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Call of Duty: Finest Hour

 
More amount of ammo

Normally, all guns carry a nominal maximum of reserve bullets (i.e., MP40 carries 32 in the magazine and 160 rounds in reserve). You can exceed this maxima for your non-default guns by dying and restarting from a checkpoint. The game will assume that you still carry the gun you previously had (i.e., MP40 in this example) and allow you to collect ammo for it even though you do not have the gun in your possession. When you do choose to pick up the gun you've had on your previous play, you will find that you'll have more than the normal amount of ammo for that weapon.



Cheat mode:

Successfully complete the game under the easy difficulty setting to unlock the "Big Head", "Ricochet", "Head Shot", and "Ricochet All" cheat options. The remaining cheat options can be unlocked by completing the game under the other difficulty settings.



Russian campaign:

On the first tank level in the Russian campaign, it is best to use first person view to shoot the Nazis that have Panzershrecks and MP-40s. The MP-40s cannot hurt you, but are annoying. If you use third person view, you will miss.



All Levels

At the level select screen hold Up on controller two and on controller one press Start, Select, Select, Square



Unlimited Ammo:

Pause the game , then press R1, Circle, L1, Square, Circle, R1, Right, Right, Circle, Right. The game will return to the main menu if entered correctly. The "Unlimited Ammo" option will now appear.



Tractor Factory: Easy completion:

When you get up to the sniping area, crouch down in the window. There will be some ammunition and health in the corner if needed. Get it if desired, then snipe the first wave of soldiers with normal guns. When your "comrades" say that there are Panzershrecks, concentrate all of your fire there. Do not worry about the regular soldiers because they cannot aim well. Shoot the Panzershrecks until you see a man running up the road with a heavy machine gun. Shoot him then go to the left window and continue.



Unlock All Artwork:

Pause the game , then press R1, Square, R1, Square, Circle, Left, R1, Left, Left. The game will return to the main menu if entered correctly. Enter the "Extras" menu to see an option to unlock all artwork.



Big Red Apple

In the Russian campaign, right at the beginning of the mission Operation Little Saturn, turn left and find a scraggly tree all by itself along the embankment. Go over/through the embankment just right of the tree, and then turn left and find a road that leads away from the rest of the board. After a while you will see a huge red apple in the distance. You can drive right through it to find something else that doesn't belong in a WWII game.



Weird Dance Party

Head to the second level of the Western Theater (the stage is entitled 'Underground Passage').



At the very end of the level, you will approach a hole in the brick wall (after killing the final two or three Nazis) that will be the obvious exit out of the tunnels. Don't go through the exit. Rather, walk backwards (retreat) past the last alcove, to the second from the last alcove on the left. Look carefully. You'll notice that this is a boarded-up side tunnel.



It takes about four (or more) grenades to explode the opening. Grenades are apparently the only thing that will destroy the 4 or 5 planks loosely covering the opening.



Once open, head down the tunnel. It's just a few feet and a couple of turns to the dance party. Incidently, there are 7 characters dancing around. 5 Germans, 1 Brit and 1 Russian (Tatiana).



Also, you can interact with the phonographs if you move behind the table. You'll see a radio(?) symbol appear (in the same way the symbol for moving your comrades appears). When you press 'x' you'll hear a record scratch sound (not terribly impressive).



There is also a M1919A6 machine gun that you can pick up in the room. Stay awhile, watch'm strut their stuff. The Russian woman takes the cake with some wacky break dance moves (there's even cardboard on the floor).


Starcraft 2 Map - space scenery
Street Fighter Alpha for SNES
Agatha Christie: 4.50 from Paddington
Sims3 - White Diamond Mansion
Mario Game: Super Mario Fangame

 

