Harvest Moon: Another Wonderful Life
Mega Money and Mega Items
What you have to do is have two controllers, one in the first port of your GameCube, the other in the third port. Every time you press START on the controller in port three, you get 10,000 G. In addition to this, if you press Z on the controller plugged into port three, you get all or most of the items. But it should be noted the code works only if you are not in the pause menu (or the 'ruck-sack').
Unlock Goat
Buy it from Van for 4,000G whenever he has his shop open during Spring.
Unlock Ducks
you must buy a pond for 2,500G from Takakura. Then, during Summer of Chapter 2, wake up in the morning at a later time than your the men you got
Unlock Cat
Befriend Romana In Fall of Chapter 2, wake up at a later time in the morning than your then the man Romana will knock at your door and give you a cat
Easy Money
Have your game on and be anywhere in the game doing anything (as long as you're not on the start screen or anyother screen that shows you your money... you cant actually watch it rise.). Have another controller plugged into the 3rd slot on your gamecube. While playing have either you or someone else repeatedly press start on the other controller. If it works each time you press start you get 10000 gold! You can do this multiple times!
Unlockable items
The hoes and sickles that can be unlocked requires you to get the great field cleared before you can obtain them. The great field can be obtained during chapter 2.The fishing rod can only be obtained in chapter 2 or later.The seed maker can be obtained from Daryl until Takakura offers you the option to order the seed maker.
Strange Sickle - Befriend Cody
Weird Sickle - Befriend Dr. Hardy
Goat Milker - Get it automatically after buying the goat
Wool Clippers - Befriend Wally
Seed Maker - Befriend Daryl
Watering Can W - Befriend Romana
Strange Hoe - Befriend Tim
Weird Hoe - Befriend Vesta
Ruby Spice - Befriend Ruby
Fishing Rod (G) - Befriend Galen
Alarm Clock - Befriend Grant (Chapter 2+)
Sheet Music - Befriend Lumina (Chapter 3+)
Drum Set - Befriend Gustafa (Chapter 3+)
Flora’s Necklace - Befriend Flora (Chapter 3+)
Gold Medal - Befriend Wally (Chapter 3+)
Artwork - Befriend Cody (Chapter 4+)
Final Fantasy Tactics Advance for GBA
Delve Deeper
Mario Game: My Dead Little Yoshi Fangame
Sims3 - Romance Villa
Also see ...
All-Star Baseball 2003
on, franchise or expansion mod, go to the DL, and put any pitcher on the15 day DL. Then immediately take him back into your lineup. He will have recovered all his energy. Better franchise or expansion mode teams Use trades to get rid of your older less talented players for slightly better players. Even if the CPU rejects your trade, keep trying repeatedly and it is usually eventually accepted. However, make the trade reasonable, such as B- for a B or B+. If the player you really want just does not seem to want to join your team, try trading for another player who is slightly better, then return to that player you want and try again. Do this every season to keep good young players. Easy cards Use the following trick to unlock all the cards in one or two games. Once you unlock the Cooperstown Legends and the Pixels, play as the Legends. You will find that within the fifth or sixth inning, every hit equals ten points and possibly more. Constantly hit homeruns and strike out the batters and you should have forty to fifty packs to open after the game. This is the easiest way to complete your card collection and unlock the cheats.
on, franchise or expansion mod, go to the DL, and put any pitcher on the15 day DL. Then immediately take him back into your lineup. He will have recovered all his energy. Better franchise or expansion mode teams Use trades to get rid of your older less talented players for slightly better players. Even if the CPU rejects your trade, keep trying repeatedly and it is usually eventually accepted. However, make the trade reasonable, such as B- for a B or B+. If the player you really want just does not seem to want to join your team, try trading for another player who is slightly better, then return to that player you want and try again. Do this every season to keep good young players. Easy cards Use the following trick to unlock all the cards in one or two games. Once you unlock the Cooperstown Legends and the Pixels, play as the Legends. You will find that within the fifth or sixth inning, every hit equals ten points and possibly more. Constantly hit homeruns and strike out the batters and you should have forty to fifty packs to open after the game. This is the easiest way to complete your card collection and unlock the cheats.
