Rush 2: Extreme Racing USA
All Other Cheats
Just tap all of the buttons repeatedly (R,L,Z,Cu,Cr,Cd,Cl)until the cheat is activated.
It works on all exept "Stunts". You may have to try it 5-10 times for it to work.
submitted by: Jedi Master X
Obtain Keys Easier
There is an easy way to obtain the hard to get keys. You'll have to go to the cheat menu and select Resurrect in Place. Then select any track and locate a key in the air. Get directly underneath the key and press C-up many times (which will elevate you higher everytime you press C-up). You know have the key you couldnt reach.
Drive on Invisible Track
While driving on the stunt track, hit any of the ramps, preferably the purple half-pipe at a high rate of speed. Your car must be heading towards a wall. If you get enough height, you will easily clear the wall and fly into a black oblivion. You will be able to see the normal track if you look to the upper part of the screen. It is an awesome glitch that the devolpers should've picked up on.
Completed Circuit Code
I have a code for Rush 2: Extreme Racing USA that will bring you to the last race in the circuit. You do not even have to race! All you have to do is sit there until the time runs out. The code is, Q K K X 6 2 B 5 D P ?
G 1 8 L K G @ X W W L I got this code by m self. I raced the whole circuit to get the code!
Cheat Menu
To access the cheat menu, go to the setup screen and hold down L, R, and Z. While still holding them press all four of the C buttons . If done correctly under audio should appear cheats. To access the codes in the cheat menu simply put the cursor on the code you want to access and hold down L + R + Z. While holding those down press all four C buttons . Each code needs the C buttons pressed a different number of times. Below is the list:
Cheat 4 C buttons
Fog Color 3 times
Tire Scaling 6 times
Frame Scale 2 times
Game timer 3 times
Levitation 4 times
Resurrect in Place 2 times
Suicide mode 4 times
Mass 4 times
Super Tires 6 times
Invisible Tracks 7 times
Invisible car 8 times
Super speed 3 times
Auto abort 4 times
Track orientation 7 times
Gravity 5 times
There are also other cheats to be typed in. For each of the following you must have the corresponding cheat selected in the menu. Massive Mass - Hold L and R and press CU, CD, CL, CR
Killer Rats - Hold L and R and press Z, Z, Z, Z
New York Cabs - Press R, L, Z, CU, CD, CU
Secret Cars
Taxi - Get 4 keys in any level
Hot Rod - Get 8 keys in any level
Formula 1 - Get 10 keys in any level
Prototype - Get 12 keys in any level
Mt. Dew Dragster - Get all 4 Mt. Dew bottles in any level
Rocket Car - Get first in circuit mode
Warcraft III:The Frozen Throne Patch 1.23a-1.24a
Portal 2D
Three Cards
Sims3 - IST_AFW_004
Also see ...
Road Rash 64
e menu screen. A sound will confirm correct code entry. All weapons: Press C-Up(4), C-Down, L, C-Left, Z at the menu screen for all weapons in thrash and multi-player modes. A sound will confirm correct code entry. Alternately, press C-Up(3), C-Down, L, C-Left, Z. Scooters: Press C-Down, C-Right, C-Up, C-Left, C-Left, L, C-Left at the menu screen. A sound will confirm correct code entry. Super fast bikes: Press C-Up, C-Left(2), C-Right, L, R, C-Down, Z at the menu screen. A sound will confirm correct code entry. All bikes and tracks: Press C-Up, C-Left(2), C-Right, L, R, C-Down, Z at the menu screen. A sound will confirm correct code entry. Insanity level: Press C-Up, C-Left, C-Left, C-Right, L, R, C-Down, Z at thrash mode. A sound will confirm correct code entry. Be The Cop mode: Press Z, C-Left, C-Down, C-Left, Z, L, R, C-Down at the menu screen. A sound will confirm correct code entry. Girl biker: Press C-Right, C-Left, Z, L, R, C-Up at the menu screen. A sound will confirm correct code entry. Level 2: Press R, C-Right, Z, R, L, C-Up, C-Left, C-Up at the menu screen. A sound will confirm correct code entry. Level 3: Press R, C-Right(3), R, C-Left, C-Down, Z at the menu screen. A sound will confirm correct code entry. Level 4: Press R, C-Right, C-Down, C-Left, C-Right(2), Z, L at the menu screen. A sound will confirm correct code entry. Level 5: Press Z, C-Right, C-Down, C-Left, C-Right(2), Z, L at the menu screen. A sound will confirm correct code entry. Quick start: Hold A at the beginning of a race to get a faster start. Information in this section was contributed by Kadabra693 and Luke. Alternate bike and racer colors: Press Up or Down at the bike selection screen in any mode. Stay on the ground: Hold L after falling off your bike to remain on the ground. Avoid sharp turn crashes: Press A after most sharp turns to balance out your bike. Avoid car crashes: Hold A just before hitting a car to perform a wheelie and use the car as a ramp jump. Note: This maneuver will not work on log trucks or big rigs. Safe landing: If you get knocked high in the air and are spinning wildly, repeatedly tap B to straighten out for a better landing. Stay on your bike: When you are about to crash rapidly and repeatedly press A + B to have a better chance of landing on your wheels. After getting launched high in the air, you have a better chance of staying on your bike by reducing your speed while in the air to zero and releasing the brake once your bike hits the ground. More height on jumps: When you jump over cars or other objects, you will get more height if you wheelie and release the throttle before you jump. Do donuts: Hold Z, hold B, then press the Analog-stick Right and keep tapping B button until the bike begins a donut. Then, hold B. This works best with fast bikes. Big bikes: Successfully complete all the races on big game mode to unlock two big bikes that can go over 300 mph. Shortcut and 4X power-up: Begin racing on level five, race three. Note the sharp turn sign in front of a red and blue striped building, about halfway through the city. Right after that point there is a hole in a building with dark green around it on the right side of the screen. Go through it for a shortcut. There is a 4X power-up inside the shortcut. Be careful, as there are goal posts from a football stadium right when you go through the hole. Note: This may not be done in multi-player mode. Beat Down level: Ride through the grass in the Beat Down level. The police will ignore your biker and stop everyone else. Disable cop: Pop a wheelie when you see a cop waiting on the shoulder to knock him out. Disable opponents: Once you receive the taser, mace, or cattle prod, then you can employ the following strategy. Once the race begins, use either the mace, taser, or cattle prod on the other bikers. Once you do that, quickly press C-Right to punch them, but you will still have the weapon selected. This will cause them to veer off the road and perhaps hit a car or other obstacle. This is very effective when there are cops around, since this will allow them to easily bust the other bikers while they are disabled. Rap Sheet entries: Ride next to a car and hit it with a weapon for a Cage Rattler entry. Run over a pedestrian for a Hit and Run entry. Get a weapon stolen for Butterfingers entry. Knock a cop off his bike for a Most Wanted entry. Hit a cop to have Assaulted Officer entry. Hit someone to have a Battery entry Wreck someone to have an Accident entry. Call off a cop to have a Resisted Arrest entry. Steal a weapon to have