New Japan Pro Wrestling
Play as The Great Muta:
Press Circle, Right, Triangle, Up, Square, Left, X, Down, X, Down, Square, Left, Triangle, Up, Circle, Right, Select at the title screen. Then, highlight Keiji Muto and press Select at the character selection screen.
Play as Power Warrior:
Press Square, X, Square, X, Circle, Triangle, Circle, Triangle, Up, Down, Left, Right, Select at the title screen. Then, highlight Kensuke Sasaki and press Select at the character selection screen.
Play as Kero-Chan (ring announcer):
Press L1(2), L2, R2(2), R1, Triangle, Down, X, Up, Select at the title screen. Then, highlight Hiroyoshi Tenzan and press Select at the character selection screen.
Play as Tiger Hattori (referee):
Press Up, Down, Left, Right, Triangle, X, Square, Circle, L1, R1, L2, R2, Select at the title screen. Then, highlight Kohji Kanemoto and press Select at the character selection screen.
Fast match:
Hold L1 + R1 + Down + X during a CPU match in league or tournament play to advance to the end.
Casino Tropez 2006 Special Edition
Mini-Sportsbike
FioPro's Battlefield: Bad Company 2 Config Editor 1.1a
Necronigmalogic
Also see ...
Gauntlet Legends
ups Enter "ICE" as a new character name. Play as Sumner Exit through the secret door in the last level of The Trench. Collect all coins in the bonus level to unlock the Sumner at the character selection screen. Play as Minotaur Go to the Cliff level in the Mountain Kingdom. Find all switches, then go to the area with the exit. Do not step on the exit portal. Instead, head down until you see a trapdoor with a star and crossbones. Step on it and you will be transported to a room with many coins. Collect all coins to unlock the Minotaur at the character selection screen. Play as Falconess Go to the bonus level in the Castle Tresurary World. Collect all coins to unlock the Falconess at the character selection screen. She has the same turbo attacks as the Valkyrie. Play as Jackal Play through the second level of the Ice World. There is a trapdoor at a dead end on top of the pile of crates at the end. The trapdoor is found by climbing the slanted crates to the top. Then, circle around until you get a chance to go back down. From there, climb the other set of slanted crates, located before the exit, and standing atop the trapdoor. Collect all coins inside the door to unlock the Jackal at the character selection screen. He is a more powerful form of the Wizard. Play as Tigress Go to the first town level. Find all main switches, then go to the portal. When you reach the portal, backtrack a small distance until you reach a hill with a chest, a switch, and death. Avoid death and hit the switch. Head in the position the switch is pointing and you will reach some zombies and the trap door. Stand on the trap door and collect all coins to unlock the Tigress at the character selection screen. New weapon Reach level 10 to receive a new weapon. Reach levels 50 and 99 for additional new weapons. Get a familiar Reach level 25 to receive a familiar; Valkyrie receives an Eagle, Wizard receives a Dragon, Archer receives a Butterfly, and Warrior receives a Dragonfly. Reach level 50 for a better familiar. Permanent anti-death Successfully complete the game to receive permanent anti-death, which allows you to steal health from death. Hints : Turn Death into food If you know where Death is hidden, do not open the container. Instead, use a potion nearby and you should hear Death scream. Open the chest or barrel for a fruit. Kill Death Death will die when it takes 100 HP or is hit with a potion. Stop time and explore Reach the first end Boss and have a "Stop Time" item. As you are about to die vs. the Dragon, turn on the "Stop Time" item. Make sure it is still running when you lose the life. Choose to continue, and enter any level besides a Boss level. Then, time will be stopped in all levels, monsters will not regenerate, and nothing except poisoned food will harm your character. You will also have free reign on any item, however you will gain hardly any experience points. The Ice Axe of Untar The Ice Axe of Untar can be found in the Treasury level of the Valkyrie's Castle. This weapon is useful in defeating the Red Dragon in the Warrior's Mountain. The Scimitar of Rasha The Scimitar of Rasha can be found in the Cavern level of the Warrior's Mountain. This weapon is useful in defeating the Chimera in the Valkyrie's Castle. The Flame of Tarkana The Flame of Tarkana can be found in the Spire level of the Skytown. This weapon is useful in defeating the Yeti in the Ice Domain. Marker's Javelin Marker's Javelin can be found in the Fissure level of the Ice Domain. This weapon is useful in defeating The Plague in the Skytown.
