Ultimate Dodge Garage
Get out of the car:
Press E and you will be able to get out of the car, but will not be able to pick up anything.
Mount & Blade Warband MOD - Persistent World MOD
Sims3 - Cute Nightie Top
Twitpost
Tumble Bees To Go
Also see ...
Might And Magic 9
an inn. Go upstairs and enter the first door on the left. You will see three people standing. One is an arms dealer, the other is a weapons dealer and the last one is a trainer. They will sell stuff and train you at incredibly cheap prices! If you sell them stuff, they will pay you higher than other places! Unlimited black chests Go to the dragon cave and enter, then go far enough for the dragon to appear. After he appears, cast a lyods beacon, then leave. Outside, cast lyods beacon again and the dragon will not be there. Now you have two black chests to loot. Leave, and keep coming back and the chests will be there with items in them. Unlimited items When entering the locked door on the Isle of Ashes, open the chest to the right, just inside the door. Do not click on the book -- this will take you to the next part of the game. Instead, go back through the door and enter the Verhoffin Ruins. Do not enter the doors. You are not strong enough to kill the skeletons in there. While in here, go down the hall and around the corner to the end and open the chest. Take everything and leave. Go back to the now opened door and look at the chest. It should now be closed. Re-open it and take everything. Go back to the ruins, leave ruins, go back to chest, and the chest will be closed again. Keep going backwards and forwards collecting items from same chest. Note: This was done with the v1.2 patch of the game. There are two chests in the area where the old woman will give you the Dragonfly quest. One is at the end of the Dragonfly Cave and the other is inside the keep (door which could not open). Go inside the ruin castle and exit to get to the loading screen. Those chests will now be reset and filled with items, spells, skills, and items. This can be repeated as many times as needed. Note: This was done with v1.0 of the game. Unlimited artifacts: Go to Thjorgard Training Hall. Fall down the chandelier and go west. Break the crate where the black chest is located and get the artifact. Leave through the door with all the lizards and return. A different powerful artifact will be there every time.
an inn. Go upstairs and enter the first door on the left. You will see three people standing. One is an arms dealer, the other is a weapons dealer and the last one is a trainer. They will sell stuff and train you at incredibly cheap prices! If you sell them stuff, they will pay you higher than other places! Unlimited black chests Go to the dragon cave and enter, then go far enough for the dragon to appear. After he appears, cast a lyods beacon, then leave. Outside, cast lyods beacon again and the dragon will not be there. Now you have two black chests to loot. Leave, and keep coming back and the chests will be there with items in them. Unlimited items When entering the locked door on the Isle of Ashes, open the chest to the right, just inside the door. Do not click on the book -- this will take you to the next part of the game. Instead, go back through the door and enter the Verhoffin Ruins. Do not enter the doors. You are not strong enough to kill the skeletons in there. While in here, go down the hall and around the corner to the end and open the chest. Take everything and leave. Go back to the now opened door and look at the chest. It should now be closed. Re-open it and take everything. Go back to the ruins, leave ruins, go back to chest, and the chest will be closed again. Keep going backwards and forwards collecting items from same chest. Note: This was done with the v1.2 patch of the game. There are two chests in the area where the old woman will give you the Dragonfly quest. One is at the end of the Dragonfly Cave and the other is inside the keep (door which could not open). Go inside the ruin castle and exit to get to the loading screen. Those chests will now be reset and filled with items, spells, skills, and items. This can be repeated as many times as needed. Note: This was done with v1.0 of the game. Unlimited artifacts: Go to Thjorgard Training Hall. Fall down the chandelier and go west. Break the crate where the black chest is located and get the artifact. Leave through the door with all the lizards and return. A different powerful artifact will be there every time.
Pro Pinball: Timeshock!
ne Lock Delta". Hold [Left Flipper] + [Right Flipper] for over two seconds. All other options should now be unlocked at the operator menu.
ne Lock Delta". Hold [Left Flipper] + [Right Flipper] for over two seconds. All other options should now be unlocked at the operator menu.
