TagWars
Exit game :
Press [Esc] during game play.
Jump up and left five spaces:
Press the special jump button, 2442, and the special jump button again during game play.
Random select:
Press [Tab] when selecting a character.
Play as Poison:
Type Poison at the "1) Player 2) Players Q)uit" screen.
Clue mode:
Type Akces at the "1) Player 2) Players Q)uit" screen.
Hidden options:
Type IKE at the "1) Player 2) Players Q)uit" screen. Sound, access to Poison, and clue mode options will become available.
Enable background colors:
Type ifokvision at the "1) Player 2) Players Q)uit" screen.
Marvel Vs. Capcom: Clash of Super Heroes for CPS2
Bejeweled 2 Game
Historyk Pool
Sims3 - T Outfit 08
Also see ...
Call of Duty
monkeytoy 0 So the link should now say something like: ''C:Program FilesCall of DutyCoDSP.exe'' +set thereisacow 1337 +set developer 1 +set sv_cheats 1 +set monkeytoy 0 Next go into the game and bring down the console by pushing the button above ''TAB'', then enter the code from below for the desired effect. Now start the game. Press the tilde (~) key to open the console, and then enter the following: god - God mode give - Gives indicated item give health - Full health notarget - The enemies won't shoot you noclip - You can go straigh through walls give all - Gives all items give ammo - Gives ammunition debug 1 - Turns debug mode on (0 to turn it off) developer 1 - Turns developer mode on (0 to turn it off) ufo - Fly mode jumptonode - Teleports you to a specific node on the map kill - Suicide testgun - ? cvarlist - Gives a list of all cvars in the game cvardump - Dumps all cvars to the console cvar_restart - Reset all cvars cmdlist - Gives a list of all commands in the game shaderlist - Gives a list of all the shaders on the current map imagelist - Gives a list of all images on the current map snd_list - Gives a list of all sounds currently being used entitylist - Gives a list of all entities currently in use bindlist - Gives a list of all currently bound keys gfxinfo - Gives information about the game graphics savegame - Saves your game loadgame - Load your saved game reset - Resets a variable to it's default state cinematic - Plays a cinematic file debug_tankall 1 - ? chain 1 - ? ai_nocriticalsections 1 - ? testmodel - Spawns a model that you input ai_corpsecount - how many seconds dead bodies remain on-screen cg_brass 0 - Turns ejecting shells off cg_marks 0 - Turns bullet marks off cg_drawFPS 1 - Turns fps display on cg_drawTimer 1 - Turns game timer on cg_drawStatus 0 - Turns HUD off cg_hudAlpha # - Sets HUD transparency (default is 1.0) cg_draw2D 0 - Turns HUD and crosshair off cg_drawCrosshair 0 - Turns crosshair off cg_crosshairAlpha # - Sets crosshair transparency (default is 1.0) cg_thirdPerson 1 - Turns on 3rd person view on. cg_shellshock # - Activates the shellshock effect for the duration that you specify cg_showMiss 1 - Shows you how far off you are from hitting an npc if you've missed. cg_shadows 0 - Turns shadows off. cg_skybox 0/1 - ? cg_stats 0/1 - ? cg_noRender 0/1 - Gameplay will continue, but will no longer be rendered. cg_subtitles 0/1 - Turns off/on subtitles cg_noPredict 0/1 - ? cg_selectPlayer - ? cg_tracerChance - ? cg_ignore 0/1 - ? cg_letterbox 0/1 - Turns off/on letterbox format cl_debugMove 0/1 - Turns off/on player and AI movement debugging. cl_run 0/1 - ? cl_running 0/1 - ? con_debug 0/1 - Turns off/on console debugging. dmflags 0/1 - ? fx_debug 0/1 - Turns off/on fx debugging. fx_draw 0/1 - Turns off/on fx. If set to 0, no smoke, muzzle flashes or particle effects will be drawn. fx_enable 0/1 - Turns off/on fx. If set to 0, fx will be disabled. fx_freeze 0/1 - Turns off/on fx freezing. If set to 1, smoke - for example) will freeze in mid-air. g_changelevel_time - ? g_gravity # - Changes the amount of gravity in the game (default is 800) g_spawnai 0/1 - Don't spawn on the map (usually crashes the game) g_ai 0/1 - Turns off/on ai in the game. g_debugDamage 1 - View the amount of health that an npc has and how much damage you have done to it. g_vehicleDebug 0/1 - Turns off/on vehicle debug mode. g_debugMove 1 - Turns off/on player and AI movement debugging. g_debugBullets 1 - Turns off/on bullet debugging. g_debugShowHit 1 - Turns off/on hit debugging. g_drawEntBBoxes 1 - Turns off/on entity bounding boxes. g_gameSkill # - Sets the game skill level g_knockback # - Sets the knockback power of weapons (default is 1000) r_fog 0/1 - Turns off/on fog r_drawEntities 0/1 - Turns off/on objects and npc's. Default is 1 r_drawWorld 0/1 - Turns off/on all objects and backgrounds. Default is 1 r_showtris 0/1 - Turns off/on wireframe mode. Default is 0 Note: If the console tells you that "sv_cheats are read only" after you enter a code, then try typing "setrandom sv_cheats 1".