a Master Thief entry. Hint: Make cows moo: Go to a level where there are cows. When you see them, jump off of one to make it moo. Football stadium: There is a football stadium in race 3 on level 5. It is in the city part of the race. As you are about to go around a turn, there is a little hallway which is difficult to see. Go through the hallway to enter an enclosed football stadium. Note: Do not go in too fast or you will hit the field goal post. Steal weapons: Get your weapon to your hand during game play, then hold C-Right until someone tries to hit you with their weapon. If you are lucky, you will steal their weapon and get to use it on opponents. You will also get a "Master Thief" rating on your rap sheet if you steal a weapon. Rush Hour level shortcut: Ride through the grass just before the really big turn on the Rush Hour level. If you stay on your bike, the panel below the health meter will say "Cheat Much?" and you will be at least 100 m ahead of your opponents. Late hits: At the end of the race, pull up next to one of your opponents (or wait until one of your opponents pulls up next to you). You can hit them with weapons and knock them off their bikes without them trying to fight back. What you do here will also count on your rap sheet and give you a larger combat bonus. Note: Using the mace, taser, or cattle prod does no damage to the opponents -- it just makes them lose control of their bikes. Hitting them multiple times with one of those weapons after the race is very useful, as it gives you a huge combat bonus --and the little dance they do when hit with the taser/cattle prod can be quite amusing. 4x multiplier in plane level: When you are in a level and you see an airplane on the ground, a ramp will appear on the left side of the road. When you see the ramp, go up it to find a 4X multiplier sign. Get it and keep going. Then, look at the top left corner of the screen. On top of the weapon select there should be a 4X sign. When you hit somebody now, they will crash on the first hit - however this lasts a limited amount of time. Glitch: Multi-wheelies: Select a three or four player thrash game. When the starting timer reaches two, have all players hold Z + A simultaneously. If done correctly, all the bikes will pop a wheelie and freeze the game.
e menu screen. A sound will confirm correct code entry. All weapons: Press C-Up(4), C-Down, L, C-Left, Z at the menu screen for all weapons in thrash and multi-player modes. A sound will confirm correct code entry. Alternately, press C-Up(3), C-Down, L, C-Left, Z. Scooters: Press C-Down, C-Right, C-Up, C-Left, C-Left, L, C-Left at the menu screen. A sound will confirm correct code entry. Super fast bikes: Press C-Up, C-Left(2), C-Right, L, R, C-Down, Z at the menu screen. A sound will confirm correct code entry. All bikes and tracks: Press C-Up, C-Left(2), C-Right, L, R, C-Down, Z at the menu screen. A sound will confirm correct code entry. Insanity level: Press C-Up, C-Left, C-Left, C-Right, L, R, C-Down, Z at thrash mode. A sound will confirm correct code entry. Be The Cop mode: Press Z, C-Left, C-Down, C-Left, Z, L, R, C-Down at the menu screen. A sound will confirm correct code entry. Girl biker: Press C-Right, C-Left, Z, L, R, C-Up at the menu screen. A sound will confirm correct code entry. Level 2: Press R, C-Right, Z, R, L, C-Up, C-Left, C-Up at the menu screen. A sound will confirm correct code entry. Level 3: Press R, C-Right(3), R, C-Left, C-Down, Z at the menu screen. A sound will confirm correct code entry. Level 4: Press R, C-Right, C-Down, C-Left, C-Right(2), Z, L at the menu screen. A sound will confirm correct code entry. Level 5: Press Z, C-Right, C-Down, C-Left, C-Right(2), Z, L at the menu screen. A sound will confirm correct code entry. Quick start: Hold A at the beginning of a race to get a faster start. Information in this section was contributed by Kadabra693 and Luke. Alternate bike and racer colors: Press Up or Down at the bike selection screen in any mode. Stay on the ground: Hold L after falling off your bike to remain on the ground. Avoid sharp turn crashes: Press A after most sharp turns to balance out your bike. Avoid car crashes: Hold A just before hitting a car to perform a wheelie and use the car as a ramp jump. Note: This maneuver will not work on log trucks or big rigs. Safe landing: If you get knocked high in the air and are spinning wildly, repeatedly tap B to straighten out for a better landing. Stay on your bike: When you are about to crash rapidly and repeatedly press A + B to have a better chance of landing on your wheels. After getting launched high in the air, you have a better chance of staying on your bike by reducing your speed while in the air to zero and releasing the brake once your bike hits the ground. More height on jumps: When you jump over cars or other objects, you will get more height if you wheelie and release the throttle before you jump. Do donuts: Hold Z, hold B, then press the Analog-stick Right and keep tapping B button until the bike begins a donut. Then, hold B. This works best with fast bikes. Big bikes: Successfully complete all the races on big game mode to unlock two big bikes that can go over 300 mph. Shortcut and 4X power-up: Begin racing on level five, race three. Note the sharp turn sign in front of a red and blue striped building, about halfway through the city. Right after that point there is a hole in a building with dark green around it on the right side of the screen. Go through it for a shortcut. There is a 4X power-up inside the shortcut. Be careful, as there are goal posts from a football stadium right when you go through the hole. Note: This may not be done in multi-player mode. Beat Down level: Ride through the grass in the Beat Down level. The police will ignore your biker and stop everyone else. Disable cop: Pop a wheelie when you see a cop waiting on the shoulder to knock him out. Disable opponents: Once you receive the taser, mace, or cattle prod, then you can employ the following strategy. Once the race begins, use either the mace, taser, or cattle prod on the other bikers. Once you do that, quickly press C-Right to punch them, but you will still have the weapon selected. This will cause them to veer off the road and perhaps hit a car or other obstacle. This is very effective when there are cops around, since this will allow them to easily bust the other bikers while they are disabled. Rap Sheet entries: Ride next to a car and hit it with a weapon for a Cage Rattler entry. Run over a pedestrian for a Hit and Run entry. Get a weapon stolen for Butterfingers entry. Knock a cop off his bike for a Most Wanted entry. Hit a cop to have Assaulted Officer entry. Hit someone to have a Battery entry Wreck someone to have an Accident entry. Call off a cop to have a Resisted Arrest entry. Steal a weapon to have a Master Thief entry. Hint: Make cows moo: Go to a level where there are cows. When you see them, jump off of one to make it moo. Football stadium: There is a football stadium in race 3 on level 5. It is in the city part of the race. As you are about to go around a turn, there is a little hallway which is difficult to see. Go through the hallway to enter an enclosed football stadium. Note: Do not go in too fast or you will hit the field goal post. Steal