ups Enter "ICE" as a new character name. Play as Sumner Exit through the secret door in the last level of The Trench. Collect all coins in the bonus level to unlock the Sumner at the character selection screen. Play as Minotaur Go to the Cliff level in the Mountain Kingdom. Find all switches, then go to the area with the exit. Do not step on the exit portal. Instead, head down until you see a trapdoor with a star and crossbones. Step on it and you will be transported to a room with many coins. Collect all coins to unlock the Minotaur at the character selection screen. Play as Falconess Go to the bonus level in the Castle Tresurary World. Collect all coins to unlock the Falconess at the character selection screen. She has the same turbo attacks as the Valkyrie. Play as Jackal Play through the second level of the Ice World. There is a trapdoor at a dead end on top of the pile of crates at the end. The trapdoor is found by climbing the slanted crates to the top. Then, circle around until you get a chance to go back down. From there, climb the other set of slanted crates, located before the exit, and standing atop the trapdoor. Collect all coins inside the door to unlock the Jackal at the character selection screen. He is a more powerful form of the Wizard. Play as Tigress Go to the first town level. Find all main switches, then go to the portal. When you reach the portal, backtrack a small distance until you reach a hill with a chest, a switch, and death. Avoid death and hit the switch. Head in the position the switch is pointing and you will reach some zombies and the trap door. Stand on the trap door and collect all coins to unlock the Tigress at the character selection screen. New weapon Reach level 10 to receive a new weapon. Reach levels 50 and 99 for additional new weapons. Get a familiar Reach level 25 to receive a familiar; Valkyrie receives an Eagle, Wizard receives a Dragon, Archer receives a Butterfly, and Warrior receives a Dragonfly. Reach level 50 for a better familiar. Permanent anti-death Successfully complete the game to receive permanent anti-death, which allows you to steal health from death. Hints : Turn Death into food If you know where Death is hidden, do not open the container. Instead, use a potion nearby and you should hear Death scream. Open the chest or barrel for a fruit. Kill Death Death will die when it takes 100 HP or is hit with a potion. Stop time and explore Reach the first end Boss and have a "Stop Time" item. As you are about to die vs. the Dragon, turn on the "Stop Time" item. Make sure it is still running when you lose the life. Choose to continue, and enter any level besides a Boss level. Then, time will be stopped in all levels, monsters will not regenerate, and nothing except poisoned food will harm your character. You will also have free reign on any item, however you will gain hardly any experience points. The Ice Axe of Untar The Ice Axe of Untar can be found in the Treasury level of the Valkyrie's Castle. This weapon is useful in defeating the Red Dragon in the Warrior's Mountain. The Scimitar of Rasha The Scimitar of Rasha can be found in the Cavern level of the Warrior's Mountain. This weapon is useful in defeating the Chimera in the Valkyrie's Castle. The Flame of Tarkana The Flame of Tarkana can be found in the Spire level of the Skytown. This weapon is useful in defeating the Yeti in the Ice Domain. Marker's Javelin Marker's Javelin can be found in the Fissure level of the Ice Domain. This weapon is useful in defeating The Plague in the Skytown.
