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Sims, The: Mega Deluxe

 
Cheat mode

Press Ctrl + Shift + C during game play to display a prompt in the upper left corner of the screen. Enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation poin at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time. Additionally, most of the codes will only work with the unpatched version of the game .



Result Code

1000 Simoleons (patched game version) - rosebud

Add new family history stat to the current family - hist_add

Appends the route destination list to AllRoutes.txt every time a route is found - write_destlist

Architecture tools automatically set the level as needed - auto_level

Automatically import and load indicated FAM file - import

Automatically load indicated house, no questions asked - house

Check and fix required lot objects - prepare_lot

Completely flush app to VM file when running Windows NT - flush

Crash game - crash

Create moat or streams - water_tool

Create shrunk_text_#.bmp files - shrink_text

Create-a-character mode - edit_char

Display personality and interests - interests

Draw all animation frames disabled - draw_all_frames off

Draw all animation frames enabled - draw_all_frames on

Draw colored dots at each person's origin - draw_origins

Dump entire memory to core_dump_[date:time].txt - core_dump

Dump selected person's most recent list of scored interactions to a file - dump_happy

Dump selected person's motive contribution curve to a file - dump_mc

Enable debug flag to show outcome choice dialogs for social interactions - debug_social

End sim logging s- im_log end

Execute "file.cht" file as a list of cheats - cht

Floorable grid disabled - draw_floorable off

Floorable grid enabled - draw_floorable on

Force an assert for testing - assert

Log animations in the event log window - log_animations

Map editor disabled - map_edit off

Map editor enabled - map_edit on

Move any object - move_objects on

No tutorial object generation when tutorial house is loaded - tutorial off

Prevent web browser crashes - browser_failsafe

Preview animations disabled - preview_anims off

Preview animations enabled - preview_anims on

Programmer stats - tile_info

Quit game - quit

Read in behavior tuning constants from Tuning.txt - #import

Rebuilds entire control panel/UCP from scratch - rebuild_cp

Refresh the BMP_ resources for all people whose IFF files are writable - refresh_faces

Rematch dependent textures and regenerate bitmaps for all user characters - refresh_textures

Restore tutorial - restore_tut

Rotate camera - rotation <0-3>

Routing debug balloons disabled - route_balloons off

Routing debug balloons enabled - route_balloons on

Run series of random operations on unhoused families - fam_test

Save currently loaded house - save

Save family history file - history

Say "plugh" - plugh

Say "porntipsguzzardo" - porntipsguzzardo

Say "xyzzy" - xyzzy

Selected person's path display ed - draw_routes on

Selected person's path hidden - draw_routes off

Set event logging mask - log_mask

Set free thinking level - autonomy <1-100>

Set game speed - sim_speed <-1000-1000>

Set grass change value - edit_grass :

Set grass growth - grow_grass <0-150>

Set lot size - lot_size

Set maximum milliseconds to allow simulator - sim_limit

Set time of day (unpatched game version) - set_hour <1-24>

Set z offset for thought bubbles - bubble_tweak

Sets the neighborhood directory to the path -

Sets up the borders of the lot with non-editable flag. Requires rotation - lot_border

Sets whether menu items appear for in use objects - allow_inuse

Show memory view window in debug builds of the game - memview

Start sim logging - sim_log begin

Swap the two house files and updates families - swap_houses

Ticks disabled - sweep off

Ticks enabled - sweep on

Tile information display ed - tile_info on

Tile information hidden - tile_info off

Toggle allowing visitors to be controlled using the keyboard - visitor_control

Toggle assets report - report_assets

Toggle automatic object reset feature - auto_reset

Toggle calls to PeekMessage within sim loop - sim_peek

Toggle camera mode - cam_mode

Toggle display of unavailable interactions in person control menus a- ll_menus

Toggle music - music

Toggle object compression in save file - obj_comp

Toggle quaternion transformations - quats

Toggle sound log window - sound_log

Toggle sounds - sound

Toggle web page creation - html

Total reload of people skeletons, animations, suits and skins - reload_people

Trigger sound event - soundevent

Write out an RTE file every time a route is found - write_routes

Write out behavior tuning constants to Tuning.txt - #export




Two Worlds II
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Horse
FRONT MISSION EVOLVED E3 2009 Teaser HD
Tams11 Hangman

 

Also see ...

