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Battle Isle Data Disk 1

 


 



Here are the codes:

ONE PLAYER:

1 BLOCK 2 WATCH

3 LAGUN 4 BIRMA

5 SERPT 6 RAMBO

7 YUKON 8 POINT

9 FROGS 10 ITALY

11 LINES 12 VARUS

13 SOUND 14 TWEAK

15 NIPON 16 FLAIR

17 ARROW 18 KORSO

19 NOUTH 20 FJORD

21 DONOR 22 LEYES

23 JUMPY 24 WERFT

25 WINIT TWO PLAYER:

1 CLOCK 2 LOSAG

3 BOMBS 4 COMET

5 PEARL 6 MIROR

7 ROMEL 8 MAGMA

9 TENNO


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Sims, The: Mega Deluxe
es to enter multiple codes at the same time. Additionally, most of the codes will only work with the unpatched version of the game. Result Code 1000 Simoleons (patched game version) - rosebud Add new family history stat to the current family - hist_add Appends the route destination list to AllRoutes.txt every time a route is found - write_destlist Architecture tools automatically set the level as needed - auto_level Automatically import and load indicated FAM file - import Automatically load indicated house, no questions asked - house Check and fix required lot objects - prepare_lot Completely flush app to VM file when running Windows NT - flush Crash game - crash Create moat or streams - water_tool Create shrunk_text_#.bmp files - shrink_text Create-a-character mode - edit_char Display personality and interests - interests Draw all animation frames disabled - draw_all_frames off Draw all animation frames enabled - draw_all_frames on Draw colored dots at each person's origin - draw_origins Dump entire memory to core_dump_[date:time].txt - core_dump Dump selected person's most recent list of scored interactions to a file - dump_happy Dump selected person's motive contribution curve to a file - dump_mc Enable debug flag to show outcome choice dialogs for social interactions - debug_social End sim logging s- im_log end Execute "file.cht" file as a list of cheats - cht Floorable grid disabled - draw_floorable off Floorable grid enabled - draw_floorable on Force an assert for testing - assert Log animations in the event log window - log_animations Map editor disabled - map_edit off Map editor enabled - map_edit on Move any object - move_objects on No tutorial object generation when tutorial house is loaded - tutorial off Prevent web browser crashes - browser_failsafe Preview animations disabled - preview_anims off Preview animations enabled - preview_anims on Programmer stats - tile_info Quit game - quit Read in behavior tuning constants from Tuning.txt - #import Rebuilds entire control panel/UCP from scratch - rebuild_cp Refresh the BMP_ resources for all people whose IFF files are writable - refresh_faces Rematch dependent textures and regenerate bitmaps for all user characters - refresh_textures Restore tutorial - restore_tut Rotate camera - rotation Routing debug balloons disabled - route_balloons off Routing debug balloons enabled - route_balloons on Run series of random operations on unhoused families - fam_test Save currently loaded house - save Save family history file - history Say "plugh" - plugh Say "porntipsguzzardo" - porntipsguzzardo Say "xyzzy" - xyzzy Selected person's path displayed - draw_routes on Selected person's path hidden - draw_routes off Set event logging mask - log_mask Set free thinking level - autonomy Set game speed - sim_speed Set grass change value - edit_grass : Set grass growth - grow_grass Set lot size - lot_size Set maximum milliseconds to allow simulator - sim_limit Set time of day (unpatched game version) - set_hour Set z offset for thought bubbles - bubble_tweak Sets the neighborhood directory to the path - Sets up the borders of the lot with non-editable flag. Requires rotation - lot_border Sets whether menu items appear for in use objects - allow_inuse Show memory view window in debug builds of the game - memview Start sim logging - sim_log begin Swap the two house files and updates families - swap_houses Ticks disabled - sweep off Ticks enabled - sweep on Tile information displayed - tile_info on Tile information hidden - tile_info off Toggle allowing visitors to be controlled using the keyboard - visitor_control Toggle assets report - report_assets Toggle automatic object reset feature - auto_reset Toggle calls to PeekMessage within sim loop - sim_peek Toggle camera mode - cam_mode Toggle display of unavailable interactions in person control menus a- ll_menus Toggle music - music Toggle object compression in save file - obj_comp Toggle quaternion transformations - quats Toggle sound log window - sound_log Toggle sounds - sound Toggle web page creation - html Total reload of people skeletons, animations, suits and skins - reload_people Trigger sound event - soundevent Write out an RTE file every time a route is found - write_routes Write out behavior tuning constants to Tuning.txt - #export