weapons: Get your weapon to your hand during game play, then hold C-Right until someone tries to hit you with their weapon. If you are lucky, you will steal their weapon and get to use it on opponents. You will also get a "Master Thief" rating on your rap sheet if you steal a weapon. Rush Hour level shortcut: Ride through the grass just before the really big turn on the Rush Hour level. If you stay on your bike, the panel below the health meter will say "Cheat Much?" and you will be at least 100 m ahead of your opponents. Late hits: At the end of the race, pull up next to one of your opponents (or wait until one of your opponents pulls up next to you). You can hit them with weapons and knock them off their bikes without them trying to fight back. What you do here will also count on your rap sheet and give you a larger combat bonus. Note: Using the mace, taser, or cattle prod does no damage to the opponents -- it just makes them lose control of their bikes. Hitting them multiple times with one of those weapons after the race is very useful, as it gives you a huge combat bonus --and the little dance they do when hit with the taser/cattle prod can be quite amusing. 4x multiplier in plane level: When you are in a level and you see an airplane on the ground, a ramp will appear on the left side of the road. When you see the ramp, go up it to find a 4X multiplier sign. Get it and keep going. Then, look at the top left corner of the screen. On top of the weapon select there should be a 4X sign. When you hit somebody now, they will crash on the first hit - however this lasts a limited amount of time. Glitch: Multi-wheelies: Select a three or four player thrash game. When the starting timer reaches two, have all players hold Z + A simultaneously. If done correctly, all the bikes will pop a wheelie and freeze the game.
ARMORINES: PROJECT S.W.A.R.M.
one can be used at a time) LEGGY Hive Guard in multi-player mode RUBBER Volcano Guard in multi-player mode CLAW Egypt Fodder in multi-player mode UGLY Hive Fodder in multi-player mode
one can be used at a time) LEGGY Hive Guard in multi-player mode RUBBER Volcano Guard in multi-player mode CLAW Egypt Fodder in multi-player mode UGLY Hive Fodder in multi-player mode
Pokemon Snap
nd by:Arbok and Ekans] Charmeleon: Wait until you are past the two Vulpixes in the Volcano level, . Look to the left to see a Magmar and a Charmander. When you are close enough, throw an apple between the two of them. The Magmar and the Charmander will go after it. The Magmar will blow fire at the Charmander, which will fall to the ground and evolve. After it has evolved, it will remain on the ground in the "dead pose". To take a close-up picture of Charmeleon, go to the lava pit where you would try to get Charizard at the end of the Volcano level. Cloyster: Take photographs and throw Pester Balls at the Shellders in the River level. If done correctly, a Cloyster will appear later in the level. Diglett: Diglett appears on the left side of the Tunnel level, next to a Pikachu. Ditto: The three Bulbasaurs at the beginning of the Cave level are really Dittos. Throw some Pester Balls at them to change them back into their true form. Dratini: Throw Pester Balls to the left of the whirlpool in the Valley level. You can find a larger Dratini near the beginning of the River level. Throw Pester Balls in the water Immediately after passing the Squirtles. If done correctly, Dratini should jump out right in front of you. Keep trying, as this is difficult to do. Dugtrio: Keep taking pictures of Diglett in the Tunnel level. Pikachu will move to the next place that it will appear. Eventually, Dugtrio will appear instead of Diglett. After taking the three photographs of Digletts to make Dugtrio appear, take one more photograph to make two more Dugtrios to appear for more points. Dragonite: Throw pesterballs into the whirlpool in the Valley level. Eevee: Take a photograph of Eevee just after turning the pink ball into Chansey. It will jump into the air gleefully, and you will get extra points for a happy pose. Electabuzz: Look to the right in the middle of the Tunnel level to see Electabuzzs standing in front of large screens. Throw apples at one of them and it will walk approach use a Thundershock attack. Take a photograph while it is emitting energy for extra points. Electrode: Throw a Pester Ball at the non-moving Electrode in the Tunnel level. It will self-destruct for a better photograph. Geodude: Throw a pester ball in the Valley level to knock down the Geodudes for a better photograph. Goldeen: Throw a Pester Ball in the Valley level in front of the first mankey, between Magikarp and Dratini. A Goldeen will jump out of the water. Graveler: Play the Poké Flute at the location in the Valley level that has three Gravelers. They will wake up and dance for a photograph that is worth more points. Grimmer: To get a great photograph of a Grimmer in the Cave level, take pictures of the first two Grimmers to make the third Grimmer appear closer, and the fourth Grimmer appear even closer. Growlithe: Throw Pester Balls in the pits across from Charmeleon in the Volcano level (almost to the end, on the right). Get a photograph while it is shaking embers of its body for more points. Throw a Pester Ball into all three volcanoes in the Volcano level. Then, throw apples close to the path. All three Growlithes will run to the apples. Take as many photos possible of all three for more points. Gyarados: Go to the Valley level and hit the Magikarp that is in the water in front of the first Mankey. Mankey will hit it over the mountain and onto land. Later, when you are in front of the three Gravelers, hit the Magikarp with a Pester Ball. Magikarp will go over to the waterfall evolve into Gyarados. Haunter: Take a photograph of the purplish mist in the first part of the Tunnel level. A Haunter will appear when the photograph is developed. Jigglypuff: Save the three Jigglypuffs in the Cave level. All three will re-appear at the end of the level singing the famous Jigglypuff song, allowing a photograph worth extra points. Get a photograph of Jigglypuff on stage for 500 extra points. Save the Jigglypuff from the Koffings in the Cave level. When it is on stage, throw a Pester Ball at the Jigglypuff. Jigglypuff will be annoyed and will chase after you. Take a picture of it for more points. Save all three Jigglypuff for even more points. Kakuna: To get a better photograph of Kakuna, hit a still Electrode in the Tunnel level and it will explode. The Kakunas will fall down from the ceiling and remaining hanging there for awhile. Try to get a shot with all three for even more points. Kangaskhan: There is a way to get a better picture of Kangaskhan. Go to the Beach level and play through until you see the backside of Kangaskhan. Throw a Pesterball at him and he will turn around and roar. Snap this photograph to get bonus points from Professor Oak. Arcanine: Throw Pester Balls in the pits across from Charmeleon in the Volcano level (almost to the end, on the right). It appears less frequently then the Growlithes. Get a photograph while it is shaking embers of its body for more points. Articuno: Go to the Cave level and follow it almost to the end. When you see the Jynxs play the Poké Flute. The Jynxs will perform a ritual dance, and