monkeytoy 0 So the link should now say something like: ''C:Program FilesCall of DutyCoDSP.exe'' +set thereisacow 1337 +set developer 1 +set sv_cheats 1 +set monkeytoy 0 Next go into the game and bring down the console by pushing the button above ''TAB'', then enter the code from below for the desired effect. Now start the game. Press the tilde (~) key to open the console, and then enter the following: god - God mode give - Gives indicated item give health - Full health notarget - The enemies won't shoot you noclip - You can go straigh through walls give all - Gives all items give ammo - Gives ammunition debug 1 - Turns debug mode on (0 to turn it off) developer 1 - Turns developer mode on (0 to turn it off) ufo - Fly mode jumptonode - Teleports you to a specific node on the map kill - Suicide testgun - ? cvarlist - Gives a list of all cvars in the game cvardump - Dumps all cvars to the console cvar_restart - Reset all cvars cmdlist - Gives a list of all commands in the game shaderlist - Gives a list of all the shaders on the current map imagelist - Gives a list of all images on the current map snd_list - Gives a list of all sounds currently being used entitylist - Gives a list of all entities currently in use bindlist - Gives a list of all currently bound keys gfxinfo - Gives information about the game graphics savegame - Saves your game loadgame - Load your saved game reset - Resets a variable to it's default state cinematic - Plays a cinematic file debug_tankall 1 - ? chain 1 - ? ai_nocriticalsections 1 - ? testmodel - Spawns a model that you input ai_corpsecount - how many seconds dead bodies remain on-screen cg_brass 0 - Turns ejecting shells off cg_marks 0 - Turns bullet marks off cg_drawFPS 1 - Turns fps display on cg_drawTimer 1 - Turns game timer on cg_drawStatus 0 - Turns HUD off cg_hudAlpha # - Sets HUD transparency (default is 1.0) cg_draw2D 0 - Turns HUD and crosshair off cg_drawCrosshair 0 - Turns crosshair off cg_crosshairAlpha # - Sets crosshair transparency (default is 1.0) cg_thirdPerson 1 - Turns on 3rd person view on. cg_shellshock # - Activates the shellshock effect for the duration that you specify cg_showMiss 1 - Shows you how far off you are from hitting an npc if you've missed. cg_shadows 0 - Turns shadows off. cg_skybox 0/1 - ? cg_stats 0/1 - ? cg_noRender 0/1 - Gameplay will continue, but will no longer be rendered. cg_subtitles 0/1 - Turns off/on subtitles cg_noPredict 0/1 - ? cg_selectPlayer - ? cg_tracerChance - ? cg_ignore 0/1 - ? cg_letterbox 0/1 - Turns off/on letterbox format cl_debugMove 0/1 - Turns off/on player and AI movement debugging. cl_run 0/1 - ? cl_running 0/1 - ? con_debug 0/1 - Turns off/on console debugging. dmflags 0/1 - ? fx_debug 0/1 - Turns off/on fx debugging. fx_draw 0/1 - Turns off/on fx. If set to 0, no smoke, muzzle flashes or particle effects will be drawn. fx_enable 0/1 - Turns off/on fx. If set to 0, fx will be disabled. fx_freeze 0/1 - Turns off/on fx freezing. If set to 1, smoke - for example) will freeze in mid-air. g_changelevel_time - ? g_gravity # - Changes the amount of gravity in the game (default is 800) g_spawnai 0/1 - Don't spawn on the map (usually crashes the game) g_ai 0/1 - Turns off/on ai in the game. g_debugDamage 1 - View the amount of health that an npc has and how much damage you have done to it. g_vehicleDebug 0/1 - Turns off/on vehicle debug mode. g_debugMove 1 - Turns off/on player and AI movement