000 GP to spare, fly to Mobliz and read the letter from Lola to the soldier. Then, send one for him to Maranda. Fly there and talk to Lola. Fly back to Mobliz, stay at the inn, and another letter should arrive. Continue to do this, eventually send a letter, a record, some tonic, another letter, and a Book. After sending the book, sleep in the inn one more time, then talk to the soldier. He will thank you for sending all the items in his name and give your character another Tintinabar. Getting Edgar's Bio Blaster and Noise Blaster in Figaro Castle cheaply: After talking to Edgar with Locke in the beginning, go to the room with the Chancellor. Then go to the right (on the wall), then go south until the wall moves over more to the right. Move over more to the right (when the wall expands) and go north through a door. Talk to a man at that location to buy cheap Bio and Noise Blasters. The same thing can be done on the left side to find cheap items. Getting Edgar's Drill and Flash: When you get Edgar in the world of ruins, go to Figaro Castle. Keep moving north until reaching the room with the Chancellor. When first entering the room, go three steps north, then all the way to the right. Go north again to arrive at a door. Enter and talk to the man. After a a short conversation, Edgar's drill, flash, and one other tool can be bought. Sabin's easy blitzes: Aurabolt: Press Down(2), Forward. Dance: Press Forward(2), Down(2), Back. Bum Rush: Press Forward(2), Up(2), Back(2), Down(2), Forward. It is rather difficult to individually press the buttons for attacks such as the Bum Rush. Instead of pressing them individually, press Down at the starting point and just move your finger for the move combo without lifting it. This allows you to get diagonal directions for the moves without making a mistake. Getting Shadow in the World of Ruin: When escaping the floating continent in the World of Balance, you have to go to the east side of the island. You will see the airship and will be prompted to "Jump" or "Wait". Select "Wait", then select "Wait for Shadow" a second time with five seconds left. Shadow will appear and you will automatically leave the island. You can also find him in the World of Ruin in the Cave in the Veldt. You them have to go to the Coliseum and bet the Striker to get him to join your party permanently. If you get Shadow back in the World Of Ruin, put him into your party and go to an inn. Eventually, Shadow will have a dream about his past. There are four different dreams, explaining how he became an assassin. After you get the second airship, fly to the middle of the Veldt to the Cave on the Veldt (first go to the area of trees where Dunkin will teach you Bum Rush). When you go in, have Edgar, Gau, Leo, and Sabin with you. Make sure you save the game -- you will have to fight two Super Behomoths in order to save Shadow. Once you are in Relms town, leave and go to the Coliseum. Bet for the Slicer (you should have it after saving Shadow) and you will fight Shadow. He will join your team after you defeat him. Keeping Shadow longer: Shadow will normally run away from your party immediately before you face Dadaluma in Zozo (World Of Balance) . You can stop him from leaving by killing him (with your characters or monsters) just before you jump to Dadaluma's building. Do not revive him until during your fight with Dadaluma. He will stay for the fight and entire Terra scene, then leave you when the team decides to head to Vector. Getting the Paladin Shield: Get the Cursed Shield from the man in the relic shop in Narshe. Equip the Cursed Shield and a Ribbon on Locke (so the effects of the Cursed Shield are negated). Fight 255 battles with Locke in your party. After the 255th battle, a message stating the Cursed Shield has transformed will appear. The Curse Shield is now the Paladin Shield and will boost all of your normal and magic defenses. Note: When trying to get the shield, fight the enemies on the island where you first started in the World of Ruin. Getting the Rename card: Go to the island on Upeerof Veld's Island. Go to the forest and fight with the Brontosaur and get the Cat Hood. Go to the coliseum. Bet the Cat Hood and win ???????????? (as appears in the game). Bet the Relic and fight against Hoover to win the Rename Card. Getting the Marvel Shoes: There is an extremely helpful relic called the Marvel Shoes. To obtain them, bet an Elixir at the Coliseum. If you win that battle, you will get a Rename Card. Bet the Rename Card and win the fight to obtain the Marvel Shoes. The Marvel Shoes cast Safe, Haste, Shell, Float, and Regen on your character at the start of a battle. Getting the Economizer: Either wait for a Brachosaur to drop one or bet the Gem box at the Coliseum. The Economizer cuts every spell used to only consume 1 MP. Get a Thunder Rod early in the game: When you go through the caves with Terra the first time (after losing your Magi-Tek Armor while communicating with the Esper), there will be a chest with a Fenix Down in it. Instead of taking it, leave and continue. Later, when Locke and Celes are fleeing through those same tunnels, go to the chest that was skipped to receive a Thunder Rod instead of the Fenix Down. Use it as an item to cast Bolt 2. Getting Celes: Go to the house besides the Bird Shop, then go upstairs to the room with the draft. Go behind the bookshelf and keep moving left. You will see stairs that go down. Walk down to find three bookshelves. Go to the right until you reach a wall. Answer "Yes" to the question, then go down and press A when you get to the first door. You will then see Celes. Getting Raiden: After getting the Odin Esper in the underground castle (Take the Figaro Castle Trip after getting the second airship stop and explore. Go upstairs and down the other set. Enter the open prison cell and go through the cave.), go to the right throne. Walk down five steps and press A. Go into the room to the right and go down the stairs. Kill the dragon that is found there with the Vanish, Doom technique. Go up to the statue of Celes and press A. The message "Odin has gained a level revived Raiden" will appear. Raiden teaches Quick, which has the same effect as the Gem Box (lets you to cast two magic spells a turn). Ghost on Doom Train: On the Doom Train, go to the right at the beginning where you get on. There will be a ghost floating around. Talk to him. Sabin will say "Looks like he wants to come with us", and the options "Sure" and "No Way" will appear. Choose "Sure" and you will get ???? in your party, He can use Posses. It kills him, but the enemy also dies. You can then return to where you first found him and get him again. Defeating Kefka easily: When facing Kefka, throw the Ragnarok sword (or perhaps the Illumina sword or Atma weapon). A "too much to count" message will appear at the bottom of the screen and Kefka will automatically die. Another Atma Weapon: It is possible to get another Atma Weapon during the final set of battles. When battling the warrior with a woman's head above and behind him (just before god Kefka), steal from the woman's head. You should now be able to equip another Atma Weapon to a character. Boss battle strategy: When fighting any tough Bosses or dragons, cast "Vanish" followed by "Doom" while still invisible. If done correctly, the Boss will automatically die. Note: Some Bosses will counterattack before dying. An easy way to kill most bosses, including all the dragons, is done with this simple trick. First you have to cast Vanish on your enemy, then cast Doom or X-Zone. If you do not have Doom or X-Zone, use Mog's Dusk Requiem Dance until he uses Snare. When fighting enemies that you cannot Vanish and Doom on, just use Reflect followed by Vanish on yourself. The Vanish will protect you from power attacks and Reflect will protect you from magic attacks. Note: You must use Reflect first -- Vanish will not get reflected. Defeating Doomgaze: Some a character a Gembox, use X-Magic, Fire 3 twice, then use Bumrush. Cure if needed, otherwise use Fire 3. Repeat this every time you see him (9999 a hit). He can be defeated after five to ten turns. Finding Gogo: To find Gogo, go to Triangle Island in the northeast of the map. Keep fighting until reaching the Zone Eater. Allow him to suck the party in to enter a cave. Go through the cave to find Gogo. Give Gogo any commands: Go to Gogo's status screen. Look at his commands. You will see Mimic and three empty slots below it. Choose one of the empty slots and a list of all of the commands from the other characters you have will appear. Choose the one you want, then do the same with the other two slots. For example, you can have Mimic, Blitz, Tools, and Swordtech all at the same time, if