Batman: Dark Tomorrow
Get back on building:
If you fall off, launch the grappling hook and climb as high as it goes. Then, press A and launch it again until you are back on the building.(Rooftop level)
BeTheWinner Casino
Snood 4 for Mac
Mario Game: Super Mario Gaiden
M.A.D.-Global Thermonuclear Warfare
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Vietcong: Purple Haze
e rifle will now be trained on the enemy. Fire a three round burst and you will usually take him out. Sniper rifle Always use a snipers rifle. This seems to work the best, because you can stay low and pick your targets. If it gets too hot, send your team. If you tell them to spread out, it works better than an attack.
e rifle will now be trained on the enemy. Fire a three round burst and you will usually take him out. Sniper rifle Always use a snipers rifle. This seems to work the best, because you can stay low and pick your targets. If it gets too hot, send your team. If you tell them to spread out, it works better than an attack.
Rogue Ops
the game, and enter the codes bellow for desired cheats. Big Feet Right, Right, Right, Left, Right, Left, Right, Left, Left, Left Big Gun X, X, X, X, Y, Y, Y Explosive Crossbow Left, Right, Right, Left, X, Y, Black, White, X, Y, Left, Right Explosive Sniper Black, White, RIght, Right, Left, Left, Right, Right, White, Black, X, Y Half Damage X, X, Y, Y, Left, Left, Right, Right, Y, Y, X, X Level Skip Black, X, Black, Y, Black, Left, Black, Right, Black, White, White, X, White, Y, White, Left, White, Right, X Missile Crossbow Right, Right, Left, Left, Black, Black, White, White, Y, Y, X, X Missile Sniper X, Left, Right, Black, White, Right, X, White, White, Black, Left, Left v No Bullet Damage Left, Right, Right, Left, X, Y, Y, X One Hit Kill Y, Left, Right, Right, Left, Y, Black, White, Y, X, X, X Unlimited Bullets X, Y, X, Y, X, Y, X, Y, Left, Y, X, Y, X, Y, X, Y, X Unlimited Life Left, Right, Right, Left, Left, Right, Right, Left, Left, Right, Right, Left, X, X Unlimited Spy Cam Left, Left, Right, Right, White, White, BLack, Black, X, X, Y, Y Unlimited Thermal Optical Camoflague Y, Y, X, X, Left, Right, Right, Left, Black, White, Black Opening the door in the basement: When in the basement, you will find a health pack and below it a wooden plank. Use your night vision goggles to see a green line that connects to a door further up. Around that bend is a patrolling guard. Kill the guard and pick him up. Walk over to the plank and place the body there. The door that the green line you saw earlier connects to is now open.
the game, and enter the codes bellow for desired cheats. Big Feet Right, Right, Right, Left, Right, Left, Right, Left, Left, Left Big Gun X, X, X, X, Y, Y, Y Explosive Crossbow Left, Right, Right, Left, X, Y, Black, White, X, Y, Left, Right Explosive Sniper Black, White, RIght, Right, Left, Left, Right, Right, White, Black, X, Y Half Damage X, X, Y, Y, Left, Left, Right, Right, Y, Y, X, X Level Skip Black, X, Black, Y, Black, Left, Black, Right, Black, White, White, X, White, Y, White, Left, White, Right, X Missile Crossbow Right, Right, Left, Left, Black, Black, White, White, Y, Y, X, X Missile Sniper X, Left, Right, Black, White, Right, X, White, White, Black, Left, Left v No Bullet Damage Left, Right, Right, Left, X, Y, Y, X One Hit Kill Y, Left, Right, Right, Left, Y, Black, White, Y, X, X, X Unlimited Bullets X, Y, X, Y, X, Y, X, Y, Left, Y, X, Y, X, Y, X, Y, X Unlimited Life Left, Right, Right, Left, Left, Right, Right, Left, Left, Right, Right, Left, X, X Unlimited Spy Cam Left, Left, Right, Right, White, White, BLack, Black, X, X, Y, Y Unlimited Thermal Optical Camoflague Y, Y, X, X, Left, Right, Right, Left, Black, White, Black Opening the door in the basement: When in the basement, you will find a health pack and below it a wooden plank. Use your night vision goggles to see a green line that connects to a door further up. Around that bend is a patrolling guard. Kill the guard and pick him up. Walk over to the plank and place the body there. The door that the green line you saw earlier connects to is now open.
