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Ultima False Prophet Str
tion 1 hints will give you some general hints. Section 2 hints will tell you everything about a particular puzzle or item location. Therefore, we suggest you try everything you can think of before referring to section 2, and that you read only that particular hint that you need, so as not to spoil the game for yourself. Section 1 hints Q: How do I get out of Lord British's castle? A: Go all the way south from Lord British, until you see the portcullis (it looks like a door made of steel bars). To the left and right are two small rooms with locked metal doors. Go into your inventory and use key B, which you got from Lord British, on one of the doors. Inside, you will find a lever. Look at it, then move it. The portcullis will be open, and you can walk out through it! Q: What do I do next? A: The first step in completing the game is to free the shrines. First, you will need the corresponding rune for each shrine. These runes are usually found in one of the towns near each shrine-talk to the leader of the town and he will tell you how to obtain the rune. In section 2 of this hint sheet, we will list the exact location of each rune. Don't peek unless you're really stuck! You may free the shrines all at once, or one at a time, in any order you wish. *Don't worry about the shrines of diligence, passion, or control at this time!* They must be left for later in the game. Q: How do I meditate? How do I go up levels? A: To meditate, stand next to the shrine and talk to it. Meditating raises your levels. *note*: see page 28 & 29 in the manual for important information before meditating!! Q: How do I free the shrines? I've defeated the gargoyles, but I can't touch the moonstone on the shrine, and I can't meditate. A: You must stand next to the shrine, go into your inventory, and use the corresponding rune on the shrine. *don't use the moonstones you get from the shrines! You'll need them later!!* Use the moonorb Lord British gave you for teleporting (the one that produces a red moongate- see page 27 in the manual for locations. Q: How do I use the chart on page 27 ? A: 'Avatar', at the center of the chart, means you. The locations listed on the chart represent where you will go if you place the moonorb in that space. For example, to teleport to Britain, use the moonorb, then when the white box appears, use the directional pad to move it until it's 2 spaces above you. The chart tells you where to place the moonorb to go to each of the other locations listed. ***Where you are standing and which direction you face do not matter. What matters is where you place the orb in relation to yourself.*** You cannot place the moonorb on top of an object such as a tree, bush, rock, etc., And you cannot use it indoors. Q: What are the best weapons to use? A: We suggest using weapons that allow you to attack from a distance, such as the triple crossbow or magic bow. Remember to keep plenty of arrows, or bolts for the crossbow, in each character's inventory. The halberd is another weapon that can hit several spaces away. Q: Where do I get a triple crossbow? A: Ask Gwenneth at Iolo's bows about 'crossbow'; first you must speak to someone in Minoc about crossbows. Q: What do I use Sherry for? How do I use her? Where can I find her? A: Sherry can be used to scout around corners, or to go into spaces too small for the rest of the party to enter- *hint hint*! The manual explains how to use Sherry on page 26. You will find her in Lord British's castle, in one of the hallway passages. Make sure you give her some cheese, from the dining room, or she won't join! Q: I had sherry, or I had a moonstone, and now it's gone!! What happened? A: Relax! She's in one of your characters' bags! Go into your inventory and put the cursor on the bag. Press the 'X' button, not the 'B' button! Q: O.K., I've freed all the shrines. Now what? A: Well, the gargoyles are still around, right? Remember that book of prophecies that Iolo grabbed just before you escaped the stone slab? Try taking that to Mariah at the Lycaeum. Perhaps she can translate it for you! Q: Now what? A: Obviously you must find the second half of the tome. See below. Q: How do I find the other half of the tome? A: First, you'll need to find the gypsies. There are 2 sets of gypsies. For the ones you want, look in Trinsic. You may have to stay around town awhile before they show up. Then, when you get their information, look for Homer at the tavern. Q: Where is Buccaneer's Den? A: You'll need a boat or a skiff, which can be purchased in Minoc. Sail north from Serpent's Hold to get to Buccaneer's Den Island, at 33S 34E. Q: Where are the rest of the pieces of the map? A: First, find the ones Homer told you about. Then, talk to Sandy the cook in Trinsic. Q: Where is Mariah's Study? A: It's the room in the northeast corner of the Lycaeum building. The silver tablet is on the desk- it says 'piece of silver' when you pick it up. Q: How do I get to the Gargoyles' Kingdom? What do I do first there? A: Go through the Dungeon Hythloth- the entrance is on the Isle Of The Avatar: Use your moonorb to go to the shrine of humility, then look in the northeast corner of the shrine area. Look for Captain John in the dungeon- he has a scroll that will teach you the gargoyles' language. Use it immediately! Make sure you talk to the young gargoyle Beh Lem first- he shows up right at the exit from Hythloth, but only at noon. Listen to what he says, then add him to the party. You must have him in your party, and do what he says, to avoid being attacked by the whole gargoyle race! Q: Where is Stonegate? A: Head south from Minoc in a skiff or a balloon. Stonegate is at 10N, 37E. **Don't attack the Cyclops!!