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Splinter Cell: Pandora Tomorrow

 


Cheat Codes

You need to open your SplinterCell2user.ini file. It is located in Ubisoftsplintercellpandoratomorrowofflinesystem file. Open it with notepad and under Engine.Input choose an unbound key and one of the following codes after it. You can also use other unbound keys to input other codes as well. Now while in game press the bound key and your code will activate. Now be sure to bound another key to turn the code off. These codes are basically the same as SC1 put you have to bind them to key for them to work.



Code - Effect:



fly - floating

playersonly - freeze enemies

health - gives health

invincible 1 - god mode

invincible 0 - god mode off

killpawns - kills all enemies

ammo - more ammo

ghost - no clip mode

walk - no clip off

invisible 1(you will not see Sam) - Sam is invisible but enemies can still bump into him and start alerts.

summon echeloningredient.eringairfoilround - spawn airfoil round

summon echeloningredient.edisposablepick - spawn disposable pick

summon echeloningredient.eflashbang - spawn flashbang

summon echeloningredient.efraggrenade - spawn frag grenade

summon echeloningredient.esmokegrenade - spawn smoke grenade

summon echeloningredient.estickycamera - spawn sticky camera

summon echeloningredient.estickyshocker - spawn sticky shocker

summon echeloningredient.ewallmine - spawn wallmine

invisible 0 - turns off invisible

playersonly 0 - unfreeze enemies


MySims SkyHeroes
SudoKoach
This Is a Game with a Stupid Graphical Gimmick
Galaxy Strike
The Cages: Pro Style Batting Practice

 

Also see ...

Adrenix
t; (without the quotes). Now count 297 bytes from the end of that string. This has worked on every saved game file tried, but it may not work in all cases. A hex FF in the first byte (297 from "DirectPlayer") enables any weapon if there is ammo for it. The number of shots for weapon 1 is located in bytes 33 and 34. The number of shots for weapon 2 is located in bytes 49 and 50. The number of shots for weapon 3 is located in bytes 41 and 42. The number of shots for weapon 4 is located in bytes 25 and 26. The number of shots for weapon 5 is located in bytes 45 and 46. The number of shots for weapon 6 is located in bytes 17 and 18. The number of shots for weapons 7 and 9 is located in bytes 53 and 54. The number of shots for weapon 8 is located in bytes 29 and 30. The number of shots for weapon 0 (10) is located in bytes 21 and 22. These can be maxed out to 65,535 shots with hex FF FF. Also, any level of the game can be accessed (if no better way can be found) by simply renaming the first level, M1.CAN to something else, copying the desired level file (level files are named M1.CAN through M25.CAN) to M1.CAN, then beginning a new game. Of course when the level is completed, the game will start the regular level 2.