MechAssault
ive against Mad Cats. Completion Bonuses Successfully complete the game to unlock Ragnarok in local multi-player mode. Successfully complete the game under any difficult setting to unlock a mech called Ymir. Note: The Ragnarok mech is a perfect blend of armor, firepower, and heat design as long you do not use the lava gun constantly. The Ymir has greater firepower than the regular chassis of Ragnarok. However, it generates a great deal more heat, making it a good choice for advanced players for to make short work of their opposition. Lava area When playing as the Atlas in the lava area, at the end near the party, do not go into the area from the cave too far. It will activate several Mechs including an Atlas or two. Instead, destroy the helicopters with ease, then start destroying everything around that gets targeted. Eventually, you will find two Atlases in the back left corner. You will know that you are targeting them because it takes a lot to destroy them. Note: you should not be able to see them. Inch forward from the opening and you should be fine. Note: You will face two mechs, a Madcat and a Belial. Also, the Atlases will not attack you in retaliation. Easy catapult kill At the beginning of the level where you must kill the WOB's second in command, stay on the ledge. Do not fall or you will be slaughtered. Kill the stray Mech that is not one of the objectives. Next, walk further down the ledge until you reach a bridge. Use your radar to see when the objective Mech catapults are under the bridge, then blast the bridge. It should kill most of the Mechs. Then just finish off the survivors. Using any Mech with high output energy weapons, go forward as fast as possible to the gate where the WOB second in command is headed. Take out any opposition along the way and ignore the Catapult convoy in the valley below. After eliminating any enemies along the way, power up health and weapons as much as possible and wait for the convoy on the other side of that first gate. If they do not come at first, you may need to engage them, then fall back to the gate and hold position there. If you position yourself at an angle, you can take out the whole convoy one Mech at a time with your energy weapon, while taking minimal fire through the opening of the gate. You have the wall as cover, protecting you from all but one Mech at a time, and the opening as your line-of-fire to take them all out one by one. The result is an easy low-risk kill with a huge pile of power-ups at the gate for you to replenish your health and weapons as you pick off each of the enemy Mechs. When you are done, power up and pick off the second in command. He should be alone in the valley. Submitted by: Ilona Water walking When you are on any map with water and you have a mech with null sig, click the Right Analog-stick. When you do so, when you walk you will not make any splashes in the water. This is very useful on Xbox Live in the Jotenhiem map when approaching the red or blue base. Easy stats on Xbox Live Two controllers are required for this trick. Sign into your Xbox Live account from the Mech Assault menu. When you are ready to play, create a match of your choosing (Destruction, Team Destruction, Capture The Flag, etc.), but set the number of people in the game to two. You can do this cheat by yourself. When you ar in the team selection, mech selection, and skin selection room, make sure that if it is a team game that you are a different color from your guest (controller two). If its a game like Destruction, then choose a big Mech with lots of powerful firepower and have your guest control a weak Mech (like elemental). If it is a game like Capture The Flag, then choose a fast Mech and any desired Mech for the guest. Start the game and you can score points easily without worrying about being killed. Your stats will increase at the stats menu. Easy Last Man Standing win Get at least three players. Hide, and then after everyone has killed the others, come back out and fight the last player that was standing. One at a time fighting in Grinder Go to multi-player mode, Grinder, and select River city. Fight normally until two enemies appear at a time (one that jumps down and another that walks through the gate on the north side of the city). When this happens, stand directly in front of the gate and fight the Mech inside for a few seconds without letting it through. If done correctly, the Mech will get stuck behind the gate wall, and only the enemies that drop down will have to be fought. 