the ice egg will float in the air and hatch into Articuno. Bulbasaur: In addition to the two Bulbasaurs in the craters in the River level, there is another hidden in a nearby log. Throw an apple near the log's opening and it will appear. In the Cave level, there are Bulbasaurs that are really Dittos. However, if you take pictures of them, they will be classified in the photos as Bulbasaurs. Chansey: Chansey appears when a Pester Ball is thrown at the ball that Eevee is chasing in the Beach level. After hitting the ball that Eevee is chasing, it becomes a Chansey. Take a photograph of it tossing the egg in the air. Professor Oak will comment, "Oh, what a funny pose!" and give you a few extra points. Charizard: Go to the Volcano level and follow it almost to the end. Throw an apple at the Charmeleon that is near the lava pool. Note: Hit it when it is between you and the crater. It will evolve into a Charizard after being knocked into the lava. After Charmeleon evolves into Charizard, an apple into its mouth. It will use a flame thrower attack for a photograph worth extra points. Charmander: Get stuck behind Moltres' egg in the Volcano level and look left to see two Charmanders. Throw an apple at both of them and they will roar to call more Charmanders to join them. You can get almost ten Charmanders in the same photograph for extra points. Get stuck behind Moltres' egg in the Volcano level. Throw an apple to attract many Charmanders. When they have come down, throw more apples to get them very close. After they have eaten the apples they will start jumping and roaring at the camera. If not, play the Poke Flute and they begin to jump when the song is over. This will give you the opportunity to get a really close shot of many Charmander in great poses. Larpas: Play the Poké Flute near the shore of the Beach level for a better shot of Larpas. Face towards the left at the Beach level and watch the shore line closely. Take a photograph of the Lapras whenever they appear, no matter what the quality. When approaching the Kangaskan, look towards the water and a Lapras will emerge from the water. This is the best photograph of the Lapras in the level. Magikarp: Keep tossing Pester Balls into the water in the River or Valley levels until a Magikarp appears. Use the Dash Engine to zoom to Magikarp and it will almost land in the Zero-One, allowing you to get a close-up photos. Magmar: Enter the Volcano level just past the Moltres egg until you reach the two Magmar. Throw some apples between the two and they will both run for it. When they both reach the food, they will use flamethrower attacks on each other. Take a picture when they use the flamethrower. Professor Oak will give 800 points for the picture. Throw an apple between the two Magmars on the cliff by Moltres' egg in the Volcano level. They will blow fire at each other which will give you an extra 1,200 points for Special Attack. If you get a close shot with both Magmars in the picture you should get around 7,000 total points. Mankey: Wait until near the end of the Valley level. Two Squirtles will slide up a mountain at a Mankey. Wait until the last Squirtle is right between you and the Mankey, then throw a Pester Ball at it. With good timing, it will slide up the mountain and knock the Mankey off. You will be able to take a close-up picture of it right around the corner. Magnemite: Throw an apple right in front of the Magnemite in the Tunnel level. It will stop its sonic wave and become photographable. Magneton: Throw apples at each of the three Magnemites in the Tunnel level to lure them together and evolve into Magneton. Meowth: Play the Poké Flute in front of Meowth in the Beach level to make it dance for a better photograph. At the end of the Beach level there are two Pidgey flying after Meowth. Watch them as they go off to the right side, as they will execute a gust attack to knock Meowth down. Hit the Pidgey with apples and they will fly away, leaving Meowth to dance for a photograph worth more points. Wait until after the Snorlax on the Beach level. Knock down the Meowth on the hill with Pester Balls before passing it. Start playing the Poké Flute. Meowth will dance for a photograph worth more points. Go to the beach level. Keep looking to your right and you will eventually see a Meowth on top of a rock ledge. Hit it with a Pester Ball, and it should fall and come down. Keep looking to your right, and it will appear right next to you and make a very funny angry face. You can get extra points for this pose. When you pass Snorlax, throw a pester ball at Meowth. He will fall to the ground, stand up, stand on one leg and say "Meowth." Then he will flex like a body builder. It is not Meowth's special pose, but it is worth 1000 pose points. Metapod: Throw Pester Balls at the Metapods in the Cave level and they will drop down for a close-up. Mew: Use the following technique to get an easier photograph of Mew. Once in the Rainbow level, pop Mew's energy shield by throwing Pester Balls at it. Then, use the Dash Engine to keep up with Mew for a minute, then snap away when he turns around to look at you. This must be done quickly before he returns inside the energy shield. Another technique is to hit Mew with a Pester Ball while it is chasing the energy shield. It will start spinning in place for a few seconds before disappearing. To keep it from disappearing, keep throwing Pester Balls at it. Do this through the whole level to keep Mew in front of you the entire time. After the second time Mew flies at you in its energy shield, turn your camera to the left and up slightly. When Mew flies by it immediately does flips. Take a close-up of it in the classic curl position while its whole body is towards you, with the light will behind it. This results in a photograph worth over 8000 points. It is possible to get a score of 10,000 points on Mew. It also may appear on the right side. If it disappears on the left side hit, it will reappear on that side. If it disappears on the right side, then it will reappear on that site. If it disappears in the middle, the next location will be random. After breaking Mew's second shield, hit him with an apple. Do not hit him with a Pester Ball because it will not have any effect. This should result in a closer picture. When you have popped his energy shield, use the Dash Engine to speed up to him. Throw a pester ball at him to get a close-up photograph of Mew that should result in 8500 to 9000 points. Moltres: Go to the Volcano level and follow the path until reaching an egg in the middle of the road. Throw an apple at the egg to make it fall into the lava and Moltres will appear. Note: Wait for it to face you for additional points. Muk: Take photographs of the first two Grimmers in the Cave level. Then, throw Pester Balls at the third Grimmer in this level to evolve it into a Muk. If you are moderately fast, you will have good time left, and get a great angle. Information in this section was contributed by Wayne Simon , Wendell Choy, and Iggy114. There are two Grimers in the Cave level. Throw five apples at the second Grimer, then take a picture of it. Then a third Grimer will appear in the room where the three Dittos are on the left. Hit it with a pester ball three times and it will evolve into a Muk. Pidgey: Go to