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Pilotwings

 


Bonus levels:

Ignore the rings and other objects and land on the moving platform in the Rocketbelt level. You will be transported to the Birdman bonus level with a rating of 100 points. Jump onto the trampolines and hit the power P's before landing in the middle of the target.



Land on the moving platform in the Parachute level to reach the Penguin bonus level. Perform a high dive into a multi-point pool. The water is separated by ropes that designate different extra point values.



Expert mode:

Enter 400718 to begin game play on level 5. Intentionally lose on the remaining levels. Reset the game when "Game Over" appears to restart in expert mode. Level Password

2 985206

3 394391

4 520771

5 400718

6 773224

7 165411

8 760357

Helicopter 108048

Helicopter mission 2 882943



Landing on moving platforms:



Moving platform with parachute (level 1)

Immediately rotate 90 degrees to the right when released and ignore the rings. Hold that position until 630 to 640 feet, then pull the rip-cord and pull a quick U-turn (180 degrees). After reaching 225 feet, rotate 90 degrees to the right right and line up with the moving platform track. After reaching the track, the platform should pass underneath, and then return underneath traveling the same direction. Flare and hold as soon as it becomes visible.



Water target with hang-glider

Hit the thermal and wait until the glider levels out. Dive to the right to 150 feet. Pull up and line up with the target. Level off and flare repeatedly just before the shadow hits the bottom edge of the target. Stay no higher than 25 feet.



Moving platform with rocket-pack

Practice using the low burner and holding at 10 feet as well as stabilizing your position after moving forward. Complete the course and stabilize over the platform's path in a location where it can be seen approaching, such as at a corner or end of the "track". Drop sharply the moment the edge of the platform touches your character's shadow.



Fly around the world:

Note: A auto-fire controller is required for this trick. While flying the hang-glider, land on the skydiving platform to unlock a bonus flight. Use the auto-fire controller to rapidly tap A to fly as the Birdman. Move out to sea as far as possible, past the score markers. Continue flying to eventually return to the beach where the flight started. Note: Doing this only results in 50 points.






JD AirXmas
The Legend of Zelda for SNES
Mario Game: Mario & Luigi : Cooperative Pong
Sims3 - NataliS leather dress 001
Sims3 - boy child tie dye polo

 

Also see ...

Final Fantasy Mystic Quest
, and then have your character cure the Dark King. This attack will do about 14,000 damage. However, Phoebe cures the Dark King 12,000. Exploding doors: When you get the Mega Grenades from Fireburg and you need to blow up a door, you do not need to find a chest that contains bombs. Instead, just go to a door and press A. Note: This trick only works with Mega Grenades, and not Bombs or Jumbo Bombs. Unlimited Cure Potions or Heal Potions: In Foresta, you can get three Cure Potions and three Heal potions every time. Keep entering and exiting of Foresta as many of those potions as desired. You can actually get unlimited Cure Potions from any house, such as the Elixir girl's.

Bass Masters Classic PE
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Final Fantasy 2
the same hand it was in. The weapon should have a "2" next to it. Unequip, then re-equip the weapon. You should now have one copy of the weapon equipped and another one in inventory. Duplicate 255 of a weapon or shield: Equip Cecil with a bow and some arrows. Place the arrows in his good hand. Start a battle, and un-equip the arrows by selecting the arrows in his hand, then place them in a blank spot on the items list. Select the Avenger Sword, and equip it in the hand where the bow is located. Use Cecil to kill all the enemies. When the battle ends, enter the equip menu to find the Avenger Sword in Cecil's bad hand, and a number in Cecil's good hand. There will be nothing next to the number, as an invisible weapon is equipped. Un-equip the Avenger Sword, and equip the weapon or shield to be multiplied in Cecil's good hand (that currently has the number). After it is equipped it, a black spot next to a number will appear. Un-equip that object to create 255 of the weapon or shield that was placed in Cecil's hand. A similar trick can also be used with Cid. Bersk Cid, or any character that can use a bow and arrows. Equip the bow and arrows. Make sure the wizard that is casting Bersk takes his or her turn immediately before the player with the bow and arrows. Time it so that the Bersk spell can be selected; and while waiting for the wizard to cast the spell, have the character with the bow and arrows select the "Item" sub-menu, and Un-equip the Arrows. Do not exit the items list. While in the items list, the wizard should be casting the Bersk spell. The character and the Arrows will get Bersked. The items list will disappear and the battle will continue. Fight or run away to end the battle. Then, enter the equip menu to find a number in the character's hand where the arrows were previously held. Un-equip the bow. Equip the weapon or shield to be multiplied in the hand containing the number. Keep equipping and un-equipping until a black box appears next to the weapon in the items list. That character now has 255 of that item to throw, equip, or sell. Defeating Asura: Cast Wall on Asura, and she will not be able to use her cure spells on herself, and they will be cast on your characters. Make sure your party is at least level 35 or higher. Attack her with Rydia's best spells and use your best sword with Cecil. Use the Fire Saber because it damages her the most. Note: The Fire Saber is obtained from the Tower of Bable immediately after getting the Earth Crystal. The spell you want to use with Rydia is Virus. It does at least 700 if your characters are up to level. Also, if you have Kain, make him jump because he usaully has the most HP so he does not have to be cured from the reflected cure spells from Ausara. Note: The less people in your group when they get cured , the more HP that they will get back. In other words, Kain needs to be in the air at all times. Defeating Golbez: When fighting Golbez in the underworld after defeating Calbrena, make sure Kain is up in the air before Golbez summons his dragon. If you do not, he will kill all of your characters before Rydia appears. So, you will have Cecil, Rydia, and if your lucky and your timing is correct, Kain. Note: Kain will really help in this battle; make him jump, have Cecil use his sword, and Rydia use Virus. Fighting Pink Puffs: Pink Puffs are in the bottom fight room in B4, on the moon. There is only one square where you fight Pink Puffs. It is located in the very top right square. Do this to increase you chance of fighting a group of Pink Puffs. Get the three hidden Summons easily: Use the following trick if you are having trouble getting the three summons, Imp, Bomb, and Mage. Get as many Phoenix Downs as possible, and encounter the desired enemy. There must be at least two enemies on the screen. It is much easier if you can kill an enemy with one hit. Place your Phoenix Downs at the very top of the item list. With the first character, select the enemy to kill. With the next character's action, immediatly go to the item list, choose Phoenix Down, and highlight the soon-to-be-killed enemy. The end result will be that the enemy will be killed and revived by the next person. This may be done repeatedly, with each kill counting as a new enemy. After the battle, you will gain lots of experience and treasure, one of which is almost guaranteed to be the desired Summon.