Jersy Devil
o a little off balance. After 3 hits, it should fall over and a life will pop out. Mini FAQ: --------------- 1. In the underground caves level, the 2nd hostage is near the end after the letter f, on the left. There's a grating there that needs to be hit. 2. In the crypt, the first hostage is in Sebastos room, when you enter, you have to stay on the outer boards and fall straight down to land on platforms. The second hostage is in Obert's room and is in the first destroyable wall, where there are 2 crates of dynamite. If you hit the wall it will try to break but can only be done with dynamite. Once inside, the only way I was able to free the hostage was to hit the attack button and jump button at about the same time so that he's spinning on the way up, it may take a while to get it. 3. In the first toxic dump level, the best way to do it is jump from the pipes to the first moving platform, then to the pipes, then fly to the next pipes, then wait for the platform to come back and jump on it and then the platform moving up and down, and then to the higher pipes. Best way to hitmoving platforms is to time them and then count it off and jump. 4. When in doubt as to weather to jump or fly, jump. Flying usually isn't neccessary, though at times it definitely is. 5. Trick to getting all the boxes in the haunted house is when it sends you outside again at the back door, go in the front door without saving andall the boxes will be reset but your count will be the same (requires gameshark code for getting all the letters). Note: The game shark code for allboxes does not allow you to count down so if you use it you won't be able to destroy the labs. Secret Levels: ----------------------- Go outside the museum level to the big statue. Walk behind it and it says " 02P " That means when you get your power level at 02, push the statue and you should fall into the secret level. Go to the tree level in the park. When you get to the bottom of the slide on the floor there will be a "p08" sign on the floor (your as to be at 8 for this to work). And just jump on it. Next, in the graveyard level go to the water and jump on the platform. When you get across there's a block with "p05" just push it and walk in the cave. Then, in the factory level go straight when you get in the level. There's a pipe with "p07" on it. Hit it and go in. Lastly, go to the sea port level and go to the lifeboat and when the lifeboat goes down turn the camera in towards the wall and on the wall is "p09" whip it and you're in. Unlimited Extra Lives: ---------------------------------- In the beginning of the game, get the extra life on top of the fountain. Then, pause the game and check your status. Unpause the game and there will be another extra life on top of the fountain. Keep on doing this for unlimited extra lives!

Ultimate Ride
Cottage Whiner Princess Nursewacko Orb Grub Ferdinand Dentist Gofish Sphere Aqua Pontevecchio Thrill Note: Some props have two parts. Enter the first word, then go back and enter the second word. Damsel Cheese Naugahyde Firetip

