Terminator 3: Rise of the Machines
Cheat Codes
On the cheats menu, enter the following codes:
Invincibility - SQUARE, SQUARE, X, TRIANGLE, X, CIRCLE, X, CIRCLE
Unlimited ammo - X, TRIANGLE, TRIANGLE, TRIANGLE, X, CIRCLE, X, SQUARE
All future weapons - X, X, X, TRIANGLE, CIRCLE, CIRCLE, SQUARE, X
All past weapons - CIRCLE, CIRCLE, TRIANGLE, SQUARE, X, TRIANGLE, TRIANGLE, SQUARE
Quadrupled damage - TRIANGLE, TRIANGLE, TRIANGLE, TRIANGLE, SQUARE, X, CIRCLE, SQUARE
Automatically complete missions - SQUARE, SQUARE, TRIANGLE, CIRCLE, CIRCLE, X, SQUARE, TRIANGLE
Fight TX Endoskeleton in every battle - TRIANGLE, SQUARE, TRIANGLE, X, TRIANGLE, TRIANGLE, TRIANGLE, TRIANGLE
50% more health in combat with TX - TRIANGLE, TRIANGLE, SQUARE, X, CIRCLE, TRIANGLE, SQUARE, CIRCLE
50% more health for TX in combat - SQUARE, TRIANGLE, SQUARE, TRIANGLE, CIRCLE, X, CIRCLE, X
Bezique
A D R E N A L I N E
Mario Game: Yoshi Deluxe
Trauma Team
Also see ...
Naval Ops: Warship Gunner
e firepower in the front. Mount the maximum number of barrels (or tubes in torpedos) if possible, but always pay attentention to the ship's weight. If the number turns yellow, the ship is approaching its maximum weight limit and will move a few knots slower. Bigger guns don't necessarily mean better results, especially if you keep missing. Mount only enough guns (press CIRCLE and adjust the barrels and height) to get the ammo and damage you want to deal. Remember that the more barrels you use, the heavier the turret, and the less equipment (and armor) you can carry. When mounting guns, do not mix calibers; guns using different calibers will take up another valuable weapon space on the 1 - 7 menu. Instead, mount multiple main guns of the same (preferably the largest or most damaging) type fore and aft (aft only if you have a larger hull). Note that the minimum parts you need for an "empty" ship hull are: A hull At least one engine (this means one boiler and one turbine initially) One forward bridge One smokestack One radar One sonar If you do not have at least those items, your ship design cannot be saved, so always have extra RADAR, SONAR, FORE BRIDGES, and ENGINE parts before you start building! Intermediate Ship Design Once you have a few weapons and parts to play around with, you should seriously look into your design. Some quick pointers about designing for higher item-to-weight efficiency: deep deck weapons and heavy equipment (like bridges, boilers, and turbines) are greatly affected by where they are placed on a hull. Generally, the further they are from the hull's midpoint (create an imaginary line from bow to stern) the more they will weigh. For maximum effectiveness, place such heavy equipment as close to the midpoint as possible. Similarily, where guns are placed affect what arcs they can fire on. In general, place your heaviest guns forward, and allow for at least one more mount in aft so you can perform devastating broadsides. Machineguns work best amidships, and like Starcraft missile turrets, should be mounted in triplets. Torpedoes, like most deck mounted weapons, can be mounted anywhere on a hull (even on destroyers) without any weight change. Once Engine, Metallurgy, and Electronic tech levels are around 25, Gas Turbines and Atomic Engines will dispense with the need for smokestacks, allowing turrets and other heavy equipment to be placed closer to the ship's midpoint. Lastly, do not mount more weapons than what is "ammunition efficient". That is to say, each weapon slot can only have a maximum of 65,000 rounds of ammo. Machineguns like the 20 to 35mm CIWS carry 10,000 rounds per gun. Assigning six of that weapon in one slot is optimal. Any more of that weapon in the same slot only uses ammunition faster with dubious effectiveness in Intercept Mode. Research & Development The research tree is rather lengthy, yet simple in some ways. All you need is a lot of money. Research these fields in the following order to gain new technology quickly: Metallurgy - for bigger and better ship sizes. Engines - a big ship that can't move is useless. Weapons - bigger weapons mean sinking enemies faster. Electronics - better detection allows firing at longer ranges. Air Tech - leave planes last, when you have better ships to use them. Be patient and replay missions several times to earn easy money. Always try to pick up parts if possible (to sell or scrap, even if you don't use them) since even if your ship is defeated, you get to keep the parts you picked up. After several replays, you'll have a very large store of weapons and equipment for your ship Unlock 2-Hull Battleship Destroy 500 transports to unlock. Unlock 203mm Chain Gun Destroy 100 aircraft to