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Martian Gothic: Unification

 


Cheat Codes

When over the HINTS FOR VIDEOGAMES book in the inventory type these codes:



Code - Result

QUICKSUCKITOUT - Immune to Poison

PATRICKMARLEY - Listen to Darnley Microcorder

YOULOOKINATME - Infinite Health

IFEELUNUSUAL - Infinite Ammo

ILOVETHISGAMEWHOMADEIT - View Credits




Star Wars: The Force Unleashed 2 Gameplay Trailer HD
Sudoku Bugoosoft Game
Snakes on a Plane
DOMINO
Thieves for PalmOS

 

Also see ...

Malkari
struction space station as soon as you can. Ship production is vital, and by the middle part of the game, you will need to have built a substantial fleet.

Deer Hunter 2003: Legendary Hunting
to deer - please invisible Unknown - please god

Lifeforce: Tenka
number 13 (decimal) of this 92 byte section contains the level number. Valid values for this byte range from hex 00 through hex 24 excluding hex values 02, 14, 15, 16, 20, and 21. Hex 22, 23, and 24 will play the three running demos. A hex 01 entered into decimal byte 25 will enable the Double Shot weapon. A hex 01 entered into decimal byte 27 will enable the Rapid Fire weapon. Decimal byte 53 contains the number of shots available for the Single Shot, Double Shot, and Rapid Fire weapons. Any hex value of 00 through FF is valid however, if a hex value higher than 63 is entered, the shots will be available, but the readout on the weapon will be incorrect. A hex 01 entered into decimal byte 29 will enable the Single Laser weapon. A hex 01 entered into decimal byte 31 will enable the Double Laser weapon. A hex 01 entered into decimal byte 33 will enable the Burst Laser weapon. Decimal byte 57 contains the number of shots available for the three Laser weapons. Any hex value of 00 through FF is valid however, if a hex value higher than 63 is entered, the shots will be available, but the readout on the weapon will be incorrect. A hex 01 entered into decimal byte 35 will enable the Missile weapon. A hex 01 entered into decimal byte 37 will enable the Grenade weapon. A hex 01 entered into decimal byte 39 will enable the Mine weapon. Decimal byte 61 contains the number of shots available for the Missile weapon. Decimal byte 63 contains the number of shots available for the Grenade weapon. Decimal byte 65 contains the number of shots available for the Mine weapon. Any hex value of 00 through FF is valid however, if a hex value higher than 63 is entered, the shots will be available, but the readout on the weapon will be incorrect.