Metroid Prime 2: Echoes
Samus Ending Beat the game on Normal Mode -Rough Sketch Gallery Beat game on Hard Mode - Storyboard Gallery Multiplayer Goodies Darkness Soundtrack: Beat game Dark Echoes Soundtrack: Beat game Luminoth Soundtrack: Talk to U-Mos Pirate Fear Soundtrack: Talk to U-Mos after restoring power to Agon Temple Torvus Bog Soundtrack: Talk to U-Mos after restoring power to Torvus Temple Pipeline Arena: Talk to U-Mos after restoring power to Torvus Temple Sanctuary Soundtrack: Talk to U-Mos after restoring power to Sanctuary Temple Spires Arena: Talk to U-Mos after restoring power to Sanctuary Temple Special ending Collect 75% of the items in the game, and you'll see Samus outside of her suit after beating the final boss. Collect all items, and see a special ending with Dark Samus. Defeat Quadraxis,get the light suit,anni Quadraxis is the guardian of the dark sancuary fortress temple/energy controller.he can get annoying.the battle will begin with a head with four large legs.the scan will tell you its feet are weak, but forget the feet.aim for the knees when they are flashing,and shoot them with a charged up light beam(you can only target one knee at a time,and there are four.)if a knee is black,don't complain that you can't target it.you've destroyed it already. once you destroy all four knees, the head will come off and start flying around. take out your echo visor end look at the four legged body. there should be an antennae and sound waves going from the antennae to the floating head(the antennae can only be seen with the echo visor).while still in echo visor, target the antennae and shoot it with about two super missles and it will break.the head will float in place with three antennae coming out of of it:one on the left side,one on the right side,and one on the back.shoot them with charged or normal light beam,your choice.you can't target the head's antennae,so look at the antennae with R then shoot.it may take a couple of times shooting the big echo antennae to destroy all three head antennae.also keep in mind that he drops those four legged drones when he's stunned.once you destroy all three antennae,he will bounce off all the legs of the body,revealing spider tracks on them.the top of his head will then break off,revealing a spider ball stick on area.shoot the head with a charged up light beam, which will stun him. he will then start moving clockwise or counter clockwise around the spider tracks. go to the track he will float to next.climb up the spider track,go to the top,and charge up your boost ball.when the head comes around,release your boost ball.if done correctly,you should boost right on to the spider ball cling on area on the top of his head.once on top of the head, go to one of the holes on the right or left side of the top of the head.go into the hole and lay a morph ball bomb in the hole.boost on to the head again,but lay a morph ball bomb in the hole on the other side of his head(the one you already bombed will be on fire,THE FIRE WILL HURT YOU).after you bomb both sides of his head,he will die.you will get the annihilator beam,the most powerful beam.it uses one light and one dark ammo for each shot.now get the planitary energy from the cotroller and return it to the light world energy controller,as you did with agon and torvus.once you return the energy,go talk to u-mos(the luminoth at the main energy controller).he will give you the light suit.the light suit lets you travel on beams of light from temple to temple(this ability lets you get an energy tank by going on the light beam near the elevator to the sancuary fortress).it also lets you walk in the dark world and in dark water without taking damage.good luck and have fun with your new items!!! submitted by: emperor ING 101% Items In GMFC Compound, your supposed to witness a cutscene and then blast a yellow crate and recieve the Missile Launcher. However, right before the "invisible wall" leading to activate it, there is a boot shaped formation. By jumping onto it, you will be propelled onto the ledge above, allowing you to skip the activation of the cutscene and go straight to the Missile Launcher. After getting it and then activating the cutscene, glitchingly the yellow crate reapperars, with ANOTHER Missile Launcher. Geting this 1, and the remaining 99 items in the game will allow you to have 101% items at the end of the game (your Missile count doesn't go above 255 however). Broken Sonic Locks in Main Research After you fight Dark Samus in Sanctuary Fortress and you acquire the Echo Visor, you have to go to a room called Main Research. When you go there your objective is to deactivate 3 sonic locks in the room. However, if you destroy 2 or less and you leave the room, when you come back and destroy the remaining locks the door thats supposed to open doesn't open. The door will never open so your game is stuck with no way to progress. This glitch wrecks your game. Floaty Jump This glitch is found in the Chykka boss fight. When breaking the last strand off the cocoon, make sure you are in the water. If you are in the water when you break the last strand, after the cutscene, you will be on land, but when you jump you get an anti-gravity lift that lets you go incredibly far, and incredibly high. The game still thinks you are in the water so your jumps are like if you were in water. The disadvantage is, if you touch any water, the effect wears off. Apparently, you must be in dark water when a cutscene occurs to activate this, therefore, the Chykka battle is the only place to activate this. Jump Guardian Trick After entering the judgement pit, don't enter the light sphere in the middle yet. Instead go around the room and jump up to a light beacon to the right of the door, and aim towards the green door across the room. Then begin firing in front of the Luminoth statue's face and, if done correctly, your shots should be stopped in midair by the jump guardian (he's invisible until the fight begins). You can shoot him as much as you like and when you start the fight he will start with that much damage! (you can't kill him before the fight begins but you can get him to the point where 1 shot A Metroid's worst enemy, doors This is a very simple way to despose of metriods, and you waist no beam ammo. All you need is the power beam, and a door. Of course, the metriod helps too. First, shoot the metroid with the beam, to make it go after you. Face it, with your back to the door. Wait, just wait. When the metroid charges you, dodge to the side. Hint, you can only dodge while locked on. If the metroid hits the door or near it, it will explode. Unlimited Beam Ammo When you run out of ammo with the dark, light, or annihilator beam, if charge the beam that has no ammo left and let fly a shot, it will be a regular shot! Use it to open a door that you need the type of ammo you ran out of for.