desired. Finding Umaro: To find Umaro, go to where Mog was saved. The frozen Esper will be at that location. Win the battle and a hole will open. Jump down the hole and work through the cave. After reaching the end, a Skull Statue will be found. Examine it and take the Terrato Magicite. Umaro will appear and begin a battle. Defeat him and he will join the party. High number of EXP and MP per battle: Go to the desert south of Maranda in the World of Ruin and fight Cactrots and Hovers on the west "island". Cactrot is not worth any EXP, but gives 20 MP and 10,000 GP. Hoover is worth up to 7000 EXP, 5 MP and 10,000 GP. Note: You can kill Hovers easily without its Sand Storm attack by casting Doom unit it dies. Easy levels: Note: This trick requires a controller with a turbo feature. After boarding the raft at the Returners hideout, surf along until reaching the first save point. Go into the "Config" screen from the menu and select "Memory". Set Edgar to "AutoCrossbow", Banon to "Health", and the other two to "Attack". Enable the turbo feature and keep it on for a few hours. In a few hours you should be at level 30-35. It takes awhile to get to level 99, but it is the easiest way at that point in the game. Early experience: Fight all the battles you can at the start of the game to gain experience for the tougher battles that happen later. You can save, then use a tent. If you die and the game ends, you will start out with the same experience you had previously, plus you can also use the tent again. Do not try to set any records by trying to die the least amount of times. It will only make things harder though the game. Quick MP: After getting the airship, go to Triangle Island and battle a creature called Intangir. Have Gau in your party and make sure he has learned Rhodox in the Veldt. Fight Intangir and use Gau's Rage. Use Rhodox, he will use Snare, and Intangir will not attack. If you have Mog he can do the same thing if he has learned Dusk Requiem. After the Espers hit Vector and the Airship regroup, go back to the Esper Cave and gain your level to 99. It will help you learn your magic skills faster. Elixirs: Press A in front of a clock. About 90% of the time, you will find an Elixir. After talking to enough soldiers in Vector, go to Imperial Base and enter the house. In the basement, go to the very bottom right. There will be another chest with an Elixir at this location. Desperation attack: To use a desperation attack, make sure your character is kneeling or almost dead as well has having a status change. Chose to attack on your next turn and the character should use their desperation attack. Two Shadows on the Floating Continent: As soon as you arrive to the Floating Continent, ignore Shadow and continue to move ahead find the statues. Fight and defeat Atma Weapon. Make your way back to the beginning where Shadow should still lying down. Do not touch the save point at the beginning of the island, because Shadow will disappear. Talk to Shadow and he will join you. Return back to the statues. After Kefka kills the Emperor and hits Celes, another Shadow will appear and traps Kefka in the statues while your party, including the first Shadow, will still be there wounded. Note: This trick works best when Shadow is the leader of the party. Double experience with the Experience Egg: Trade a Tintabar at the Coliseum. If you do not have one then you will have to go through the cycle to obtain one. (Bet an Elixir to get a Rename Card. Bet the Rename Card to get the Marvel Shoes. Then bet the Marvel Shoes and you should get a Tintabar. If you do not get the Tintabar after the Marvel Shoes then just keep betting the item you get until you get the Tintabar) After trading the Tintabar, you will get the Experience Egg. The Experience Egg will double the experience the wearer earns and allows for quick level ups.
bout 900-1200 HP. After he is defeated, 10 esper points will be awarded. Which is a good way to learn spells for your characters. Healing with Doom: You must have the Relic Ring to do this trick. Have one of your party members equip the Relic Ring. When you cast the Doom on the person wearing the Relic Ring, it will heal your entire party to full health. This trick is especially useful when you are fighting a Boss and are running low on HP. Random hat replacement: Un-equip the hat of the character you like the most. Sell all other hats you have. Then, go to the hatless character's equipment screen and select "Optimum". Sometimes a random item (usually a Genji Glove) will be equipped as a hat, and boosts defense up to 255. Getting another Genji Glove: You can get another Genji Glove during your stay at Banon's Hideout. When Terra talks to Banon alone, he will ask you to be their hope, light, etc. Answer "No". Return outside and he will ask you again. Answer "No" again. You will do this three times, and Terra will come inside and ask how anybody could depend on her. Then a wounded soldier will come in. When you leave, instead of getting the gauntlet, you will receive the Genji Glove. Unlimited Genji Gloves: Place Locke in the party and go to the floating continent in the World Of Balance. Note: The floating continent can only be reached in the World Of Balance after taking Terra to the sealed cave, and before the world changes. Steal from the dragon monster that appears. Most of time, only a potion will be obtained, but eventually a Genji Glove will be taken. Repeat this process to collect as many Genji Gloves as needed. Unlimited Muscle Belts: Muscle Belts will double your maximum HP. Go to ZoZo mountain and the giant green monster that is similar to the monster was first fought when you arrived in ZoZo. It resembles an overgrown humans. Have Locke in your party with the Thief Glove relic equipped and can steal a Muscle Belt from it. Note: This takes some time, as most of the time you will only steal potions. Unlimited Exp. Eggs: Go to the small island in the World Of Ruin above the town where you get Strago and Relm. Use the Ragnarock Esper on a monster called Harpy to turn it into an exp. Egg. Unlimited Magicite: Go to the Coliseum, then bet a Phoenix Down. You will have to fight a Cactuar. Make sure you equip yourself with Atma Weapon and you will defeat it easily. Everytime you win, you get a Magicite. Repeat the process to get as many as needed. Moogle Charm: To get the Moogle Charm, you must be in the Second World. Go to Narshe and enter deep into the caves where the Moogles used to live at the start of the game. There will only be one remaining. Talk to him and he will join your party. Press A where he was previously standing to get the Moogle Charm. The Moogle Charm will prevent random battles. Alternate Chainsaw: If you discarded or sold your Chainsaw, you can get another one. Go to Kefka's Tower in the World Of Ruin and fight a Dueller (can be found in room with glass tubes). Keep stealing from it, and you may get a Chainsaw. Alternate Air Anchor: To get a second Air Anchor, you can initiate a system of trades in the Dragon's Neck Coliseum as follows. Tabby Suit for a Chocobo Suit. Chocobo Suit for a Moogle Suit. Moogle Suit for a Nutkin Suit. Nutkin Suit for a Air Anchor. Unlimited Tintinabars: You must be in the World Of Ruin have the Ragnarock Esper. Go to ZoZo mountain and use Ragnarock Esper on a monster called Spec-tor to get a Tintabar. Get another Tintinabar: Another Tintinabar can be obtained in the world of Balance. Once getting the Airship and at least 3000 GP to spare, fly to Mobliz and read the letter from Lola to the soldier. Then, send one for him to Maranda. Fly there and talk to Lola. Fly back to Mobliz, stay at the inn, and another letter should arrive. Continue to do this, eventually send a letter, a record, some tonic, another letter, and a Book. After sending the book, sleep in the inn one more time, then talk to the soldier. He will thank you for sending all the items in his name and give your character another Tintinabar. Getting Edgar's Bio Blaster and Noise Blaster in Figaro Castle cheaply: After talking to Edgar with Locke in the beginning, go to the room with the Chancellor. Then go to the right (on the wall), then go south until the wall moves over more to the right. Move over more to the right (when the wall expands) and go north through a door. Talk to a man at that location to buy cheap Bio and Noise Blasters. The same thing can be done on the left side to find cheap items. Getting Edgar's Drill and Flash: When you get Edgar in the world of ruins, go to Figaro Castle. Keep moving north until reaching the room with the Chancellor. When first entering the room, go three steps north, then all the way to the right. Go north again to arrive at a door. Enter