** Talk to him! Q: How do I get a fish for the Cyclops in Stonegate? A: Take the fishing rod from Stonegate, go outside, and use it in the nearby river. Q: Why can't I open the doors on the first level down in Stonegate? A: Go back upstairs, walk south from the outside door until you hit the wall, and look for a secret door. Q: Where in Stonegate is the vortex cube? A: Go to level 2, then go to the southwest room. Go down 2 levels, then look for a secret door in the north wall of the northwest room. Q: How do I get to the Temple Of Singularity? A: You'll need the balloon. Talk to Lady Isabella in Minoc. Once you've got the balloon, go to the slab using your moonorb, then sail north over the mountains using the balloon. Q: How do I get into Sutek's Castle? A: First, you'll need to blow up the door with a powder keg. Then, look everywhere for secret doors. Q: I'm on level 2 of Sutek's Castle, but can't go any further. Why? A: In the room at the NW corner, you'll need to throw the wall switch on the right- not the floor lever. When you get to the horse, turn right. On the next level down, head south then take the second passage heading east. Take the ladder down. The plans are on level 4- search the balloonist lying on the ground at 65S 52E. Q: Why can't I get anywhere in dungeon wrong? A: First, go one room to the right and take the ladder. Now, go straight north and throw the lever at 11:00, the one below the top left lever. Now, go two rooms to the left and throw the left lever. Go to the room all the way on the right, in the middle row of the 3 rows of rooms. Throw the lever. Go to the room all the way on the left, in the middle row. Take the ladder to level 3, and look in all the rooms on level 3 for a secret door. Section 2 hints This section contains exact locations of items and complete solutions of puzzles!! We suggest that you only refer to this section after trying everything you can think of- when you are truly stumped! Locations of the runes: Compassion: In the town of Britain, talk to the little girl Ariana in the Conservatory. You will then need to get permission from her parents at the Blue Boar Tavern, which is just to the right of the Conservatory, across the road. Honesty: The rune is in Beyvin's Tomb. Manrel, his brother, has the key. Look for Manrel at the Blue Bottle Tavern in moonglow. To find the entrance to the crypts, look at the wall to the right of the pail of milk in the small room at the upper right of the Blue Bottle Tavern. Honor: on the pedestal in the center of trinsic. Humility: Talk to the mayor in New Magincia. William is in the fields to the north. Conor Starfalcon is on the dock at the south end of the island. Justice: Talk to the prisoner in the jail in Yew: Once you have the key, go through the door on the east wall. Use the unlock spell on the south door. The place the prisoner mentions is in Yew. Sacrifice: Talk to Selganor in Minoc. Ben in the forest outside of Yew has a log. Take it to the sawmill outside of Minoc and have them make it into a board. Julia in Minoc will make it into a set of panpipes. Gwenno can teach you "stones". Spirituality: Talk to Marney, the little girl in Skara Brae. Valor: Talk to Andy (Lyssandra) in the tavern in Jhelom. Locations of the map pieces: Search the shipwrecks on the islands west of serpent's hold, at 71S, 15E. In the dungeon shame, near Britain, at 6S, 8W, go to the 4th level and find the pirate Ybarra. Bring plenty of food with you. Talk to Heftimus, the one-armed beggar in Jhelom. The map piece is on the 3rd level of the dungeon he tells you about. Look for the dungeon near 34N, 24E. Talk to Arturos, one of the gypsies outside of Trinsic. You don't have to pay more than 50 gold pieces- haggle with him. The gypsies move around, but look near 41S, 12E- if they're not there right away, you may have to hang around Trinsic awhile . . . Use it as an opportunity to talk to Sandy and do whatever else you need to do in town. Morchella in Serpent's Hold has a piece. The item she wants can be found in the Dungeon Destard, or by telling Corona you want to join the order of the Silver Serpent. Look in the basement of the Pirate's House on Dagger Isle at 18N, 79E. Mention 'pirates' and 'Sandy' to the mayor of Trinsic, after you've done what Sandy (the cook in Trinsic) asks you to do. Look on the 4th level of the ant mounds south of the Shrine Of Sacrifice. The map is at 25N, 86E. Next, go back to Homer for instructions. Be sure to give him the item he asks for!! It's of no use to you, and will have an adverse effect on your spell casting while you have it in your inventory- plus you'll lose lots of karma if you don't give it to him. Locations of the balloon parts: Balloon plans: On the 4th level of Sutek's Castle, go to 65S 52E- search the man lying on the ground. Silk: Bring 40 pieces of spider silk to the thread maker in Paws. Cloth: bring the thread to Charlotte in New Magincia. Balloon bag: Bring the cloth to the clothes maker in Paws and she'll sew it into a bag. Rope: Buy from the rope maker in Paws. Basket: Michelle in Minoc will weave it. Caldron: In the first level of the sewers under Lord British's castle. Use the plans and you'll have the balloon. Ultima: the false prophet- item locations Ring 2: Buccaneer's Cave, level 2, southwest area. Ring 4 (Invisibility): Steal from Penumbra's locked room; Cyclops or Spider Cave; steal from Xiao north of Lycaeum; in the mouse hole with the rune of valor; steal from Nicodemus (secret door next to fireplace); north room, level 4 of crypts; west room, level 4 of crypts; steal from house in New Magincia(42S 56E); steal from locked room in Trinsic( 47S,12E): blow door with powder keg. Energy wand: Lord British's castle; steal from Xiao; in Buccaneer's Cave, level 3 SW; steal from Nicodemus (secret door); in the Dragon's Den, level 4 of Dungeon Destard,13N 16W; steal from house in New Magincia (42S 56E). Fire wand: East room, level 4 of crypts. Inns: Minoc, $5; Britain, $48; Paws, $30. Magic armor: Buy in Trinsic; Dragon's Den in Dungeon Destard. Magic shield: Steal from under plant on New Magincia at 44S 55E; have corona make one for you. Triple crossbow: Ask Gwenneth at Iolo's bows about 'crossbow'; first you must speak to someone in Minoc about crossbows. Sextant: Buy at the observatory northeast of the Lycaeum, across the bridge, at 7S, 80E, from Ephemerides; in Pirate's Cave, 1st level; steal from locked room in Trinsic. Magic bow: Shame, north end of level 3, 42N 11E; buy in Britain. Glass sword: Dragon's Den in Destard; pirate's basement on Dagger Isle. Directions to Pirate's Cave: Go to island at 59S 49E, almost due south of New Magincia. Find the 3 stones and stand in the center. Then walk 3 paces due south, 9 paces west, then 12 paces south. You should be next to an old dead tree, at 59S 50E. Dig in the patch of dirt just south of you. Potions Red Cure poison Green Poison White X-ray vision Yellow Restores hit points Black Invisibility Violet Temp. Raises armor points Orange Sleep Blue Wakes you up End game Use human lens on left, gargish lens on right. Use the move command to place the 8 moonstones in the vortex cube, then place the vortex cube on top of the codex.