the Beach level and play through until you approach the end. You will see two Pidgeys flying overhead. Do not throw anything at them. They will fly near a Meowth and do their attack. Take a photograph of that event to get extra points from Professor Oak. Pikachu: Play the Poké Flute in front of Pikachu in the Beach level to have it use a Thundershock attack for a better photograph. Throw a Pester Ball at the Zubat that is carrying Pikachu in the Cave level. Pikachu will come down attached to balloons . Next, it will run over to where Articuno is found. Release Articuno with the Poké Flute. Look behind when approaching the end of the level to see Pikachu riding on Articuno. Throw apples towards the Surf Board in the Beach level immediately after seeing Pikachu to have it pose on the board, including backflips to get more points. After flushing Scyther out in the Beach level, two Pikachu will dash out and jump up on stumps. Play the Poké Flute and they will start zapping. The photo of Pikachu on a stump with a Thundershock is worth a lot of extra points. Take a photograph of the first Pikachu that appears at the beginning of the Tunnel level. He will run backwards. Take another picture of the Pikachu and he will jump on Electrode. Take a photograph of that scene for extra points. Get a photograph of Pikachu on a ball for 500 extra points. Get a photograph of Pikachu on a stump for 2500 extra points. Get a photograph of surfing Pikachu for 1000 extra points. At the end of the River level, there is a Pikachu peeking over the top of a fallen log. Take a photograph of it to make it run out and briefly zoom around the clearing while trailing sparks. Take a photograph of it for 800 bonus points. It is very hard to get this shot in the middle of the frame. At the beginning at the Tunnel level, you will see a Pikachu. Take a photograph of it and it will run. Take another photograph of it when it stops. When it runs an Electrode will appear and the Pikachu will jump and roll on it. Take a close-up of this scene for extra points. Polywag: Throw Pester Balls at the Polywags in the grass at the beginning of the River level. The Polywag will run to another position. Repeat until they all jump into the water. Take a photo of them jumping. Sometimes, if you throw an apple into the water, one or two will jump out very close for a great photograph. To get a good picture of Poliwag, Pester Ball all three of them to last together. Then, when you almost below them, pester them out. With good timing and aim, you should be able to get a good photograph of all three of them. Porygon: Go past Vileplume's location in River level. Pass the Metapods, then look right when you see Psyduck near a lot of logs. Hit the wood-appearing objects that are flying around with a Pester Ball and Porygon will appear. Hit it with another Pester Ball and it will change into its original colors. Psyduck: As you approach Psyduck on the River level, hit it with a pester ball. It will jump from log to log, doing great posses. Professor Oak will give you bonus points for photographs of the poses. Rapidash: After the first Rapidash runs by on the Volcano level, two more will appear on the right. Throw an apple at them they will start reigning. You can get more points for your photograph while they are on there hind legs, more points for their size, and more points because there are two of them. Sandshrew: Hit a Geodude down with a Pester Ball in the Valley level and Sandshrew will appear from the ground. Staryu: Staryu appears above the water in the Valley level. Weapinbell: Victreebel: Go to the end of the Cave level, until finding a Weapinbell flying around a pool of water. Knock it into the water to evolve it into Victreebel. Vileplume: Go to where a lot of green smoke is coming out of a flower top in the River level. Play the Poké Flute and Vileplume will come out and dance. Press C-Down again to see a different dance. This may be done again until all four dances are seen. Zapdos: Go to the Tunnel. Just after the first door you will see a Pikachu next to a large egg in the distance. Throw some apples to lure the Pikachu closer to the egg. When Pikachu gets close enough, play the Poké Flute. Pikachu will start a Thundershock attack and zap the egg. The egg will hatch and Zapdos will appear. Note: You will need Zapdos to shock the generator if you want the Pokemon sign Sandslash: Look towards the first Mankey near the beginning the Valley level. Something that resembles a Kadabra will appear further down the level. It is actually a Sandslash. Take a photograph of it when it goes into the ground for more points. Get to the area in the Valley level where Sandslash, Graveller and two Geodudes can be found. After they hide, throw Pester Balls at the two Geodudes. After they fall, Graveller will follow. When it hits the ground, Sandslash will pop out. You can get a nice close-up of it as it appears for more points. Shellder: A group of four Shellders can be photographed near the Slowpoke area in the River level. Go to the River level and try to turn the Slowpoke into a Slowbro. When the Shellder is on its tail and the Slowpoke is getting ready to evolve, turn towards Shellder and take a picture. You will get even more points if the score on size is 1000 points. Slowbro: Throw apples at the Slowpokes that appear near the wooden Shellder sign in the River level. Lead them to the mud spot next to the sign. The Slowpokes will put their tail into the water evolve into Slowbros after hitting the Shellders. Slowpoke: Throw apples near the wooden Shellder sign in the River level to attract a group of Slowpokes. Throw the apples as if you were trying to get Slowbro. Take a picture of Slowpoke with its tail in the water, and Professor Oak will grade it as a fishing Slowpoke. Snorlax: Play the Poké Flute in front of Snorlax in the Beach level to wake it up for a better photograph. Play the Poké Flute three times to get the best pose. Squirtle: The little bumps in the water at the start of the Valley level are Squirtle shells. Throw Pester Balls at them and they will shoot onto land. Then, you can take close-up photographs, without them fleeing like the other Squirtles. Starmie: Take a photograph of Staryu in the center of the Valley level. Its gem will turn blue and it will begin to circle you until the whirlpool appears. Staryu will enter the whirlpool and come out as Starmie. Sycther: Throw Pester Balls in the tall grass in the Beach level. To get a good picture of Scyther, throw Pester Balls at the first Meowth chasing a Pidgey while it is walking across the tracks. It should stop and fall down. Then, throw Pester Balls in the tall grass next to you. When Scyther comes out of the grass, take a few pictures of it but do not waste your film here. Ignore the Pikachus. When you pass the Butterfrees, you will reach a stretch of tall grass. Throw Pester Balls into the grass and Scyther will appear. This is your chance to get a good close up of Scyther Note: You may have to try this more before getting a good photograph. Starmi: Start game play in the Valley level. When the first Staryu appears, it will fly into the air and then start circling. Allow it to continue to circle until the whirlpool appears. It will jump into the whirlpool and evolve into Starmi.