and talk to the man. After a a short conversation, Edgar's drill, flash, and one other tool can be bought. Sabin's easy blitzes: Aurabolt: Press Down(2), Forward. Dance: Press Forward(2), Down(2), Back. Bum Rush: Press Forward(2), Up(2), Back(2), Down(2), Forward. It is rather difficult to individually press the buttons for attacks such as the Bum Rush. Instead of pressing them individually, press Down at the starting point and just move your finger for the move combo without lifting it. This allows you to get diagonal directions for the moves without making a mistake. Getting Shadow in the World of Ruin: When escaping the floating continent in the World of Balance, you have to go to the east side of the island. You will see the airship and will be prompted to "Jump" or "Wait". Select "Wait", then select "Wait for Shadow" a second time with five seconds left. Shadow will appear and you will automatically leave the island. You can also find him in the World of Ruin in the Cave in the Veldt. You them have to go to the Coliseum and bet the Striker to get him to join your party permanently. If you get Shadow back in the World Of Ruin, put him into your party and go to an inn. Eventually, Shadow will have a dream about his past. There are four different dreams, explaining how he became an assassin. After you get the second airship, fly to the middle of the Veldt to the Cave on the Veldt (first go to the area of trees where Dunkin will teach you Bum Rush). When you go in, have Edgar, Gau, Leo, and Sabin with you. Make sure you save the game -- you will have to fight two Super Behomoths in order to save Shadow. Once you are in Relms town, leave and go to the Coliseum. Bet for the Slicer (you should have it after saving Shadow) and you will fight Shadow. He will join your team after you defeat him. Keeping Shadow longer: Shadow will normally run away from your party immediately before you face Dadaluma in Zozo (World Of Balance) . You can stop him from leaving by killing him (with your characters or monsters) just before you jump to Dadaluma's building. Do not revive him until during your fight with Dadaluma. He will stay for the fight and entire Terra scene, then leave you when the team decides to head to Vector. Getting the Paladin Shield: Get the Cursed Shield from the man in the relic shop in Narshe. Equip the Cursed Shield and a Ribbon on Locke (so the effects of the Cursed Shield are negated). Fight 255 battles with Locke in your party. After the 255th battle, a message stating the Cursed Shield has transformed will appear. The Curse Shield is now the Paladin Shield and will boost all of your normal and magic defenses. Note: When trying to get the shield, fight the enemies on the island where you first started in the World of Ruin. Getting the Rename card: Go to the island on Upeerof Veld's Island. Go to the forest and fight with the Brontosaur and get the Cat Hood. Go to the coliseum. Bet the Cat Hood and win ???????????? (as appears in the game). Bet the Relic and fight against Hoover to win the Rename Card. Getting the Marvel Shoes: There is an extremely helpful relic called the Marvel Shoes. To obtain them, bet an Elixir at the Coliseum. If you win that battle, you will get a Rename Card. Bet the Rename Card and win the fight to obtain the Marvel Shoes. The Marvel Shoes cast Safe, Haste, Shell, Float, and Regen on your character at the start of a battle. Getting the Economizer: Either wait for a Brachosaur to drop one or bet the Gem box at the Coliseum. The Economizer cuts every spell used to only consume 1 MP. Get a Thunder Rod early in the game: When you go through the caves with Terra the first time (after losing your Magi-Tek Armor while communicating with the Esper), there will be a chest with a Fenix Down in it. Instead of taking it, leave and continue. Later, when Locke and Celes are fleeing through those same tunnels, go to the chest that was skipped to receive a Thunder Rod instead of the Fenix Down. Use it as an item to cast Bolt 2. Getting Celes: Go to the house besides the Bird Shop, then go upstairs to the room with the draft. Go behind the bookshelf and keep moving left. You will see stairs that go down. Walk down to find three bookshelves. Go to the right until you reach a wall. Answer "Yes" to the question, then go down and press A when you get to the first door. You will then see Celes. Getting Raiden: After getting the Odin Esper in the underground castle (Take the Figaro Castle Trip after getting the second airship stop and explore. Go upstairs and down the other set. Enter the open prison cell and go through the cave.), go to the right throne. Walk down five steps and press A. Go into the room to the right and go down the stairs. Kill the dragon that is found there with the Vanish, Doom technique. Go up to the statue of Celes and press A. The message "Odin has gained a level revived Raiden" will appear. Raiden teaches Quick, which has the same effect as the Gem Box (lets you to cast two magic spells a turn). Ghost on Doom Train: On the Doom Train, go to the right at the beginning where you get on. There will be a ghost floating around. Talk to him. Sabin will say "Looks like he wants to come with us", and the options "Sure" and "No Way" will appear. Choose "Sure" and you will get ???? in your party, He can use Posses. It kills him, but the enemy also dies. You can then return to where you first found him and get him again. Defeating Kefka easily: When facing Kefka, throw the Ragnarok sword (or perhaps the Illumina sword or Atma weapon). A "too much to count" message will appear at the bottom of the screen and Kefka will automatically die. Another Atma Weapon: It is possible to get another Atma Weapon during the final set of battles. When battling the warrior with a woman's head above and behind him (just before god Kefka), steal from the woman's head. You should now be able to equip another Atma Weapon to a character. Boss battle strategy: When fighting any tough Bosses or dragons, cast "Vanish" followed by "Doom" while still invisible. If done correctly, the Boss will automatically die. Note: Some Bosses will counterattack before dying. An easy way to kill most bosses, including all the dragons, is done with this simple trick. First you have to cast Vanish on your enemy, then cast Doom or X-Zone. If you do not have Doom or X-Zone, use Mog's Dusk Requiem Dance until he uses Snare. When fighting enemies that you cannot Vanish and Doom on, just use Reflect followed by Vanish on yourself. The Vanish will protect you from power attacks and Reflect will protect you from magic attacks. Note: You must use Reflect first -- Vanish will not get reflected. Defeating Doomgaze: Some a character a Gembox, use X-Magic, Fire 3 twice, then use Bumrush. Cure if needed, otherwise use Fire 3. Repeat this every time you see him (9999 a hit). He can be defeated after five to ten turns. Finding Gogo: To find Gogo, go to Triangle Island in the northeast of the map. Keep fighting until reaching the Zone Eater. Allow him to suck the party in to enter a cave. Go through the cave to find Gogo. Give Gogo any commands: Go to Gogo's status screen. Look at his commands. You will see Mimic and three empty slots below it. Choose one of the empty slots and a list of all of the commands from the other characters you have will appear. Choose the one you want, then do the same with the other two slots. For example, you can have Mimic, Blitz, Tools, and Swordtech all at the same time, if desired. Finding Umaro: To find Umaro, go to where Mog was saved. The frozen Esper will be at that location. Win the battle and a hole will open. Jump down the hole and work through the cave. After reaching the end, a Skull Statue will be found. Examine it and take the Terrato Magicite. Umaro will appear and begin a battle. Defeat him and he will join the party. High number of EXP and MP per battle: Go to the desert south of Maranda in the World of Ruin and fight Cactrots and Hovers on the west "island". Cactrot is not worth any EXP, but gives 20 MP and 10,000 GP. Hoover is worth up to 7000 EXP, 5 MP and 10,000 GP. Note: You can kill Hovers easily without its Sand Storm attack by casting Doom unit it dies. Easy levels: Note: This trick requires a controller with a turbo feature. After boarding the raft at the Returners hideout, surf along until reaching the first save point. Go into the "Config" screen from the menu and select "Memory". Set Edgar to "AutoCrossbow", Banon to "Health", and the other two to "Attack". Enable the turbo feature and keep it on for a few hours. In a few hours you should be at level 30-35. It takes awhile to get to level 99, but it is the easiest way at that point in the game. Early experience: