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Burnout: Championship Drag Racing

 


GameTips

----------------- Tip 1

--------

The key is your predicted ET (Elapsed Time). You'll

find this oh-so-critical figure hidden in the Delay Box

section, and you must practice, over and over again, to

set it correctly for your car and environment. Tip 2

--------

Try as hard as you can to stage in precisely the same

position and start at exactly the same moment each time

you race. Tip 3

--------

Don't worry if you can't fathom some of the highly

technical jargon and information found in the manual or

in the garage. Remember, driving consistently is far more

important than mechanical aptitude, unless of course your

goal is to construct the fastest possible car . Tip 4

--------

Those warmed tires that come from the prerace "burnout"

really do help stick the car to the track instead of

bouncing or veering off course. I seemed to get the best

burnout from slowly rolling forward then popping it in

reverse and gunning it. Lots of tire smoke this way.


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Code Name: Eagle
armor ---armorgod Full health ------healthmaximum

Ascendancy
rch Screen E - finish current project. O - gain all researches. Star Map 1-7 - cycle through empires. 8 - starlanes and planets are revealed. ALT + E - Steal Technology. C - shows status of the galaxy. L - shows all starlanes. S - all stars are revealed. Unlimited Planetary Shielding For this, you need a planet with one orbital shield (or megashield, for that matter) already built and at least one free population unit. As soon as some alien ship enters the system, go to the planetary screen and start building another orbital shield (or megashield). Go to the system screen and press the "time advance" button (a clock with an arrow). The alien ship will do one move. Press again, it will do another move. Continue pressing until it has fired the first shot at your planet. When the alien ship fires at the planet, the first thing that will be destroyed is the shield being built! (unfortunately, it will be destroyed by the first shot, no matter how lame the weapon being used) Since the alien ship will not fire again unless we press the "time advance" button, we go to the planetary screen again and start building our shield again (the population unit building the shield is not killed when the shield-in-construction is destroyed, it merely becomes free again). Now we press "time advance again", the ship fires, we rebuild the shield... repeat until the enemy ship has no more ammo or energy. You'll have to re-do this every turn, until reinforcements arrive (or until your own planetary weapons have destroyed the attacker)... quite time-consuming, but it can save your colony.