tion 1 hints will give you some general hints. Section 2 hints will tell you everything about a particular puzzle or item location. Therefore, we suggest you try everything you can think of before referring to section 2, and that you read only that particular hint that you need, so as not to spoil the game for yourself. Section 1 hints Q: How do I get out of Lord British's castle? A: Go all the way south from Lord British, until you see the portcullis (it looks like a door made of steel bars). To the left and right are two small rooms with locked metal doors. Go into your inventory and use key B, which you got from Lord British, on one of the doors. Inside, you will find a lever. Look at it, then move it. The portcullis will be open, and you can walk out through it! Q: What do I do next? A: The first step in completing the game is to free the shrines. First, you will need the corresponding rune for each shrine. These runes are usually found in one of the towns near each shrine-talk to the leader of the town and he will tell you how to obtain the rune. In section 2 of this hint sheet, we will list the exact location of each rune. Don't peek unless you're really stuck! You may free the shrines all at once, or one at a time, in any order you wish. *Don't worry about the shrines of diligence, passion, or control at this time!* They must be left for later in the game. Q: How do I meditate? How do I go up levels? A: To meditate, stand next to the shrine and talk to it. Meditating raises your levels. *note*: see page 28 & 29 in the manual for important information before meditating!! Q: How do I free the shrines? I've defeated the gargoyles, but I can't touch the moonstone on the shrine, and I can't meditate. A: You must stand next to the shrine, go into your inventory, and use the corresponding rune on the shrine. *don't use the moonstones you get from the shrines! You'll need them later!!* Use the moonorb Lord British gave you for teleporting (the one that produces a red moongate- see page 27 in the manual for locations. Q: How do I use the chart on page 27 ? A: 'Avatar', at the center of the chart, means you. The locations listed on the chart represent where you will go if you place the moonorb in that space. For example, to teleport to Britain, use the moonorb, then when the white box appears, use the directional pad to move it until it's 2 spaces above you. The chart tells you where to place the moonorb to go to each of the other locations listed. ***Where you are standing and which direction you face do not matter. What matters is where you place the orb in relation to yourself.*** You cannot place the moonorb on top of an object such as a tree, bush, rock, etc., And you cannot use it indoors. Q: What are the best weapons to use? A: We suggest using weapons that allow you to attack from a distance, such as the triple crossbow or magic bow. Remember to keep plenty of arrows, or bolts for the crossbow, in each character's inventory. The halberd is another weapon that can hit several spaces away. Q: Where do I get a triple crossbow? A: Ask Gwenneth at Iolo's bows about 'crossbow'; first you must speak to someone in Minoc about crossbows. Q: What do I use Sherry for? How do I use her? Where can I find her? A: Sherry can be used to scout around corners, or to go into spaces too small for the rest of the party to enter- *hint hint*! The manual explains how to use Sherry on page 26. You will find her in Lord British's castle, in one of the hallway passages. Make sure you give her some cheese, from the dining room, or she won't join! Q: I had sherry, or I had a moonstone, and now it's gone!! What happened? A: Relax! She's in one of your characters' bags! Go into your inventory and put the cursor on the bag. Press the 'X' button, not the 'B' button! Q: O.K., I've freed all the shrines. Now what? A: Well, the gargoyles are still around, right? Remember that book of prophecies that Iolo grabbed just before you escaped the stone slab? Try taking that to Mariah at the Lycaeum. Perhaps she can translate it for you! Q: Now what? A: Obviously you must find the second half of the tome. See below. Q: How do I find the other half of the tome? A: First, you'll need to find the gypsies. There are 2 sets of gypsies. For the ones you want, look in Trinsic. You may have to stay around town awhile before they show up. Then, when you get their information, look for Homer at the tavern. Q: Where is Buccaneer's Den? A: You'll need a boat or a skiff, which can be purchased in Minoc. Sail north from Serpent's Hold to get to Buccaneer's Den Island, at 33S 34E. Q: Where are the rest of the pieces of the map? A: First, find the ones Homer told you about. Then, talk to Sandy the cook in Trinsic. Q: Where is Mariah's Study? A: It's the room in the northeast corner of the Lycaeum building. The silver tablet is on the desk- it says 'piece of silver' when you pick it up. Q: How do I get to the Gargoyles' Kingdom? What do I do first there? A: Go through the Dungeon Hythloth- the entrance is on the Isle Of The Avatar: Use your moonorb to go to the shrine of humility, then look in the northeast corner of the shrine area. Look for Captain John in the dungeon- he has a scroll that will teach you the gargoyles' language. Use it immediately! Make sure you talk to the young gargoyle Beh Lem first- he shows up right at the exit from Hythloth, but only at noon. Listen to what he says, then add him to the party. You must have him in your party, and do what he says, to avoid being attacked by the whole gargoyle race! Q: Where is Stonegate? A: Head south from Minoc in a skiff or a balloon. Stonegate is at 10N, 37E. **Don't attack the Cyclops!!