Spyro The Dragon
e(6), Circle, Up, Circle, Left, Circle, Right, Circle. Crash Bandicoot: Warped Demo: Put the Spyro disc into your PlayStation, boot it up, and when you see the screen that says "Press Start," press the L1 and Triangle buttons simultaneously. Double Supercharge at Wizards Peak: To get a Double Supercharge at Wizards Peak line Spyro up with the Supercharge arrows pointing down the first hill. Charge down the hill and Spyros feet will turn yellow. Then while Super Charging, take a right and go down the next hill with arrows. Spyros feet will turn orange-red. This lets you get to some hard to reach places on this level. Flying Gates: To find the gates to the flying levels on each world, follow these instructions. Artisans: In the Artisan world jump on all 5 stones on the waterfall near the begining of the area. It will then reveal "Sunny Flight". Peace Keepers: Use the cannon near the "Dr. Shemp" level and blast the target on the big rock. This cannon will also get you the unbreakable box. Magic Crafters: The gate is next to a dragon in the area you can get to in the cave near the supercharge spot. Beast Makers: Jump in the tree stump near the area with the warthogs and the big building holding treasure. There is a dragon next to the stump. Dream Weavers: Go to the center of the world and blast the two guards guarding the stairway you couldnt get past before. kill the guards and go up the stairs and jump across a series of jumps, leading to the gate. Hidden Jewels in Beast Makers: Tree Tops For a hard to reach set of jewels, a dragon and a thief with a 25 jewel follow the green thief of the dragon eggs through the window, bearing off to your left at the begginning of the stage. He will lead you all the way there through a series of super charges. For the other jewels, instead of going through the window go right and jump off the platform down to the red thief waiting for a good chase. Follow this thief through another series of super charges. You need all the gems in every stage to get into Nasty's treasure vault. Run Faster: To run faster, hold the RUN and JUMP buttons simultaneously. Secret level in Gnasty's World: To get this level, you must successfully beat the game with 100% at the end. Then, go to Gnasty's World and walk up to the green dragon head. This head will open and reveal a secret level called Gnasty's loot. Secret in Dream Weavers: Haunted Towers: To get to the other jewels located in a secret part of the castle super charge down the only super charge ramp in the level and keep super charging through the last door to your right when you enter the room with many doors and when you get through that door super charge to the left. When you are charging you will go off to the left to the entrance of the castle. Go up the first ramp you entered on. Super charge jump off the ramp to the secret entrance. You must be super charging throughout this whole part. After a while you will come to a staircase full of armoured ghosts so be quick to fry the wizard at the top of the stairs. Get a kiss from the fairy (this fairy kiss lasts forever) and kill all the ghosts. Now burn open that treasure trunk that's locked up for a surprise. Gnasty loot The easy way to get to Gnasty loot, collect all the treasures and dragons on every level. Also complete the flying levels as well, here are the locations. Artisans: It is at the waterfalls, step on the stones there. Peace keepers: Near the portal Doctor shemp, you will see a circle, use the cannon and blast it. Look to the right. Magic crafter: On the first super charge, use it until you get to the dragon near a portal. Beast makers: Go to the place where there is a small house with treasures in it,ther will be a hole, jump in it. Dream weavers: When you see two big guys that you can't charge, it is behind them. You have to make them small by reaching the laser. By knowing all of that, you can go to Gnasty loot with 100%. [send by:John]