unlock. Unlock 46cm 60-Caliber Gun Destroy 100 PT boats To unlock. Unlock Atomic Engine Alpha Destroy 100 Destroyer ships. Unlock Wave Gun Destroy 100 Superships. Get $999,999,999 Go to the dock screen and press Left, Left, Right, Right, L2, R2, R1, L1, Square, Triangle Get Ship Parts Sink the following number and type of ships to get the indicated boat part Sink 100 planes get 203mm Chain Gun Sink 500 planes get 356mm Chain Gun Sink 100 PT Boats get 46x60 Gun Sink 500 PT Boats get unknown Sink 100 Cruisers get 80cm Guided Torpedo Sink 500 Cruisers get unknown Sink 100 Destroyers get Atomic Engine A Sink 500 Destroyers get Atomic Engine E Sink 100 Battleships get Charged Particle Gun 3 Sink 500 Battleships get unknown Sink 100 Submarines get Enigmatech Atli Hull Sink 500 Submarines get unknown Sink 100 Transports get 2 Hull Cruiser Sink 500 Transports get 2 Hull Battleship Sink 100 Superships get Wave Gun More Speed Press the D-pad Up several times for a speed boost
e firepower in the front. Mount the maximum number of barrels (or tubes in torpedos) if possible, but always pay attentention to the ship's weight. If the number turns yellow, the ship is approaching its maximum weight limit and will move a few knots slower. Bigger guns don't necessarily mean better results, especially if you keep missing. Mount only enough guns (press CIRCLE and adjust the barrels and height) to get the ammo and damage you want to deal. Remember that the more barrels you use, the heavier the turret, and the less equipment (and armor) you can carry. When mounting guns, do not mix calibers; guns using different calibers will take up another valuable weapon space on the 1 - 7 menu. Instead, mount multiple main guns of the same (preferably the largest or most damaging) type fore and aft (aft only if you have a larger hull). Note that the minimum parts you need for an "empty" ship hull are: A hull At least one engine (this means one boiler and one turbine initially) One forward bridge One smokestack One radar One sonar If you do not have at least those items, your ship design cannot be saved, so always have extra RADAR, SONAR, FORE BRIDGES, and ENGINE parts before you start building! Intermediate Ship Design Once you have a few weapons and parts to play around with, you should seriously look into your design. Some quick pointers about designing for higher item-to-weight efficiency: deep deck weapons and heavy equipment (like bridges, boilers, and turbines) are greatly affected by where they are placed on a hull. Generally, the further they are from the hull's midpoint (create an imaginary line from bow to stern) the more they will weigh. For maximum effectiveness, place such heavy equipment as close to the midpoint as possible. Similarily, where guns are placed affect what arcs they can fire on. In general, place your heaviest guns forward, and allow for at least one more mount in aft so you can perform devastating broadsides. Machineguns work best amidships, and like Starcraft missile turrets, should be mounted in triplets. Torpedoes, like most deck mounted weapons, can be mounted anywhere on a hull (even on destroyers) without any weight change. Once Engine, Metallurgy, and Electronic tech levels are around 25, Gas Turbines and Atomic Engines will dispense with the need for smokestacks, allowing turrets and other heavy equipment to be placed closer to the ship's midpoint. Lastly, do not mount more weapons than what is "ammunition efficient". That is to say, each weapon slot can only have a maximum of 65,000 rounds of ammo. Machineguns like the 20 to 35mm CIWS carry 10,000 rounds per gun. Assigning six of that weapon in one slot is optimal. Any more of that weapon in the same slot only uses ammunition faster with dubious effectiveness in Intercept Mode. Research & Development The research tree is rather lengthy, yet simple in some ways. All you need is a lot of money. Research these fields in the following order to gain new technology quickly: Metallurgy - for bigger and better ship sizes. Engines - a big ship that can't move is useless. Weapons - bigger weapons mean sinking enemies faster. Electronics - better detection allows firing at longer ranges. Air Tech - leave planes last, when you have better ships to use them. Be patient and replay missions several times to earn easy money. Always try to pick up parts if possible (to sell or scrap, even if you don't use them) since even if your ship is defeated, you get to keep the parts you picked up. After several replays, you'll have a very large store of weapons and equipment for your ship Unlock 2-Hull Battleship Destroy 500 transports to unlock. Unlock 203mm Chain Gun Destroy 100 aircraft to