Brunswick World Tour Champions
Brunswick Tournament:
Enter TWCO as a password.
Be A King
Sims3 - Destroyed Bootcut Jean
slot_reef
Time Quest
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Peace Keepers
ers one and two. The "2P Game" option should automatically become highlighted. Press Start on controller one. Both players may now select the same character for game play. Desperation move: When fighting as Flynn with very low life, face right, hold R, and press Down, Down/Right, Right, X. Flynn will turn red and gain extra power. Quit battle mode: Press Select when the scoreboard appears. Al: Cannon Blast: Press X + A, B when he begins his spinning move. Al or Orbot: Projectile attack: When playing as Al or Orbot, hold X for approximately three or four seconds, then release. Echo: Flaming Cannonball: Press B(2), sweep the D-pad from Down to Forward, then press Y. She will dive down in a ball of fire.
ers one and two. The "2P Game" option should automatically become highlighted. Press Start on controller one. Both players may now select the same character for game play. Desperation move: When fighting as Flynn with very low life, face right, hold R, and press Down, Down/Right, Right, X. Flynn will turn red and gain extra power. Quit battle mode: Press Select when the scoreboard appears. Al: Cannon Blast: Press X + A, B when he begins his spinning move. Al or Orbot: Projectile attack: When playing as Al or Orbot, hold X for approximately three or four seconds, then release. Echo: Flaming Cannonball: Press B(2), sweep the D-pad from Down to Forward, then press Y. She will dive down in a ball of fire.
Jurassic Park Str
las snare gun. Walk south and grab the Rocket launcher. Walk north until you get to a gate. Shoot the gear mechanism to open the gate. Walk north to the Visitor center and enter. Find the elevator going to the roof and get in. Go to roof. Grab the egg (1) and Hammond ID card. Reenter building. Stock up on rocket launcher ammo and Bolas snare ammo. To do this, just exit out to the roof. When you come back in, more ammo appears. Repeat many times to get lots of ammo. Note: the rocket launcher and snare rifle are the only ones you should keep. If you pick up any other weapon, you will drop one of your two weapons. Be sure to re-aquire what you dropped by running over it again (when in a building) or picking up it up again (when outside). About the eggs: It seems that some of the eggs do not appear right away. (for example, the ones in the helipad area). If you are missing any, recheck the area later in the game. Go to ground level and exit the Visitor center. Walk west to a forest area. Wander around the forest area to pick up three eggs (now 4). If you find your way through the forest area, you will reach the south Beach Utility Shed. Go into the shed and find Leadry's ID card. Find your way back to Visitor center. Go south and reopen the gate. Head south and jump across the electrified gate thing. You will reach the Nubular Utility Shed. Grab the night vison goggles and go turn on the generator by walking up to it. Head back to the Visitor center. Go to second floor. Walk up to the computer and reboot it by pressing the icon on the screen. Now turn on the motion sensors using the menu. Go down to Ground level. Go to Sub level 1 using the elevator. Grab the night vision goggles. Go to ground level and grab the Grant ID card in the dark room. Exit the Visitor center on the ground level and walk right along the water. You will see a platform with a gear machanism. Shoot it to extend it. Now walk north. Find the mountainous rock formation and grab the egg (now 5) on it. Watch for falling rocks. Now walk right, you will hit the Raptor pen building. Walk up the stairs and enter the pen on the Entry level. Take the elevator down to Ground level and get the goggles. Return to the elevator and take the elevator to Upper level. Go into the dark room and get Malcolm's ID card. Return to the elevator and go down to Ground level. Now work your way to the other elevator and go down to Sub 2 level. Work your way to the room with the big brown box. Push on the box to block the door and you will complete Mission 2 (stopping Raptors from getting in to the Visitor center). Make your way across the platform on your way to the Visitor