Fight all the battles you can at the start of the game to gain experience for the tougher battles that happen later. You can save, then use a tent. If you die and the game ends, you will start out with the same experience you had previously, plus you can also use the tent again. Do not try to set any records by trying to die the least amount of times. It will only make things harder though the game. Quick MP: After getting the airship, go to Triangle Island and battle a creature called Intangir. Have Gau in your party and make sure he has learned Rhodox in the Veldt. Fight Intangir and use Gau's Rage. Use Rhodox, he will use Snare, and Intangir will not attack. If you have Mog he can do the same thing if he has learned Dusk Requiem. After the Espers hit Vector and the Airship regroup, go back to the Esper Cave and gain your level to 99. It will help you learn your magic skills faster. Elixirs: Press A in front of a clock. About 90% of the time, you will find an Elixir. After talking to enough soldiers in Vector, go to Imperial Base and enter the house. In the basement, go to the very bottom right. There will be another chest with an Elixir at this location. Desperation attack: To use a desperation attack, make sure your character is kneeling or almost dead as well has having a status change. Chose to attack on your next turn and the character should use their desperation attack. Two Shadows on the Floating Continent: As soon as you arrive to the Floating Continent, ignore Shadow and continue to move ahead find the statues. Fight and defeat Atma Weapon. Make your way back to the beginning where Shadow should still lying down. Do not touch the save point at the beginning of the island, because Shadow will disappear. Talk to Shadow and he will join you. Return back to the statues. After Kefka kills the Emperor and hits Celes, another Shadow will appear and traps Kefka in the statues while your party, including the first Shadow, will still be there wounded. Note: This trick works best when Shadow is the leader of the party. Double experience with the Experience Egg: Trade a Tintabar at the Coliseum. If you do not have one then you will have to go through the cycle to obtain one. (Bet an Elixir to get a Rename Card. Bet the Rename Card to get the Marvel Shoes. Then bet the Marvel Shoes and you should get a Tintabar. If you do not get the Tintabar after the Marvel Shoes then just keep betting the item you get until you get the Tintabar) After trading the Tintabar, you will get the Experience Egg. The Experience Egg will double the experience the wearer earns and allows for quick level ups.
Earthworm Jim Str
t! The Debug code First you must start level 1 'New Junk City'. Then you want to pause the game. Then hold down Left on the D-pad, and press the A. Release and press B, X, A, A, B, X, A. This should put you in a screen with all the Shiny players. Press return and return again. You should now be in the Debug screen. You can have a cheat mode, and level select. There is also a way to pick where you want to start in the level. When I tried starting at the last level, I did not see the ending. So you might want to start at the 'Use your head level'. I think it was called Helicopter in the cheater. Kind of cool, it gives you unlimited health and lives. Now you ALL should have no problem finishing this game. Level 1: New Junk City If you look down when you first enter the level, you will see an extra 1-up right under you. Right after you launch that cow you will be standing on the edge of the rock ground. Further is the tires that you have to jump on. Kill the pesky crow. Then jump high into the air. Then start to helicopter down. Try to get as close to the rock level as you can without touching it. There is a space between the rock and the tires that you can fly through diagonally down to the left. With a little practice you can make it very quickly. If you hit a tire, try it again. You will end up on a rock level. Just walk across the chain. You will see the extra worm. There are many different short cuts in the first level. If you jump up from the beginning you will see a white toilet. That is a warp zone. To get there, all you need to do is ride the first rail device. This is just above the cow that was launched. You will see two wires. Ride the first rail device. Just before it falls, jump to the left, then right at the top of you jump, whip. You will see a moose head. You should be able to swing on the moose antler. This will put you on a chain wire you can cross. Just fallow the rail devices up and to the left. That will take you to the toilet. You will find about 7 mega plasma blasters, and an extra worm. After you warp, it might seem you are trapped in that room. Just walk through the wall to the left. Then clime up to get out. There you find the sub-boss. Hold down B. You will be able to jump higher on the tires. The other short cut comes in the middle of the level. There you will find another moose with antlers on a plaque. Just swing on the antler and fallow where that leads you. You will end up where the first warp does, with the sub-boss 'Tireman'. This may be confusing but here is a way to get an extra guy. Right after you launch a cow, try riding the two rail devices down. When you are on the second wire, jump off in the circle of tires that have that plasma gun. The circle dips in two places. try jumping in the dip to the right. You will see a spinning star. This means the extra guy is now visible. Now, go to the wide moving belt that you must climb. There are objects that come down that try to stop you. When you get to the top look up. You should see a wire up to the left. This is how you get to that wire. Run to the right. You will see a level that you have to jump up to. Once up there jump back to the left and whip your body. There is a hook that is barely on the screen. You will be able to hook and swing across. There is another hook that you must swing on. Then you will be on the chain. Just get the extra worm. To kill the sub-boss, shoot him until he comes toward you in tank mode. Jump over him and quickly turn around. To kill him shoot the light above his head. Try killing Tireman in the Difficult setting! :) Right after the sub-boss you must jump to a higher level. Kill the pesky crow then walk to the right a little. There a sparkly whirly thing will spin around you. It just means that some items have appeared. Go back to find them if you need them. This will happen throughout the game. So make sure you investigate what has appeared. If you are low on ammo or energy when Fighting the Boss Chuck. While he is NOT above the spring. Try holding B and jumping on the spring. See where that takes you. What is this? (tip from NJ) With the Andy Asteroid levels. Just remember to get 50 fuel pods to get an extra can-o-worms (continue). When you do pick up those atomic accelerators, you will NOT get touched by those asteroids. So for a few seconds you are protected from getting hurt. And all this time I thought it was my quick reflexes! :/ If you do end up losing to Psycrow in the warp race you will have to fight him on level ground. Just remember you must shoot him first, then whip him. Repeat this tell he flies away. Level 2: What the Heck? The Green rolling gem: If its rolling that you must run on top the opposite direction. This should make the gem rise or either warp you. If it is rotating back and forth. That means jump on it and let it take you up. You might have to jump back and forth because of the flames. The first extra worm comes up as you are walking the first emerald gem up. You might of seen it as you where walking by it earlier. Just jump toward the extra guy. There will be a fake wall for you, so just jump to get the 1-up. Then quickly jump down on the gem and proceed on with the level. To kill a Lawyer, whip him then quickly shoot him. He should blowup and a mega plasma shot and energy should remain. Just after defeating the snowman and warping on the emerald, walk to the right to the wall. Don't worry about the spikes. Jump up and look to the left. There you will see a hook. Swing to the left, then turn around and swing to the right on the same hook. You will be thrown through the wall and find 4 mega blasters and an extra guy. After, walk through the wall and proceed in the game. Oh, there is a way to avoid fighting the Snowman sub-boss. After fighting the first Lawyer, you will have to open the gate to get to the warp gem to the snowman. Don't open the gate. Stand in front of the wheel that opens the gate. Turn to the right, and duck. Then whip and hold down the Whip button. You will be in the same place you would of if you had defeated the Snowman. On that same