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NBA Street V3
by: kyle cox Street Challenge Bonuses Finish Street Challenge mode to get 25,000 Street Points and unlock all Court Creator customization items. In addition, you will be able to participate in one last tournament on the last Sunday of the 10th week. Biggie Littles in Street Challenge mode Defeat his team in the finals of the first tournament you are invited to at The Cage, NY. Easy Biggie Littles Hold all four [Turbo] buttons and the [Right Analog-stick Up]. Easy trick points on a GameBreaker When you go up to dunk, make sure all your teammates are downcourt. Go up, hold all four [Turbo] buttons and rotate the [Right Analog-stick] until another teammate jumps up. continue this until all two teammates jump, and on the last player just let them dunk. Easy points in dunk contest When you are playing a dunk contest, hold [L1]+[L2]+[R1]+[X] before the three point line, then run up just for a second and press [Circle]. You will catch it, giving you some nasty points. Dunk Contest Freeball Passing and Mid-air Trick combos To start a dunk, you can either jump or do a freeball pass. To jump, press [Circle] + any [Turbo] (press [L1], [R1], or [L3]). To do a freeball pass, press [X] + any Turbo] (press [L1], [R1], or [L3]). Behind The Back Right Moving the Trick Stick Down and holding two Turbos Tap Inside Foot Left Moving the Trick Stick diagonally Down/Left and holding two Turbos Shoulder Roll Left Moving the Trick Stick Left and holding two Turbos Around The Head Left Moving the Trick Stick diagonally Up/Left and holding two Turbos Toss Behind Back Left Moving the Trick Stick Up and holding all three Turbos Bounce Off Right Knee Moving the Trick Stick diagonally Up/Right and holding all three Turbos Bounce Off Right Foot Moving the Trick Stick Right and holding all three Turbos Under Both Legs Right Moving the Trick Stick diagonally Down/Right and holding all three Turbos Toss Behind Back Right Moving the Trick Stick Down and holding all three Turbos Under Both Legs Right Moving the Trick Stick diagonally Down/Left and holding all three Turbos Bounce Off Left Foot Moving the Trick Stick Left and holding all three Turbos Bounce Off Left Knee Moving the Trick stick diagonally Up/Left and holding all three Turbos Bounce the ball behind your back Pressing X Toss the ball behind the back, then hit it with your elbow behind the back Pressing X + R1 Bounce the ball behind the back and through the legs Pressing X + L1 Lob the ball Pressing X and clicking the Left Analog-stick Place the ball on the floor and kick it Pressing X + R1 + L1 Bounce the ball and kick it behind the back Pressing X + R1 and clicking the Left Analog-stick Bounce the ball off your knee Pressing X + L1 and clicking the Left Analog-stick Toss the ball up and kick it with the inside of your foot Pressing X + R1 + L1 and clicking the Left Analog-stick Windmill Moving the Trick Stick Up Cover Your Eyes Right Moving the Trick Stick diagonally Up/Right Liberty Spin Right Moving the Trick Stick Right Tap Knee Right Moving the Trick Stick diagonally Down/Right Hold With Knees Moving the Trick Stick Down While doing it, move the Trick Stick up to bring it back. Tap Left Knee Moving the Trick Stick diagonally Down/Left Liberty Spin Left Moving the Trick Stick Left Cover Your Eyes Left Moving the Trick Stick diagonally Up/Left Toss Behind Back Right Moving the Trick Stick Up and holding one Turbo Tap Left Knee Right Knee Moving the Trick Stick diagonally Up/Right and holding one Turbo Through Right Leg Moving the Trick Stick Right and holding one Turbo Toss Under Right Arm Moving the Trick Stick diagonally Down/Right and holding one Turbo Double Pump Moving the Trick Stick Down and holding one Turbo Toss Under Left Arm Moving the Trick Stick diagonally Down/Left and holding 1 turbo. Through Left Leg Moving the Trick Stick Left and holding one Turbo Tap Right Knee Left Knee Moving the Trick Stick diagonally Up/Left and holding one Turbo Behind The Back Left Moving the Trick Stick Up and holding two Turbos Around The Head Right Moving the Trick Stick diagonally Up/Right and holding two Turbos Shoulder Roll Right Moving the Trick Stick Right and holding two Turbos Tap Inside Foot Right Moving the Trick Stick diagonally Down/Right and holding two Turbos Converse All-Stars Chuck Taylor Low Shoes To make a decent replica of the Converse All-Star Low shoes, enter the following under Shoe Creator (total cost: 975). Shoe Template: Superstar Low (cost: 750) Base Area: 2/29 Ankle Area: 2/19 Heel Area: 2/29 Laces Area: 1/19 Lace Trim Area: 2/29 Logo Area 1: 2/19 Logo Area 2: 2/29 Logo Area 3: 2/29 Sole Area: 1/19 Toe Area: 1/19 Tongue Area: 2/29 City: Any City Color: 2/19 Note: This is how to make them black. To make them red, change the 2s to 4s. To make them dark blue, change the 2s to 13s. To make them light blue, change the 2s to 12s. Converse All-Stars Chuck Taylor Med Shoes To make a decent replica of the Converse All-Star Medium shoes, enter the following under Shoe Creator (total cost: 1075). Shoe Template: Question Med (cost: 750) Base Area 1: 2/19 Base Area 2: 2/29 Ankle Area: 2/19 Heel Area 1: 2/29 Heel Area 2: 2/29 Laces Area: 1/19 Lace Trim Area 1: 2/29 Lace Trim Area 2: 2/19 Logo Area 1: 2/19 Logo Area 2: 2/29 Midsole Area: 1/19 Sole Area: 1/19 Toe Area: 1/29 Tongue Area: 2/29 Tech Area: 1/19 City: Any City Color: 2/19 Note: This is how to make them black. To make them red, change the 2s to 4s. To make them dark blue, change the 2s to 13s. To make them light blue, change the 2s to 12s.