e(6), Circle, Up, Circle, Left, Circle, Right, Circle. Crash Bandicoot: Warped Demo: Put the Spyro disc into your PlayStation, boot it up, and when you see the screen that says "Press Start," press the L1 and Triangle buttons simultaneously. Double Supercharge at Wizards Peak: To get a Double Supercharge at Wizards Peak line Spyro up with the Supercharge arrows pointing down the first hill. Charge down the hill and Spyros feet will turn yellow. Then while Super Charging, take a right and go down the next hill with arrows. Spyros feet will turn orange-red. This lets you get to some hard to reach places on this level. Flying Gates: To find the gates to the flying levels on each world, follow these instructions. Artisans: In the Artisan world jump on all 5 stones on the waterfall near the begining of the area. It will then reveal "Sunny Flight". Peace Keepers: Use the cannon near the "Dr. Shemp" level and blast the target on the big rock. This cannon will also get you the unbreakable box. Magic Crafters: The gate is next to a dragon in the area you can get to in the cave near the supercharge spot. Beast Makers: Jump in the tree stump near the area with the warthogs and the big building holding treasure. There is a dragon next to the stump. Dream Weavers: Go to the center of the world and blast the two guards guarding the stairway you couldnt get past before. kill the guards and go up the stairs and jump across a series of jumps, leading to the gate. Hidden Jewels in Beast Makers: Tree Tops For a hard to reach set of jewels, a dragon and a thief with a 25 jewel follow the green thief of the dragon eggs through the window, bearing off to your left at the begginning of the stage. He will lead you all the way there through a series of super charges. For the other jewels, instead of going through the window go right and jump off the platform down to the red thief waiting for a good chase. Follow this thief through another series of super charges. You need all the gems in every stage to get into Nasty's treasure vault. Run Faster: To run faster, hold the RUN and JUMP buttons simultaneously. Secret level in Gnasty's World: To get this level, you must successfully beat the game with 100% at the end. Then, go to Gnasty's World and walk up to the green dragon head. This head will open and reveal a secret level called Gnasty's loot. Secret in Dream Weavers: Haunted Towers: To get to the other jewels located in a secret part of the castle super charge down the only super charge ramp in the level and keep super charging through the last door to your right when you enter the room with many doors and when you get through that door super charge to the left. When you are charging you will go off to the left to the entrance of the castle. Go up the first ramp you entered on. Super charge jump off the ramp to the secret entrance. You must be super charging throughout this whole part. After a while you will come to a staircase full of armoured ghosts so be quick to fry the wizard at the top of the stairs. Get a kiss from the fairy (this fairy kiss lasts forever) and kill all the ghosts. Now burn open that treasure trunk that's locked up for a surprise. Gnasty loot The easy way to get to Gnasty loot, collect all the treasures and dragons on every level. Also complete the flying levels as well, here are the locations. Artisans: It is at the waterfalls, step on the stones there. Peace keepers: Near the portal Doctor shemp, you will see a circle, use the cannon and blast it. Look to the right. Magic crafter: On the first super charge, use it until you get to the dragon near a portal. Beast makers: Go to the place where there is a small house with treasures in it,ther will be a hole, jump in it. Dream weavers: When you see two big guys that you can't charge, it is behind them. You have to make them small by reaching the laser. By knowing all of that, you can go to Gnasty loot with 100%. [send by:John]
Actua Soccer 3
attis Shandi Men dell boys - Soton Stars diamond lights - Best of Spurs double trouble - Gremlin Staff 2 down down down - Blackburn 94-95 down the toon - Newcastle Stars duncnnomore - Everton Stars egg chasers - Wigan 98-98 emmersons woe - Boro Stars fash the cash - Dons Stars flagstoning - Fighting Forth foreign legion - Chelsea Stars fruit n veg - Leicester Stars grim reaper - Skellington United lee the pig - Heavenly HTFC i made this - FC Gremlin impossibility - Maddness Friday lady godiva - Coventry Stars longdon girls - Arsenal Ladies men in tights - Forest Stars metal heads - Cyborg Rovers miss wilko - Dud's Spuds no thanks - Top 50 Babes 2 ozone layer - Green House Test prem clubs - 24 extra teams ram raiders - Derby Stars rule brittania - 5 Nations Select scouse perms - Liverpool 77-98 sexy football - Shearer's XXX shadwell town - The Hardmen shame - Doncaster Rovers sink or swim - Ledbury FC sir matt - Busby Babes spit n spin - Actua Soccer Web tea total - Arsenal 70-90 tff hobby - Boat Racers tff teams - 24 joke teams valley boys - Chalton Stars wide boys - Gremlin Staff 1 yes please - Top 50 Babes 1 wright buy - West Ham Stars