100 kills can easily be accumulated this way. Note: This can only be done when the enemies are an Uziel or Vulture. Submitted by: Ilona Wolf In Sheep's Clothing: Atlases If you do not care for the Atlas' upgrades, do this instead of the trick that involves jumping over the wall. Act normally until the Mechs turn against you. When they do, take out the power generator as usual. Then, run outside of the gate. Turn around and destroy the building to the right of the door. The doors will close, and the Atlases will be stuck inside. The Ullers will fly over the gate, but you can deal with them easily with the machine guns. After killing the Ullers, destroy all enemies in the area. You can then go through the level as normal, stopping whenever desired. From that point on in the level, destroy all units you encounter. At the end of the level when you are told to cross the bridges and then blow them up, wait until the Atlas walks on them to do so. Note: Make sure that you are on the other side before you blow up the bridges or you will have trouble reaching the end of the level. You will see two Atlases before the base. Go into the base and the Atlases will not attack you yet. Go to the satellites, then go to the door. The door will not open. Wait until the timer ends and the door will open and close. The Atlases will be locked out. Ready to Rok! 2: Easy completion First, destroy all the helicopters, missile turrets, and tanks. Then, get the salvage. Next, go inside. There are two Atlases, one Thor, and two Madcats that will meet you. They are very difficult to fight. Once you destroy them, do not mind the little power armor. Keep firing Lava Gun Missiles. You will then be instructed to go into the middle and self-destruct, completing the level. Submitted by: Ilona River City: Getting on the other side of the dam When playing at River City, select a Mech with jump jets. Go to the dam that is not located near the bridges that are crossing the river. Fly up the hill on the right side of the dam. Once there and are standing very near the dam, use your jets a little bit to get onto the dam. You will now probably have to edge your way on top of about half the dam. Once you get there, try to fall over the other side of the dam. There should be a little space located there that you can use to slip onto the other side of the dam. You can now hide here or do whatever desired. Note: Sometimes you may accidentally fall into the dam and get stuck. The only way out is to kill yourself or have Lava or Hammers shoot at you. Submitted by: Ilona Size Matters 1: Easy completion Go forward from the beginning of the level then fly over the gate. Instead of going into the middle of that section and triggering the three Mechs, go up to the Mech depot. Jump jet just slightly, then fire at the missile turret behind it. Drop down fast, or you may be hit with the missiles. Do this three or four times and it should explode. After that, jump jet on top of the warehouse type of building on the right. Move around a bit on top of the warehouse and the three Mechs will appear. Wait until at least one of the Mechs walks inside the building and blow it up. The Mechs usually get crushed, or simply die from the explosion of the others. If they did not all die, repeat the trick on the warehouse next to the first one. If you could not do the trick correctly using both warehouses, try luring the Mechs next to the pumping machines then shoot them so they explode on the Mechs. There is also a second one that can be used in the same manner. Note: It helps to get health hidden in the odd, metal, twisted, dumps. Blow them up, then take the health. Also, when you are on top of the warehouses, make sure that when it blows up that you do not get caught on top; you will also be killed. Avoid this by watching the building's status. When it is still sturdy, every shot you make will make a flaming hole. When it is almost ready to collapse, it will make an opening that is just a hole or no hole at all. When you see that is it is almost destroyed, use jump jets then fire at it. Repeat that until it collapses. Power Armor will sometimes annoy you by jump jetting over the mountain that separates the two sections and firing at you. Ignore it or wait for it to jump jet and hit it with some missiles. Note: There are two of them; so this may take awhile. Only use missiles to destroy the buildings.