Everblue 2
one/Marble Beryl knife + Gabro = Magnetite/Titanium Ore/Apatite Beryl Knife + Granite = Orthoclase/Quartz Beryl knife + Opiment = Yellow Paint Deep Sea Water + Mega-ade 1000 = Mega-ade 2000 Deep Sea Water + Mega-ade 2000 = Mega-ade 4000 Deep Sea Water + Mega-ade 4000 = Mega-ade 8000 Deep Sea Water + Mega-ade 500 = Mega-ade 1000 Deep Sea Water + Tourmaline = Mineral Water Diamond Knife + Calcedony = Carnelian/Sardonyx/Chrysoprase Diamond Knife + Corundum = Ruby/Sapphire Diamond Knife + Quartz = Citrine/Crystal /? Limestone + Gabro = Cement Mineral Water + Mega-ade 2000 = Supertonic Turbo Mineral Water + Mega-ade 4000 = Supertonic Extra Negative Ion Water + Mega-ade 1000 = Supertonic Dash Negative Ion Water + Mega-ade 4000 = Royal Ampoule Negative Ion Water + Mega-ade 500 = Supertonic Ring + Tourmaline = Ion Ring Snake Bite + Killer Spider = Scorpions Tail Titanium Alloy + Rebreather 10 = Infinite Rebreather Vanadium + Titanium Ore = Titanium Alloy Water + Mega-ade 300 = Mega-ade 500 Water + Mega-ade 500 = Mega-ade 1000 Water + Oxidized Alcohol = Disinfection Liquid Water + Tourmaline = Negative Ion Water

Lethal Skies 2
. All paint schemes Press Left, Right, Left, Right two times, Left, Right, Left, L2, R2, Square three times, Start at the main menu. A sound will confirm correct code entry. Press Square at the hanger to access the new paint schemes. Unlimited ammunition and missiles Press R1, R1, L2, R2, Left, Right, Left, Right, Up, Down, Up, Down during game play, before taking off. A sound will confirm correct code entry. All planes Press L2 two times, Right, R1 three times, Left two times, R2x4, Start at the main menu. A sound will confirm correct code entry. All planes in campaign mode and two-player mode will be unlocked. All campaign missions Enable the "All planes" code, then press Down, R2, R1, Up two times, L1, L2, L1, Start at the main menu. A sound will confirm correct code entry. All special campaign missions Enable the "All planes" code, then press Left, L2 two times, L1, Up three times, Down, Start at the main menu. A sound will confirm correct code entry. All side trax campaign missions Enable the "All campaign missions" code, then press L1, R1, R2, R1, Right, Left two times, Up, Start at the main menu. A sound will confirm correct code entry. Unlockable planes F-14 - Complete mission 1 with any rank A-10 - Complete mission 2 with any rank JAS-39 - Complete mission 3 with any rank AV8B - Complete mission 4 with any rank F-15E - Complete mission 5 with any rank EF2000 - Complete mission 6.2 with any rank YF-23 - Complete mission SP1 with an S rank F/A 18 - Complete mission 7 with any rank F5Z - Complete mission 8 with an S rank SU-27 - Complete mission 9.2 with any rank F-22 - Complete mission 10 with any rank SU-35 - Complete mission SP2 with an S rank S-37 - Complete mission 11 with any rank F-25 - Complete mission 15 with an S rank F-35 Complete mission 15 with an S rank S-47 Complete mission 16 with an A rank