attis Shandi Men dell boys - Soton Stars diamond lights - Best of Spurs double trouble - Gremlin Staff 2 down down down - Blackburn 94-95 down the toon - Newcastle Stars duncnnomore - Everton Stars egg chasers - Wigan 98-98 emmersons woe - Boro Stars fash the cash - Dons Stars flagstoning - Fighting Forth foreign legion - Chelsea Stars fruit n veg - Leicester Stars grim reaper - Skellington United lee the pig - Heavenly HTFC i made this - FC Gremlin impossibility - Maddness Friday lady godiva - Coventry Stars longdon girls - Arsenal Ladies men in tights - Forest Stars metal heads - Cyborg Rovers miss wilko - Dud's Spuds no thanks - Top 50 Babes 2 ozone layer - Green House Test prem clubs - 24 extra teams ram raiders - Derby Stars rule brittania - 5 Nations Select scouse perms - Liverpool 77-98 sexy football - Shearer's XXX shadwell town - The Hardmen shame - Doncaster Rovers sink or swim - Ledbury FC sir matt - Busby Babes spit n spin - Actua Soccer Web tea total - Arsenal 70-90 tff hobby - Boat Racers tff teams - 24 joke teams valley boys - Chalton Stars wide boys - Gremlin Staff 1 yes please - Top 50 Babes 1 wright buy - West Ham Stars
Darkseed 2
- nothing here througout a game - bleagh! Exit house. Click on bench and wait for Jack - talk with him about everything. Exit to the bottom of the screen - you get to the map of your city. Go to the location of Dr.Sims office (I know that its hard for you to know which one is that but after a while you'll get it). Try his door - he is out. Go right. Talk with Paul Cooper. Go right. Talk to Deputy Brown. Return back to map. Go to Hank's Diner. Chat inside it with Hank. Exit. Enter Pool Hall. Talk with Johnny and Melissa. Go to the backyard and search a trashcan for a hanger. Exit to the map. Go to the location of Sheriff's and morgue. Go to Sheriff's and chat with him. Exit to map. Now go to the Carnival location. Go left. Knock door and talk with Mrs.Ramirez. Go right twice. Click on the bushes and you will locate a guy named Slim. Talk with him. He gives you a reunion ticket. Go to the map. Go to the Dr.Sims'. He'll hypnotize you. After that go back to carnival and use carnival ticket on clown and chat with him after that. Go to the back- stage of the carnival and try to lift an anvil. No way! Now go to the Side Show of the carnival. Talk to Minnie&Daisy. Go left. Talk to Gargan. Go left. Chat with Pandora. Now go to the pool' backyard and into the tent. Talk with Slim. Go to your house and sit on the bench in the yard to chat with Jack. Now go to the sheriff's and talk with him about his & Rita's affair. Go to the morgue. Talk with Doc Larsen - your goal is to talk with him about hospital - here he escapes and you can deal with corpses. In his lab you can open freezer and examine Rita's body, look for 2 documents (I am not sure about that one) to the left of the corpse in the center of the lab. And finally, if you cant pick up a key from the corpse in the center of the room you should 1) go and talk with Pandora about everybody you saw at the carnival (but its essential only about Minnie & Daisy as I recall) or 2) make sure you read a tag on the corpse because that's a man Minnie & Daisy should tell you about. Anyway, with a key go to the Hall Of Mirrors at the carnival and find a way to the only door with a keyhole in it - unlock it with the key and head for ornate room. And there go through a portal to the Dark World (I will call it DW since this and Normal World - NW). When you go through you will talk with a Keeper Of The Light. She dies and you go to right and navigate a maze to one of available exits. Here you can go to the left (but not inside the skull) - here you'll meet with 2 bioguards who guard a prison. Try to solve their riddle - you will fail because you have no correct answer option. Back to the skull and go inside the mouth. Examine pillar. Go north. Go into the tomb. Examine behemoth. Back to the pillar. Here go left and talk with a face on the wall. Use magnet on it. Go left, examine everything. Go left. Examine everything. Back to the pillar. Go south twice. Go to the Hall Of Justice location. Enter the central door. Talk with a guard and you'll be sentenced to death (thats OK). After a ride, pickup a card on a corpse. Touch the emitters. Talk to the Keeper Of Souls. Talk again. You will exit back into DW. Now go to the civic centre (thats a location with a weapon- smith's office). Go into the weaponsmith's office. talk with him. Exit shop. Go right. Enter the temple and talk to the Pri- estless. Exit. Go right. Here talk to the guard about prison guards's riddle and dont talk with him after he tells you answer because you will die (though its not fatal its not right). Go to