** Talk to him! Q: How do I get a fish for the Cyclops in Stonegate? A: Take the fishing rod from Stonegate, go outside, and use it in the nearby river. Q: Why can't I open the doors on the first level down in Stonegate? A: Go back upstairs, walk south from the outside door until you hit the wall, and look for a secret door. Q: Where in Stonegate is the vortex cube? A: Go to level 2, then go to the southwest room. Go down 2 levels, then look for a secret door in the north wall of the northwest room. Q: How do I get to the Temple Of Singularity? A: You'll need the balloon. Talk to Lady Isabella in Minoc. Once you've got the balloon, go to the slab using your moonorb, then sail north over the mountains using the balloon. Q: How do I get into Sutek's Castle? A: First, you'll need to blow up the door with a powder keg. Then, look everywhere for secret doors. Q: I'm on level 2 of Sutek's Castle, but can't go any further. Why? A: In the room at the NW corner, you'll need to throw the wall switch on the right- not the floor lever. When you get to the horse, turn right. On the next level down, head south then take the second passage heading east. Take the ladder down. The plans are on level 4- search the balloonist lying on the ground at 65S 52E. Q: Why can't I get anywhere in dungeon wrong? A: First, go one room to the right and take the ladder. Now, go straight north and throw the lever at 11:00, the one below the top left lever. Now, go two rooms to the left and throw the left lever. Go to the room all the way on the right, in the middle row of the 3 rows of rooms. Throw the lever. Go to the room all the way on the left, in the middle row. Take the ladder to level 3, and look in all the rooms on level 3 for a secret door. Section 2 hints This section contains exact locations of items and complete solutions of puzzles!! We suggest that you only refer to this section after trying everything you can think of- when you are truly stumped! Locations of the runes: Compassion: In the town of Britain, talk to the little girl Ariana in the Conservatory. You will then need to get permission from her parents at the Blue Boar Tavern, which is just to the right of the Conservatory, across the road. Honesty: The rune is in Beyvin's Tomb. Manrel, his brother, has the key. Look for Manrel at the Blue Bottle Tavern in moonglow. To find the entrance to the crypts, look at the wall to the right of the pail of milk in the small room at the upper right of the Blue Bottle Tavern. Honor: on the pedestal in the center of trinsic. Humility: Talk to the mayor in New Magincia. William is in the fields to the north. Conor Starfalcon is on the dock at the south end of the island. Justice: Talk to the prisoner in the jail in Yew: Once you have the key, go through the door on the east wall. Use the unlock spell on the south door. The place the prisoner mentions is in Yew. Sacrifice: Talk to Selganor in Minoc. Ben in the forest outside of Yew has a log. Take it to the sawmill outside of Minoc and have them make it into a board. Julia in Minoc will make it into a set of panpipes. Gwenno can teach you "stones". Spirituality: Talk to Marney, the little girl in Skara Brae. Valor: Talk to Andy (Lyssandra) in the tavern in Jhelom. Locations of the map pieces: Search the shipwrecks on the islands west of serpent's hold, at 71S, 15E. In the dungeon shame, near Britain, at 6S, 8W, go to the 4th level and find the pirate Ybarra. Bring plenty of food with you. Talk to Heftimus, the one-armed beggar in Jhelom. The map piece is on the 3rd level of the dungeon he tells you about. Look for the dungeon near 34N, 24E. Talk to Arturos, one of the gypsies outside of Trinsic. You don't have to pay more than 50 gold pieces- haggle with him. The gypsies move around, but look near 41S, 12E- if they're not there right away, you may have to hang around Trinsic awhile . . . Use it as an opportunity to talk to Sandy and do whatever else you need to do in town. Morchella in Serpent's Hold has a piece. The item she wants can be found in the Dungeon Destard, or by telling Corona you want to join the order of the Silver Serpent. Look in the basement of the Pirate's House on Dagger Isle at 18N, 79E. Mention 'pirates' and 'Sandy' to the mayor of Trinsic, after you've done what Sandy (the cook in Trinsic) asks you to do. Look on the 4th level of the ant mounds south of the Shrine Of Sacrifice. The map is at 25N, 86E. Next, go back to Homer for instructions. Be sure to give him the item he asks for!! It's of no use to you, and will have an adverse effect on your spell casting while you have it in your inventory- plus you'll lose lots of karma if you don't give it to him. Locations of the balloon parts: Balloon plans: On the 4th level