hook that you where one. Swing on it again to the right. You will find the above extra worm. (tip from NJ) If you don't want to have the falling Stalactites, then don't pick up that 100% energy refiller. That triggers the stalactites to fall. Next extra worm is easy to get. You might of seen it as you are riding those two emeralds up. The extra guy is to the left. All you have to do is to jump from the ledge over the spikes and toward the extra worm. Then ride the gems up again. When you get to the first black apparitions with fierce incisors. Kill them and jump down to the left. There is a continue marker right under you. If you do die, just go back and get that extra worm again. Quick tip about the boss: When you are just Jimmy the worm. Stand as close to the wall to the right as you can. There just jump straight up when flames come. Wait for the wall to melt away. Then jump into the super powered suit. When finishing off that evil cat look at the center of the screen. You will see Evil the Cat faster, faster to react and shoot him and his nine lives. Jump toward the first flame. If they come at the same time, jump straight up. NOTE: If you don't want to jump over the flames when Heck the Cat is shooting the flames. Just walk as far as you can to the left and duck. You will not get hit until the end. You will get hit once, but it beats having to jump, right? Level 3: Down the Tubes There is a nice little bug/glitch at the beginning of the level. You MUST start pressing B before the level starts (at the title screen for the level), you also need to be pushing to the right before the level actually starts. If it works then you should be moving to the right, not down the tube. Keep Helicoptering until you either enter the pod or a tube. It will cut you game time by a couple minutes (wow!:) NOTE: You must die in that level without continuing for this bug to work. OK, YES there IS a hidden airpump in the 99sec pod race. This is going to be a bit of an explanation on getting there. OK, if you are having problems with this level. The hidden airpump is about 60 seconds into your run (30 seconds left). Now as you are driving that pod you pass guard rails. Those criss crossing bars that are really part of the background. They will not touch you. You will pass through 5 sets of these. If you reach the 5th one, you have gone too far. Its halfway between the 4th and 5th set. There is a section that goes straight down. Right at the bottom there will be two circular lights right next to each other on the left side. That is where the secret air pump is. It looks kind of like this: | | | | * * __________ There is a sharp turn to the right. You see you have hit the bottom of the level. You can go no further down. Just fly through the two lights. Then you time will be reset to 80. After the second race of the time pod run. You will end up in a room where the only way out is through one of the little orange tough guys. You can kill the Orange tough guys with a Mega blaster. BUT! Let him pound you into the ground a couple times. Where he throws you is where the hidden secret is. Jump straight up. There you will be sucked up a hidden tube. To the left is an extra guy. Then fallow the tube up the end of that round. Tube Race: When you are running along the tube race level and you are low on energy. There is a secret room JUST above the Hamster. It will refresh you 100%. Like I posted before, if you are having trouble with the 99second pod race. Try turning on the slow-mo switch on your controller. It might make things a bit easier. If you want to finish it the right way. Keep your cool, don't hold down the Thrust button. Have it on-off-on-off. Once you get to the part with the lights your almost there. After the 99second pod race. There is a last part of this level with three rooms. The second room is larger than the 1st and the 3rd. Jump in the middle of the second room. There you will find some hidden specials. Mostly more ammo. Now its time to fight a very tough looking goldfish (Bob). He might be hard to kill at first, but he is actually very easy to kill. Try doing a spiral twisting double ninja whoop upside the gill kick to the bowl. Works every time! :) There are two extra worms that you may find along the third pod run (99sec). If you pass a place where there is a small crack in the wall. Its not even big enough for EWJ, but there is a section where there is a fake wall. It is on the left side, just after the inlet that has a mega blaster. There is a crack in the wall, not big enough for EWJ. The fake wall is above the crack. You might see a bit of the tube if you are close to the wall. Quickly go through the fake wall to get the 1-up. The other extra worm is VERY close to the beginning of the level. They are on the other side of the first guard rails (bars that criss-cross between the two walls that). They are on the start of a curve around a turn. On the other side of the curve you might see a room. Go straight left to enter that room. Level 4: Snot a problem: Part 3! ONLY HIT MAJOR MUCUS ON THE RIGHT HAND WALL!!!! That is the easy way to make him fall. Here is the rhythm. Go down on the left hand side. THEN halfway down or before you stop at the bottom. Move over to the right hand side. When you have stopped for a second at the bottom. You can tap EWJ as close to the wall as you can. This means EWJ is behind the protruding rocks. It might not matter, but you want to be close to the wall. Then when you are slung upward. Major Mucus will fallow RIGHT behind you. As close to the wall is, he will be the same. Perfect for bashing. Just as he is about to catch up to you. Move to the left 1/2 body length. This will make him hit the wall. Then on your way down, bash Mucus into the wall as many times as you can. Remember you must be at the left hand side by halfway down. So you can repeat the process. Level 5: Level 5 If you are having trouble getting up the section that should have stairs. You try to walk up it and you just slip and slide right down. Try jumping onto those energy charger thing-a-ma-jiggy (Objects that shoot energy from one metal ball to another vertically). If you keep going right, you should find a target. Whip that bullseye (ping). Now you will find that stairs have popped up. Because of all that work you did. You don't even need to walk up them. They will do all the work. The metal cage: There is a sequence that the cytoplasm creatures come. With the first group you must remember. The way the cyto creatures may come: 2 3 1 4 First batch 3-1-2-1-2-3-1-2-3 Second batch 1-2-4-3-1-2-4-3-1-2-4-3-1-2-4-3 (see the pattern?) There is a secret level within 'Level 5'. Its a level that is totally dark. The way to get there is through a warp. It is located right after that sequence with Professor Monkey-for-a-head tries to turn those blue wheels. If he open up those spheres, he let those eye creatures out. So shoot him before he has a chance to. You will have to hit him on 3 different occasions. Once you get to the top (on the left), you will be standing under two sets of 5 red dots lined vertically. In the center is one BIG red dot. Jump in and warp to the hidden level. Hidden level: Who Turned Out the Lights? Room one: Try to make it up to the top of this room. From the door Jump to the light above you. From there jump to the left and make your way to the top of the screen. You should be able to walk straight across the screen. Fall down on the extra worm. Then walk through the exit. Room two: Jump from light to light. You might say each light is a platform. So you might want to jump for the edge of the light if you want to climb up. Room three: To get to the extra worm. Jump over the exit. Walk to the right and see how far you can go. Jump high and to the right. You should fall down two levels. If not move to the left a little and repeat. If you do it right, just walk to the left and pick up the 1-up. Room Four: Remember what sparkles? Hooks right? Room five: Remember to kill all the little roaming eyes. You may come to some eyes that you cant kill. Run! Right when you see them big eyes run to the left as fast as you can. There will be a point where you cant run any further. In that case turn around and start running to the right. This will have given you enough room to JUMP over those big eyes. Then continue running to the right. You just *might* make it. :) You will encounter Professor Monkey-for-a-head three more times. He will be running along a wire. QUICKLY jump onto the horizontal wire that you can use your arms to walk across. Then just fire. The way to make him go away is by hitting him in the back. You will come across a RED wheel. Try whipping it and see what you get. I just got 2 