map. Here go to the recreational center & bar location. Go to the bar and talk with a bartender. After that take a food. Also there's a DW jukebox here with a malfunction but I doubt it can be fixed. Exit. Go inside a center nearby. Try opening a door, look at the device. Now go back to the pillar (near that use a card on a barrier to get through). Here go to the prison and solve the riddl eof 2 biofreaks. (In my case the right answer was the upper one). Enter prison and use alien food on a guard. Go past him. Talk to the Keeper Of Scrolls. Return to map. Now go to the Hall Of Justice but enter the rightmost passage. Talk to droid and show him your card and talk to get rid of his presence. After that grab a Light from the table. Return to NW. Go to the carnival. Go and play the Wheel Of Fortune and you will succeed. Again go to the DW. Here go to the location where you used a magnet on the face. So use your creature from wheel contest on the panel at the right side of the screen. Go to the recreational centre and take an ego-massager and enter a door which you can unlock easily now. Go to the Goth and talk with him. Return to NW and go to Gargan to give him ego-massager. He will present you a pillbox. Back to Goth and give him pills. Talk with him again. Take a crossbow near the entrance. Back to NW. Go to sheriff's and you'll meet Mayor. Use hanger to open his car and get a case with a coin and photos. Back to your house and sit on bench to meet Jack. Discuss new evidences. Now go again to sheriff's and use coin on the phone and dial sheriff. Report a robbery just outside the town and he'll leave. Enter his office and take a photo and a newspaper. Go home and show this stuff to Jack as usual. Go to pool and talk again with Johnny and Melissa. After that go to the morgue and look in the drawer to the left of the corpse for Larsen's black book. Return homa and share news with Jack. Go to Mrs.Ramirez house and talk with her about Rita. After chat reenter to her house and you'll see Johnny entering her mansion and being paid. Go to the window and film them with your trusty camera. When you'll be back to map you'll get a message to visit Dr.Sims so you do. After next hypnosis and chat go back to your house and again share secrets with Jack. Go to the pool. After incident go to Slim's hut and talk with him. he gives you a letter and a gun. Return to DW & go to the weaponsmith. Give him a gun and he'll give you an arm- gun. Go to the NW's carnival and use this armgun at the Shooting Gallery. Sheriff will come and warn you. Exit to the map and you are agin prompted to visit Dr.Sims. After a seance you'll beat a Fed (wow!). Again go aqnd chat with Jack at your house. Then go to DW and use the creature you won on the panel near the thing that looks like Shooting Gallery (that's a screen to the left of the pillar). Now go to the weaponsmith's location and enter a previously locked door to the left of weapons shop. Take a tool there. Back to the NW and go to the carnival there. Go to the Ring Toss contest and use a crossbow on a cylinder, you win the contest. Go to the DW and to the very left from pillar. Use the last creature on panel. Go to the Hall Of Jus- tice now and unlock a cabinet and take Scrolls. Back to NW. Now go to the Paul Cooper's house and use a tool on the faucet. Enter his house and go left there. Examine marks on the floor and click on the closet to move it. Enter passage behind it. Examine everything here. When you take keys Paul will enter and you will kill Paul, but chat with him before he dies. Now go to his Hardware Store and unlock it with keys. Use crossbow on the alarm on the wall. Go to the house of Rita now and enter it. Read letter on the desk and enter her bedroom. Take a card for Pandora's special reading. Visit Pandora on carnival and use the card on her. After this go to your bedroom and open a door. Here examine a box of shoes and take a Sword. Exit from your bedroom and go to the kitchen (its to the right, really!). Talk to your Mom and after he dies talk with Rita's image. Go right. Go to the portal from DW to NW. Your goal here is to get to the ornate room before behemoth (Hint: at your first move go to the left of entrance). You kill behemoth. Now go back via maze to DW - go right from the portal and you need to reach the rightmost exit so it will be a long way. Go to the pillar. Here use scolls and light on the slots in the panel to the left of it and finally use sword on the wire. You appear at the Dr.Sims's office and talking to Jack. When you'll die click on the door to end this game.