of Sutek's Castle, go to 65S 52E- search the man lying on the ground. Silk: Bring 40 pieces of spider silk to the thread maker in Paws. Cloth: bring the thread to Charlotte in New Magincia. Balloon bag: Bring the cloth to the clothes maker in Paws and she'll sew it into a bag. Rope: Buy from the rope maker in Paws. Basket: Michelle in Minoc will weave it. Caldron: In the first level of the sewers under Lord British's castle. Use the plans and you'll have the balloon. Ultima: the false prophet- item locations Ring 2: Buccaneer's Cave, level 2, southwest area. Ring 4 (Invisibility): Steal from Penumbra's locked room; Cyclops or Spider Cave; steal from Xiao north of Lycaeum; in the mouse hole with the rune of valor; steal from Nicodemus (secret door next to fireplace); north room, level 4 of crypts; west room, level 4 of crypts; steal from house in New Magincia(42S 56E); steal from locked room in Trinsic( 47S,12E): blow door with powder keg. Energy wand: Lord British's castle; steal from Xiao; in Buccaneer's Cave, level 3 SW; steal from Nicodemus (secret door); in the Dragon's Den, level 4 of Dungeon Destard,13N 16W; steal from house in New Magincia (42S 56E). Fire wand: East room, level 4 of crypts. Inns: Minoc, $5; Britain, $48; Paws, $30. Magic armor: Buy in Trinsic; Dragon's Den in Dungeon Destard. Magic shield: Steal from under plant on New Magincia at 44S 55E; have corona make one for you. Triple crossbow: Ask Gwenneth at Iolo's bows about 'crossbow'; first you must speak to someone in Minoc about crossbows. Sextant: Buy at the observatory northeast of the Lycaeum, across the bridge, at 7S, 80E, from Ephemerides; in Pirate's Cave, 1st level; steal from locked room in Trinsic. Magic bow: Shame, north end of level 3, 42N 11E; buy in Britain. Glass sword: Dragon's Den in Destard; pirate's basement on Dagger Isle. Directions to Pirate's Cave: Go to island at 59S 49E, almost due south of New Magincia. Find the 3 stones and stand in the center. Then walk 3 paces due south, 9 paces west, then 12 paces south. You should be next to an old dead tree, at 59S 50E. Dig in the patch of dirt just south of you. Potions Red Cure poison Green Poison White X-ray vision Yellow Restores hit points Black Invisibility Violet Temp. Raises armor points Orange Sleep Blue Wakes you up End game Use human lens on left, gargish lens on right. Use the move command to place the 8 moonstones in the vortex cube, then place the vortex cube on top of the codex.
Super Return Of The Jedi
ress X(2), B, A, Y. View credits: Power on the SNES and do not press any buttons until the title screen appears. Then, quickly press A, B, A, B, A, B, A, B. Level 2: Easy lives: Collecting emblems during the level. Each time you get 100, you will get an extra life. Kill Darth Vader: Press X to throw your light saber at him until he dies. Debug mode: Power on the SNES and do not press any buttons until the title screen appears. Then, hold L + R on controller two and press A(2), B(2), X(2), Y(2), A, B, X, Y, A, B, X, Y on controller one. Begin a new game or use a password to continue game play. Wait until a side scrolling level is reached. Hold B and press Start to complete the current level or press L + R on controller two to display a debug and level select menu. Note: Most of the other cheat codes are automatically enabled in debug more and also allows unlimited thermal detonators. Display coordinates, invincibility: Hold A + B + X + Y and press Select during any side-scrolling level. Location coordinates and invincibility will be activated when all buttons are released. Sound test: Hold Y + A + X + Down and press Start in any side-scrolling level. Rotate logo and introduction text: Power on the SNES and do not press any buttons until the title screen appears. Then, quickly press Y(4). Press L and R to rotate the logo and introduction text.
ress X(2), B, A, Y. View credits: Power on the SNES and do not press any buttons until the title screen appears. Then, quickly press A, B, A, B, A, B, A, B. Level 2: Easy lives: Collecting emblems during the level. Each time you get 100, you will get an extra life. Kill Darth Vader: Press X to throw your light saber at him until he dies. Debug mode: Power on the SNES and do not press any buttons until the title screen appears. Then, hold L + R on controller two and press A(2), B(2), X(2), Y(2), A, B, X, Y, A, B, X, Y on controller one. Begin a new game or use a password to continue game play. Wait until a side scrolling level is reached. Hold B and press Start to complete the current level or press L + R on controller two to display a debug and level select menu. Note: Most of the other cheat codes are automatically enabled in debug more and also allows unlimited thermal detonators. Display coordinates, invincibility: Hold A + B + X + Y and press Select during any side-scrolling level. Location coordinates and invincibility will be activated when all buttons are released. Sound test: Hold Y + A + X + Down and press Start in any side-scrolling level. Rotate logo and introduction text: Power on the SNES and do not press any buttons until the title screen appears. Then, quickly press Y(4). Press L and R to rotate the logo and introduction text.
