Teenage Mutant Ninja Turtles 3: The Manhattan Project
Cheat mode:
Press Up(2), Down(2), Left, Right, Left, Right, A, B, Start at the title screen before the demonstration starts. Note: For two player mode press Up(2), Down(2), Left, Right, Left, Right, A, B, Select, Start. Level select, extra lives, and sound test options will now be available.
Auto turtle selection:
Press Down(5) at the character selection screen , or Down(10) at the same screen for two player mode. After a turtle is defeated, the next turtle will automatically be selected randomly. Alternately, rapidly tap Left, Right repeatedly at the character selection screen.
Save energy:
Repeatedly press A + B when low on energy to keep it from going down faster.
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Blades Steel
en, take the puck behind your goal. The CPU players will not be able to get it. Simply allow the clock to run out for an easy win. When leading the score with only a short amount of time, try skating around in circles in your own end. Your opponent should not be able to get the puck before the clock runs out. Penalty shots: Skate around in front of your opponent's net in the middle and try to get hit. The referee should award you a penalty shot. If your opponent is in front of your net, do not hit him.
en, take the puck behind your goal. The CPU players will not be able to get it. Simply allow the clock to run out for an easy win. When leading the score with only a short amount of time, try skating around in circles in your own end. Your opponent should not be able to get the puck before the clock runs out. Penalty shots: Skate around in front of your opponent's net in the middle and try to get hit. The referee should award you a penalty shot. If your opponent is in front of your net, do not hit him.
Base Wars
eit the game after enough players have been destroyed. Opponent cannot hit pitch: Go to whatever side of the mound that the batter is on. For example, if the batter is right handed, go on the left side of the mound from the view that you have. Press A to pitch the ball as usual. Then, pitch the ball in the direction of the batter until he moves as far as he can from the plate. For example, if the batter is right-handed, press Left to move the batter away from the plate. Then, when the batter is as far away from the plate as possible, push the opposite direction on the D-pad so the ball changes direction directly in front of the batter and goes over the plate. The batter will always at it unless you pitch incorrectly. If the batter hits the ball, it will be a foul and count as a strike anyway. Note: If this trick is done incorrectly, the batter will hit the ball very far or will not swing.
eit the game after enough players have been destroyed. Opponent cannot hit pitch: Go to whatever side of the mound that the batter is on. For example, if the batter is right handed, go on the left side of the mound from the view that you have. Press A to pitch the ball as usual. Then, pitch the ball in the direction of the batter until he moves as far as he can from the plate. For example, if the batter is right-handed, press Left to move the batter away from the plate. Then, when the batter is as far away from the plate as possible, push the opposite direction on the D-pad so the ball changes direction directly in front of the batter and goes over the plate. The batter will always at it unless you pitch incorrectly. If the batter hits the ball, it will be a foul and count as a strike anyway. Note: If this trick is done incorrectly, the batter will hit the ball very far or will not swing.
