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3D Space Cadet Pinball 2

 
More points:

Light up all three lights at the top by going through the slots. The bumpers will change colors and are worth more points.



Move lights:

Move the lights at the top by moving the flippers.



Skill Shot:

A hidden Skill Shot tunnel is in the deployment chute. Launch the ball partially up the chute and allow it to fall to the first yellow arch light. There are six yellow arch lights in the chute that are worth a varying amount of points.



To unlock the Skill Shot, the point range for each light up are:



First: 15,000 points

Second: 30,000

Third: 75,000

Fourth: 30,000

Fifth: 15,000

Sixth: 7,500

Complete one mission for promotion:

Complete cadet with the science mission. Just as the mission lights are flashing, drain the ball as quickly as you can. If you do not want to lose a ball, make sure have an extra ball or replay. After the ball returns to the plunger, you will be on the next level with full mission lights. Now you only need complete one mission for each level. Make sure you get an extra ball or replay before repeating this trick otherwise you will not make it very far.



High scores:

It is almost pointless to pursue the specific mission targets of the current mission. Rather, since the inevitable end of your game is the final draining of the third ball, changing the focus of your games to always having a center post in place and always having an extra ball or a number of extra balls available to greatly increase the number of fairly high score games. The key to both these goals is the Hyper Space ramp. By directing the ball from the right flipper (contain the ball with the flipper held stationary, let it drop, then direct the ball into the chute. With a little practice you should be able to do this 95% of the time) into the launch ramp. The next shot from the left flipper into the Hyper Space ramp is a little more difficult but you should be able to master a 75% success rate for this one. The ball must go right to the end of the ramp. As you continue to make this sequence of shots over and over, you will activate the center post and also have an extra ball available. When this is the case, then go after the specific mission of the moment. By always doing this before pursuing specific targets, your games should be greatly extended.

When using the Hyper Space routine for gaining a center post and extra balls, it is only necessary to start the sequence from the right flipper to the launch ramp and then off the left flipper into the Hyper Space chute. Once the ball has gone to the end of the Hyper Space chute and awarded whatever is appropriate for that play, it will kick back down and it is very often possible to send it right back up into the same spot where it just came from -- namely right back up into the Hyper Space chute. The goal is to send it up the chute as many times as possible. When you finally miss, the ball will start to move around the table and the actual mission of the moment can be pursued. Also, quite often the ball will kick out of the Hyper Space chute and off the left flipper into the launch ramp which you then use the left flipper again to direct the ball right back into the Hyper Space chute.

When you do not have an extra ball available and the ball in play has ended up in the Black Hole and it is likely to kick out into the right hand drain chute (thus costing you a ball), at the very moment it is about to leave the Black Hole, use your left table shift key to move the table and usually you will avoid the ball draining. Only hit it once otherwise it will tilt. Another note, this same Black Hole kick out will often put the ball right into the extra ball spot when same is still available.

The white bar across the Launch Ramp that registers the points awarded, if and when the ball has stopped just before it. Let it sit there for as long as possible before shifting the table to move in on through. The slower the ball goes under this bar the more points you will receive (usually about two to three million points, but can be as high as 15 million points. Note: Watch your fuel level so that the mission is not aborted.

You can also experience very substantial run ups by slowly turning the flags.



Hint: Using time wisely:

Until you reach about 40 million points with several levels of play achieved, it takes two minutes to gain each one million points. The arithmetic is fairly simple -- to get to 30 million takes about an hour of continuous play. A game that results in 86 million points will take almost two hours. A 70 million point game takes just a little over an hour and a half. If you do not have at least 5 million points when the ball number changes from one to two, press [F2] and start over. There is virtually no point in trying to achieve a high score if that is only where you are at when the number two ball shows on the board.



Keyboard touch:

As your score climbs higher and higher, it becomes more difficult to touch the keyboard as softly and gently as possible. It becomes a bit of a challenge to see how softly you can do it and this seems to lead to much higher scores. Perhaps because you have to control the amount of force applied, better control of the game is achieved.