Megaman X
nter 2653 3848 7587 as a password. Armor, helmet, acceleration, several heart tanks, 3 sub tanks (All Bosses are intact) Enter 1152 1176 2181 as a password. Almost all heart tanks, 3 extra energy tanks, armor, helmet, boots, blaster Enter 6544 8278 6228 as a password. All items except for the Hadouken. Enter 8441 2136 4421 as a password. All power-ups except for the fireball and four hearts Enter 1131 6718 8226 as a password. Super armor, helmet, boots, 4 extra energy tanks Enter 8447 2136 4426 as a password. All heart tanks, all sub tanks, have the helmet, armor, dash boots, and arm cannon; Octopus, Penguin, Mammoth, and Kuwanger are defeated Enter 7438 3816 1421 as a password. Super helmet, super armor, super blaster, super acceleration Enter 7431 3842 8523 as a password. Helmet, leg, arm, armor, 3 energy tanks, 3 heart tanks to collect, all bosses intact Enter 6548 7728 4554 as a password. All levels completed, armor, super gun, helmet, boots, 4 energy tanks, all extra hears, at Sigma with Hadouken. Enter 8441 2176 4423 as a password. At Sigma past Spider and alive wall, at tanker with all the items, armor, boots, helmet, super gun Enter 2653 3858 7584 as a password. All armor at eighth Boss Enter 1422 7422 3756 as a password. Ultimate armor Enter 5373 1284 3647 as a password. Five levels completed, last three levels unfinished Enter 3673 4627 3661 as a password. All heart tanks, all sub tanks, helmet, all armor, dash boots, and Launch Octupus, Storm Eagle, Flame Mammoth, Chill Penguin, and Boomer Kuwranger defeated Enter 3673 3168 5574 as a password. At last level, all sub tanks, all energy hearts, 9 lives, all sub tanks full, all items including Hadouken Fireball Enter 8447 4666 6156 as a password. Ending bonus: Complete the game and wait approximately one minute at the thank you screen. Extra life: Enter 2656 6418 3242 as a password, then go to Armored Armadillo stage. Before the boss gate , climb over the top to find found a big life power-up. Collect it, then exit the stage. Repeat this less than five times and you can find a hidden weapon next to the big life power-up. Note: Make sure the spare life is full. Have Mega Man sit: Begin game play on Storm Eagle's stage. Pause game play and press A, B, A(3), B(2), A, B, Select. Best order to complete the game: Storm Eagle, Flame Mammoth, Chill Penguin, Spark Mandrill, Armored Armadillo, Launch Octopus, Boomer Kuwranger, Sting Chameleon Chill Penguin, Storm Eagle, Flame Mammoth, Launch Octopus, Spark Mandrill, Armored Armadillo, Boomer Kuwanger, Sting Chameleon. Chill Penguin, Storm Eagle, Flame Mammoth, Spark Mandrill, Armoed Armadillo, Launch Octopus, Boomer Kuwranger, Sting Chameleon. Getting the Hadouken fireball: Get all items except for the Hadouken. Fill up all four energy tanks and enter the Armored Armadillo's level. Get on the cart just before the end, then jump over to the wall. Shimmy up the wall, then quit the level. Repeat this approximately five or six times until a capsule appears. Enter the capsule to gain the Hadouken. To use it, press Down, Forward, Y after your character is at full health. Get every item, then successfully complete the Armored Armadillo level four times. Your life meter must be full at the end of each time. On the fourth time, climb up the wall at the end of the level to find a capsule that contains Dr. Light. He will give you the fireball attack. To use this, your life and all of your abilities must be full. Rotate the D-pad and press Y. Note: This status will not save and must be unlocked again with each new game session. Note: You must have Acceleration and Helmet. Go to the Flame Mammoth stage. Get to the beginning part of the miners that throw picks at you. Notice on the left and up high are a few sections of wall that are darker then the rest. Press A, B to dash jump and break through that wall. Inside is a capsule that will pop up, and you get the Hadouken. Better weapons: Hold Shoot until Mega Man turns purple, use L + R to select the desired weapon, then release. Ice The ice shotgun will create an ice sled that you can ride. It will break apart when it hits an enemy that has armor. Tornado The tornado will create a giant vertical tornado. It will not suck people in, but it will kill anyone who touches it. Missiles The missiles will turn into blade-like objects that will have more of an effect on enemies. They are also homing. Spark The spark will create two walls on both sides of you that will kill anything on contact, except for Bosses. Sting The sting will make you invincible for a short amount of time. You can walk through enemies, but not walls. Shield The shield will create a giant shield around you, but it will shut off after hitting something. Blades The blades will turn into giant versions that make a loop before going off the screen. Fire The fire will create a wall of fire that will go along on the ground until it reaches an edge. Note: It takes awhile to charge up so do not use it during Boss battles. E- Tank locations: Flame Mammoth stage Go until reaching the little opponents that throw the picks at you. Instead of going to the exit, go up the platforms until you reach the extra life. Dash left and jump to find an E-tank. Storm Eagle stage Go to the part just before the hover platforms. When you see the opponent on the rising platform, kill it. Ride the platform to the building in the air, and shoot through the glass. Armored Armadillo stage When you reach the first cliff with the miner machine, set the machine off, climb the wall, and run to where the machine started. Spark Mandrill stage You will need to get the Boomerang Cutters first. Go to where you can climb a ladder up or down. Go down and destroy the defense units. Do not go up the next ladder. Instead, equip your Boomerangs and jump straight into the air and fire one. It will catch the E- tank and return it to you. Boss weaknesses: Chill Penguin: Fire Launch Octopus: Shield Armored Armadillo: Spark Storm Eagle: Sting Spark Mandrill: Ice Sting Chameleon: Boomerangs Boomer Kuwranger: Missiles Flame Mammoth: Storm Sigma's Head: Shield (does two hits and does not need to be charged) Hint: Extra lives in Armadillo stage: At the very beginning of Armored Armadillo's stage, there is a cart