center. Now walk to the right and downwards. You will come across another mountainous rock formation. Walk along it downnwards until you find an egg (6) along its left side. Find the stairs on its west side and make your way on it and find the egg (7). If you make your way through it, you will come out on its right side. Shoot the gear to extend the platform from the boat onto the land. There should be another egg (8) if you walk up the coast toward the upper right corner of the rock formation. Walk along the boat and up the stairs. Grab the egg (9). Enter into the boat and shoot ALL dinosaurs on this level (and grab the goggles as soon as you can). Find the elevator and go down to Sub 1 level. Grab Dr. Wu's ID (don't forget to shoot ALL the dinosaurs) and exit the ship. Make your way back to the Visitor center. Go to the computer on the second floor and request Security level 1 access. Now make your way back to the Nubular utility shed, go to Sub 1 level and find Gennaro's ID card. Now walk though the forest and go into the Beach Utility Shed. Find the elevator and go down to basement. Find the goggles. Then go into the dark room and get Arnold's ID. Make your way back to the ship. Now clear Sub 2 level of dinosaurs. The computer on this level gives Level 2 security clearance. Now find the elevator and go to Sub 3 level. Clear the Sub 3 level of all dinosaurs. Go down another level and clear it of all dinosaurs. Go back to the Raptor pen. Take the elevator down to the ground level and enter the room with the computer. Use the computer and access the Ship comms to stop the ship from sailing. Also, open gate 1 using the computer. Make your way back to the Visitor center entrance. Now walk left from the building along the trench. You will see a platform on the other side. Shoot the gear mechanism to extend the platform. Cross it and find the egg (10) in the forest area to the north. Find another closed gate along the east of this area. Open the gate by shooting the gear. You will find an egg (11) north of the North Utility Shed building. You will find another egg (12) near the bottom right of this gated area. Now enter the North shed. Find the elevator and get the Nerve gas container in the basement. Make your way back to the Visitor center computer. Open gate 2 using the computer. Now head back toward the Raptor pen. To its right you will find another gate. Open it. You will find two eggs (13 and 14) in this area. One is towards the top right and one toward the bottom right. You will also find two openings in the trees. These are entrances to the Raptor Nest. You have to find the room with eggs and use the Nerve Gas container in it. It is quite a confusing maze!!!! Once you have done so, go back to the ship. Get to Sub 3 Level and access the computer. Use the Mainland comms and contact the mainland for help. Now head toward the Nubular Utility Shed (south of Visitor center). There are two more eggs. One is in the rocks (15) to the left and one is below it (16) in the forest area. Now walk to the right and jump across the trench. You will find an egg along the lower left corner (17). There is a hidden area containing the last egg to the right of the helipad. The path is hidden by some trees. If you find it, there is an egg (18). Now go to the helipad and you will be lifted to safety! Maps The maps detail all the levels of each of the buildings. The maps are not spatially accurate and are only intended to show the relative positioning of the doors, elevators, computers, ID cards. Legend D - door D1, D2 etc - door requiring ID or security access. X - room N - room requiring Night Goggles to see. E1, E2 etc. - elevator I1, I2 etc. - ID card Arrow head (V ^) - entry point to level. ng - night vision goggles (only works in the same building it was found in. Visitor Center map Ground Sub 1 XE2 XX NNNN XXXXXXD2XXXXXXXXXXXXXXDNI1N V XXXXXX XXXXXXXXXXXXXX NNNN XXXDXXXX D XXX XXXX some parts XXX D omitted DXXX XXX XXXX E1 XXX XXXDXXXX XXX D XXX XXXX XXX XXX XXX D D XXXXE1 XXX XXXDXX XX XX XX DXXXX D XXX XX XXDXXDXX XXXXXXXXXXXXXXXXXDXXX XX XX XX XX XXXXXXXXXXXXXXXXX XAX XXXDXX ^ XXX XX ngX E2 - Down to Sub 1 level. XXX E1 - Up to Mid level, XXX Roof level. I1 - Grant ID card E1 - To Raptor Pen Sub 2 level. D2 - Need Hammond ID for access Need Sattler ID