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Ancient Domains Of Mystery

 
ADOM version 9.4



In any ADOM game, you will want to start by going to the training caves. These

are a good place to find out whether your character is worth continuing or

whether you/d be better off starting over. The training caves are just about

15 or so spaces to the left of the NE corner where you start out. Keep killing

monsters until you get to experience level 6, then leave, because after level

6 the monsters get too deadly.



Once you/ve left those caves, go to the Terinyo village. Buy a couple of large

rations if you want. (It doesn/t matter that much because you/ll find them all

over the place in one of the upcoming dungeons.) Make sure to talk to the old

mystic who lives in a square building to the left of the water area of the

village. He will tell you about a Mad Carpenter who needs to be saved. His

telling you about it will allow you to find a location you could not have

found otherwise.



Now you/ll want to visit the caves where the Mad Carpeneter lives. They are on

the far East side of the kingdom, very close to Terinyo. They show up as an

orange symbol next to the mountains. Once you/ve entered, start killing

monsters and picking stuff up until you get to level 4. Here you/ll want to

pay closer attention to make sure you don/t start hacking away at the Healer,

who will appear as a white @ sign. Chat with him and he/ll tell you you need

to learn tolerance. What this means is that when you get to level 7 (which is

the last level), you will find the Mad Carpenter and he/ll keep attacking you.

Just ignore his attacks and get him to follow you down all the levels until he

is at level 4. His attacks never seem to do any damage. Then make him walk

adjacent to the Healer. The Healer will give him his sanity back and the

Carpenter will disappear. He/ll leave you a book of bridge building, a blessed

hatchet, and something else I forget. Pick all this up. Also chat with the

Healer and get him to teach you the Healing skill if you don/t already have

it. If your hit points are low, ask him to heal you too. Then leave this

dungeon.



Now you are probably moderately tough with a fair amount of money and enough

food to do some decent exploring. You can go back to Terinyo and buy some

rations, talk to the Old Mystic (who will tell you about another dungeon, but

this isn/t necessary the way it was before), or get training from the

Carpenter (who should be around somewhere). You can also go to the Thieves/

Village just SW of Terinyo. There you can buy more advanced items (potions,

scrolls, blessed weapons, rings, etc.), talk to a Crime Lord or a Master

Thief, or talk to a Mad Scientist type guy on the far right side of the screen

(where a lot of people probably never explore). I am not sure what the Mad

Scientist is good for, but apparently you don/t need to talk to him to finish

the game. The same is the case with the Crime Lord and the Master Thief. If

you chat with the Crime Lord he/ll ask you to kill the Terinyo sheriff and the

Old Mystic -=-- you can come back and get a gift (a Chaos amulet). I don/t

think this is a very useful course of action, and you don/t really want the

Terinyo village people pissed off at you. In my opinion, it/s a much better

bet to eventually kill the citizens of the Theives/ Village, but this isn/t

necessary either.



Okay, so now what? It/s time for you to cross the kingdom. You/ll have to veer

far south because a large body of water splits the right side of the screen

off from the larger left side. When you/re traveling south, you can stop in

the "Endless Dungeons" if you want and build up your inventory/experience

points. As far as I know there are no interesting artifacts or beings in the

Endless Dungeons, but I haven/t explored it much. It isn/t necessary to

complete the game. It also apparently goes on, deeper and depper, to infinity.

Not my idea of a good time. (I could be wrong about its being infinite.)



After you have passed by the Endless Dungeons, veer west until you are past

the water. Then head NW until you are in the middle/left upper area of the

screen. There is a location that is just diagonal from a corner of mountains.