nd by:Arbok and Ekans] Charmeleon: Wait until you are past the two Vulpixes in the Volcano level, . Look to the left to see a Magmar and a Charmander. When you are close enough, throw an apple between the two of them. The Magmar and the Charmander will go after it. The Magmar will blow fire at the Charmander, which will fall to the ground and evolve. After it has evolved, it will remain on the ground in the "dead pose". To take a close-up picture of Charmeleon, go to the lava pit where you would try to get Charizard at the end of the Volcano level. Cloyster: Take photographs and throw Pester Balls at the Shellders in the River level. If done correctly, a Cloyster will appear later in the level. Diglett: Diglett appears on the left side of the Tunnel level, next to a Pikachu. Ditto: The three Bulbasaurs at the beginning of the Cave level are really Dittos. Throw some Pester Balls at them to change them back into their true form. Dratini: Throw Pester Balls to the left of the whirlpool in the Valley level. You can find a larger Dratini near the beginning of the River level. Throw Pester Balls in the water Immediately after passing the Squirtles. If done correctly, Dratini should jump out right in front of you. Keep trying, as this is difficult to do. Dugtrio: Keep taking pictures of Diglett in the Tunnel level. Pikachu will move to the next place that it will appear. Eventually, Dugtrio will appear instead of Diglett. After taking the three photographs of Digletts to make Dugtrio appear, take one more photograph to make two more Dugtrios to appear for more points. Dragonite: Throw pesterballs into the whirlpool in the Valley level. Eevee: Take a photograph of Eevee just after turning the pink ball into Chansey. It will jump into the air gleefully, and you will get extra points for a happy pose. Electabuzz: Look to the right in the middle of the Tunnel level to see Electabuzzs standing in front of large screens. Throw apples at one of them and it will walk approach use a Thundershock attack. Take a photograph while it is emitting energy for extra points. Electrode: Throw a Pester Ball at the non-moving Electrode in the Tunnel level. It will self-destruct for a better photograph. Geodude: Throw a pester ball in the Valley level to knock down the Geodudes for a better photograph. Goldeen: Throw a Pester Ball in the Valley level in front of the first mankey, between Magikarp and Dratini. A Goldeen will jump out of the water. Graveler: Play the Poké Flute at the location in the Valley level that has three Gravelers. They will wake up and dance for a photograph that is worth more points. Grimmer: To get a great photograph of a Grimmer in the Cave level, take pictures of the first two Grimmers to make the third Grimmer appear closer, and the fourth Grimmer appear even closer. Growlithe: Throw Pester Balls in the pits across from Charmeleon in the Volcano level (almost to the end, on the right). Get a photograph while it is shaking embers of its body for more points. Throw a Pester Ball into all three volcanoes in the Volcano level. Then, throw apples close to the path. All three Growlithes will run to the apples. Take as many photos possible of all three for more points. Gyarados: Go to the Valley level and hit the Magikarp that is in the water in front of the first Mankey. Mankey will hit it over the mountain and onto land. Later, when you are in front of the three Gravelers, hit the Magikarp with a Pester Ball. Magikarp will go over to the waterfall evolve into Gyarados. Haunter: Take a photograph of the purplish mist in the first part of the Tunnel level. A Haunter will appear when the photograph is developed. Jigglypuff: Save the three Jigglypuffs in the Cave level. All three will re-appear at the end of the level singing the famous Jigglypuff song, allowing a photograph worth extra points. Get a photograph of Jigglypuff on stage for 500 extra points. Save the Jigglypuff from the Koffings in the Cave level. When it is on stage, throw a Pester Ball at the Jigglypuff. Jigglypuff will be annoyed and will chase after you. Take a picture of it for more points. Save all three Jigglypuff for even more points. Kakuna: To get a better photograph of Kakuna, hit a still Electrode in the Tunnel level and it will explode. The Kakunas will fall down from the ceiling and remaining hanging there for awhile. Try to get a shot with all three for even more points. Kangaskhan: There is a way to get a better picture of Kangaskhan. Go to the Beach level and play through until you see the backside of Kangaskhan. Throw a Pesterball at him and he will turn around and roar. Snap this photograph to get bonus points from Professor Oak. Arcanine: Throw Pester Balls in the pits across from Charmeleon in the Volcano level (almost to the end, on the right). It appears less frequently then the Growlithes. Get a photograph while it is shaking embers of its body for more points. Articuno: Go to the Cave level and follow it almost to the end. When you see the Jynxs play the Poké Flute. The Jynxs will perform a ritual dance, and the ice egg will float in the air and hatch into Articuno. Bulbasaur: In addition to the two Bulbasaurs in the craters in the River level, there is another hidden in a nearby log. Throw an apple near the log's opening and it will appear. In the Cave level, there are Bulbasaurs that are really Dittos. However, if you take pictures of them, they will be classified in the photos as Bulbasaurs. Chansey: Chansey appears when a Pester Ball is thrown at the ball that Eevee is chasing in the Beach level. After hitting the ball that Eevee is chasing, it becomes a Chansey. Take a photograph of it tossing the egg in the air. Professor Oak will comment, "Oh, what a funny pose!" and give you a few extra points. Charizard: Go to the Volcano level and follow it almost to the end. Throw an apple at the Charmeleon that is near the lava pool. Note: Hit it when it is between you and the crater. It will evolve into a Charizard after being knocked into the lava. After Charmeleon evolves into Charizard, an apple into its mouth. It will use a flame thrower attack for a photograph worth extra points. Charmander: Get stuck behind Moltres' egg in the Volcano level and look left to see two Charmanders. Throw an apple at both of them and they will roar to call more Charmanders to join them. You can get almost ten Charmanders in the same photograph for extra points. Get stuck behind Moltres' egg in the Volcano level. Throw an apple to attract many Charmanders. When they have come down, throw more apples to get them very close. After they have eaten the apples they will start jumping and roaring at the camera. If not, play the Poke Flute and they begin to jump when the song is over. This will give you the opportunity to get a really close shot of many Charmander in great poses. Larpas: Play the Poké Flute near the shore of the Beach level for a better shot of Larpas. Face towards the left at the Beach level and watch the shore line closely. Take a photograph of the Lapras whenever they appear, no matter what the quality. When approaching the Kangaskan, look towards the water and a Lapras will emerge from the water. This is the best photograph of the Lapras in the level. Magikarp: Keep tossing Pester Balls into the water in the River or Valley levels until a Magikarp appears. Use the Dash Engine to zoom to Magikarp and it will almost land in the Zero-One, allowing you to get a close-up photos. Magmar: Enter the Volcano level just past the Moltres egg until you reach the two Magmar. Throw some apples between the two and they will both run for it. When they both reach the food, they will use flamethrower attacks on each other. Take a picture when they use the