ive against Mad Cats. Completion Bonuses Successfully complete the game to unlock Ragnarok in local multi-player mode. Successfully complete the game under any difficult setting to unlock a mech called Ymir. Note: The Ragnarok mech is a perfect blend of armor, firepower, and heat design as long you do not use the lava gun constantly. The Ymir has greater firepower than the regular chassis of Ragnarok. However, it generates a great deal more heat, making it a good choice for advanced players for to make short work of their opposition. Lava area When playing as the Atlas in the lava area, at the end near the party, do not go into the area from the cave too far. It will activate several Mechs including an Atlas or two. Instead, destroy the helicopters with ease, then start destroying everything around that gets targeted. Eventually, you will find two Atlases in the back left corner. You will know that you are targeting them because it takes a lot to destroy them. Note: you should not be able to see them. Inch forward from the opening and you should be fine. Note: You will face two mechs, a Madcat and a Belial. Also, the Atlases will not attack you in retaliation. Easy catapult kill At the beginning of the level where you must kill the WOB's second in command, stay on the ledge. Do not fall or you will be slaughtered. Kill the stray Mech that is not one of the objectives. Next, walk further down the ledge until you reach a bridge. Use your radar to see when the objective Mech catapults are under the bridge, then blast the bridge. It should kill most of the Mechs. Then just finish off the survivors. Using any Mech with high output energy weapons, go forward as fast as possible to the gate where the WOB second in command is headed. Take out any opposition along the way and ignore the Catapult convoy in the valley below. After eliminating any enemies along the way, power up health and weapons as much as possible and wait for the convoy on the other side of that first gate. If they do not come at first, you may need to engage them, then fall back to the gate and hold position there. If you position yourself at an angle, you can take out the whole convoy one Mech at a time with your energy weapon, while taking minimal fire through the opening of the gate. You have the wall as cover, protecting you from all but one Mech at a time, and the opening as your line-of-fire to take them all out one by one. The result is an easy low-risk kill with a huge pile of power-ups at the gate for you to replenish your health and weapons as you pick off each of the enemy Mechs. When you are done, power up and pick off the second in command. He should be alone in the valley. Submitted by: Ilona Water walking When you are on any map with water and you have a mech with null sig, click the Right Analog-stick. When you do so, when you walk you will not make any splashes in the water. This is very useful on Xbox Live in the Jotenhiem map when approaching the red or blue base. Easy stats on Xbox Live Two controllers are required for this trick. Sign into your Xbox Live account from the Mech Assault menu. When you are ready to play, create a match of your choosing (Destruction, Team Destruction, Capture The Flag, etc.), but set the number of people in the game to two. You can do this cheat by yourself. When you ar in the team selection, mech selection, and skin selection room, make sure that if it is a team game that you are a different color from your guest (controller two). If its a game like Destruction, then choose a big Mech with lots of powerful firepower and have your guest control a weak Mech (like elemental). If it is a game like Capture The Flag, then choose a fast Mech and any desired Mech for the guest. Start the game and you can score points easily without worrying about being killed. Your stats will increase at the stats menu. Easy Last Man Standing win Get at least three players. Hide, and then after everyone has killed the others, come back out and fight the last player that was standing. One at a time fighting in Grinder Go to multi-player mode, Grinder, and select River city. Fight normally until two enemies appear at a time (one that jumps down and another that walks through the gate on the north side of the city). When this happens, stand directly in front of the gate and fight the Mech inside for a few seconds without letting it through. If done correctly, the Mech will get stuck behind the gate wall, and only the enemies that drop down will have to be fought. 