It is marked by an asterisk. Enter it. This is the Dwarven Caves and it/s

where most of the action occurs. The Dwarven Caves are extremely deep, but you

won/t find out how deep until much later in the game. They go all the way to

level 50, but for now we/re just concerned with the first 20 or so. The levels

get progressively more difficult, with tougher, more vicious monsters as you

go down further. That means that the first several levels are pretty easy. The

first interesting (not completely random) level is the Arena level. Here

you/ll find that a wide area fills the entire right side of the screen. The

wide area has a rectangle in it, and on the north side of that rectangle sits

an "@" sign who you can chat with. This is the Arena Master. Don/t try to

fight him (you can do this much later, if you want). Just chat. He will offer

to let you fight in arena matches. Try some if you want, but remember, you

probably aren/t going to be tough enough to win many of them in a row. You

might want to fight several battles, then come back later when you/ve

recovered hit points or gotten toughter. Each time you win an arena match you

get a good sum of money from the Arena Master. The 20th won battle (which is

always at least twice as hard as the previous 19) will win you an artifact ---

a pretty good blessed sword. Again, you may have to come back after you/ve

gotten to a decent level in order to win this 20th match. The 20th win makes

you the Champion. Other interesting levels in the early part of the Dwarven

Caves include the "no walls" level, where you can find most types of

lower-level monsters. It/s also a good place to practice your herbalism skill

(stomafillia herbs are quite useful for hunter, alrunia antidotes for poison,

and I forget what the other ones do.) Eventually you/ll get to the Dwarven

City. I forget what level this is, but it/s probably somewhere between 15 and

20. It/s a very important spot in ADOM because you will be returning to it

many times for a variety of reasons. First of all, there/s the shop. Then

there/s the church where you can give sacrifices to your deity. There/s also

(in version 9.4 anyway) a place where you can do Smithing, and a home where an

elderly warrior lives. Most important are the training room and the Dwarven

Leader room (which stands out because it always has two dwarven guards

guarding the door, who are the origin of the quote "Axes high!"). One other

room that is important to mention is the tiny room with no doors. You can/t

dig your way in here -- you need to teleport in. If you don/t have the

teleport skill, I don/t know how you can get in there, but eventually

everybody gets the teleport skill when they become corrupted by chaos. Inside

the small room lives a mystic who will happily give you a really excellent

blessed battle axe that does a ton of damage. Okay, back to the previously

mentioned rooms in the Dwarven City. In the Elderly Warrior room, talk to him

repeatedly. If you have the weapon from winning the 20th Arena fight, the

Elderly Warrior will notice it and ask you if he can have it. I forget what he

gives you in return but it/s worth giving him the weapon if you already have

something better. The training Room is a great place to build up your skill

points. I find that giving the trainer 1000 gold coins each time you pass

through is a great policy. (Usually you don/t have much else to do with your

money.) 1000 is a number I made up -- It could be that you need less, or

possibly more -- I don/t know. Anyway, I/ve seen character s gain dozens of

strength, dexterity and other points by regularly consulting the trainer. And

building up your attributes is extremely important if you want to get anywhere

in ADOM. Where the church is concerned, I don/t really understand how

worshipping works and it never played a large role in my playing of the game

-- but it might for you. The main thing is, experiment with sacrificing stuff

and try to make your god happy so you can "wish" later on. Again, I personally

don/t find this all that important in the grander scheme of things. The

Dwarven Leader is a very important character to talk to because he will send

you on quests (you have to say "quest" to him) and also he will send you on a

"portal" quest (you have to say "portal") which will take you to the other

side of the kingdom. I don/t recommend doing the portal quest until you have

done a significant number of regular quests for the Dwarven Leader. Each time

you complete a quest, go to the Dwarven Leader and he will give you something

useful (the rewards get better during the later quests -- one of them is an

excellent shield).



The levels that go lower than the Dwarven City are pretty tough, and you will

want to play them carefully. Among the many tough levels are the "living

trees" level and the Undead level. There is also a level somewhere down there

that is full of bees. Remember to kill all the bees until the queen bee comes

out. Kill her, then go to the hive and try to pick stuff up. You will need the

bee wax for later. The "Living Trees" level is also important. For one thing,

you will need to cross it during one of the quests. For another thing, it is a

good place to get logs with which to build a bridge. This is not the only

place to get logs, but if you have acquired the "Strength of Atlas" or an

equivalent spell, this is as good a place as any. (You/ll need the "Strength

of Atlas" spell to carry more than a couple sets of logs at a time). If you

have access to a lot of stomafillia herbs or a ton of rations and other food,

then you can ignore the "living trees" level as a source of wood, because you

can do all your wood chopping out in the general kingdom where otherwise your

hunger would progress very rapidly. Anyway, the "living trees" level is an

interesting place to visit. To cross it, keep moving. Don/t get sucked in to

the concept of standing and fighting because you will never be able to kill

all those trees. Don/t try to burn them, they/ll just get pissed off and all

attack at once. The Undead level I mentioned earlier is a big pain in the butt

unless you/re pretty powerful. You have to run a gauntlet of zombies and so

on. If you have a pickaxe for digging, this is a great level to use it so you

can avoid a lot of monsters. You/ll probably want to kill them all eventually,

though. Below the Undead level, somewhere around level 25 I guess, is a level

with a blocked portal. You can go no further than this until you have

completed the Portal Quest that the Dwarven Leader will tell you about if you

ask. The thing to remember about the first 25 or so levels of the Dwarven

Caves is that you will have to do a lot of running back and forth (or up and

down) in order to get things done. You will basically live in these areas for

a while. Get used to it. Your character needs to build up strength here before

he/she can really kick butt. But there are other things to move on to.....