debugging. g_debugBullets 1 - Turns off/on bullet debugging. g_debugShowHit 1 - Turns off/on hit debugging. g_drawEntBBoxes 1 - Turns off/on entity bounding boxes. g_gameSkill # - Sets the game skill level g_knockback # - Sets the knockback power of weapons (default is 1000) r_fog 0/1 - Turns off/on fog r_drawEntities 0/1 - Turns off/on objects and npc's. Default is 1 r_drawWorld 0/1 - Turns off/on all objects and backgrounds. Default is 1 r_showtris 0/1 - Turns off/on wireframe mode. Default is 0 Note: If the console tells you that "sv_cheats are read only" after you enter a code, then try typing "setrandom sv_cheats 1".
Star Trek: Deep Space Nine - The Fallen
next part of the code is "eva" and is only used when character is wearing a space suit. The final part of the code is [Space] followed by the actual code for each cheat effect, such as "health 999". For example, to give Sisko while in a space suit infinite health, the complete code would be "set plyr.ds9_siskoeva health 9999". The same code without a space suit is set "plyr.ds9_sisko health 9999". Note: Major Kira also has a third variation ("kira", "kiraeva", or "kiracard"). Try all versions to find out which is effective in your current level. RESULT - CHEAT CODE Infinite health - health 9999 Longer energy beacon - flashlight charge 9999 More speed - groundspeed 800 Increased jump height - jumpz 1000 Cheat Codes (non-player specific) The following codes do not require the "set plyr.ds9_", character name, or "eva" parts. Simply press [Tab] while playing a game and enter one of the following codes to activate the corresponding cheat function: RESULT - CHEAT CODE Save game immediately - savegame Quit game immediately - exit Cheat Codes (alternate) While playing a game, press [Tab] or ~, then enter "panacea" to enable cheat mode. Press [Tab] or ~ while playing a game and enter one of the following codes to activate the corresponding cheat function: RESULT - CHEAT CODE God mode - god Full ammunition - allammo Flight mode - fly No clipping mode - ghost Disable flight and no clipping - walk Kill all enemies in current level - killpawns Level skip - skiplevel Level select - open [map name] Level select Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "ds9.ini file" file in the "system" folder. Find the "LocalMap=title.dsm" entry and replace "title.dsm" with one of the following values. Saved the file and start the game to automatically start at the selected level without first going to the main menu. After the level loads, press [Esc] to return to the main menu if required. Note: These entries can also be used with the "open [map name]" code. M01_KiraL1A.dsm M01_KiraL2.dsm M01_KiraL1B.dsm M01_SiskoL1B.dsm M01_SiskoL1A.dsm M01_WorfL1.dsm M03_KiraL2.dsm M03_KiraL1B.dsm M03_KiraL1A.dsm M03_SiskoL2.dsm M03_SiskoL1A.dsm M03_SiskoL1B.dsm M03_WorfL2.dsm M03_WorfL1.dsm M04_KiraL1.dsm M04_SiskoL1.dsm M04_WorfL1b.dsm M04_WorfL1a.dsm M05_KiraL1.dsm M05_SiskoL1b.dsm M05_SiskoL2.dsm M05_Siskol1a.dsm M05_WorfL1.dsm M05_WorfL2.dsm M06_SiskoL1B.dsm M06_SiskoL1A.dsm M06_SiskoL1C.dsm M06_WorfL1B.dsm M06_WorfL1A.dsm M06_WorfL1C.dsm M07_KiraL2.dsm M07_KiraL1.dsm M07_SiskoL1A.dsm M07_SiskoL3A.dsm M07_SiskoL1B.dsm M07_SiskoL2.dsm M07_SiskoL3B.dsm M07_WorfL3.dsm M07_WorfL2B.dsm M07_WorfL2A.dsm M07_WorfL1.dsm M10_KiraL2.dsm M10_KiraL1B.dsm M10_SiskoL2.dsm M10_SiskoL1B.dsm M10_SiskoL1A.dsm M10_WorfL2.dsm M10_WorfL1B.dsm M10_WorfL1A.dsm M11_KiraL1.dsm M11_SiskoL1a.dsm M11_SiskoL1b.dsm M11_WorfL1.dsm TrainingRoom.dsm Entry.dsm DS9_Ops.dsm DS9_Promenade.dsm Additionally, intermission sequences can be viewed by replacing "title.dsm" with one of the following values: CM01a_SW.dsm CM01b_SW.dsm CM04_Lab.dsm CM05_Kira.dsm CM06_SW_Capture.dsm CM10_KiraL1A.dsm CM10_SWK_L3.dsm Cm11B_SWK.dsm CM11_LabRitual.dsm CM_ArdPrison.dsm CM_Defiant.dsm CM_Endcredits.dsm CM_GlobalSpace.dsm CM_SpaceStation.dsm CM_Worf_Endgame.dsm GCM11end_WraithObk.dsm