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Birthright: The Gorgons Alliance
d ability select Press the Right Mouse Button on the picture of the desired character during an adventure to display the inventory. Select the number of the attribute to be given to this character from the information listed below. Press [F3] and enter SYNINV . Note: Any character can be given Wizard and Priest spells and the ability to cast them, as well as any number of Blood Abilities. Effect Item Number Normal items Bowl 001 Bucket 002 Candle 003 Cup 004 Flagon 005 Helmet 006 Knife 007 Plate 008 Spear 009 Sword 010 Keys Key, Black 011 Key, Blue 012 Key, Bone 013 Key, Jeweled 014 Key, Red 015 Key, Silver 016 Key, White 017 Key, Skeleton 018 Key, Stone 019 Key, Tiny 020 Magic Items Amulet Of Feather Fall 021 Amulet Of Speed 022 Amulet Of Striding And Springing 023 Amulet Versus Undead 024 Amulet Of Water Walking 025 Balm Of Healing 026 Book Of Exalted Deeds //Temp 027 Book Of Vile Darkness 028 Chime Of Opening 029 Cloak Of Protection 030 Cloak Of Protection 031 Cloak Of Protection 3 032 Gauntlets Of Dexterity 033 Gauntlets Of Ogre Power 034 Gem Blue 035 Gem Green 036 Gem Of Passage 037 Gem Of Shifting 038 Ioun Stone Pale Blue 039 Ioun Stone Scarlet And Blue 040 Ioun Stone Incandescent Blue 041 Ioun Stone Deep Red 042 Ioun Stone Pink 043 Ioun Stone Pink And Green 044 Ioun Stone Pearly White 045 Ioun Stone Dusty Rose 046 Librium Of Gainful Conjuration 047 Librium Of Ineffable Damnation 048 Librium Of Silver Magic 049 Necklace Of Missiles 8 050 Oil Of Sharpness 051 Oil Of Sharpness 052 Oil Of Sharpness 3 053 Oil Of Sharpness 4 054 Oil Of Sharpness 5 055 Potion Of Hill Giant Strengh 056 Potion Of Stone Giant Strengh 057 Potion Of Frost Giant Strengh 058 Potion Of Fire Giant Strengh 059 Potion Of Cloud Giant Strengh 060 Potion Of Storm Giant Strengh 061 Potion Of Titan Strengh 062 Potion Of Diminuation 063 Potion Of Invulnerability 064 Potion Of Levitation 065 Potion Of Fire Resistance 066 Potion Of Flying 067 Potion Of Healing 068 Potion Of Extra Healing 069 Ring Of Feather Falling 070 Ring Of Fire Falling 071 Ring Of Jumping 072 Ring Of Protection 073 Ring Of Protection 074 Ring Of Protection 3 075 Ring Of Protection 4 076 Ring Of Regeneration 077 Ring Of Resistance 078 Ring Of Resistance 079 Ring Of Resistance 3 080 Ring Of Nightvision 081 Rod Of Resurrection 082 Scroll Of Armor Enhancement 083 Scroll Of Armor Enhancement 084 Scroll Of Armor Enhancement 3 085 Scroll Of Armor Enhancement 4 086 Scroll Of Armor Enhancement 5 087 Staff Of Curing 088 Vial Of Holy Water 089 Wand Of Enemy Detection 3 090 Wand Of Fire 3 091 Wand Of Frost 3 092 Wand Of Illumination 3 093 Wand Of Lightning 3 094 Wand Of Magic Detection 3 095 Wand Of Paralyzation 3 096 Wand Of Secret Detection 3 097 Candle Of Invocation 098 Parchment 099 Parchment 100 Parchment 3 101 Parchment 4 102 Parchment 5 103 Relics Of Power Dierdriens Ring 104 Faeles Ring 105 Gavelons Staff Of Prosperity 106 Amulet Of Inspiration 107 Banner Of Roele 108 Barazads Tools 109 Brennas Favor 110 Chalice Of The Dead 111 Crown Of Command 112 State Crown Of Annuire 113 Emperors Crown 114 Farids Coffer Of The Realm 115 Hammer Of Thunder 116 Ring Of Wizardry 117 Robes Of The Mases 118 Regalia Of The Empire 119 Sielshegh Gem Large 120 Sielshegh Gem Small 121 Sword Of Roele 122 Sceptre Of Cuiraecen 123 Corgandals Staff 124 Nappolans Tome Of War 125 Vaubenels Book Of Fortification 126 Torc Of Splendor 127 Danicas Crystal Of Scrying 128 Tome Of Mystic Magics 129 Tome Of Sorcerors Lore 130 Tome Of The High Wizards 131 Tome Of The Mage Lords 132 Wizard Spells Spell, Detect Magic 133 Spell, Feather Fall 134 Spell, Jump 135 Spell, Light 136 Spell, Magic