flamethrower. Professor Oak will give 800 points for the picture. Throw an apple between the two Magmars on the cliff by Moltres' egg in the Volcano level. They will blow fire at each other which will give you an extra 1,200 points for Special Attack. If you get a close shot with both Magmars in the picture you should get around 7,000 total points. Mankey: Wait until near the end of the Valley level. Two Squirtles will slide up a mountain at a Mankey. Wait until the last Squirtle is right between you and the Mankey, then throw a Pester Ball at it. With good timing, it will slide up the mountain and knock the Mankey off. You will be able to take a close-up picture of it right around the corner. Magnemite: Throw an apple right in front of the Magnemite in the Tunnel level. It will stop its sonic wave and become photographable. Magneton: Throw apples at each of the three Magnemites in the Tunnel level to lure them together and evolve into Magneton. Meowth: Play the Poké Flute in front of Meowth in the Beach level to make it dance for a better photograph. At the end of the Beach level there are two Pidgey flying after Meowth. Watch them as they go off to the right side, as they will execute a gust attack to knock Meowth down. Hit the Pidgey with apples and they will fly away, leaving Meowth to dance for a photograph worth more points. Wait until after the Snorlax on the Beach level. Knock down the Meowth on the hill with Pester Balls before passing it. Start playing the Poké Flute. Meowth will dance for a photograph worth more points. Go to the beach level. Keep looking to your right and you will eventually see a Meowth on top of a rock ledge. Hit it with a Pester Ball, and it should fall and come down. Keep looking to your right, and it will appear right next to you and make a very funny angry face. You can get extra points for this pose. When you pass Snorlax, throw a pester ball at Meowth. He will fall to the ground, stand up, stand on one leg and say "Meowth." Then he will flex like a body builder. It is not Meowth's special pose, but it is worth 1000 pose points. Metapod: Throw Pester Balls at the Metapods in the Cave level and they will drop down for a close-up. Mew: Use the following technique to get an easier photograph of Mew. Once in the Rainbow level, pop Mew's energy shield by throwing Pester Balls at it. Then, use the Dash Engine to keep up with Mew for a minute, then snap away when he turns around to look at you. This must be done quickly before he returns inside the energy shield. Another technique is to hit Mew with a Pester Ball while it is chasing the energy shield. It will start spinning in place for a few seconds before disappearing. To keep it from disappearing, keep throwing Pester Balls at it. Do this through the whole level to keep Mew in front of you the entire time. After the second time Mew flies at you in its energy shield, turn your camera to the left and up slightly. When Mew flies by it immediately does flips. Take a close-up of it in the classic curl position while its whole body is towards you, with the light will behind it. This results in a photograph worth over 8000 points. It is possible to get a score of 10,000 points on Mew. It also may appear on the right side. If it disappears on the left side hit, it will reappear on that side. If it disappears on the right side, then it will reappear on that site. If it disappears in the middle, the next location will be random. After breaking Mew's second shield, hit him with an apple. Do not hit him with a Pester Ball because it will not have any effect. This should result in a closer picture. When you have popped his energy shield, use the Dash Engine to speed up to him. Throw a pester ball at him to get a close-up photograph of Mew that should result in 8500 to 9000 points. Moltres: Go to the Volcano level and follow the path until reaching an egg in the middle of the road. Throw an apple at the egg to make it fall into the lava and Moltres will appear. Note: Wait for it to face you for additional points. Muk: Take photographs of the first two Grimmers in the Cave level. Then, throw Pester Balls at the third Grimmer in this level to evolve it into a Muk. If you are moderately fast, you will have good time left, and get a great angle. Information in this section was contributed by Wayne Simon , Wendell Choy, and Iggy114. There are two Grimers in the Cave level. Throw five apples at the second Grimer, then take a picture of it. Then a third Grimer will appear in the room where the three Dittos are on the left. Hit it with a pester ball three times and it will evolve into a Muk. Pidgey: Go to the Beach level and play through until you approach the end. You will see two Pidgeys flying overhead. Do not throw anything at them. They will fly near a Meowth and do their attack. Take a photograph of that event to get extra points from Professor Oak. Pikachu: Play the Poké Flute in front of Pikachu in the Beach level to have it use a Thundershock attack for a better photograph. Throw a Pester Ball at the Zubat that is carrying Pikachu in the Cave level. Pikachu will come down attached to balloons . Next, it will run over to where Articuno is found. Release Articuno with the Poké Flute. Look behind when approaching the end of the level to see Pikachu riding on Articuno. Throw apples towards the Surf Board in the Beach level immediately after seeing Pikachu to have it pose on the board, including backflips to get more points. After flushing Scyther out in the Beach level, two Pikachu will dash out and jump up on stumps. Play the Poké Flute and they will start zapping. The photo of Pikachu on a stump with a Thundershock is worth a lot of extra points. Take a photograph of the first Pikachu that appears at the beginning of the Tunnel level. He will run backwards. Take another picture of the Pikachu and he will jump on Electrode. Take a photograph of that scene for extra points. Get a photograph of Pikachu on a ball for 500 extra points. Get a photograph of Pikachu on a stump for 2500 extra points. Get a photograph of surfing Pikachu for 1000 extra points. At the end of the River level, there is a Pikachu peeking over the top of a fallen log. Take a photograph of it to make it run out and briefly zoom around the clearing while trailing sparks. Take a photograph of it for 800 bonus points. It is very hard to get this shot in the middle of the frame. At the beginning at the Tunnel level, you will see a Pikachu. Take a photograph of it and it will run. Take another photograph of it when it stops. When it runs an Electrode will appear and the Pikachu will jump and roll on it. Take a close-up of this scene for extra points. Polywag: Throw Pester Balls at the Polywags in the grass at the beginning of the River level. The Polywag will run to another position. Repeat until they all jump into the water. Take a photo of them jumping. Sometimes, if you throw an apple into the water, one or two will jump out very close for a great photograph. To get a good picture of Poliwag, Pester Ball all three of them to last together. Then, when you almost below them, pester them out. With good timing and aim, you should be able to get a good photograph of all three of them. Porygon: Go past Vileplume's location in River level. Pass the Metapods, then look right when you see Psyduck near a lot of logs. Hit the wood-appearing objects that are flying around with a Pester Ball and Porygon will appear. Hit it with another Pester Ball and it will change into its original colors. Psyduck: As you approach Psyduck on the River level, hit it with a pester ball. It will jump from log to log, doing great posses. Professor Oak will give you bonus points for photographs of the poses. Rapidash: After the first