100 kills can easily be accumulated this way. Note: This can only be done when the enemies are an Uziel or Vulture. Submitted by: Ilona Wolf In Sheep's Clothing: Atlases If you do not care for the Atlas' upgrades, do this instead of the trick that involves jumping over the wall. Act normally until the Mechs turn against you. When they do, take out the power generator as usual. Then, run outside of the gate. Turn around and destroy the building to the right of the door. The doors will close, and the Atlases will be stuck inside. The Ullers will fly over the gate, but you can deal with them easily with the machine guns. After killing the Ullers, destroy all enemies in the area. You can then go through the level as normal, stopping whenever desired. From that point on in the level, destroy all units you encounter. At the end of the level when you are told to cross the bridges and then blow them up, wait until the Atlas walks on them to do so. Note: Make sure that you are on the other side before you blow up the bridges or you will have trouble reaching the end of the level. You will see two Atlases before the base. Go into the base and the Atlases will not attack you yet. Go to the satellites, then go to the door. The door will not open. Wait until the timer ends and the door will open and close. The Atlases will be locked out. Ready to Rok! 2: Easy completion First, destroy all the helicopters, missile turrets, and tanks. Then, get the salvage. Next, go inside. There are two Atlases, one Thor, and two Madcats that will meet you. They are very difficult to fight. Once you destroy them, do not mind the little power armor. Keep firing Lava Gun Missiles. You will then be instructed to go into the middle and self-destruct, completing the level. Submitted by: Ilona River City: Getting on the other side of the dam When playing at River City, select a Mech with jump jets. Go to the dam that is not located near the bridges that are crossing the river. Fly up the hill on the right side of the dam. Once there and are standing very near the dam, use your jets a little bit to get onto the dam. You will now probably have to edge your way on top of about half the dam. Once you get there, try to fall over the other side of the dam. There should be a little space located there that you can use to slip onto the other side of the dam. You can now hide here or do whatever desired. Note: Sometimes you may accidentally fall into the dam and get stuck. The only way out is to kill yourself or have Lava or Hammers shoot at you. Submitted by: Ilona Size Matters 1: Easy completion Go forward from the beginning of the level then fly over the gate. Instead of going into the middle of that section and triggering the three Mechs, go up to the Mech depot. Jump jet just slightly, then fire at the missile turret behind it. Drop down fast, or you may be hit with the missiles. Do this three or four times and it should explode. After that, jump jet on top of the warehouse type of building on the right. Move around a bit on top of the warehouse and the three Mechs will appear. Wait until at least one of the Mechs walks inside the building and blow it up. The Mechs usually get crushed, or simply die from the explosion of the others. If they did not all die, repeat the trick on the warehouse next to the first one. If you could not do the trick correctly using both warehouses, try luring the Mechs next to the pumping machines then shoot them so they explode on the Mechs. There is also a second one that can be used in the same manner. Note: It helps to get health hidden in the odd, metal, twisted, dumps. Blow them up, then take the health. Also, when you are on top of the warehouses, make sure that when it blows up that you do not get caught on top; you will also be killed. Avoid this by watching the building's status. When it is still sturdy, every shot you make will make a flaming hole. When it is almost ready to collapse, it will make an opening that is just a hole or no hole at all. When you see that is it is almost destroyed, use jump jets then fire at it. Repeat that until it collapses. Power Armor will sometimes annoy you by jump jetting over the mountain that separates the two sections and firing at you. Ignore it or wait for it to jump jet and hit it with some missiles. Note: There are two of them; so this may take awhile. Only use missiles to destroy the buildings.
Thing, The
gs for you without good trust. Get A Doctor To Follow You Into A Fight With The Thing Use the following trick to get a doctor in the same room with you during your battle with the second giant Thing. Walk to the large garage door. Get the doctor close to the door as well. Then, tell him to not follow you anymore. Push him as close to the door as possible; and close enough to you that when you flip the switch to open the door he will not move. Before you flip the switch, tell him to follow you again. Flip the switch and when you are shown in the locked room with the second giant Thing, he should be beside you. Use him to heal you during the fight with the Thing. Get Whitley To Follow You The following trick requires Stun Grenades (found in the back of the room with Boss 3), Blood Test Kit (found in the same room), and the Grenade Launcher (in the save room down the hall from Boss 3). Starting after third Boss fight (hanging tentacle monster), backtrack your way out of the weapons lab, back up the air vent, and to the "mine" elevator. As soon as you reach the surface, strafe left, and equip both the Grenade Launcher and Stun Grenades. If you step forward at all, it triggers an intermission sequence you have to die and start the level over. Enter first person mode and aim up the corridor, parallel with the bottom of the last metal wall panel. Launch a grenade and quickly walk forward. The intermission sequence will trigger, but Whitley will stand still instead of running off. Now, quickly run ahead of him (preferably block his path to slow him down) and use the Blood Test Kit. He now trusts you enough to follow orders. Order