NightStone
o be pressed: Code - Result GRID - Toggle Block Grid BBOX - Toggle Object Properties DACTORS - Toggle Actor Properties VIDMEM - Show Video Memory SETFPS - Sets FPS CLS - Clear Console
o be pressed: Code - Result GRID - Toggle Block Grid BBOX - Toggle Object Properties DACTORS - Toggle Actor Properties VIDMEM - Show Video Memory SETFPS - Sets FPS CLS - Clear Console
Zeddas: Servant Of Sheol
book, and take them each (one by one) to the witch in the chapel for some general hints. Notes: o Don't worry about the courtyard well and the door behind it; the well's use will become apparent later. o Inside the castle, you will pass between two doors you can't open. Leave them alone for now. o Find the fireplace on the ground floor and set fire to it with the Eternal Light (candle). o In the upstairs dining hall, talk to Valkuria (the general in the painting). -- Getting the Ring and Freeing Valkuria Hints: In a book in the library is a picture of the ring Valkuria needs. The picture is surrounded by a knife and fork... The cutlery indicates food... Food is found in a kitchen... Have you found anything out-of-the ordinary in the kitchen? SOLUTION: Returning from the second floor, if you turn to the kitchen table you will see a scroll materialize. Click on the scroll and you'll activate a trap. You have to click on the pots and pans that fly towards you. If you miss too many you die; if you hit enough you'll uncover the ring. Once you have the ring, give it to Valkuria and follow her instructions. -- Getting the Light of Strength (Copper skull) Hints: Read the book with on its cover - have you seen something similar to these shields in your exploration? From the second floor stairwell, turn right and enter the room with three shields. To move a sword to a new position, click and drag it over another sword, then hold it there until it clicks into place. SPOILERS: The swords hanging on the shield consist of three pairs: two long- swords (straight blade), rapiers (thin blade) and sabers (curved blade) You need to move each pair of swords to the appropriate shield. The book in the library comes in helpful here. SOLUTION: Move both longswords to the shield with this insignia: /| | Move both rapiers to the shield with this insignia: | | Move both sabers to the shield with this insignia: |/ /| -- Getting the Mars key Hints: Look through the book with on its cover. You'll see a chandelier - have you seen something similar in your exploration? Take the page of this book to the witch to get it translated. SPOILERS: On the second floor, go through the dining hall to a smaller room. Turn left and take a step forward. Turn right and you'll see a three- pronged candleholder float across the room. SOLUTION: Set fire to the candleholder with your candle. -- Exploring the Bell Tower From the castle entrance, unlock the left door with the Mars key. There are four floors to the tower. A book in the library provides some hints about solving the puzzles in this area. Level One Click on the fountainheads to reveal six buttons. They should look familiar from the book in the library. Hints: Which ones to push? Take a closer look at the book in the library. Are some marked a particular way? SOLUTION: Click these three buttons: |/ | /| /| | | Level Two Around the pot seem to be all the ingredients for some sort of brew. But explore this room thoroughly... Hints: The ingredients should look familiar from the library - have you tried dragging them into the pot? There's a hard way of solving this puzzle and an easy way. You could try each recipe, one after the other. One of them's bound to work... Have you noticed that each recipe in the book is marked a certain way? Take a closer look around the room. Maybe somebody's left a hint somewhere... SPOILERS: On a wall near the entrance is this sign: o o o SOLUTION: Go to the library. Search the books for a recipe marked with the above sign. Put the ingredients from that recipe into the pot. Level Three Go to the desk with the tarot cards, and play around with them for awhile... Looks like you had to copy down all those pictures from the book in the library. Hints: Once you've uncovered all the cards, and know their positions, then you can solve this one. The two pages in the library book are two separate hints. You have to uncover the cards twice. SOLUTION: Once you know where the cards are, uncover in order: the top left, top right and bottom cards depicted on the left page of the book. This will give you the key to unlock the door to the dungeon. The cards will then be shuffled. After you've uncovered all the cards again to find where they are, click on the top left, top right and bottom cards from the right page in the book. Level Four A hint to solve this puzzle is found in the library book. Take the page to the witch for another hint. Hints: Tried ringing the bell? Just once...? SOLUTION Ring the bell thirteen times. Then hold the candle to it. Voila: the silver skull. -- The Dungeons Throughout the dungeons are wandering goblins and demons, all of whom will kill you upon sight unless you have the ring (located in the kitchen). Drag the ring over the monsters to banish them. Dungeon Maps Key # door Down a level * Secret door LEVEL ONE 6 ._._._. ._._._._. ._. |.._..