for access. ng - goggles Mid NNN XX NNN XX D D XXXXXX XXXX XXXXXX XXXX D D XXX XXX XXX XXXX XXXDXXXDXXXD2XXC2 D XXX >XXXXXXDXXX XXX XXXXXX XXX XXX D XXX D XXXDXXX XXXXX XXX C1XXXD1XXXXDXXX XXXXX XXXX XXX C1 - Reboot computer system, turn on motion sensors. C2 - Gives level 1 security. D1 - Need Nedry ID for access. D2 - Need Dr. Wu ID. Beach utility shed Ground Basement XX XX I1XXDXXXXXXXXX D XXXXDXXXX XXXX XXXXXXXXX XX XXXX XXXX D XXXXXXXXXDXX XX XX XXXDXXXXXXXXX XX XX ngX XX XXX D D D XXX XX D XXXXXXXX XX XX D E1 XXX XXXC1XXX XX E1 XX XXX XXX XX XX XXX XXXDXXXXXXXXXXXXXXXX XX D NI1 XXX XXXXXXXXXXXXXXXX XX XXX NNN ^ XX XXX NNN E1 - Down to basement. D D D Need Gennarro ID. XXXXXXDXXXXXX C1 - Computer XXXXXX XXXXXX I1 - Leadry ID card I1 - Arnold ID card ng - goggles. Nubular utility shed Ground Sub level 1 NNNDXXggXX XXXXXXXXXXXXXX NNN XXXXXX XXXXXXXXXXXXXX D XXXXXX D1 D XXXDXXXXXX XXX XX XXX D XI1 XX XXC1XX ngX XXX XX XXXXXX XXX D E1 XX XX E1XX D D XXX XXXXX XX XXDXXXXXXXXXX XX XXXXXDXX XX XXXXXXXXXX XX ^ NANNDXXDXXX E1 - Down to Sub 1 level NNNN XX XXX ng - goggles gg - Generator power switch. D1 - Need Malcolm ID. C1 - computer E1 - Up to ground level. I1 - Genarro ID card. Raptor pen Entry level Sub 1 Level NNN ANNDXXXX E1XXXXDXXX NLN XXXX XXXX XXX XX XX XX XXXXX D XX XXXDXXX XXDXXXXX XX XXX XXX XX XX XX E1 - Down to Upper level, D E2 XXDXXDXX XX then Ground level. XXX XX XX XXXXDXXXXXXXXDXXXXXXX XX Upper Level XXXX XXXXXXXX XXXXXXX XX D D D D XXX XXXDXX XXDXX C1XXX NNN XXX XXX XX XX XX XXXXXDNNN E1 D XXXXX NNN XXXXXXX E1 NI1 XXXXXXX NNN XX D I1 - Malcolm ID XXX E1 - Up to Entry Level, XI1 Down to Ground level. XXX C1 - Computer I1 - Muldoon ID Ground E2 - Down to Sub 2 level. E1 - Up to Ground level. E2XXX Sub 2 Level XXX D NNNNN NNNDXXDXXDXXXX NN NN NNN AX XX XXXX NN D NN NNNN XXXXXX XX NNNN NN XX XX XX NNNN NN XX D D NN XX XXXDXXXDXXXXDXXXX XXX XXXXXXX NN E1 XXX XXX XXng XXXX XXXDXXXXXXX NN D1 XXX XX NN XXXX XXXDXXXX D NNNNNN XC1X XXX XXXX XX NNNNNN XXX XX D D D1 - Need security level 1. D E1 XX BBXX E1 - Up to Entry level, XXX XX XXXXE2 Upper level. XXX XXX XXXX E2 - Down to Sub 1 level. XXXX D1 ng - goggles XXXXDXXXXXXXXXX C1 - Used to contact mainland XXXX XXXXXXXXXX for helicopter. E1 - Up to Sub 1 Level. E2 - Goes to Visitor Center Sub 1 Level. BB - Box. Push in front of door to stop Raptors. D1 - Need Grant ID. Ship Ground Sub 3 level XXXng XXXXX XXXDXXX XXXDXXX D XX XXX XXX XXX XXX XXX XX D D D D XXXXXXXXXXDXXXX XXXXXXXDXX XXXXXXXXXX XXXX XXXXXXX XX XXE2 XX XX D XX XX XX XXXDNNC1N XX AXX XX XXX XXX XX XXX NNNNN XX XXX XXXX XXX XXX XX D D XX D XXXX XX D XX XXX XXXXXDXX XX D XXX XXX XXDXXX XXXXX XX XXXXXXX XX XXXC1 XX XXX XX XXXXXXX XX D XXX XX XX XXXXX D XX XXXDXXXXX XX XXXXX XX XXX XXXXX D XX D D D XX XXXX XXXXXXDXXXXXXXX XX XXXXXX XXXXXXXX ^ XX XX E2 - Down to Sub 1 or XXDXX XXDXX Sub 2 Level. XX XX XX XX C1 - Computer. XX D XX ng - Goggles. XX XXXXX XXDXX XXDXXXXX XX XX Sub 1 Level XX D XX XXDXXXXXXXXXDXX XX XXXXXI1XX XX NNNNNDXXX XX XX NNNNN XXX XXDXXXDXXXXXXXX NNN XX XX XXX XXXXXXXX I1N D D XXXXX XXXDXXXX XXXXX XXX XXXX AX XX XXXXXX XXE1 XXXXXX E1 XX E1 - Up to Sub 2 level. ^ D C1 - Computer used to XXX contact mainland. XXX I1 - Sattler ID I1 - Dr. Wu ID E1 - Up to Ground level. Down to Sub 2 level. Sub 2 Level Sub 4 Level E2NNN NNNNNNNNNNN NNN XXX NNNNNNNNNNN XX NNNNNDXXX D D XXDNNNNN XXX XX XX D D XX XX XXXXXXX XXX XXX D D XXXXXXXDXXXDXXX XXXXXXXXXXX D2 XXX XXX XXXXXXXXXXX XXX XX D3 D D D XXX XXDXXX XXX XXXXXXXXXXX XXX XX XXX XXX XXXXXXXXXXX XXX XX D ^ D D D XXX XXDXC1 XX | XXX XXX XXX XXX XX XXX XX | XXX XXX XXX XXX XXX XX D D D XXX D XX N XXX XXX XXX XXX XXX XXX XX XXXDXXXDXXX XXXD1XXXDXXX XX XXX XXX XXX XXX XXX XXX XX E1 XXX D E1 XXXXXX E1 - Up to Sub 3 level. ^ XXXXXX D XXDXXXDXX XX XXX XX E1 - Up to Sub 1, Ground level. E2 - Down to Sub3, Sub 4 level. C1 - Gives Security Level 2 access. D1, D3 - Need Arnold ID. D2 - Bug in program. Do not walk through this door. May cause game to lock up! If you must, only walk through it from north to south. North utility shed Ground Level Basement level NNDXXDXXXDXAXDXng XXXXXXXXXXXXXX NN XX XXX XXX XXX XXXXXXXXXXXXXX D D D D XXXDXXXDXX XX XXX XX XXX C1X XXX XX XX XXX XXDXXX AXX XX XX XXX Xgg E1XX XX XX AXX XXX XXX XXDXXXXXXDXX XX XXX E1 XXX XX XXXXXX XX XX D D ^ XX XXXXXXXXXXXXXXX XXDXXXXXXXXXXXXXXX E1 - Down to basement. ng - Goggles E1 - Up to Ground level. C1 - Computer gg - Nerve Gas