Rapidash runs by on the Volcano level, two more will appear on the right. Throw an apple at them they will start reigning. You can get more points for your photograph while they are on there hind legs, more points for their size, and more points because there are two of them. Sandshrew: Hit a Geodude down with a Pester Ball in the Valley level and Sandshrew will appear from the ground. Staryu: Staryu appears above the water in the Valley level. Weapinbell: Victreebel: Go to the end of the Cave level, until finding a Weapinbell flying around a pool of water. Knock it into the water to evolve it into Victreebel. Vileplume: Go to where a lot of green smoke is coming out of a flower top in the River level. Play the Poké Flute and Vileplume will come out and dance. Press C-Down again to see a different dance. This may be done again until all four dances are seen. Zapdos: Go to the Tunnel. Just after the first door you will see a Pikachu next to a large egg in the distance. Throw some apples to lure the Pikachu closer to the egg. When Pikachu gets close enough, play the Poké Flute. Pikachu will start a Thundershock attack and zap the egg. The egg will hatch and Zapdos will appear. Note: You will need Zapdos to shock the generator if you want the Pokemon sign Sandslash: Look towards the first Mankey near the beginning the Valley level. Something that resembles a Kadabra will appear further down the level. It is actually a Sandslash. Take a photograph of it when it goes into the ground for more points. Get to the area in the Valley level where Sandslash, Graveller and two Geodudes can be found. After they hide, throw Pester Balls at the two Geodudes. After they fall, Graveller will follow. When it hits the ground, Sandslash will pop out. You can get a nice close-up of it as it appears for more points. Shellder: A group of four Shellders can be photographed near the Slowpoke area in the River level. Go to the River level and try to turn the Slowpoke into a Slowbro. When the Shellder is on its tail and the Slowpoke is getting ready to evolve, turn towards Shellder and take a picture. You will get even more points if the score on size is 1000 points. Slowbro: Throw apples at the Slowpokes that appear near the wooden Shellder sign in the River level. Lead them to the mud spot next to the sign. The Slowpokes will put their tail into the water evolve into Slowbros after hitting the Shellders. Slowpoke: Throw apples near the wooden Shellder sign in the River level to attract a group of Slowpokes. Throw the apples as if you were trying to get Slowbro. Take a picture of Slowpoke with its tail in the water, and Professor Oak will grade it as a fishing Slowpoke. Snorlax: Play the Poké Flute in front of Snorlax in the Beach level to wake it up for a better photograph. Play the Poké Flute three times to get the best pose. Squirtle: The little bumps in the water at the start of the Valley level are Squirtle shells. Throw Pester Balls at them and they will shoot onto land. Then, you can take close-up photographs, without them fleeing like the other Squirtles. Starmie: Take a photograph of Staryu in the center of the Valley level. Its gem will turn blue and it will begin to circle you until the whirlpool appears. Staryu will enter the whirlpool and come out as Starmie. Sycther: Throw Pester Balls in the tall grass in the Beach level. To get a good picture of Scyther, throw Pester Balls at the first Meowth chasing a Pidgey while it is walking across the tracks. It should stop and fall down. Then, throw Pester Balls in the tall grass next to you. When Scyther comes out of the grass, take a few pictures of it but do not waste your film here. Ignore the Pikachus. When you pass the Butterfrees, you will reach a stretch of tall grass. Throw Pester Balls into the grass and Scyther will appear. This is your chance to get a good close up of Scyther Note: You may have to try this more before getting a good photograph. Starmi: Start game play in the Valley level. When the first Staryu appears, it will fly into the air and then start circling. Allow it to continue to circle until the whirlpool appears. It will jump into the whirlpool and evolve into Starmi.
F1 world Grand Prix
d-pad. Ghost Racer at San Marino Beat something like 1 min 23 second at San Marino and a ghost racer, an old-style Mclaren, will begin to race along side you. Gold Racer Go into Exhibition mode and select Driver Williams. Using your Control Stick, edit his last name to "Pyrite." Exit all the way to the Start screen, then re-enter. A new Gold Driver will be available in Exhibition, Time Trial and 2 Player mode. Hawaiin Bonus Track Go into Exhibition mode and select Driver Williams. Using your Control Stick, edit his last name to "Vacation." Exit all the way to the Start screen, then re-enter. You'll find a bonus track after the European Grand Prix. Shortcut at Silverstone Track While driving the at the Silverstone track , about halfway to the end of the track, you will notice several grandstands on the left side of the road. After the third or fourth in a row on the left, a hotel will come into view. If you continue towards the hotel, and don't make the turn, you will see a service road. Continue on that road, and it will lead you back onto the main track. You will advance several positions in the race if you do this correctly. Silver Racer Go into Exhibition mode and select Driver Williams. Using your Control Stick, edit his last name to "Chrome." Exit all the way to the Start screen, then re-enter. A new Silver Driver will be available in Exhibition, Time Trial and 2 Player modes. Unlimited Acceleration Go to gold or silver racer and select rookie and manual. Stay in first gear and you will have a never ending acceleration. Unlimited Fuel When you are in Grand Prix mode go to the paddock screen. Put your fuel down as far as it will go. Then when you race you will have unlimited fuel for the next race. NOTE: This only works in Grand Prix mode.
d-pad. Ghost Racer at San Marino Beat something like 1 min 23 second at San Marino and a ghost racer, an old-style Mclaren, will begin to race along side you. Gold Racer Go into Exhibition mode and select Driver Williams. Using your Control Stick, edit his last name to "Pyrite." Exit all the way to the Start screen, then re-enter. A new Gold Driver will be available in Exhibition, Time Trial and 2 Player mode. Hawaiin Bonus Track Go into Exhibition mode and select Driver Williams. Using your Control Stick, edit his last name to "Vacation." Exit all the way to the Start screen, then re-enter. You'll find a bonus track after the European Grand Prix. Shortcut at Silverstone Track While driving the at the Silverstone track , about halfway to the end of the track, you will notice several grandstands on the left side of the road. After the third or fourth in a row on the left, a hotel will come into view. If you continue towards the hotel, and don't make the turn, you will see a service road. Continue on that road, and it will lead you back onto the main track. You will advance several positions in the race if you do this correctly. Silver Racer Go into Exhibition mode and select Driver Williams. Using your Control Stick, edit his last name to "Chrome." Exit all the way to the Start screen, then re-enter. A new Silver Driver will be available in Exhibition, Time Trial and 2 Player modes. Unlimited Acceleration Go to gold or silver racer and select rookie and manual. Stay in first gear and you will have a never ending acceleration. Unlimited Fuel When you are in Grand Prix mode go to the paddock screen. Put your fuel down as far as it will go. Then when you race you will have unlimited fuel for the next race. NOTE: This only works in Grand Prix mode.
