Star Wars: Republic Commando
Cheat Codes
Press [~] while playing the game to bring up the console, and then enter one of the following codes:
Fly - Fly mode
Ghost - Ghost mode
Walk - Switch off Fly/Ghost mode
Fierfek - Get full ammo
AllWeapons - Get all weapons
Loaded - Get full ammo and all weapons
TheMatulaakLives - Toggle God mode on/off
Lamasu - Unlock all levels
Darman - Skip current level
SmiteEvil - Kill every enemy on sight
KillPawns - Kill every entity on sight (including squad bots)
KillAll [class] - Kill every unit of a specified class
HOG - 1000000 Damage points inflicted on the targeted object
PlayersOnly - Toggle FrozenTime mode
SloMo # - Set timescale to # (for SlowMotion use numbers < 1)
SetJumpZ # - Set jump height to #
SetGravity # - Set gravity to #
SetSpeed # - Set motion speed to #
FreezeFrame # - Freeze the game after # seconds delay
ChangeSize # - Change the player's size
BlindAI [1/0] - Toggle AI blindness
DeafAI [1/0] - Toggle AI deafness
BlindEnemies [1/0] - Toggle enemies blindness
DeafEnemies [1/0] - Toggle enemies deafness
Invisible [1/0] - Toggle Invisible mode
BehindView [1/0] - Toggle 3rd person view
FreeCamera [1/0] - Toggle 3rd person view
LockCamera - Lock camera to the current location
ViewSelf - Reset camera view to the player
ViewPlayer (Name) - Change the camera view to indicated player
ViewBot - Cycle camera view through the bots
Teleport - Teleport to crosshair location
Stat FPS - Toggle frame rate display
Stat Net - Toggle network display (for MP game)
Stat Mem - Toggle memory display
Stat game - Toggle game statistics display
ToggleFullScreen - Toggle fullscreen/windowed mode
Suicide - Commit suicide
Exit or Quit - Exit the game
Submitted by: Johan
Foley featurette
Successfully complete the Geonosis campaign.
Submitted by: Johan
Spec Ops featurette
Successfully complete the Assault Ship campaign.
Submitted by: Fire
Temuera Morrison interview
Successfully complete the Kashyyyk campaign.
Submitted by: Thesun
Street of Rage 4
Sims3 - Sunny
Arcades'n'Beauties
N3 II: Ninety-Nine Nights
Also see ...
Wallace And Gromit
he guards are not looking, press the button. If the guards see you, they will shoot you, even if you are in the box. For this reason, if you block his pathway he will shoot the box that you are in and you will have to start again, and the buttons will be stationary. Also, if they cannot see you, you can run, and not sneak. Note: Once you are pressing the button, at the end of the maze there will be a light blue cube. You will raise the cube if you press the button. Press all three buttons in order to escape from the guards. Defeating Feathers McGraw: When Wallace and Gromit leave the Ancient Temple level (Act 1 Part 1, after Wallace invents the shoes with the springs), go to the room where you fight Feathers McGraw. To begin the fight, run around the room when Feathers runs into the wall. When this happens, a gadget will be shown on top of Feathers' vehicle. Also, it is impossible to double jump with your shoes with the springs. Instead, jump again, then on the second jump, he will jump higher after he hits the ground. After you get on top of the gadget on the machine, butt bounce on the gadget. Note: You will have a limited amount of time to get on top of the machine before you butt bounce on the gadget. When this happens, you will see bolts appear from him. Keep doing this until you defeat him. Submitted by: Tamera Bonus level: After you rescue the baby, go to the area where the elephant has knocked down the doors. To the left of the doors leading to the next part of the jungle is a water chute. Jump into that water chute and go into the hole. You will reach a bonus level. Destroying enemies: Most enemies can be destroyed with Gromit's hand to hand combat moves. Use them instead of your weapons. You might need to stockpile ammunition for other tasks. Octave Security puzzle: When Wallace and Gromit get to the Octave Security in Act 4 Part 1 of the Warehouse level, shoot the large padlock on the big gates with the turnip launcher. Afterwards, when Gromit walks up to the large keyboard on the floor of the room, the keys on the keyboard demonstrates the sequence of notes/keys that Gromit should stand on. It is quite fast and a light comes on above the keys, but not necessarily above the key that Gromit needs to stand on. Also, there are three notes, then four, and finally five. When Gromit stands on the first three correct keys, the next sequence will be quickly be demonstrated, and the same happens with the third and final sequence. There are eight keys on the keyboard. The first sequence is 1 2 4. The second sequence is 5 3 6 5. The final sequence is 4 6 7 5 3. Wallace and Gromit can now go through the doorway to the next level. Submitted by: Zenon