las snare gun. Walk south and grab the Rocket launcher. Walk north until you get to a gate. Shoot the gear mechanism to open the gate. Walk north to the Visitor center and enter. Find the elevator going to the roof and get in. Go to roof. Grab the egg (1) and Hammond ID card. Reenter building. Stock up on rocket launcher ammo and Bolas snare ammo. To do this, just exit out to the roof. When you come back in, more ammo appears. Repeat many times to get lots of ammo. Note: the rocket launcher and snare rifle are the only ones you should keep. If you pick up any other weapon, you will drop one of your two weapons. Be sure to re-aquire what you dropped by running over it again (when in a building) or picking up it up again (when outside). About the eggs: It seems that some of the eggs do not appear right away. (for example, the ones in the helipad area). If you are missing any, recheck the area later in the game. Go to ground level and exit the Visitor center. Walk west to a forest area. Wander around the forest area to pick up three eggs (now 4). If you find your way through the forest area, you will reach the south Beach Utility Shed. Go into the shed and find Leadry's ID card. Find your way back to Visitor center. Go south and reopen the gate. Head south and jump across the electrified gate thing. You will reach the Nubular Utility Shed. Grab the night vison goggles and go turn on the generator by walking up to it. Head back to the Visitor center. Go to second floor. Walk up to the computer and reboot it by pressing the icon on the screen. Now turn on the motion sensors using the menu. Go down to Ground level. Go to Sub level 1 using the elevator. Grab the night vision goggles. Go to ground level and grab the Grant ID card in the dark room. Exit the Visitor center on the ground level and walk right along the water. You will see a platform with a gear machanism. Shoot it to extend it. Now walk north. Find the mountainous rock formation and grab the egg (now 5) on it. Watch for falling rocks. Now walk right, you will hit the Raptor pen building. Walk up the stairs and enter the pen on the Entry level. Take the elevator down to Ground level and get the goggles. Return to the elevator and take the elevator to Upper level. Go into the dark room and get Malcolm's ID card. Return to the elevator and go down to Ground level. Now work your way to the other elevator and go down to Sub 2 level. Work your way to the room with the big brown box. Push on the box to block the door and you will complete Mission 2 (stopping Raptors from getting in to the Visitor center). Make your way across the platform on your way to the Visitor center. Now walk to the right and downwards. You will come across another mountainous rock formation. Walk along it downnwards until you find an egg (6) along its left side. Find the stairs on its west side and make your way on it and find the egg (7). If you make your way through it, you will come out on its right side. Shoot the gear to extend the platform from the boat onto the land. There should be another egg (8) if you walk up the coast toward the upper right corner of the rock formation. Walk along the boat and up the stairs. Grab the egg (9). Enter into the boat and shoot ALL dinosaurs on this level (and grab the goggles as soon as you can). Find the elevator and go down to Sub 1 level. Grab Dr. Wu's ID (don't forget to shoot ALL the dinosaurs) and exit the ship. Make your way back to the Visitor center. Go to the computer on the second floor and request Security level 1 access. Now make your way back to the Nubular utility shed, go to Sub 1 level and find Gennaro's ID card. Now walk though the forest and go into the Beach Utility Shed. Find the elevator and go down to basement. Find the goggles. Then go into the dark room and get Arnold's ID. Make your way back to the ship. Now clear Sub 2 level of dinosaurs. The computer on this level gives Level 2 security clearance. Now find the elevator and go to Sub 3 level. Clear the Sub 3 level of all dinosaurs. Go down another level and clear it of all dinosaurs. Go back to the Raptor pen. Take the elevator down to the ground level and enter the room with the