- nothing here througout a game - bleagh! Exit house. Click on bench and wait for Jack - talk with him about everything. Exit to the bottom of the screen - you get to the map of your city. Go to the location of Dr.Sims office (I know that its hard for you to know which one is that but after a while you'll get it). Try his door - he is out. Go right. Talk with Paul Cooper. Go right. Talk to Deputy Brown. Return back to map. Go to Hank's Diner. Chat inside it with Hank. Exit. Enter Pool Hall. Talk with Johnny and Melissa. Go to the backyard and search a trashcan for a hanger. Exit to the map. Go to the location of Sheriff's and morgue. Go to Sheriff's and chat with him. Exit to map. Now go to the Carnival location. Go left. Knock door and talk with Mrs.Ramirez. Go right twice. Click on the bushes and you will locate a guy named Slim. Talk with him. He gives you a reunion ticket. Go to the map. Go to the Dr.Sims'. He'll hypnotize you. After that go back to carnival and use carnival ticket on clown and chat with him after that. Go to the back- stage of the carnival and try to lift an anvil. No way! Now go to the Side Show of the carnival. Talk to Minnie&Daisy. Go left. Talk to Gargan. Go left. Chat with Pandora. Now go to the pool' backyard and into the tent. Talk with Slim. Go to your house and sit on the bench in the yard to chat with Jack. Now go to the sheriff's and talk with him about his & Rita's affair. Go to the morgue. Talk with Doc Larsen - your goal is to talk with him about hospital - here he escapes and you can deal with corpses. In his lab you can open freezer and examine Rita's body, look for 2 documents (I am not sure about that one) to the left of the corpse in the center of the lab. And finally, if you cant pick up a key from the corpse in the center of the room you should 1) go and talk with Pandora about everybody you saw at the carnival (but its essential only about Minnie & Daisy as I recall) or 2) make sure you read a tag on the corpse because that's a man Minnie & Daisy should tell you about. Anyway, with a key go to the Hall Of Mirrors at the carnival and find a way to the only door with a keyhole in it - unlock it with the key and head for ornate room. And there go through a portal to the Dark World (I will call it DW since this and Normal World - NW). When you go through you will talk with a Keeper Of The Light. She dies and you go to right and navigate a maze to one of available exits. Here you can go to the left (but not inside the skull) - here you'll meet with 2 bioguards who guard a prison. Try to solve their riddle - you will fail because you have no correct answer option. Back to the skull and go inside the mouth. Examine pillar. Go north. Go into the tomb. Examine behemoth. Back to the pillar. Here go left and talk with a face on the wall. Use magnet on it. Go left, examine everything. Go left. Examine everything. Back to the pillar. Go south twice. Go to the Hall Of Justice location. Enter the central door. Talk with a guard and you'll be sentenced to death (thats OK). After a ride, pickup a card on a corpse. Touch the emitters. Talk to the Keeper Of Souls. Talk again. You will exit back into DW. Now go to the civic centre (thats a location with a weapon- smith's office). Go into the weaponsmith's office. talk with him. Exit shop. Go right. Enter the temple and talk to the Pri- estless. Exit. Go right. Here talk to the guard about prison guards's riddle and dont talk with him after he tells you answer because you will die (though its not fatal its not right). Go to map. Here go to the recreational center & bar location. Go to the bar and talk with a bartender. After that take a food. Also there's a DW jukebox here with a malfunction but I doubt it can be fixed. Exit. Go inside a center nearby. Try opening a door, look at the device. Now go back to the pillar (near that use a card on a barrier to get through). Here go to the prison and solve the riddl eof 2 biofreaks. (In my case the right answer was the upper one). Enter prison and use alien food on a guard. Go past him. Talk