he guards are not looking, press the button. If the guards see you, they will shoot you, even if you are in the box. For this reason, if you block his pathway he will shoot the box that you are in and you will have to start again, and the buttons will be stationary. Also, if they cannot see you, you can run, and not sneak. Note: Once you are pressing the button, at the end of the maze there will be a light blue cube. You will raise the cube if you press the button. Press all three buttons in order to escape from the guards. Defeating Feathers McGraw: When Wallace and Gromit leave the Ancient Temple level (Act 1 Part 1, after Wallace invents the shoes with the springs), go to the room where you fight Feathers McGraw. To begin the fight, run around the room when Feathers runs into the wall. When this happens, a gadget will be shown on top of Feathers' vehicle. Also, it is impossible to double jump with your shoes with the springs. Instead, jump again, then on the second jump, he will jump higher after he hits the ground. After you get on top of the gadget on the machine, butt bounce on the gadget. Note: You will have a limited amount of time to get on top of the machine before you butt bounce on the gadget. When this happens, you will see bolts appear from him. Keep doing this until you defeat him. Submitted by: Tamera Bonus level: After you rescue the baby, go to the area where the elephant has knocked down the doors. To the left of the doors leading to the next part of the jungle is a water chute. Jump into that water chute and go into the hole. You will reach a bonus level. Destroying enemies: Most enemies can be destroyed with Gromit's hand to hand combat moves. Use them instead of your weapons. You might need to stockpile ammunition for other tasks. Octave Security puzzle: When Wallace and Gromit get to the Octave Security in Act 4 Part 1 of the Warehouse level, shoot the large padlock on the big gates with the turnip launcher. Afterwards, when Gromit walks up to the large keyboard on the floor of the room, the keys on the keyboard demonstrates the sequence of notes/keys that Gromit should stand on. It is quite fast and a light comes on above the keys, but not necessarily above the key that Gromit needs to stand on. Also, there are three notes, then four, and finally five. When Gromit stands on the first three correct keys, the next sequence will be quickly be demonstrated, and the same happens with the third and final sequence. There are eight keys on the keyboard. The first sequence is 1 2 4. The second sequence is 5 3 6 5. The final sequence is 4 6 7 5 3. Wallace and Gromit can now go through the doorway to the next level. Submitted by: Zenon
Wages Of War: The Business of Battle
ts Launch 100 random mortar rounds - oh darn Activate all damage links - bang Activate all destroy links - explode Clown mode - send in the clowns Disable clowns - oh boys All mercs maxed - adjectives Current merc maxed - bill Ammunition - verb All weapons, max stats - liberty Two of each item in Abdul's magazine - fill magazine 999 action points elbow - room Max health - noun Kill all enemies - deadman 25 smoke grenades - smoke 10 satchel charges, 10 timers - timers 10 first aid kits - 911
ts Launch 100 random mortar rounds - oh darn Activate all damage links - bang Activate all destroy links - explode Clown mode - send in the clowns Disable clowns - oh boys All mercs maxed - adjectives Current merc maxed - bill Ammunition - verb All weapons, max stats - liberty Two of each item in Abdul's magazine - fill magazine 999 action points elbow - room Max health - noun Kill all enemies - deadman 25 smoke grenades - smoke 10 satchel charges, 10 timers - timers 10 first aid kits - 911
Splinter Cell: Pandora Tomorrow
well. Now while in game press the bound key and your code will activate. Now be sure to bound another key to turn the code off. These codes are basically the same as SC1 put you have to bind them to key for them to work. Code - Effect: fly - floating playersonly - freeze enemies health - gives health invincible 1 - god mode invincible 0 - god mode off killpawns - kills all enemies ammo - more ammo ghost - no clip mode walk - no clip off invisible 1(you will not see Sam) - Sam is invisible but enemies can still bump into him and start alerts. summon echeloningredient.eringairfoilround - spawn airfoil round summon echeloningredient.edisposablepick - spawn disposable pick summon echeloningredient.eflashbang - spawn flashbang summon echeloningredient.efraggrenade - spawn frag grenade summon echeloningredient.esmokegrenade - spawn smoke grenade summon echeloningredient.estickycamera - spawn sticky camera summon echeloningredient.estickyshocker - spawn sticky shocker summon echeloningredient.ewallmine - spawn wallmine invisible 0 - turns off invisible playersonly 0 - unfreeze enemies
well. Now while in game press the bound key and your code will activate. Now be sure to bound another key to turn the code off. These codes are basically the same as SC1 put you have to bind them to key for them to work. Code - Effect: fly - floating playersonly - freeze enemies health - gives health invincible 1 - god mode invincible 0 - god mode off killpawns - kills all enemies ammo - more ammo ghost - no clip mode walk - no clip off invisible 1(you will not see Sam) - Sam is invisible but enemies can still bump into him and start alerts. summon echeloningredient.eringairfoilround - spawn airfoil round summon echeloningredient.edisposablepick - spawn disposable pick summon echeloningredient.eflashbang - spawn flashbang summon echeloningredient.efraggrenade - spawn frag grenade summon echeloningredient.esmokegrenade - spawn smoke grenade summon echeloningredient.estickycamera - spawn sticky camera summon echeloningredient.estickyshocker - spawn sticky shocker summon echeloningredient.ewallmine - spawn wallmine invisible 0 - turns off invisible playersonly 0 - unfreeze enemies