computer. Use the computer and access the Ship comms to stop the ship from sailing. Also, open gate 1 using the computer. Make your way back to the Visitor center entrance. Now walk left from the building along the trench. You will see a platform on the other side. Shoot the gear mechanism to extend the platform. Cross it and find the egg (10) in the forest area to the north. Find another closed gate along the east of this area. Open the gate by shooting the gear. You will find an egg (11) north of the North Utility Shed building. You will find another egg (12) near the bottom right of this gated area. Now enter the North shed. Find the elevator and get the Nerve gas container in the basement. Make your way back to the Visitor center computer. Open gate 2 using the computer. Now head back toward the Raptor pen. To its right you will find another gate. Open it. You will find two eggs (13 and 14) in this area. One is towards the top right and one toward the bottom right. You will also find two openings in the trees. These are entrances to the Raptor Nest. You have to find the room with eggs and use the Nerve Gas container in it. It is quite a confusing maze!!!! Once you have done so, go back to the ship. Get to Sub 3 Level and access the computer. Use the Mainland comms and contact the mainland for help. Now head toward the Nubular Utility Shed (south of Visitor center). There are two more eggs. One is in the rocks (15) to the left and one is below it (16) in the forest area. Now walk to the right and jump across the trench. You will find an egg along the lower left corner (17). There is a hidden area containing the last egg to the right of the helipad. The path is hidden by some trees. If you find it, there is an egg (18). Now go to the helipad and you will be lifted to safety! Maps The maps detail all the levels of each of the buildings. The maps are not spatially accurate and are only intended to show the relative positioning of the doors, elevators, computers, ID cards. Legend D - door D1, D2 etc - door requiring ID or security access. X - room N - room requiring Night Goggles to see. E1, E2 etc. - elevator I1, I2 etc. - ID card Arrow head (V ^) - entry point to level. ng - night vision goggles (only works in the same building it was found in. Visitor Center map Ground Sub 1 XE2 XX NNNN XXXXXXD2XXXXXXXXXXXXXXDNI1N V XXXXXX XXXXXXXXXXXXXX NNNN XXXDXXXX D XXX XXXX some parts XXX D omitted DXXX XXX XXXX E1 XXX XXXDXXXX XXX D XXX XXXX XXX XXX XXX D D XXXXE1 XXX XXXDXX XX XX XX DXXXX D XXX XX XXDXXDXX XXXXXXXXXXXXXXXXXDXXX XX XX XX XX XXXXXXXXXXXXXXXXX XAX XXXDXX ^ XXX XX ngX E2 - Down to Sub 1 level. XXX E1 - Up to Mid level, XXX Roof level. I1 - Grant ID card E1 - To Raptor Pen Sub 2 level. D2 - Need Hammond ID for access Need Sattler ID for access. ng - goggles Mid NNN XX NNN XX D D XXXXXX XXXX XXXXXX XXXX D D XXX XXX XXX XXXX XXXDXXXDXXXD2XXC2 D XXX >XXXXXXDXXX XXX XXXXXX XXX XXX D XXX D XXXDXXX XXXXX XXX C1XXXD1XXXXDXXX XXXXX XXXX XXX C1 - Reboot computer system, turn on motion sensors. C2 - Gives level 1 security. D1 - Need Nedry ID for access. D2 - Need Dr. Wu ID. Beach utility shed Ground Basement XX XX I1XXDXXXXXXXXX D XXXXDXXXX XXXX XXXXXXXXX XX XXXX XXXX D XXXXXXXXXDXX XX XX XXXDXXXXXXXXX XX XX ngX XX XXX D D D XXX XX D XXXXXXXX XX XX D E1 XXX XXXC1XXX XX E1 XX XXX XXX XX XX XXX XXXDXXXXXXXXXXXXXXXX XX D NI1 XXX XXXXXXXXXXXXXXXX XX XXX NNN ^ XX XXX NNN E1 - Down to basement. D D D Need Gennarro ID. XXXXXXDXXXXXX C1 - Computer XXXXXX XXXXXX I1 - Leadry ID card I1 - Arnold ID card ng - goggles. Nubular utility shed Ground Sub level 1 NNNDXXggXX XXXXXXXXXXXXXX NNN XXXXXX XXXXXXXXXXXXXX D XXXXXX D1 D XXXDXXXXXX XXX XX XXX D XI1 XX XXC1XX ngX XXX XX XXXXXX XXX D E1 XX XX E1XX D D XXX XXXXX XX XXDXXXXXXXXXX XX XXXXXDXX XX XXXXXXXXXX XX ^ NANNDXXDXXX E1 - Down to Sub 1 level NNNN XX XXX ng - goggles gg - Generator power switch. D1 - Need Malcolm ID. C1 - computer E1 - Up to ground level. I1 - Genarro ID card. Raptor pen Entry level Sub 1 Level NNN ANNDXXXX E1XXXXDXXX NLN XXXX XXXX XXX XX XX XX XXXXX D XX XXXDXXX XXDXXXXX XX XXX XXX XX XX XX E1 - Down to Upper level, D E2 XXDXXDXX XX then Ground level. XXX XX XX XXXXDXXXXXXXXDXXXXXXX XX Upper Level XXXX XXXXXXXX XXXXXXX XX D D D D XXX XXXDXX XXDXX C1XXX NNN XXX XXX XX XX XX XXXXXDNNN