that goes down for a short distance before leveling out again. On the ceiling are a few places where the roof juts out a bit. On each of these is a bat. On around the fifth one is a small black ball that when you approach reveals itself to be another bat, though you do not see these anywhere else. They are actually visitors from some of the original Megaman games. You cannot shoot them while they are in ball form. Wait for them to start flying towards you. Also, these bats happen to give you an extra life quite often, so this is a good place to stock up. Defeating Armored Armadillo: Shoot the Armored Armadillo with your electric spark gun when he is vulnerable. It will electrocute him, all his armor will fall off, and he will be much easier to kill. Defeating Launch Octopus: To get rid of Launch Octopus's Piranha "homing missiles", use the Boomerang Cutter a few times to cut off his arms. Defeating Storm Eagle: Get the Dash Boots on Chill Penguin's level. Then, go to Storm Eagle's level and proceed until you battle him. When he is on foot, he might spit out mini-eagles at you or try to blow you off the plane. When he spits the mini-eagles out, dodge them with Dash, then destroy them. If he tries to blow you off the plane, dash towards him and fire at him. Keep firing until he flies back up. When he swoops down at you, keep dodging him. Repeat this process until he is defeated. Level Password After Vile 5385 7136 6321 Chill Penguin defeated 6385 5336 5364 Storm Eagle defeated 6483 7376 5124 Flame Mammoth defeated 1573 5232 7264 Spark Mandrill defeated 5131 7358 4181 Armored Armadillo defeated 5147 8437 4536 Launch Octopus defeated 1556 6642 7448 Boomer Kuwranger defeated 5151 3427 4261 Extra Life Tank 5447 4177 4536 Sting Chameleon defeated 4131 6712 1221
nter 2653 3848 7587 as a password. Armor, helmet, acceleration, several heart tanks, 3 sub tanks (All Bosses are intact) Enter 1152 1176 2181 as a password. Almost all heart tanks, 3 extra energy tanks, armor, helmet, boots, blaster Enter 6544 8278 6228 as a password. All items except for the Hadouken. Enter 8441 2136 4421 as a password. All power-ups except for the fireball and four hearts Enter 1131 6718 8226 as a password. Super armor, helmet, boots, 4 extra energy tanks Enter 8447 2136 4426 as a password. All heart tanks, all sub tanks, have the helmet, armor, dash boots, and arm cannon; Octopus, Penguin, Mammoth, and Kuwanger are defeated Enter 7438 3816 1421 as a password. Super helmet, super armor, super blaster, super acceleration Enter 7431 3842 8523 as a password. Helmet, leg, arm, armor, 3 energy tanks, 3 heart tanks to collect, all bosses intact Enter 6548 7728 4554 as a password. All levels completed, armor, super gun, helmet, boots, 4 energy tanks, all extra hears, at Sigma with Hadouken. Enter 8441 2176 4423 as a password. At Sigma past Spider and alive wall, at tanker with all the items, armor, boots, helmet, super gun Enter 2653 3858 7584 as a password. All armor at eighth Boss Enter 1422 7422 3756 as a password. Ultimate armor Enter 5373 1284 3647 as a password. Five levels completed, last three levels unfinished Enter 3673 4627 3661 as a password. All heart tanks, all sub tanks, helmet, all armor, dash boots, and Launch Octupus, Storm Eagle, Flame Mammoth, Chill Penguin, and Boomer Kuwranger defeated Enter 3673 3168 5574 as a password. At last level, all sub tanks, all energy hearts, 9 lives, all sub tanks full, all items including Hadouken Fireball Enter 8447 4666 6156 as a password. Ending bonus: Complete the game and wait approximately one minute at the thank you screen. Extra life: Enter 2656 6418 3242 as a password, then go to Armored Armadillo stage. Before the boss gate , climb over the top to find found a big life power-up. Collect it, then exit the stage. Repeat this less than five times and you can find a hidden weapon next to the big life power-up. Note: Make sure the spare life is full. Have Mega Man sit: Begin game play on Storm Eagle's stage. Pause game play and press A, B, A(3), B(2), A, B, Select. Best order to complete the game: Storm Eagle, Flame Mammoth, Chill Penguin, Spark Mandrill, Armored Armadillo, Launch Octopus, Boomer Kuwranger, Sting Chameleon Chill Penguin, Storm Eagle, Flame Mammoth, Launch Octopus, Spark Mandrill, Armored Armadillo, Boomer Kuwanger, Sting Chameleon. Chill Penguin, Storm Eagle, Flame Mammoth, Spark Mandrill, Armoed Armadillo, Launch Octopus, Boomer Kuwranger, Sting Chameleon. Getting the Hadouken fireball: Get all items except for the Hadouken. Fill up all four energy tanks and enter the Armored Armadillo's level. Get on the cart just before the end, then jump over to the wall. Shimmy up the wall, then quit the level. Repeat this approximately five or six times until a capsule appears. Enter the capsule to gain the Hadouken. To use it, press Down, Forward, Y after your character is at full health. Get every item, then successfully complete the Armored Armadillo level four times. Your life meter must be full at the end of each time. On the fourth time, climb up the wall at the end of the level to find a capsule that contains Dr. Light. He will give you the fireball attack. To use this, your life and all of your abilities must be full. Rotate the D-pad and press Y. Note: This status will not save and must be unlocked again with each new game session. Note: You must have Acceleration and Helmet. Go to the Flame Mammoth stage. Get to the beginning part of the miners that throw picks at you. Notice on the left and up high are a few sections of wall that are darker then the rest. Press A, B to dash jump and break through that wall. Inside is a capsule that will pop up, and you get the Hadouken. Better weapons: Hold Shoot until Mega Man turns purple, use L + R to select the desired weapon, then release. Ice The ice shotgun will create an ice sled that you can ride. It will break apart when it hits an enemy that has armor. Tornado The tornado will create a giant vertical tornado. It will not suck people in, but it will kill anyone who touches it. Missiles The missiles will turn into blade-like objects that will have more of an effect on enemies. They are also homing. Spark The spark will create two walls on both sides of you that will kill anything on