extra guys. Sometimes energy comes out, sometimes ammo. Little green blobs also come out. When that happens, this means there are no more goodies for you to get. To Kill the Robot Chicken. Use the whip and hit the red target on the top of the screen in the center. Make sure when you do that, the chicken is in the middle. A cytoplasm creature will fall out. Make sure it touches the Robot Chicken. I believe you have to hit him 6 times. While you are falling. You are going to have to shoot the chicken. One shot will do. What will happen is the chicken will split into pieces and come back together. If you look behind the chicken you might catch a glimpse of a bomb in the background. If you shoot the chicken again, he will stay in one place and get hit by the bomb blast. So start in the middle of the screen and shoot the chicken. Then move down a fraction and shoot again. Repeat this until you can no longer go down. Then do a half circle above the chicken and repeat the process. When you see those broken eggs this means he is about the die. Level 6: For Pete's Sake! This level is very straight forward. There is not a lot you can look for secret wise. There is an extra guy, but you probably have someone to look after that is more important. That Pete can get pretty angry if he falls. You can stop him by shooting him. This will give you needed time. Shoot all UFO's. When you come across those asteroids. I suggest standing there and just blasting them until they go away. When you come across those tentacle creatures that grab Pete. It might be better if you let them grab Pete. Saves you some time, and it also might save a life. You don't loose that much when Pete gets angry. When you come across these objects: * Land on the top end and the smaller end will go up. This might launch Pete into the abyss. You want to make sure that if you whip Pete onto one of those contraptions. You want to jump in the CENTER. this will not launch Pete. Then quickly whip Pete again to level ground. To get to the Advanced level of 'for Pete's Sake', just whip him over his home. Is it really that Advanced? Difficult? Hard? Impossible? YES!!!!!!!!! There is no way I can really HELP you on this level without maps, diagrams, charts, graphs, and Quicklime movies. You are just going to have to keep working at it. Little Pete just has to get home! :( Level 7: Use your head! 'Use your head' may be a very tricky level. Why? Well the walls are rather pointy. The space does get quite cramped. There are two paths that you may take. I suggest going to the left. You will get an extra guy, and some blasters. Stay to the left, and you should be able to land on solid ground. There is another extra guy after you land. Level 8: ButtVille (The last level) OK, you made it this far. You can do it! You can actually finish EWJ! This level is not that difficult. You just have to take it S-L-O-W! You will come across some creatures that are really quite dangerous. They start as little eyes in the wall. Then as you get near the pop out with 2 big choppers. If you are in his way, you get chopped in half. There is timing involved here as well. He will go away. Why wait though? Why not whip 'em? They will explode into lots-a-little green pieces. This will make it easier for you later on in this level if you remember you can kill these guys. You will have to do the dreaded whip the hook, in mid-air turn around and whip back the way you came. You must climb up a ladder of hooks to get to an upper level. It may be hard at first, but you will get use to it. Try practicing in the first set of hooks. The second set, you will be bothered by some nasty bugs. When you are attacked by bugs, don't worry about them. You are more concerned with getting up. You will end up on the back of The Evil Queen Pulsating, Bloated, Festering, Sweaty, Pus-filled, Malformed, Slug for a butt. Thankfully there is a continue marker there. Now comes the part where you must whip those choppers that come out of the wall. But this time you must also worry about slipping off those balls that you are standing on. Just make little jumps. Then when those chopper creatures come out. Whip them. Then move to the other ball. You will come to a point where you must make a leap of faith to the right. Do it! You will land on a moving belt of rocks. Look up and you will see one UGLY butt! How to get past the Queens butt... If you just stand there you will end up in the spikes. So this is the rhythm that you must get into to destroy that nasty butt. Start all the way to the right. The stand there firing up. You will hit the butt a couple times. When just past the butt, quickly jump all the way to the right again. Repeat the process. Soon there will be spikes that will come as one of the platforms. Just jump over those spikes. The platforms will also start moving faster. Don't worry. If you use my technique. You should kill the butt in no time. You will see another spiraling stars. Walk back the way you came and pick up 4 of those plasma blasters that just appeared. Don't worry about the green spittle that falls from the ceiling. It will not hurt you. You should have at least 2000 shots. That would be enough to kill the Queen. Here is what you do. You will spin counter clockwise. If you don't shoot the queen, she will summon creatures that will kill you instantly. You must shoot the queen at 12 o'clock, 9 o'clock, 6 o'clock, 3 o'clock. Shoot in VERY SHORT BURSTS. 3 shots at the most will do. You just need to keep the queen off guard. This will not allow here to summon those creatures. Just keep that up, and you will beat that queen. You have now won the game!!!! Killer what happens to the queen, eh?!
t! The Debug code First you must start level 1 'New Junk City'. Then you want to pause the game. Then hold down Left on the D-pad, and press the A. Release and press B, X, A, A, B, X, A. This should put you in a screen with all the Shiny players. Press return and return again. You should now be in the Debug screen. You can have a cheat mode, and level select. There is also a way to pick where you want to start in the level. When I tried starting at the last level, I did not see the ending. So you might want to start at the 'Use your head level'. I think it was called Helicopter in the cheater. Kind of cool, it gives you unlimited health and lives. Now you ALL should have no problem finishing this game. Level 1: New Junk City If you look down when you first enter the level, you will see an extra 1-up right under you. Right after you launch that cow you will be standing on the edge of the rock ground. Further is the tires that you have to jump on. Kill the pesky crow. Then jump high into the air. Then start to helicopter down. Try to get as close to the rock level as you can without touching it. There is a space between the rock and the tires that you can fly through diagonally down to the left. With a little practice you can make it very quickly. If you hit a tire, try it again. You will end up on a rock level. Just walk across the chain. You will see the extra worm. There are many different short cuts in the first level. If you jump up from the beginning you will see a white toilet. That is a warp zone. To get there, all you need to do is ride the first rail device. This is just above the cow that was launched. You will see two wires. Ride the first rail device. Just before it falls, jump to the left, then right at the top of you jump, whip. You will see a moose head. You should be able to swing on the moose antler. This will put you on a chain wire you can cross. Just fallow the rail devices up and to the left. That will take you to the toilet. You will find about 7 mega plasma blasters, and an extra worm. After you warp, it might seem you are trapped in that room. Just walk through the wall to the left. Then clime up to get out. There you find the sub-boss. Hold down B. You will be able to jump higher on the tires. The other short cut comes in the middle of the level. There you will find another moose with antlers on a plaque. Just swing on the antler and fallow where that leads you. You will end up where the first warp does, with the sub-boss 'Tireman'. This may be confusing but here is a way to get an extra guy. Right after you launch a cow, try riding the two rail devices down. When you are on the second wire, jump off in the circle of tires that have that plasma gun. The circle dips in two places. try jumping in the dip to the right. You will see a spinning star. This means the extra guy is now visible. Now, go to the wide moving belt that you must climb. There are objects that come down that try to stop you. When you get to the top look up. You should see a wire up to the left. This is how