E1 D XXXXX NNN XXXXXXX E1 NI1 XXXXXXX NNN XX D I1 - Malcolm ID XXX E1 - Up to Entry Level, XI1 Down to Ground level. XXX C1 - Computer I1 - Muldoon ID Ground E2 - Down to Sub 2 level. E1 - Up to Ground level. E2XXX Sub 2 Level XXX D NNNNN NNNDXXDXXDXXXX NN NN NNN AX XX XXXX NN D NN NNNN XXXXXX XX NNNN NN XX XX XX NNNN NN XX D D NN XX XXXDXXXDXXXXDXXXX XXX XXXXXXX NN E1 XXX XXX XXng XXXX XXXDXXXXXXX NN D1 XXX XX NN XXXX XXXDXXXX D NNNNNN XC1X XXX XXXX XX NNNNNN XXX XX D D D1 - Need security level 1. D E1 XX BBXX E1 - Up to Entry level, XXX XX XXXXE2 Upper level. XXX XXX XXXX E2 - Down to Sub 1 level. XXXX D1 ng - goggles XXXXDXXXXXXXXXX C1 - Used to contact mainland XXXX XXXXXXXXXX for helicopter. E1 - Up to Sub 1 Level. E2 - Goes to Visitor Center Sub 1 Level. BB - Box. Push in front of door to stop Raptors. D1 - Need Grant ID. Ship Ground Sub 3 level XXXng XXXXX XXXDXXX XXXDXXX D XX XXX XXX XXX XXX XXX XX D D D D XXXXXXXXXXDXXXX XXXXXXXDXX XXXXXXXXXX XXXX XXXXXXX XX XXE2 XX XX D XX XX XX XXXDNNC1N XX AXX XX XXX XXX XX XXX NNNNN XX XXX XXXX XXX XXX XX D D XX D XXXX XX D XX XXX XXXXXDXX XX D XXX XXX XXDXXX XXXXX XX XXXXXXX XX XXXC1 XX XXX XX XXXXXXX XX D XXX XX XX XXXXX D XX XXXDXXXXX XX XXXXX XX XXX XXXXX D XX D D D XX XXXX XXXXXXDXXXXXXXX XX XXXXXX XXXXXXXX ^ XX XX E2 - Down to Sub 1 or XXDXX XXDXX Sub 2 Level. XX XX XX XX C1 - Computer. XX D XX ng - Goggles. XX XXXXX XXDXX XXDXXXXX XX XX Sub 1 Level XX D XX XXDXXXXXXXXXDXX XX XXXXXI1XX XX NNNNNDXXX XX XX NNNNN XXX XXDXXXDXXXXXXXX NNN XX XX XXX XXXXXXXX I1N D D XXXXX XXXDXXXX XXXXX XXX XXXX AX XX XXXXXX XXE1 XXXXXX E1 XX E1 - Up to Sub 2 level. ^ D C1 - Computer used to XXX contact mainland. XXX I1 - Sattler ID I1 - Dr. Wu ID E1 - Up to Ground level. Down to Sub 2 level. Sub 2 Level Sub 4 Level E2NNN NNNNNNNNNNN NNN XXX NNNNNNNNNNN XX NNNNNDXXX D D XXDNNNNN XXX XX XX D D XX XX XXXXXXX XXX XXX D D XXXXXXXDXXXDXXX XXXXXXXXXXX D2 XXX XXX XXXXXXXXXXX XXX XX D3 D D D XXX XXDXXX XXX XXXXXXXXXXX XXX XX XXX XXX XXXXXXXXXXX XXX XX D ^ D D D XXX XXDXC1 XX | XXX XXX XXX XXX XX XXX XX | XXX XXX XXX XXX XXX XX D D D XXX D XX N XXX XXX XXX XXX XXX XXX XX XXXDXXXDXXX XXXD1XXXDXXX XX XXX XXX XXX XXX XXX XXX XX E1 XXX D E1 XXXXXX E1 - Up to Sub 3 level. ^ XXXXXX D XXDXXXDXX XX XXX XX E1 - Up to Sub 1, Ground level. E2 - Down to Sub3, Sub 4 level. C1 - Gives Security Level 2 access. D1, D3 - Need Arnold ID. D2 - Bug in program. Do not walk through this door. May cause game to lock up! If you must, only walk through it from north to south. North utility shed Ground Level Basement level NNDXXDXXXDXAXDXng XXXXXXXXXXXXXX NN XX XXX XXX XXX XXXXXXXXXXXXXX D D D D XXXDXXXDXX XX XXX XX XXX C1X XXX XX XX XXX XXDXXX AXX XX XX XXX Xgg E1XX XX XX AXX XXX XXX XXDXXXXXXDXX XX XXX E1 XXX XX XXXXXX XX XX D D ^ XX XXXXXXXXXXXXXXX XXDXXXXXXXXXXXXXXX E1 - Down to basement. ng - Goggles E1 - Up to Ground level. C1 - Computer gg - Nerve Gas
Axelay
the mid-level boss, avoid his fire and shoot him right in the center. Again, for the next wave of enemies, your best weapon is the straight lasers. This weapon is also effective for blasting through the purple webs in your way. When you reach the giant spider, switch back to the round vulcan and hit him directly in his blue eye. Avoid the bullets and mini-spiders as you fire away. Level 2 Use your round vulcan missiles to blast your way to the enemy base. As you reach the closed doors, keep firing directly at them. They should open right up, giving you a passage into the base. Now while you're still using the round vulcans, shoot the enemies on the top and bottom walls. The next part is tricky, so rush forward to the right to make it past the moving platforms, while avoiding the mines on the chains. When you reach the giant ships with the four legs, hit them directly in the center, while avoiding their bullets. Follow the end-boss to the right, and when he stops, fly over his head, dropping bombs on the blue core under his helmet. You'll need to do this a number of times, so be patient, and fly around his machine gun fire while shooting him with the round vulcan missiles. Level 3 It s time for another head on attack. Have the straight lasers ready for action. The spider droids will pop right out of the craters on the planet surface. Watch very carefully. When you reach the pipe