unlock. Unlock 46cm 60-Caliber Gun Destroy 100 PT boats To unlock. Unlock Atomic Engine Alpha Destroy 100 Destroyer ships. Unlock Wave Gun Destroy 100 Superships. Get $999,999,999 Go to the dock screen and press Left, Left, Right, Right, L2, R2, R1, L1, Square, Triangle Get Ship Parts Sink the following number and type of ships to get the indicated boat part Sink 100 planes get 203mm Chain Gun Sink 500 planes get 356mm Chain Gun Sink 100 PT Boats get 46x60 Gun Sink 500 PT Boats get unknown Sink 100 Cruisers get 80cm Guided Torpedo Sink 500 Cruisers get unknown Sink 100 Destroyers get Atomic Engine A Sink 500 Destroyers get Atomic Engine E Sink 100 Battleships get Charged Particle Gun 3 Sink 500 Battleships get unknown Sink 100 Submarines get Enigmatech Atli Hull Sink 500 Submarines get unknown Sink 100 Transports get 2 Hull Cruiser Sink 500 Transports get 2 Hull Battleship Sink 100 Superships get Wave Gun More Speed Press the D-pad Up several times for a speed boost
Deus Ex: The Conspiracy
p. Find such an item and look for a friendly person (green target cursor). Throw and hit the person with the item to get random reactions. Do not try this on an enemy unless you want to get shot. Slow reaction time Standard (non-Boss) enemies you encounter have a slow reaction time when spotting you. The farther away you are from the enemy, the longer it will take for him to spot you. All enemies except for Bosses will say something such as "What was that noise?" or "Who's there?". If this happens, it does not mean that they know you are there -- they only think that you are there. If you hear en enemy say something similar to that, look for cover, because they will investigate. This trick will not help you if you are out in the open. Killing Grays There is trick to killing a Gray with a pistol or a low-tech weapon. Since the Grays are quick, you have to do this fast. Aim for the legs when using a pistol. Then, shoot them slightly above the torso, at about the neck area. They will die with one shot. Note: You need to do this with pistol advanced or trained. If you do this with it untrained, you will get killed easily. With a combat knife or crowbar, find a medkit. Stand near the Gray and slice it only on the neck. When it needs just one more slice, slice it near the crotch. It will die very easily, and will be prevented from firing the Radiation Cannon. Use the medkit since you have been damaged by the radiation. It will heal about 25, depending on how long it took you to kill it, and how much damage you took. If it is over 45 or 50, find the nearest Medbot. Note: It is much easier to kill it with throwing knives by doing the same process. If you have lower than advanced, you will automatically die. Killing robots You can kill robots with just about any weapon, but it will take awhile when using a shotgun. With a normal unmodified clip, it will take over ten clips, and you will need God mode. Blind enemies Shoot the fire extinguishers that you see occasionally throughout the game to blind your enemies. Easy money When you are at the Lucky Money in Hong Kong, get Inside the club and go where the door girl is located. Kill her, then right click on her to get some credits. Extra items When you are low on items, go up behind a security guard and make sure there are no robots, other guards, or cameras around. Hit him with the crowbar. He should die instantly and have bullets, knockout ammo, explosives, and a few other items that are very useful. Control credits Press [Up] to roll the credits faster or press [Down] to slow them down. Candy bar in training missions When doing the training missions, you are taught how to climb ladders. In this room, there are two pipes on the left wall. Go to the far end of the room and look down the end of the pipe to find a candy bar. Keep weapons in training missions When you leave each area, throw your weapons down before the UNATCO Guard talks to you. You can then pick them up and use them in the next area. Note: The handgun and sniper rifle will lose all their ammuntion, but you can use the "Full Ammo" cheat to regain it. Secret room in training missions On the last room of the training missions, where you look at different holograms to learn about people, there is a brick sticking out on the left wall (about halfway down). Push this in, and the wall opposite will open. Go in to receive an interesting message from Jaime. Secret area in alex's office In Alex's Office, just past the desk in the middle of the room (on the right side), there are two hidden hatches in the floor. Go down one (they both lead to the same place) to find a scope weapon mod, credit chits, a lockpick, and some other items.