contact, except for Bosses. Sting The sting will make you invincible for a short amount of time. You can walk through enemies, but not walls. Shield The shield will create a giant shield around you, but it will shut off after hitting something. Blades The blades will turn into giant versions that make a loop before going off the screen. Fire The fire will create a wall of fire that will go along on the ground until it reaches an edge. Note: It takes awhile to charge up so do not use it during Boss battles. E- Tank locations: Flame Mammoth stage Go until reaching the little opponents that throw the picks at you. Instead of going to the exit, go up the platforms until you reach the extra life. Dash left and jump to find an E-tank. Storm Eagle stage Go to the part just before the hover platforms. When you see the opponent on the rising platform, kill it. Ride the platform to the building in the air, and shoot through the glass. Armored Armadillo stage When you reach the first cliff with the miner machine, set the machine off, climb the wall, and run to where the machine started. Spark Mandrill stage You will need to get the Boomerang Cutters first. Go to where you can climb a ladder up or down. Go down and destroy the defense units. Do not go up the next ladder. Instead, equip your Boomerangs and jump straight into the air and fire one. It will catch the E- tank and return it to you. Boss weaknesses: Chill Penguin: Fire Launch Octopus: Shield Armored Armadillo: Spark Storm Eagle: Sting Spark Mandrill: Ice Sting Chameleon: Boomerangs Boomer Kuwranger: Missiles Flame Mammoth: Storm Sigma's Head: Shield (does two hits and does not need to be charged) Hint: Extra lives in Armadillo stage: At the very beginning of Armored Armadillo's stage, there is a cart that goes down for a short distance before leveling out again. On the ceiling are a few places where the roof juts out a bit. On each of these is a bat. On around the fifth one is a small black ball that when you approach reveals itself to be another bat, though you do not see these anywhere else. They are actually visitors from some of the original Megaman games. You cannot shoot them while they are in ball form. Wait for them to start flying towards you. Also, these bats happen to give you an extra life quite often, so this is a good place to stock up. Defeating Armored Armadillo: Shoot the Armored Armadillo with your electric spark gun when he is vulnerable. It will electrocute him, all his armor will fall off, and he will be much easier to kill. Defeating Launch Octopus: To get rid of Launch Octopus's Piranha "homing missiles", use the Boomerang Cutter a few times to cut off his arms. Defeating Storm Eagle: Get the Dash Boots on Chill Penguin's level. Then, go to Storm Eagle's level and proceed until you battle him. When he is on foot, he might spit out mini-eagles at you or try to blow you off the plane. When he spits the mini-eagles out, dodge them with Dash, then destroy them. If he tries to blow you off the plane, dash towards him and fire at him. Keep firing until he flies back up. When he swoops down at you, keep dodging him. Repeat this process until he is defeated. Level Password After Vile 5385 7136 6321 Chill Penguin defeated 6385 5336 5364 Storm Eagle defeated 6483 7376 5124 Flame Mammoth defeated 1573 5232 7264 Spark Mandrill defeated 5131 7358 4181 Armored Armadillo defeated 5147 8437 4536 Launch Octopus defeated 1556 6642 7448 Boomer Kuwranger defeated 5151 3427 4261 Extra Life Tank 5447 4177 4536 Sting Chameleon defeated 4131 6712 1221
Jurassic Park
-ups and an extra life. Addendum: The strategy guide states to go north at first. Do not do that to save yourself some trouble. First, go south until you reach the building. Enter, then go through the first door in front of you. Kill the Raptor, then go in the next pair of doors. Watch out for the Spitters. Go to a discolored part on the wall. Hit it to turn on the Generators. This will complete your first mission. Then, get the goggles in a room at the end of the hall to your right (when you first enter the building). Then, go to the doors to the left when you first enter the building. Go to the elevator and get some items downstairs. Then, go to the electrified gate. Open it by shooting the gears next to it and enter the forest. Keep going down (for the most part). You will reach a location where Tim calls and instructs you to run like crazy. However, do not run as he advised. After you jump some vines there is the strip that the Triceratops comes down. There is an egg in front of it. Get it, then hug the right wall. Follow the wall down until you reach the end, then go through the rest of the forest. Keep going down, then when you reach the Cement Wall go left, and then down. Enter the building then get Dennis Nedry's Card from a room after you go through a few doors. Go to Visitors Center and follow the strategy guide from there.
-ups and an extra life. Addendum: The strategy guide states to go north at first. Do not do that to save yourself some trouble. First, go south until you reach the building. Enter, then go through the first door in front of you. Kill the Raptor, then go in the next pair of doors. Watch out for the Spitters. Go to a discolored part on the wall. Hit it to turn on the Generators. This will complete your first mission. Then, get the goggles in a room at the end of the hall to your right (when you first enter the building). Then, go to the doors to the left when you first enter the building. Go to the elevator and get some items downstairs. Then, go to the electrified gate. Open it by shooting the gears next to it and enter the forest. Keep going down (for the most part). You will reach a location where Tim calls and instructs you to run like crazy. However, do not run as he advised. After you jump some vines there is the strip that the Triceratops comes down. There is an egg in front of it. Get it, then hug the right wall. Follow the wall down until you reach the end, then go through the rest of the forest. Keep going down, then when you reach the Cement Wall go left, and then down. Enter the building then get Dennis Nedry's Card from a room after you go through a few doors. Go to Visitors Center and follow the strategy guide from there.