Immortal Cities: Children of the Nile
the cheats only work on one building at a time. If cheat codes are used in a scenario, it will make a note of this in the save game and upon victory or loss, the fact that one cheated is displayed on the victory/loss screen. Warning: The use of cheat codes is not supported and some (such as Osiris) may cause unintended results, including exit from the game. Code: Amun Display a list of all of the cheats. Code: Anubis [player_id] Kills all units controlled by the player. Code: Bast [resourcenum][amoun Same as Ptah, but creates a storage area and adds the resource to it. Code: Hapi Restores all units hit points back to max. Code: Hathor [full unitid] or [player][unitid] Focuses the camera on the unit. Code: Horus Toggle free palace upgrade. Code: Isis [resourcenum][amoun Removes resources from a building. Code: Ma'at Redistributes food as if harvest came in. Code: Osiris Will fill a building to the max with all of its resources. Code: Ptah [resourcenum][amoun Adds an [amoun amount of resource to the selected building. The amount is optional. If not included, it will fill the building to the max. Code: Ra [number] Adds envoy to palace. Limited by prestige. Code: Set Automatic Loss! Code: Sobek [Goods][Food] Default with no qualifier clears household inventory. [Goods] clears goods, [Food] clears food. Code: Worship [xcoord] [ycoord] Focuses the camera on [xcoord,ycoord]. Resources List: 2 Wheat 3 Wood, Acacia 4 Block, Fine Limestone 5 Gold 6 Bricks (straw) 7 Block, Limestone 9 Reeds (papyrus) 10 Clay 11 Straw 14 Emeralds 15 Flax 16 Copper 17 Tin 18 Kohl 19 Oil 22 Henna 23 Barley 24 Lettuce 25 Onions 26 xBeef 27 Fish 28 Fowl 29 Grapes 30 Pomegranates 32 Dates 33 Rushes 34 Leather 35 Quartz 36 Turquoise 37 Flowers 39 Mats, Rushes 40 Baskets, Rushes 41 Pottery 42 Linen 43 Cosmetics, Kohl 44 Perfume, Henna 45 Sandals, Rush 46 Papyrus 47 Sculpture, Clay 48 Jewelry (emerald) 49 Furniture, Reeds 50 Incense 51 Spices 52 Monkeys 53 Furs 55 Armor 57 Jewelry (turquoise) 58 Furniture, Acacia 59 Sculpture, Basalt 60 Jewelry (faience) 61 Kopesh 62 Weapons 63 Bricks (reeds) 64 Bricks (rushes) 65 Jewelry (gold) 66 Bread (barley) 67 Wine (date) 68 Wine (pomegranate) 69 Wine (fig) 70 Beer 71 Bread (wheat) 72 Jewelry (turquoise&emerald) 73 Myrrh 74 Mats, Reeds 75 Baskets, Reeds 76 Perfume, Flowers 77 Perfume, Myrrh 78 Cosmetics, Henna 79 Chariot 80 Generic Food 81 Stele, Granite, Small 82 Statue, Basalt, Large 83 Statue, Basalt, Small 84 Stele, Granite, Large 86 Wood, Cedar 87 Furniture, Cedar 88 Sculpture, Bronze 89 Cosmetics, Copper 90 Sandals, Leather 91 Fruit Tree 92 Obelisk, Small 94 Obelisk, Large 95 Ship 96 Sandals, Leather and Rush 97 Jewelry (turquoise&gold) 98 Jewelry (emerald&gold) 99 Jewelry (turquoise&emerald&gold) 100 Sculpture, Copper 101 Sculpture, Tin 102 Cosmetics, Copper, Henna and Kohl

Sports Car GT
orsica GT3 league isi-plague Credits awarded isi-aardvark KittyCat Mode isi-delicate -------- GameTips -------- Tip 1: ------ Perfect shifting is essential for a good run, and because an automatic tranny just won't cut it, you should learn to monitor redline in all gears and shift right there. Tip 2: ------ There's a good reason some cars cost more than others. In the GT3 class, for instance, an unmodified Porsche 911 will wax an unmodified Saleen Mustang. Therefore, if you can squeak by in one series without blowing all your dough on a full load of equipment, do it, and save your money for a better car in the next series. Tip 3: ------ When purchasing new components, it pays to upgrade slightly in as many categories as possible, rather than going real heavy in just one or two. For example, it's better to sport midrange tires, midrange brakes, and a midrange turbo charger than to go with an expensive high-end turbo and marginal handling. Tip 4: ------ Learn the course in advance! Then practice until you know exactly where each turn begins, what its length and radius is, and where it ends. And make use of all that track width--enter corners from the outside, cut in close to the apex, and swing out wide again for maximum speed. Remember, inconsistency coupled with the odd flash of brilliance will get you nowhere fast.