Conflict Desert Storm 2: Back to Baghdad
low profile If you are in an urban area and want to go around a corner while keeping a low profile, roll around the corner by going prone and strafing. Healing falling teammates If one of your teammates falls to the ground, throw a smoke grenade near him. Then, get your health packet out and heal him. Victor Two level: First tank When you reach the third area where you see the first heavy tank, do not make any sounds. The tank crew is standing behind the tank. Have Conners and Foley kill them before they know that you are there, and before they can get in the tank. BMP types There are two types of BMP tanks that you will encounter. The BMP-1 has a very short turret and it shoots explosive shells. The BMP-2 has a taller turret with a longer barrel and shoots anti-infantry non explosive shells that are very deadly. This is the version you can drive in the Chemical Warfare mission. CPU control Switch to a different soldier and remain idle (do not move, switch a weapon, or fire). The CPU will still be in control of that person. Note: The CPU will not move unless you switch during one of the commands. The CPU only fires at enemies. Scouting When you are moving ahead to scout a location, always leave your squad in a good position that they can cover you from, and in a pinch lay down some serious suppressive fire. Even if they do not hit the enemy, it will make them hit the dirt. Air Cover mission: SAM destruction SAMs can be destroyed by shooting them with any gun enough times. Save the C4 for the bigger tanks. When you have cleared all resistance near the plane and are in a big hall, go up the stairs and you can find some windows. You can see SAMs through the window. It is easy to destroy them from here with grenades or any other desired weapon. Note: After destroying the SAMs from the window and you are about to go forward in the map, place claymore mines in the corridors. If you place all your claymores there (do not set them too close to each other), you will not have a problem with the enemy soldiers who are coming from the back.