| |.._._._| |.| |.| |.| |.|_._._. ._._|*| |.|_|.| |.._._.._..#2 2#.|_._|.|5 |.| |.._._..#_._._. ._._|.| |.| |.._._..| |.._..|_._|.| |.|_._|.| |.|_|.|_._..#7 |_._._._| |_._._| |_| 1 Crossbow Practice 2 Combat Training 3 Garden 4 Insects and spiders 5 Suits of Armor 6 Beam (transport to well in castle keep) 7 Cemetery LEVEL TWO .__.__.__.__.__.__.__.__.__.__.__.__. |H * 9 | |_ |__|__|_ |__|__|_ |__|__|_ |__|_ | | | | | 5# X | | | | | |_ | |_ | |_ |__|__. |_ | |_ | | | | | | | | | | | |_ | |_ | |__|__|_ | |_ |__|_*| | | | | 3 | | | | |_ | |_ |__._#. |_ | |_#|__|_ | | | 4# | | | 6 | | |_ |__.__|__|__|_ |__|_ |__.__.__|_ | |X O * O | |__|__|__|__|__|_ |__|_ |__|__|__|__| 1# | | | 8 X | .__. |_ |__|_#|__|_ |_ |__|__|__| | | / | |> | | Getting the Saturn key Talk to Domina in her bedroom. If you answer her questions correctly, she will move from the fireplace, revealing the key. Dungeon Level Three Tavern: Talk to the gnome and the maudlin drunken knight for some hints. Hints: You need to insert the three skulls into the recesses to open a secret door. The underground water channel will drain, allowing you to enter the lower level. You will need to have the key in your possession. -- Killing Zeddas Once you have the ring and all the keys and skulls, visit the witch's head. Listen carefully to what she has to say about Zeddas. Hints: The demon guard can be banished with the ring. Once you've entered the cell where Zeddas lies, you will need to use the Eagran sword to kill him. Wield the sword and drag it over the demon's face. You will here a thud every time the sword makes contact... SPOILERS: There are two endings to the game. To kill Zeddas, instead of merely driving him away, you need to follow the witch head's advice. SOLUTION: Direct all your attacks at the blue eye of Zeddas. Slice at it from all angles.
book, and take them each (one by one) to the witch in the chapel for some general hints. Notes: o Don't worry about the courtyard well and the door behind it; the well's use will become apparent later. o Inside the castle, you will pass between two doors you can't open. Leave them alone for now. o Find the fireplace on the ground floor and set fire to it with the Eternal Light (candle). o In the upstairs dining hall, talk to Valkuria (the general in the painting). -- Getting the Ring and Freeing Valkuria Hints: In a book in the library is a picture of the ring Valkuria needs. The picture is surrounded by a knife and fork... The cutlery indicates food... Food is found in a kitchen... Have you found anything out-of-the ordinary in the kitchen? SOLUTION: Returning from the second floor, if you turn to the kitchen table you will see a scroll materialize. Click on the scroll and you'll activate a trap. You have to click on the pots and pans that fly towards you. If you miss too many you die; if you hit enough you'll uncover the ring. Once you have the ring, give it to Valkuria and follow her instructions. -- Getting the Light of Strength (Copper skull) Hints: Read the book with on its cover - have you seen something similar to these shields in your exploration? From the second floor stairwell, turn right and enter the room with three shields. To move a sword to a new position, click and drag it over another sword, then hold it there until it clicks into place. SPOILERS: The swords hanging on the shield consist of three pairs: two long- swords (straight blade), rapiers (thin blade) and sabers (curved blade) You need to move each pair of swords to the appropriate shield. The book in the library comes in helpful here. SOLUTION: Move both longswords to the shield with this insignia: /| | Move both rapiers to the shield with this insignia: | | Move both sabers to the shield with this insignia: |/ /| -- Getting the Mars key Hints: Look through the book with on its cover. You'll see a chandelier - have you seen something similar in your exploration? Take the page of this book to the witch to get it translated. SPOILERS: On the second floor, go through the dining hall to a smaller room. Turn left and take a step forward. Turn right and you'll see a three- pronged candleholder float across the room. SOLUTION: Set fire to the candleholder with your candle. -- Exploring the Bell