you get to that wire. Run to the right. You will see a level that you have to jump up to. Once up there jump back to the left and whip your body. There is a hook that is barely on the screen. You will be able to hook and swing across. There is another hook that you must swing on. Then you will be on the chain. Just get the extra worm. To kill the sub-boss, shoot him until he comes toward you in tank mode. Jump over him and quickly turn around. To kill him shoot the light above his head. Try killing Tireman in the Difficult setting! :) Right after the sub-boss you must jump to a higher level. Kill the pesky crow then walk to the right a little. There a sparkly whirly thing will spin around you. It just means that some items have appeared. Go back to find them if you need them. This will happen throughout the game. So make sure you investigate what has appeared. If you are low on ammo or energy when Fighting the Boss Chuck. While he is NOT above the spring. Try holding B and jumping on the spring. See where that takes you. What is this? (tip from NJ) With the Andy Asteroid levels. Just remember to get 50 fuel pods to get an extra can-o-worms (continue). When you do pick up those atomic accelerators, you will NOT get touched by those asteroids. So for a few seconds you are protected from getting hurt. And all this time I thought it was my quick reflexes! :/ If you do end up losing to Psycrow in the warp race you will have to fight him on level ground. Just remember you must shoot him first, then whip him. Repeat this tell he flies away. Level 2: What the Heck? The Green rolling gem: If its rolling that you must run on top the opposite direction. This should make the gem rise or either warp you. If it is rotating back and forth. That means jump on it and let it take you up. You might have to jump back and forth because of the flames. The first extra worm comes up as you are walking the first emerald gem up. You might of seen it as you where walking by it earlier. Just jump toward the extra guy. There will be a fake wall for you, so just jump to get the 1-up. Then quickly jump down on the gem and proceed on with the level. To kill a Lawyer, whip him then quickly shoot him. He should blowup and a mega plasma shot and energy should remain. Just after defeating the snowman and warping on the emerald, walk to the right to the wall. Don't worry about the spikes. Jump up and look to the left. There you will see a hook. Swing to the left, then turn around and swing to the right on the same hook. You will be thrown through the wall and find 4 mega blasters and an extra guy. After, walk through the wall and proceed in the game. Oh, there is a way to avoid fighting the Snowman sub-boss. After fighting the first Lawyer, you will have to open the gate to get to the warp gem to the snowman. Don't open the gate. Stand in front of the wheel that opens the gate. Turn to the right, and duck. Then whip and hold down the Whip button. You will be in the same place you would of if you had defeated the Snowman. On that same hook that you where one. Swing on it again to the right. You will find the above extra worm. (tip from NJ) If you don't want to have the falling Stalactites, then don't pick up that 100% energy refiller. That triggers the stalactites to fall. Next extra worm is easy to get. You might of seen it as you are riding those two emeralds up. The extra guy is to the left. All you have to do is to jump from the ledge over the spikes and toward the extra worm. Then ride the gems up again. When you get to the first black apparitions with fierce incisors. Kill them and jump down to the left. There is a continue marker right under you. If you do die, just go back and get that extra worm again. Quick tip about the boss: When you are just Jimmy the worm. Stand as close to the wall to the right as you can. There just jump straight up when flames come. Wait for the wall to melt away. Then jump into the super powered suit. When finishing off that evil cat look at the center of the screen. You will see Evil the Cat faster, faster to react and shoot him and his nine lives. Jump toward the first flame. If they come at the same time, jump straight up. NOTE: If you don't want to jump over the flames when Heck the Cat is shooting the flames. Just walk as far as you can to the left and duck. You will not get hit until the end. You will get hit once, but it beats having to jump, right? Level 3: Down the Tubes There is a nice little bug/glitch at the beginning of the level. You MUST start pressing B before the level starts (at the title screen for the level), you also need to be pushing to the right before the level actually starts. If it works then you should be moving to the right, not down the tube. Keep Helicoptering until you either enter the pod or a tube. It will cut you game time by a couple minutes (wow!:) NOTE: You must die in that level without continuing for this bug to work. OK, YES there IS a hidden airpump in the 99sec pod race. This is going to be a bit of an explanation on getting there. OK, if you are having problems with this level. The hidden airpump is about 60 seconds into your run (30 seconds left). Now as you are driving that pod you pass guard rails. Those criss crossing bars that are really part of the background. They will not touch you. You will pass through 5 sets of these. If you reach the 5th one, you have gone too far. Its halfway between the 4th and 5th set. There is a section that goes straight down. Right at the bottom there will be two circular lights right next to each other on the left side. That is where the secret air pump is. It looks kind of like this: | | | | * * __________ There is a sharp turn to the right. You see you have hit the bottom of the level. You can go no further down. Just fly through the two lights. Then you time will be reset to 80. After the second race of the time pod run. You will end up in a room where the only way out is through one of the little orange tough guys. You can kill the Orange tough guys with a Mega blaster. BUT! Let him pound you into the ground a couple times. Where he throws you is where the hidden secret is. Jump straight up. There you will be sucked up a hidden tube. To the left is an extra guy. Then fallow the tube up the end of that round. Tube Race: When you are running along the tube race level and you are low on energy. There is a secret room JUST above the Hamster. It will refresh you 100%. Like I posted before, if you are having trouble with the 99second pod race. Try turning on the slow-mo switch on your controller. It might make things a bit easier. If you want to finish it the right way. Keep your cool, don't hold down the Thrust button. Have it on-off-on-off. Once you get to the part with the lights your almost there. After the 99second pod race. There is a last part of this level with three rooms. The second room is larger than the 1st and the 3rd. Jump in the middle of the second room. There you will find some hidden specials. Mostly more ammo. Now its time to fight a very tough looking goldfish (Bob). He might be hard to kill at first, but he is actually very easy to kill. Try doing a spiral twisting double ninja whoop upside the gill kick to the bowl. Works every time! :) There are two extra worms that you may find along the third pod run (99sec). If you pass a place where there is a small crack in the wall. Its not even big enough for EWJ, but there is a section where there is a fake wall. It is on the left side, just after the inlet that has a mega blaster. There is a crack in the wall, not big enough for EWJ. The fake wall is above the crack. You might see a bit of the tube if you are close to the wall. Quickly go through the fake wall to get the 1-up. The other extra worm is VERY close to the beginning of the level. They are on the other side of the first guard rails (bars that criss-cross between the two walls that). They are on the start of a curve around a turn. On the other side of the curve you might see a room. Go straight left to enter that room. Level 4: Snot a problem: Part 3! ONLY HIT MAJOR MUCUS ON THE RIGHT HAND WALL!!!! That is the easy way to make him fall. Here is the rhythm. Go down on the left hand side. THEN halfway down or before you stop at the bottom. Move over to the right hand side. When you have stopped for a second at the bottom. You can tap EWJ as close to the wall as you can. This means EWJ is behind the protruding rocks. It might not matter, but you want to be close to the wall. Then when you are slung upward. Major Mucus will fallow RIGHT behind you. As close to the wall is, he will be the same. Perfect for bashing. Just as he is about to catch up to you. Move to the left 1/2 body length. This