maze, quickly shoot the corners and avoid the fireballs. As you exit the maze, you'll need to take on the next mid-level boss. Switch to the round vulcans and fire away as you circle around him. For the second pipe maze, there are no visible weak points. Keep firing the straight lasers at all areas of the pipe. When you finally break through, get ready for your confrontation with the end of the level boss. Concentrate your firepower on the four revolving eyes until they are destroyed. When the center eye joins together with the cone, it will let out a lot of bombs. Avoid these bombs at all costs, while you shoot the launching pads on the rim of the cone. The boss will mutate one final time. Be ready for his next attack. Keep your eyes on the missile and laser ports on it s hull. Try to shoot the center in between these ports. It's going to take a lot of firepower. Keep blasting away. Level 4 As you enter the underground cave, switch to the round vulcans and hit the enemy pods on the ceiling and floor of the cavern. The next group of pods have mutant barnacles inside. Steer clear of these creatures or you will be crushed. If you get attacked by the cave amoebas, quickly shake you ship back and forth, or you will get dragged down to the cave floor. It's best to avoid the jellyfish in the water by flying over them. Keep heading to the right, and shoot the spiked balls before they explode and send needle spikes after you. When the cave splits into two paths, the lower path is the easiest. Simply dodge the enemy ships and shoot the ice blocks in your way. When you reach the boss, the entire screen will start to shake, causing large boulders to drop from the ceiling. To avoid them, move down towards the bottom of the screen, and use the round vulcan missiles to take them out. To beat the boss, head up to the top of the screen and drop the explosive bombs on its eye. When he launches the giant wasps, switch to the round vulcan and blast them, all the while avoiding the purple laser beam. Keep bombing the boss right around his eye until he s gone. Level 5 Try to avoid the giant worms by flying underneath them as they dive into the lava. As you come towards the launching pads, quickly move to the side to avoid the columns of fire, while rushing to the top to shoot them from behind. When the fire dragons pop out, shoot them directly in the head to bust them to pieces, and then fly straight through them. For the rest of this level, until you reach the boss, make certain that you are using the Needlecracker laser, while you dodge the enemy homing missiles. In general, the safest place to be for this last section is the middle of the screen, while you dodge back and forth. You'll know you've reached the end of this stage when you see the giant lava monster emerge from the molten rock. His only weak spot is on the left side of his chest, so try to concentrate your firepower right on that point. The best way to do it is to stay on the bottom of the screen, away from his hands, while you blast away at his chest. Level 6 You are now approaching the Alien Fortress, so have your trigger finger ready. Start out by flying low to take out the cannon on the bottom of the ship, and then fly around to blast the two on top. Switch to the round vulcan, shooting all of the barriers to make them drop down. Take out the mid-level boss by blasting him right in the eye, while you avoid his two pet drones. Inside the enemy fortress, your best friend is your Needlecracker laser. Have it handy while you zip around the enemy fire, on your way to the final battle with the Alien Emperor. When the Emperor sends out the group of rotating rocks, keep blasting away with the Needlecracker laser while you follow the rocks around in a clockwise motion. It is very important that you keep firing away to the right, hitting the creature directly in the center. When the boss sends the group of Axelay clones at you, move towards the upper left part of the screen and keep firing. The rest of the battle is all a lot of fast dodging, while you keep shooting away the Emperor as he s on the run. Move around top to bottom, and weave in between his lasers as you nail him with the Needlecracker laser. This part sounds much easier than it is, so keep practicing until you destroy the final boss.