him to follow you (otherwise he walks around the corner triggering guards to attack) and give him a weapon. You have now backup. He only lasts a brief amount of time, and will disappear roughly halfway up the snow corridor, which appears scripted. However, every bit of backup firepower helps in that spot. Skip First Boss Battle When you encounter the first Thing Boss, hold Up/Left and you should run under it before it can hit you. This will also aim you directly at the junction box. Immediately start fixing it. As soon as it is almost fixed, hold Right to run through the door. Since he will still keep fixing it as long as you release the button, with luck it will be fixed before the Boss attacks for the third time. At the intermission sequence you tend to take off in a random direction, so this may take a few attempts -- save immediately before trying this. If successfully completed, you will only lose only about half a bar of health and no ammunition, making the next area much easier. Defeating The Second Big Thing Go into to his garage. Fix the electrical panel that operates the hoist. Step back towards the middle of the big door. There is an opening between two of the crates. Using your grenade launcher in first person targeting, send in a grenade. If the Thing turns its head toward you, then you have him targeted. Continue sending in grenades until he begins to burn. You can send in a few more if desired for extra fun. Run into the Thing's room and on the far wall from the big door is a switch. Throw the switch and watch as the Thing dies. You will probably take one hit from him. Shutting Doors Always shut the door of the room you walk into, if you have the chance. For example, on the level where you have to kill all the walkers, a walker will enter from the front door if you do not shut it.
gs for you without good trust. Get A Doctor To Follow You Into A Fight With The Thing Use the following trick to get a doctor in the same room with you during your battle with the second giant Thing. Walk to the large garage door. Get the doctor close to the door as well. Then, tell him to not follow you anymore. Push him as close to the door as possible; and close enough to you that when you flip the switch to open the door he will not move. Before you flip the switch, tell him to follow you again. Flip the switch and when you are shown in the locked room with the second giant Thing, he should be beside you. Use him to heal you during the fight with the Thing. Get Whitley To Follow You The following trick requires Stun Grenades (found in the back of the room with Boss 3), Blood Test Kit (found in the same room), and the Grenade Launcher (in the save room down the hall from Boss 3). Starting after third Boss fight (hanging tentacle monster), backtrack your way out of the weapons lab, back up the air vent, and to the "mine" elevator. As soon as you reach the surface, strafe left, and equip both the Grenade Launcher and Stun Grenades. If you step forward at all, it triggers an intermission sequence you have to die and start the level over. Enter first person mode and aim up the corridor, parallel with the bottom of the last metal wall panel. Launch a grenade and quickly walk forward. The intermission sequence will trigger, but Whitley will stand still instead of running off. Now, quickly run ahead of him (preferably block his path to slow him down) and use the Blood Test Kit. He now trusts you enough to follow orders. Order him to follow you (otherwise he walks around the corner triggering guards to attack) and give him a weapon. You have now backup. He only lasts a brief amount of time, and will disappear roughly halfway up the snow corridor, which appears scripted. However, every bit of backup firepower helps in that spot. Skip First Boss Battle When you encounter the first Thing Boss, hold Up/Left and you should run under it before it can hit you. This will also aim you directly at the junction box. Immediately start fixing it. As soon as it is almost fixed, hold Right to run through the door. Since he will still keep fixing it as long as you release the button, with luck it will be fixed before the Boss attacks for the third time. At the intermission sequence you tend to take off in a random direction, so this may take a few attempts -- save immediately before trying this. If successfully completed, you will only lose only about half a bar of health and no ammunition, making the next area much easier. Defeating The Second Big Thing Go into to his garage. Fix the electrical panel that operates the hoist. Step back towards the middle of the big door. There is an opening between two of the crates. Using your grenade launcher in first person targeting, send in a grenade. If the Thing turns its head toward you, then you have him targeted. Continue sending in grenades until he begins to burn. You can send in a few more if desired for extra fun. Run into the Thing's room and on the far wall from the big door is a switch. Throw the switch and watch as the Thing dies. You will probably take one hit from him. Shutting Doors Always shut the door of the room you walk into, if you have the chance. For example, on the level where you have to kill all the walkers, a walker will enter from the front door if you do not shut it.