Samus Ending Beat the game on Normal Mode -Rough Sketch Gallery Beat game on Hard Mode - Storyboard Gallery Multiplayer Goodies Darkness Soundtrack: Beat game Dark Echoes Soundtrack: Beat game Luminoth Soundtrack: Talk to U-Mos Pirate Fear Soundtrack: Talk to U-Mos after restoring power to Agon Temple Torvus Bog Soundtrack: Talk to U-Mos after restoring power to Torvus Temple Pipeline Arena: Talk to U-Mos after restoring power to Torvus Temple Sanctuary Soundtrack: Talk to U-Mos after restoring power to Sanctuary Temple Spires Arena: Talk to U-Mos after restoring power to Sanctuary Temple Special ending Collect 75% of the items in the game, and you'll see Samus outside of her suit after beating the final boss. Collect all items, and see a special ending with Dark Samus. Defeat Quadraxis,get the light suit,anni Quadraxis is the guardian of the dark sancuary fortress temple/energy controller.he can get annoying.the battle will begin with a head with four large legs.the scan will tell you its feet are weak, but forget the feet.aim for the knees when they are flashing,and shoot them with a charged up light beam(you can only target one knee at a time,and there are four.)if a knee is black,don't complain that you can't target it.you've destroyed it already. once you destroy all four knees, the head will come off and start flying around. take out your echo visor end look at the four legged body. there should be an antennae and sound waves going from the antennae to the floating head(the antennae can only be seen with the echo visor).while still in echo visor, target the antennae and shoot it with about two super missles and it will break.the head will float in place with three antennae coming out of of it:one on the left side,one on the right side,and one on the back.shoot them with charged or normal light beam,your choice.you can't target the head's antennae,so look at the antennae with R then shoot.it may take a couple of times shooting the big echo antennae to destroy all three head antennae.also keep in mind that he drops those four legged drones when he's stunned.once you destroy all three antennae,he will bounce off all the legs of the body,revealing spider tracks on them.the top of his head will then break off,revealing a spider ball stick on area.shoot the head with a charged up light beam, which will stun him. he will then start moving clockwise or counter clockwise around the spider tracks. go to the track he will float to next.climb up the spider track,go to the top,and charge up your boost ball.when the head comes around,release your boost ball.if done correctly,you should boost right on to the spider ball cling on area on the top of his head.once on top of the head, go to one of the holes on the right or left side of the top of the head.go into the hole and lay a morph ball bomb in the hole.boost on to the head again,but lay a morph ball bomb in the hole on the other side of his head(the one you already bombed will be on fire,THE FIRE WILL HURT YOU).after you bomb both sides of his head,he will die.you will get the annihilator beam,the most powerful beam.it uses one light and one dark ammo for each shot.now get the planitary energy from the cotroller and return it to the light world energy controller,as you did with agon and torvus.once you return the energy,go talk to u-mos(the luminoth at the main energy controller).he will give you the light suit.the light suit lets you travel on beams of light from temple to temple(this ability lets you get an energy tank by going on the light beam near the elevator to the sancuary fortress).it also lets you walk in the dark world and in dark water without taking damage.good luck and have fun with your new items!!! submitted by: emperor ING 101% Items In GMFC Compound, your supposed to witness a cutscene and then blast a yellow crate and recieve the Missile Launcher. However, right before the "invisible wall" leading to activate it, there is a boot shaped formation. By jumping onto it, you will be propelled onto the ledge above, allowing you to skip the activation of the cutscene and go straight to the Missile Launcher. After getting it and then activating the cutscene, glitchingly the yellow crate reapperars, with ANOTHER