Missile 137 Spell, Reduce 138 Spell, Shocking Grasp 139 Spell, Blindness 140 Spell, Continual Light 141 Spell, Knock 142 Spell, Levitate 143 Spell, Locate Object 144 Spell, Poison Arrow 145 Spell, Strength 146 Spell, Fireball 147 Spell, Fly 148 Spell, Stone Undead 149 Spell, Infravision 150 Spell, Lightning Bolt 151 Spell, Confusion 152 Spell, Ice Storm 153 Spell, Minor Globe Invuln 154 Spell, Stoneskin 155 Spell, Cone Of Cold 156 Spell, Disintigrate 157 Spell, Teleport 158 Spell, Chain Lightning 159 Spell, Death 160 Spell, Globe Invuln 161 Spell, Flesh To Stone 162 Spell, Improved Firebal 163 Spell, Power Stun 164 Spell, Power Blind 165 Spell, Spell, Immunity 166 Spell, Meteor Swarm 167 Spell, Power Kill 168 Spell, Time Stop 169 Priest Spells Spell, Cure Light 170 Spell, Detect Evil 171 Spell, Detect Magic Pr 172 Spell, Light Pr 173 Spell, Shillelagh 174 Spell, Turn Undead 175 Spell, Barkskin 176 Spell, Find Traps 177 Spell, Find Treasure 178 Spell, Resist Fire 179 Spell, Spiritual Hammer 180 Spell, Magical Vestament 181 Spell, Water Walk 182 Spell, Cure Serious 183 Spell, Prot From Evil 184 Spell, Cure Critical 185 Spell, Flame Strike 186 Spell, True Seeing 187 Spell, Heal 188 Spell, Fire Storm 189 Spell, Holy Word 190 Spell, Resurrection 191 Wizard Realm Spells Spell, Alchemy 192 Spell, Death Plague 193 Spell, Demagogue 194 Spell, Dispel Realm Magic 195 Spell, Legion Of Dead 196 Spell, Mass Destruction 197 Spell, Raze 198 Spell, Scry 199 Spell, Stronghold 200 Spell, Summoning 201 Spell, Transport 202 Spell, Warding 203 Priest Realm Spells Spell, Bless Land 204 Spell, Bless Army 205 Spell, Blight 206 Spell, Dispel Realm Magic Priestver 207 Spell, Honest Dealing 208 Spell, Investiture 209 Blood Abilities Battlewise 210 Courage 211 Devine Wrath 212 Heightened Ability 213 Bloodmark 214 Detect Illusion 215 Divine Aura 216 Enhanced Sense 217 Fear 218 Healing Minor 219 Healing Major 220 Healing Great 221 Iron Will 222 Protection From Evil 223 Regeneration 224 Resistance 225 Travel 226 Other items Sm Gold Coins 227 Lg Gold Coins 228 Sm Gold Stack 229 Lg Gold Stack 230 Bag Gold Coins 231 Chest Gold Coins 232 Gorgons Banner 233 Captive 234 Captive 235 Ioun Heart 236 Ioun Fist 237 Tome Of The Prince 238 Necklace Of Missiles 7 239 Necklace Of Missiles 6 240 Necklace Of Missiles 5 241 Necklace Of Missiles 4 242 Necklace Of Missiles 3 243 Necklace Of Missiles 244 Necklace Of Missiles 245 Wand Of Enemy Detection 246 Wand Of Enemy Detection 247 Wand Of Fire 248 Wand Of Fire 249 Wand Of Frost 250 Wand Of Frost 251 Wand Of Illumination 252 Wand Of Illumination 253 Wand Of Lightning 254 Wand Of Lightning 255 Wand Of Magic Detection 256 Wand Of Magic Detection 257 Wand Of Paralyzation 258 Wand Of Paralyzation 259 Wand Of Secret Detection 260 Wand Of Secret Detection 261 Other Abilities Ability Turn Undead 262 Ability Lay On Hands 263 Miscellaneous Max Types 264

10six
nge rates to your advantage In 10six, your TU and V$ amounts never record decimal values, and your exchage rate will round off to the 1st place. For example, if you have an exchange rate of .51, and you sell 1 TU, you will get 1 V$ instead of .51 V$. This is a 100% exchage work, but that is too much work to click, type one, and click "exchange" so often. But, it also can work to your advantage with larger amounts, just not at a 100% exchange rate, it might be more like 80%, depending on which number you enter. Be careful though, since it can also hinder you from gaining as much as you should. Time travel Go to the main menu and type in Hasbro50 then you can travel back and forward in time! Super city after all the other cheats are actavated, tipe in super city. after, the city will be 3000 years in the futer.