next part of the code is "eva" and is only used when character is wearing a space suit. The final part of the code is [Space] followed by the actual code for each cheat effect, such as "health 999". For example, to give Sisko while in a space suit infinite health, the complete code would be "set plyr.ds9_siskoeva health 9999". The same code without a space suit is set "plyr.ds9_sisko health 9999". Note: Major Kira also has a third variation ("kira", "kiraeva", or "kiracard"). Try all versions to find out which is effective in your current level. RESULT - CHEAT CODE Infinite health - health 9999 Longer energy beacon - flashlight charge 9999 More speed - groundspeed 800 Increased jump height - jumpz 1000 Cheat Codes (non-player specific) The following codes do not require the "set plyr.ds9_", character name, or "eva" parts. Simply press [Tab] while playing a game and enter one of the following codes to activate the corresponding cheat function: RESULT - CHEAT CODE Save game immediately - savegame Quit game immediately - exit Cheat Codes (alternate) While playing a game, press [Tab] or ~, then enter "panacea" to enable cheat mode. Press [Tab] or ~ while playing a game and enter one of the following codes to activate the corresponding cheat function: RESULT - CHEAT CODE God mode - god Full ammunition - allammo Flight mode - fly No clipping mode - ghost Disable flight and no clipping - walk Kill all enemies in current level - killpawns Level skip - skiplevel Level select - open [map name] Level select Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "ds9.ini file" file in the "system" folder. Find the "LocalMap=title.dsm" entry and replace "title.dsm" with one of the following values. Saved the file and start the game to automatically start at the selected level without first going to the main menu. After the level loads, press [Esc] to return to the main menu if required. Note: These entries can also be used with the "open [map name]" code. M01_KiraL1A.dsm M01_KiraL2.dsm M01_KiraL1B.dsm M01_SiskoL1B.dsm M01_SiskoL1A.dsm M01_WorfL1.dsm M03_KiraL2.dsm M03_KiraL1B.dsm M03_KiraL1A.dsm M03_SiskoL2.dsm M03_SiskoL1A.dsm M03_SiskoL1B.dsm M03_WorfL2.dsm M03_WorfL1.dsm M04_KiraL1.dsm M04_SiskoL1.dsm M04_WorfL1b.dsm M04_WorfL1a.dsm M05_KiraL1.dsm M05_SiskoL1b.dsm M05_SiskoL2.dsm M05_Siskol1a.dsm M05_WorfL1.dsm M05_WorfL2.dsm M06_SiskoL1B.dsm M06_SiskoL1A.dsm M06_SiskoL1C.dsm M06_WorfL1B.dsm M06_WorfL1A.dsm M06_WorfL1C.dsm M07_KiraL2.dsm M07_KiraL1.dsm M07_SiskoL1A.dsm M07_SiskoL3A.dsm M07_SiskoL1B.dsm M07_SiskoL2.dsm M07_SiskoL3B.dsm M07_WorfL3.dsm M07_WorfL2B.dsm M07_WorfL2A.dsm M07_WorfL1.dsm M10_KiraL2.dsm M10_KiraL1B.dsm M10_SiskoL2.dsm M10_SiskoL1B.dsm M10_SiskoL1A.dsm M10_WorfL2.dsm M10_WorfL1B.dsm M10_WorfL1A.dsm M11_KiraL1.dsm M11_SiskoL1a.dsm M11_SiskoL1b.dsm M11_WorfL1.dsm TrainingRoom.dsm Entry.dsm DS9_Ops.dsm DS9_Promenade.dsm Additionally, intermission sequences can be viewed by replacing "title.dsm" with one of the following values: CM01a_SW.dsm CM01b_SW.dsm CM04_Lab.dsm CM05_Kira.dsm CM06_SW_Capture.dsm CM10_KiraL1A.dsm CM10_SWK_L3.dsm Cm11B_SWK.dsm CM11_LabRitual.dsm CM_ArdPrison.dsm CM_Defiant.dsm CM_Endcredits.dsm CM_GlobalSpace.dsm CM_SpaceStation.dsm CM_Worf_Endgame.dsm GCM11end_WraithObk.dsm