p. Find such an item and look for a friendly person (green target cursor). Throw and hit the person with the item to get random reactions. Do not try this on an enemy unless you want to get shot. Slow reaction time Standard (non-Boss) enemies you encounter have a slow reaction time when spotting you. The farther away you are from the enemy, the longer it will take for him to spot you. All enemies except for Bosses will say something such as "What was that noise?" or "Who's there?". If this happens, it does not mean that they know you are there -- they only think that you are there. If you hear en enemy say something similar to that, look for cover, because they will investigate. This trick will not help you if you are out in the open. Killing Grays There is trick to killing a Gray with a pistol or a low-tech weapon. Since the Grays are quick, you have to do this fast. Aim for the legs when using a pistol. Then, shoot them slightly above the torso, at about the neck area. They will die with one shot. Note: You need to do this with pistol advanced or trained. If you do this with it untrained, you will get killed easily. With a combat knife or crowbar, find a medkit. Stand near the Gray and slice it only on the neck. When it needs just one more slice, slice it near the crotch. It will die very easily, and will be prevented from firing the Radiation Cannon. Use the medkit since you have been damaged by the radiation. It will heal about 25, depending on how long it took you to kill it, and how much damage you took. If it is over 45 or 50, find the nearest Medbot. Note: It is much easier to kill it with throwing knives by doing the same process. If you have lower than advanced, you will automatically die. Killing robots You can kill robots with just about any weapon, but it will take awhile when using a shotgun. With a normal unmodified clip, it will take over ten clips, and you will need God mode. Blind enemies Shoot the fire extinguishers that you see occasionally throughout the game to blind your enemies. Easy money When you are at the Lucky Money in Hong Kong, get Inside the club and go where the door girl is located. Kill her, then right click on her to get some credits. Extra items When you are low on items, go up behind a security guard and make sure there are no robots, other guards, or cameras around. Hit him with the crowbar. He should die instantly and have bullets, knockout ammo, explosives, and a few other items that are very useful. Control credits Press [Up] to roll the credits faster or press [Down] to slow them down. Candy bar in training missions When doing the training missions, you are taught how to climb ladders. In this room, there are two pipes on the left wall. Go to the far end of the room and look down the end of the pipe to find a candy bar. Keep weapons in training missions When you leave each area, throw your weapons down before the UNATCO Guard talks to you. You can then pick them up and use them in the next area. Note: The handgun and sniper rifle will lose all their ammuntion, but you can use the "Full Ammo" cheat to regain it. Secret room in training missions On the last room of the training missions, where you look at different holograms to learn about people, there is a brick sticking out on the left wall (about halfway down). Push this in, and the wall opposite will open. Go in to receive an interesting message from Jaime. Secret area in alex's office In Alex's Office, just past the desk in the middle of the room (on the right side), there are two hidden hatches in the floor. Go down one (they both lead to the same place) to find a scope weapon mod, credit chits, a lockpick, and some other items.