Tower From the castle entrance, unlock the left door with the Mars key. There are four floors to the tower. A book in the library provides some hints about solving the puzzles in this area. Level One Click on the fountainheads to reveal six buttons. They should look familiar from the book in the library. Hints: Which ones to push? Take a closer look at the book in the library. Are some marked a particular way? SOLUTION: Click these three buttons: |/ | /| /| | | Level Two Around the pot seem to be all the ingredients for some sort of brew. But explore this room thoroughly... Hints: The ingredients should look familiar from the library - have you tried dragging them into the pot? There's a hard way of solving this puzzle and an easy way. You could try each recipe, one after the other. One of them's bound to work... Have you noticed that each recipe in the book is marked a certain way? Take a closer look around the room. Maybe somebody's left a hint somewhere... SPOILERS: On a wall near the entrance is this sign: o o o SOLUTION: Go to the library. Search the books for a recipe marked with the above sign. Put the ingredients from that recipe into the pot. Level Three Go to the desk with the tarot cards, and play around with them for awhile... Looks like you had to copy down all those pictures from the book in the library. Hints: Once you've uncovered all the cards, and know their positions, then you can solve this one. The two pages in the library book are two separate hints. You have to uncover the cards twice. SOLUTION: Once you know where the cards are, uncover in order: the top left, top right and bottom cards depicted on the left page of the book. This will give you the key to unlock the door to the dungeon. The cards will then be shuffled. After you've uncovered all the cards again to find where they are, click on the top left, top right and bottom cards from the right page in the book. Level Four A hint to solve this puzzle is found in the library book. Take the page to the witch for another hint. Hints: Tried ringing the bell? Just once...? SOLUTION Ring the bell thirteen times. Then hold the candle to it. Voila: the silver skull. -- The Dungeons Throughout the dungeons are wandering goblins and demons, all of whom will kill you upon sight unless you have the ring (located in the kitchen). Drag the ring over the monsters to banish them. Dungeon Maps Key # door Down a level * Secret door LEVEL ONE 6 ._._._. ._._._._. ._. |.._..| |.._._._| |.| |.| |.| |.|_._._. ._._|*| |.|_|.| |.._._.._..#2 2#.|_._|.|5 |.| |.._._..#_._._. ._._|.| |.| |.._._..| |.._..|_._|.| |.|_._|.| |.|_|.|_._..#7 |_._._._| |_._._| |_| 1 Crossbow Practice 2 Combat Training 3 Garden 4 Insects and spiders 5 Suits of Armor 6 Beam (transport to well in castle keep) 7 Cemetery LEVEL TWO .__.__.__.__.__.__.__.__.__.__.__.__. |H * 9 | |_ |__|__|_ |__|__|_ |__|__|_ |__|_ | | | | | 5# X | | | | | |_ | |_ | |_ |__|__. |_ | |_ | | | | | | | | | | | |_ | |_ | |__|__|_ | |_ |__|_*| | | | | 3 | | | | |_ | |_ |__._#. |_ | |_#|__|_ | | | 4# | | | 6 | | |_ |__.__|__|__|_ |__|_ |__.__.__|_ | |X O * O | |__|__|__|__|__|_ |__|_ |__|__|__|__| 1# | | | 8 X | .__. |_ |__|_#|__|_ |_ |__|__|__| | | / | |> | | Getting the Saturn key Talk to Domina in her bedroom. If you answer her questions correctly, she will move from the fireplace, revealing the key. Dungeon Level Three Tavern: Talk to the gnome and the maudlin drunken knight for some hints. Hints: You need to insert the three skulls into the recesses to open a secret door. The underground water channel will drain, allowing you to enter the lower level. You will need to have the key in your possession. -- Killing Zeddas Once you have the ring and all the keys and skulls, visit the witch's head. Listen carefully to what she has to say about Zeddas. Hints: The demon guard can be banished with the ring. Once you've entered the cell where Zeddas lies, you will need to use the Eagran sword to kill him. Wield the sword and drag it over the demon's face. You will here a thud every time the sword makes contact... SPOILERS: There are two endings to the game. To kill Zeddas, instead of merely driving him away, you need to follow the witch head's advice. SOLUTION: Direct all your attacks at the blue eye of Zeddas. Slice at it from all angles.
Zool 2
ode (alternate): Enter one of the following codes to activate the corresponding cheat function. Effect - Code: Invincibility - tough guy Unlimited bombs - kickass Press [Enter] to skip level - bumblebee 20 credits - vision
ode (alternate): Enter one of the following codes to activate the corresponding cheat function. Effect - Code: Invincibility - tough guy Unlimited bombs - kickass Press [Enter] to skip level - bumblebee 20 credits - vision