Missile Launcher. Geting this 1, and the remaining 99 items in the game will allow you to have 101% items at the end of the game (your Missile count doesn't go above 255 however). Broken Sonic Locks in Main Research After you fight Dark Samus in Sanctuary Fortress and you acquire the Echo Visor, you have to go to a room called Main Research. When you go there your objective is to deactivate 3 sonic locks in the room. However, if you destroy 2 or less and you leave the room, when you come back and destroy the remaining locks the door thats supposed to open doesn't open. The door will never open so your game is stuck with no way to progress. This glitch wrecks your game. Floaty Jump This glitch is found in the Chykka boss fight. When breaking the last strand off the cocoon, make sure you are in the water. If you are in the water when you break the last strand, after the cutscene, you will be on land, but when you jump you get an anti-gravity lift that lets you go incredibly far, and incredibly high. The game still thinks you are in the water so your jumps are like if you were in water. The disadvantage is, if you touch any water, the effect wears off. Apparently, you must be in dark water when a cutscene occurs to activate this, therefore, the Chykka battle is the only place to activate this. Jump Guardian Trick After entering the judgement pit, don't enter the light sphere in the middle yet. Instead go around the room and jump up to a light beacon to the right of the door, and aim towards the green door across the room. Then begin firing in front of the Luminoth statue's face and, if done correctly, your shots should be stopped in midair by the jump guardian (he's invisible until the fight begins). You can shoot him as much as you like and when you start the fight he will start with that much damage! (you can't kill him before the fight begins but you can get him to the point where 1 shot A Metroid's worst enemy, doors This is a very simple way to despose of metriods, and you waist no beam ammo. All you need is the power beam, and a door. Of course, the metriod helps too. First, shoot the metroid with the beam, to make it go after you. Face it, with your back to the door. Wait, just wait. When the metroid charges you, dodge to the side. Hint, you can only dodge while locked on. If the metroid hits the door or near it, it will explode. Unlimited Beam Ammo When you run out of ammo with the dark, light, or annihilator beam, if charge the beam that has no ammo left and let fly a shot, it will be a regular shot! Use it to open a door that you need the type of ammo you ran out of for.
Doshin The Giant
rn into Jashin too frequently, as it may cost you the trust of the villagers. Defending villages: Use water to protect villages against fire. Create mountains around them to keep tornadoes away.
rn into Jashin too frequently, as it may cost you the trust of the villagers. Defending villages: Use water to protect villages against fire. Create mountains around them to keep tornadoes away.
Army Men: Sarges War
, Right, Up, X - Invisible Mode Left, Down, Up, Right, X - Slow Motion Right, Up, Up, Down, X - Wacky Fade
, Right, Up, X - Invisible Mode Left, Down, Up, Right, X - Slow Motion Right, Up, Up, Down, X - Wacky Fade
Kururin Squash
on easy mode, you'll be able to buy all 50 Kururin Father's video level records. Little Ball Mode Beat the game on Little Ship mode (Easy Mode). (In "Ball mode" you play with kururin ship without rotate wings). Level Symbols - Blue Circle: you don't complete the level. - Red Circle: Level completed without 100% coins. - Yellow Circle: Level completed with 100% coins, but you have hit the ship. - Fuchsia Flower: Level completed, with 100% coins and you have not hit the ship.
on easy mode, you'll be able to buy all 50 Kururin Father's video level records. Little Ball Mode Beat the game on Little Ship mode (Easy Mode). (In "Ball mode" you play with kururin ship without rotate wings). Level Symbols - Blue Circle: you don't complete the level. - Red Circle: Level completed without 100% coins. - Yellow Circle: Level completed with 100% coins, but you have hit the ship. - Fuchsia Flower: Level completed, with 100% coins and you have not hit the ship.