the mid-level boss, avoid his fire and shoot him right in the center. Again, for the next wave of enemies, your best weapon is the straight lasers. This weapon is also effective for blasting through the purple webs in your way. When you reach the giant spider, switch back to the round vulcan and hit him directly in his blue eye. Avoid the bullets and mini-spiders as you fire away. Level 2 Use your round vulcan missiles to blast your way to the enemy base. As you reach the closed doors, keep firing directly at them. They should open right up, giving you a passage into the base. Now while you're still using the round vulcans, shoot the enemies on the top and bottom walls. The next part is tricky, so rush forward to the right to make it past the moving platforms, while avoiding the mines on the chains. When you reach the giant ships with the four legs, hit them directly in the center, while avoiding their bullets. Follow the end-boss to the right, and when he stops, fly over his head, dropping bombs on the blue core under his helmet. You'll need to do this a number of times, so be patient, and fly around his machine gun fire while shooting him with the round vulcan missiles. Level 3 It s time for another head on attack. Have the straight lasers ready for action. The spider droids will pop right out of the craters on the planet surface. Watch very carefully. When you reach the pipe maze, quickly shoot the corners and avoid the fireballs. As you exit the maze, you'll need to take on the next mid-level boss. Switch to the round vulcans and fire away as you circle around him. For the second pipe maze, there are no visible weak points. Keep firing the straight lasers at all areas of the pipe. When you finally break through, get ready for your confrontation with the end of the level boss. Concentrate your firepower on the four revolving eyes until they are destroyed. When the center eye joins together with the cone, it will let out a lot of bombs. Avoid these bombs at all costs, while you shoot the launching pads on the rim of the cone. The boss will mutate one final time. Be ready for his next attack. Keep your eyes on the missile and laser ports on it s hull. Try to shoot the center in between these ports. It's going to take a lot of firepower. Keep blasting away. Level 4 As you enter the underground cave, switch to the round vulcans and hit the enemy pods on the ceiling and floor of the cavern. The next group of pods have mutant barnacles inside. Steer clear of these creatures or you will be crushed. If you get attacked by the cave amoebas, quickly shake you ship back and forth, or you will get dragged down to the cave floor. It's best to avoid the jellyfish in the water by flying over them. Keep heading to the right, and shoot the spiked balls before they explode and send needle spikes after you. When the cave splits into two paths, the lower path is the easiest. Simply dodge the enemy ships and shoot the ice blocks in your way. When you reach the boss, the entire screen will start to shake, causing large boulders to drop from the ceiling. To avoid them, move down towards the bottom of the screen, and use the round vulcan missiles to take them out. To beat the boss, head up to the top of the screen and drop the explosive bombs on its eye. When he launches the giant wasps, switch to the round vulcan and blast them, all the while avoiding the purple laser beam. Keep bombing the boss right around his eye until he s gone. Level 5 Try to avoid the giant worms by flying underneath them as they dive into the lava. As you come towards the launching pads, quickly move to the side to avoid the columns of fire, while rushing to the top to shoot them from behind. When the fire dragons pop out, shoot them directly in the head to bust them to pieces, and then fly straight through them. For the rest of this level, until you reach the boss, make certain that you are using the Needlecracker laser, while you dodge the enemy homing missiles. In general, the safest place to be for this last section is the middle of the screen, while you dodge back and forth. You'll know you've reached the end of this stage when you see the giant lava monster emerge from the molten rock. His only weak spot is on the left side of his chest, so try to concentrate your firepower right on that point. The best way to do it is to stay on the bottom of the screen, away from his hands, while you blast away at his chest. Level 6 You are now approaching the Alien Fortress, so have your trigger finger ready. Start out by flying low to take out the cannon on the bottom of the ship, and then fly around to blast the two on top. Switch to the round vulcan, shooting all of the barriers to make them drop down. Take out the mid-level boss by blasting him right in the eye, while you avoid his two pet drones. Inside the enemy fortress, your best friend is your Needlecracker laser. Have it handy while you zip around the enemy fire, on your way to the final battle with the Alien Emperor. When the Emperor sends out the group of rotating rocks, keep blasting away with the Needlecracker laser while you follow the rocks around in a clockwise motion. It is very important that you keep firing away to the right, hitting the creature directly in the center. When the boss sends the group of Axelay clones at you, move towards the upper left part of the screen and keep firing. The rest of the battle is all a lot of fast dodging, while you keep shooting away the Emperor as he s on the run. Move around top to bottom, and weave in between his lasers as you nail him with the Needlecracker laser. This part sounds much easier than it is, so keep practicing until you destroy the final boss.