to the Keeper Of Scrolls. Return to map. Now go to the Hall Of Justice but enter the rightmost passage. Talk to droid and show him your card and talk to get rid of his presence. After that grab a Light from the table. Return to NW. Go to the carnival. Go and play the Wheel Of Fortune and you will succeed. Again go to the DW. Here go to the location where you used a magnet on the face. So use your creature from wheel contest on the panel at the right side of the screen. Go to the recreational centre and take an ego-massager and enter a door which you can unlock easily now. Go to the Goth and talk with him. Return to NW and go to Gargan to give him ego-massager. He will present you a pillbox. Back to Goth and give him pills. Talk with him again. Take a crossbow near the entrance. Back to NW. Go to sheriff's and you'll meet Mayor. Use hanger to open his car and get a case with a coin and photos. Back to your house and sit on bench to meet Jack. Discuss new evidences. Now go again to sheriff's and use coin on the phone and dial sheriff. Report a robbery just outside the town and he'll leave. Enter his office and take a photo and a newspaper. Go home and show this stuff to Jack as usual. Go to pool and talk again with Johnny and Melissa. After that go to the morgue and look in the drawer to the left of the corpse for Larsen's black book. Return homa and share news with Jack. Go to Mrs.Ramirez house and talk with her about Rita. After chat reenter to her house and you'll see Johnny entering her mansion and being paid. Go to the window and film them with your trusty camera. When you'll be back to map you'll get a message to visit Dr.Sims so you do. After next hypnosis and chat go back to your house and again share secrets with Jack. Go to the pool. After incident go to Slim's hut and talk with him. he gives you a letter and a gun. Return to DW & go to the weaponsmith. Give him a gun and he'll give you an arm- gun. Go to the NW's carnival and use this armgun at the Shooting Gallery. Sheriff will come and warn you. Exit to the map and you are agin prompted to visit Dr.Sims. After a seance you'll beat a Fed (wow!). Again go aqnd chat with Jack at your house. Then go to DW and use the creature you won on the panel near the thing that looks like Shooting Gallery (that's a screen to the left of the pillar). Now go to the weaponsmith's location and enter a previously locked door to the left of weapons shop. Take a tool there. Back to the NW and go to the carnival there. Go to the Ring Toss contest and use a crossbow on a cylinder, you win the contest. Go to the DW and to the very left from pillar. Use the last creature on panel. Go to the Hall Of Jus- tice now and unlock a cabinet and take Scrolls. Back to NW. Now go to the Paul Cooper's house and use a tool on the faucet. Enter his house and go left there. Examine marks on the floor and click on the closet to move it. Enter passage behind it. Examine everything here. When you take keys Paul will enter and you will kill Paul, but chat with him before he dies. Now go to his Hardware Store and unlock it with keys. Use crossbow on the alarm on the wall. Go to the house of Rita now and enter it. Read letter on the desk and enter her bedroom. Take a card for Pandora's special reading. Visit Pandora on carnival and use the card on her. After this go to your bedroom and open a door. Here examine a box of shoes and take a Sword. Exit from your bedroom and go to the kitchen (its to the right, really!). Talk to your Mom and after he dies talk with Rita's image. Go right. Go to the portal from DW to NW. Your goal here is to get to the ornate room before behemoth (Hint: at your first move go to the left of entrance). You kill behemoth. Now go back via maze to DW - go right from the portal and you need to reach the rightmost exit so it will be a long way. Go to the pillar. Here use scolls and light on the slots in the panel to the left of it and finally use sword on the wire. You appear at the Dr.Sims's office and talking to Jack. When you'll die click on the door to end this game.