Madden NFL 2001
inst US Marshalls at Blitz Stadium. After the coin toss, press L2 (x20),left,right, up (x2) R1,R1,select. Unlock All Madden Cards/Super Speed To unlock all madden cards win the defeat madden team(any) or us marshalls team by at least 12 points in all madden status. press x, x,L2, R1+left at halftime to get super speed. You will unlock all madden cards, all secret players, and unlimited points. Fat Man Hold circle and press L1. Ultra Barry Sanders blows past everyone Hold Square + circle and press L1 + R2. Unlock All Players From the 'Secret Codes' Menu, enter any of the following codes to unlock all players on that team: Unlocked Team Code : Giants - Biggiants 49ers - Goldniners Jets - Greenjets Bears - Brownbears Lions - Silverlions Bills - Bluebills Packers - Yellowpacks Broncos - Buckingbroncos Panthers - Bigcats Chargers - Bluechargerst Patriots - Redpats Chiefs - Redchiefs Raiders - Silverraids Colts - Whitecolts Rams - Goldramst Cowboys - Bluecowboys Redskins - Redindianst Dolphins - Aquafins Saints - Marchingins Eagles - Greeneagles Steelers - Blacksteels Falcons - Blackfalcons Vikings - Conquerd Unlock Historic Teams From the 'Secret Codes' Menu, enter any of the following codes to unlock the Historical Team: Unlocked Team Code 1957 49ers team - Goldrush 1977 Raiders - Theghosts 1957 Lions team - Lionpower 1978 Dolphins - Cannedtuna 1958 Colts team - Stables 1978 Chargers team - Roller 1958 Giants team - Jollygreen 1978 Oilers team - Earl 1960 Eagles - Greenwingst 1978 Raiders team - Holy 1962 Oilers team -Therewasaman 1978 Steelers team - Dynasty 1962 Texans team - Getem 1979 Cowboys team - Comeback 1966 Chiefs team - Megiveyou 1979 Bucaneers - Pirates 1966 Cowboys team - Whoshotjr 1981 49ers team - Thecatch 1966 Packers team - Champs 1981 Bengals team - Tigers 1967 Cowboys team - Tundra 1981 Chargers team - Ironman 1967 Packers team - Snowplow 1981 Cowboys team - Nochance 1967 Rams team - Blitzer 1983 Raiders - Homesick 1968 Colts team - Shocker 1984 Dolphins team - Dantheman 1968 Raiders team - Heidi 1985 Bears team - Upset 1968 Jets team - Tvtimeout 1985 Falcons team - Flyaway 1969 Chiefs team - Nofluke 1985 Patriots team - Blowout 1969 Vikings - Allflukea 1986 Broncos team - Thedrive 1970 Jets - Damnyankeest 1988 Bengals - Nohopea 1970 Browns team - Mnf 1989 Broncos team - Crushed 1970 Vikings - Peopleeater 1990 Raiders - Oneeyed 1971 Chiefs team - Overtime 1990 Bills team - Wideright 1971 Cowboys - Starsa 1991 Falcons team - Neonlights 1971 Dolphins - Longestgame 1991 Lions -Toomuch 1972 Raiders - Sourd 1992 Cowboys - Howboutem 1972 Colts team - Airshow 1992 Bills team - Comebackkid 1972 Dolphins team - Perfect 1993 Bills team - Notagain 1972 Steelers team - Lucky 1994 49ers - Bythebays 1973 Bengals - Junglecats 1994 Broncos - Oucha 1974 Dolphins - Defenderst 1994 Chargers team - Charge 1974 Raiders - Struggles 1996 Packers team - Almost 1974 Vikings - Tarka 1996 Panthers team - Defense 1974 Steelers team - Steelcurtain 1998 49ers team - Thecatchtwo 1975 Cowboys team - Hailmary 1998 Packers team - Noluck 1975 Vikings team - Purple 1998 Vikings team - Missedchance 1977 Colts - Ghosttothepost 1999 Rams - Nowhereman 1977 Cowboys - Usateam 1999 Titans - Miracleplays Unlock Madden Teams From the 'Secret Codes' Menu, enter any of the following codes to unlock the All Madden team: Unlocked Team Code 1984 All-Madden team - Madden84 1985 All Madden Team - Mad1985 1986 All-Madden team - 86madden 1987 All Madden Team - 1987mad 1988 All-Madden team - Madden88 1989 All Madden Team - Mad1989 1990 All-Madden team - 90madden 1991 All Madden Team - 1991mad 1992 All-Madden team - Madden92 1993 All Madden Team - Mad1993 1994 All-Madden team - 94madden 1995 All Madden Team - 1995madn 1996 All-Madden team - Madden96 1997 All Madden Team - Mad1997 1998 All-Madden team - 98madden 1999 All Madden Team - 1999mad Unlock Bonus Team: From the 'Secret Codes' Menu, enter any of the following codes to unlock the All Madden team: Unlocked - Team Code Mummy - Team Kingtut Touchdown celebrations: Enter one of the following codes after scoring a touchdown: Celebration - Code Hip Thrust - Press L1 + Square Jump Spike - Press L1 + Circle Say a Prayer - Press L1 + Triangle Shoulder Shake - Press L1 + R1 Slam Dunk - Press L1 + R2 Spike Football - Press L1 + X Madden Cards Info The Madden cards have different effects based on their level, and there are 3 levels of the cards: Gold (4), Silver (2), and Bronze (1). All cards can only be used once, except for stadium cards, team cards, and historical players, which are always active once you have them. The one time use cards act as cheats or boost your player's attributes. Gold Cards last for one half of a game. Silver Cards last for one quarter of a game. Bronze cards last for a single play. To get the Madden Cards, you need Madden Tokens that you earn during gameplay. You have to perform special feats to get the Tokens, and the more difficult the feat the more Tokens you get (there are 5 diff. levels!). These Tokens will then let you purchase the Madden Cards. Madden Card effects John Elway (Card #160): John Elway appears in the Free Agent bin. 5th Down (Card #203): You receive an extra down. 3rd Down (Card #204): The CPU only gets three downs. Tight Fit (Card #208): The uprights are very narrow, creating an impossible kicking situation. Da Bomb (Card #209): Pumps your quarterback's arm up, granting unlimited pass range. Mistake Free (Card #211): You cannot fumble or toss an interception. Extra Credit (Card #216): For every interception you receive three points and every sack is an extra two points. Bad Spot (Card #218): Ref spots opponent's ball 1 or 2 yards short. Toast (Card # 219): Boosts your ability to burn DBs.B Couch Potato (Card #228): Opponents will quickly fatigue for the entire game. Super Bowl XXXVII Stadium (Card #235): Self-explanatory. Monsters (Card #293): Self-explanatory