will make him hit the wall. Then on your way down, bash Mucus into the wall as many times as you can. Remember you must be at the left hand side by halfway down. So you can repeat the process. Level 5: Level 5 If you are having trouble getting up the section that should have stairs. You try to walk up it and you just slip and slide right down. Try jumping onto those energy charger thing-a-ma-jiggy (Objects that shoot energy from one metal ball to another vertically). If you keep going right, you should find a target. Whip that bullseye (ping). Now you will find that stairs have popped up. Because of all that work you did. You don't even need to walk up them. They will do all the work. The metal cage: There is a sequence that the cytoplasm creatures come. With the first group you must remember. The way the cyto creatures may come: 2 3 1 4 First batch 3-1-2-1-2-3-1-2-3 Second batch 1-2-4-3-1-2-4-3-1-2-4-3-1-2-4-3 (see the pattern?) There is a secret level within 'Level 5'. Its a level that is totally dark. The way to get there is through a warp. It is located right after that sequence with Professor Monkey-for-a-head tries to turn those blue wheels. If he open up those spheres, he let those eye creatures out. So shoot him before he has a chance to. You will have to hit him on 3 different occasions. Once you get to the top (on the left), you will be standing under two sets of 5 red dots lined vertically. In the center is one BIG red dot. Jump in and warp to the hidden level. Hidden level: Who Turned Out the Lights? Room one: Try to make it up to the top of this room. From the door Jump to the light above you. From there jump to the left and make your way to the top of the screen. You should be able to walk straight across the screen. Fall down on the extra worm. Then walk through the exit. Room two: Jump from light to light. You might say each light is a platform. So you might want to jump for the edge of the light if you want to climb up. Room three: To get to the extra worm. Jump over the exit. Walk to the right and see how far you can go. Jump high and to the right. You should fall down two levels. If not move to the left a little and repeat. If you do it right, just walk to the left and pick up the 1-up. Room Four: Remember what sparkles? Hooks right? Room five: Remember to kill all the little roaming eyes. You may come to some eyes that you cant kill. Run! Right when you see them big eyes run to the left as fast as you can. There will be a point where you cant run any further. In that case turn around and start running to the right. This will have given you enough room to JUMP over those big eyes. Then continue running to the right. You just *might* make it. :) You will encounter Professor Monkey-for-a-head three more times. He will be running along a wire. QUICKLY jump onto the horizontal wire that you can use your arms to walk across. Then just fire. The way to make him go away is by hitting him in the back. You will come across a RED wheel. Try whipping it and see what you get. I just got 2 extra guys. Sometimes energy comes out, sometimes ammo. Little green blobs also come out. When that happens, this means there are no more goodies for you to get. To Kill the Robot Chicken. Use the whip and hit the red target on the top of the screen in the center. Make sure when you do that, the chicken is in the middle. A cytoplasm creature will fall out. Make sure it touches the Robot Chicken. I believe you have to hit him 6 times. While you are falling. You are going to have to shoot the chicken. One shot will do. What will happen is the chicken will split into pieces and come back together. If you look behind the chicken you might catch a glimpse of a bomb in the background. If you shoot the chicken again, he will stay in one place and get hit by the bomb blast. So start in the middle of the screen and shoot the chicken. Then move down a fraction and shoot again. Repeat this until you can no longer go down. Then do a half circle above the chicken and repeat the process. When you see those broken eggs this means he is about the die. Level 6: For Pete's Sake! This level is very straight forward. There is not a lot you can look for secret wise. There is an extra guy, but you probably have someone to look after that is more important. That Pete can get pretty angry if he falls. You can stop him by shooting him. This will give you needed time. Shoot all UFO's. When you come across those asteroids. I suggest standing there and just blasting them until they go away. When you come across those tentacle creatures that grab Pete. It might be better if you let them grab Pete. Saves you some time, and it also might save a life. You don't loose that much when Pete gets angry. When you come across these objects: * Land on the top end and the smaller end will go up. This might launch Pete into the abyss. You want to make sure that if you whip Pete onto one of those contraptions. You want to jump in the CENTER. this will not launch Pete. Then quickly whip Pete again to level ground. To get to the Advanced level of 'for Pete's Sake', just whip him over his home. Is it really that Advanced? Difficult? Hard? Impossible? YES!!!!!!!!! There is no way I can really HELP you on this level without maps, diagrams, charts, graphs, and Quicklime movies. You are just going to have to keep working at it. Little Pete just has to get home! :( Level 7: Use your head! 'Use your head' may be a very tricky level. Why? Well the walls are rather pointy. The space does get quite cramped. There are two paths that you may take. I suggest going to the left. You will get an extra guy, and some blasters. Stay to the left, and you should be able to land on solid ground. There is another extra guy after you land. Level 8: ButtVille (The last level) OK, you made it this far. You can do it! You can actually finish EWJ! This level is not that difficult. You just have to take it S-L-O-W! You will come across some creatures that are really quite dangerous. They start as little eyes in the wall. Then as you get near the pop out with 2 big choppers. If you are in his way, you get chopped in half. There is timing involved here as well. He will go away. Why wait though? Why not whip 'em? They will explode into lots-a-little green pieces. This will make it easier for you later on in this level if you remember you can kill these guys. You will have to do the dreaded whip the hook, in mid-air turn around and whip back the way you came. You must climb up a ladder of hooks to get to an upper level. It may be hard at first, but you will get use to it. Try practicing in the first set of hooks. The second set, you will be bothered by some nasty bugs. When you are attacked by bugs, don't worry about them. You are more concerned with getting up. You will end up on the back of The Evil Queen Pulsating, Bloated, Festering, Sweaty, Pus-filled, Malformed, Slug for a butt. Thankfully there is a continue marker there. Now comes the part where you must whip those choppers that come out of the wall. But this time you must also worry about slipping off those balls that you are standing on. Just make little jumps. Then when those chopper creatures come out. Whip them. Then move to the other ball. You will come to a point where you must make a leap of faith to the right. Do it! You will land on a moving belt of rocks. Look up and you will see one UGLY butt! How to get past the Queens butt... If you just stand there you will end up in the spikes. So this is the rhythm that you must get into to destroy that nasty butt. Start all the way to the right. The stand there firing up. You will hit the butt a couple times. When just past the butt, quickly jump all the way to the right again. Repeat the process. Soon there will be spikes that will come as one of the platforms. Just jump over those spikes. The platforms will also start moving faster. Don't worry. If you use my technique. You should kill the butt in no time. You will see another spiraling stars. Walk back the way you came and pick up 4 of those plasma blasters that just appeared. Don't worry about the green spittle that falls from the ceiling. It will not hurt you. You should have at least 2000 shots. That would be enough to kill the Queen. Here is what you do. You will spin counter clockwise. If you don't shoot the queen, she will summon creatures that will kill you instantly. You must shoot the queen at 12 o'clock, 9 o'clock, 6 o'clock, 3 o'clock. Shoot in VERY SHORT BURSTS. 3 shots at the most will do. You just need to keep the queen off guard. This will not allow here to summon those creatures. Just keep that up, and you will beat that queen. You have now won the game!!!! Killer what happens to the queen, eh?!