Madden NFL 2003
s all day. Cheerleader and Pump Up Crowd Cards: Successfully complete the "Game Situation" challenges in mini-camp mode. The Cheerleader or Pump Up Crowd Cards for the team used will be unlocked. Unlimited creation points: Go to "Rosters", then choose "Edit Player". Select the players that you want to be rated 99. Go to his attributes, then increase everything. Cheerleader Cards and game cheats: Get a gold rank in any event on the All Pro, Pro and Rookie levels. Gale Sayers: Get a gold rank in the RB Ground Attack drill in mini-camp mode under the All-Madden level. Over the shoulder catch: When throwing the ball to a receiver that is running a fly route, lob the pass (tap the button) instead of throwing a bullet (holding the button). The receiver should catch the ball over his shoulder. Better quarterback accuracy: Note what kind of quarterback you are passing with. If you have someone such as Kurt Warner, you may have better accuracy if you set your feet, then throw the ball. If you have someone like Donovan McNabb, you might have better luck throwing on the run. Singletary: Get a gold rank in the LB Chase and Tackle drill in mini-camp mode under the All-Madden level.
s all day. Cheerleader and Pump Up Crowd Cards: Successfully complete the "Game Situation" challenges in mini-camp mode. The Cheerleader or Pump Up Crowd Cards for the team used will be unlocked. Unlimited creation points: Go to "Rosters", then choose "Edit Player". Select the players that you want to be rated 99. Go to his attributes, then increase everything. Cheerleader Cards and game cheats: Get a gold rank in any event on the All Pro, Pro and Rookie levels. Gale Sayers: Get a gold rank in the RB Ground Attack drill in mini-camp mode under the All-Madden level. Over the shoulder catch: When throwing the ball to a receiver that is running a fly route, lob the pass (tap the button) instead of throwing a bullet (holding the button). The receiver should catch the ball over his shoulder. Better quarterback accuracy: Note what kind of quarterback you are passing with. If you have someone such as Kurt Warner, you may have better accuracy if you set your feet, then throw the ball. If you have someone like Donovan McNabb, you might have better luck throwing on the run. Singletary: Get a gold rank in the LB Chase and Tackle drill in mini-camp mode under the All-Madden level.
East Front II
he map palette isn't very broad. To help sort out matters, turn on the unit bases. The game may look less realistic, but turning on the unit bases helps you keep track of all those little infantry platoons. Tip: ---- If you are partial to flanking movements, be sure to turn on the vehicle facing option, so you get the maximum benefit from your maneuvers.
he map palette isn't very broad. To help sort out matters, turn on the unit bases. The game may look less realistic, but turning on the unit bases helps you keep track of all those little infantry platoons. Tip: ---- If you are partial to flanking movements, be sure to turn on the vehicle facing option, so you get the maximum benefit from your maneuvers.