THE RING OF THE HIGH KINGS AREA



Before discussing this area I should say that bridge building is important

here. Always keep your book of bridge building in your possession because if

you don/t have it, you can/t add points to the bridge building skill each time

you go up a level. Whether you get logs from the "living trees" level of the

Dwarven Caves or from the general outside area, you/ll need at least 3 logs

and probably many more in order to build an adequate bridge. (This depends on

your skill level in bridge building.) Okay....let me back up. The Ring of the

High Kings area is in the far upper left corner of the kingdom. You can/t get

there unless you have a Climbing Set or a really good Climbing skill level, or

maybe both, I/m not sure. The Climbing Sets are not too hard to find after a

while. Basically, when you go to the Ring of High Kings area you will be in a

one-level (no stairs) room with an island that is surrounded by piranha-filled

water. You can/t cross this water without building a bridge. To build a

bridge, you must have both the hatchet and logs in your possession. You will

want to stand by the edge of the water on the south side, where it only takes

3 spaces to reach the door of the little island. Put the hatchet in your Tools

inventory spot, then "U"se it. When you have reached the door with bridges,

you will have to kill a water monster of some sort, then you can get the Ring

of the High Kings. I am not sure what this ring does exactly, and I am not

even 100% sure you need it in order to win, but I think you probably do. Most

likely it/s what gets you past one of the deeper portals. Order-wise, this is

probably the first place you should attempt to visit after you/ve been in the

Dwarven Caves.



THE PORTAL QUEST



The Portal Quest will take you to a previously-invisible graveyard in the SE

area of the kingdom. It is marked, appropriately enough, by a cross (plus

sign). Once there, you will have to fight many zombies, wraiths, ghosts and

other annoying creatures in order to get yourself inside a tomb in the center

of the screen. This tomb has a downwards stairs, which take you to a quite

deadly area. The thing to remember about the lower level is that you don/t

need to explore it all. It/s a trap room and you/ll probably die or be in a

world of pain if you try to map it all out. (I used to think you had to step

on all the "you hear a squaking sound" traps in order to finish this quest,

but I later realized those traps don/t have special significance). Basically,

just go all the way south and hit the "s" key until a secret door opens. Then

travel S and then E along the bottom area of the screen until you are as far

SE as you can go. Somewhere around there is a secret door. (It/s in a vertical

hallway on the right/lower side of the screen.) When you find the secret door,

enter carefully. It should take you to a large room on the right side of the

screen. Then start hacking away until you have killed the Necromancer and

Griff, who the Dwarven Leader should have told you about. Kill everything else

threatening. Then use a pick axe or wand of digging to dig up that grave in

the center of the large room. You will find a good artifact. I think you need

to pour holy water on this grave too. Your portal quest is finished -- get the

$#% out of there.



At this point, there is no one order you need to do things in. You just need

to do things. Here are some areas you might want to focus on:



THE GREMLIN AREA



This is located in the SW area of the kingdom. It/s all dark, so use a torch

or your amulet of protection. Do not go here if you aren/t pretty tough. I am

not sure what the intended point of this area is, but the bottom line is that

you have to kill a ton of gremlins because they keep reproducing (due to a

well-placed water trap). Hack through the gremlins and stand on the trap until

they/re gone. If this doesn/t work, I/m not sure what to do. Also, I don/t

know of any good use for the balls of fluff. One time I had one in my

inventory and when I got soaked by a water trap much later on, the ball of

fluff turned into a gremlin in my backpack and ruined some of my stuff.

Obviously the creator was making a reference to the movie "Gremlins." In the

Gremlin area you will find a "Phial" potion which is useful for creating

blasts of light, but not anything else that I know of.



THE TOWER



This is a hot, hot place. You need to be pretty tough and you need at least

two objects or experiences that involve immunity to fire. (Eating fire beetles

and wearing a ring of fire resistance would work). Otherwise you/ll steadily

lose hit points.This area is all red and about 3 or 4 levels deep. You/ll have

to fight red dragons and the like, so be prepared. The on the last level, you

may need to dig or use a wand to get to the other side of the screen (where

the action is). If you defeat all the really tough dragons, etc., you/ll get

the first Chaos Orb -- the Chaos Orb of Elemental Fire. You definitely need

this.



THE PYRAMID



Another tough, tough level for more experienced players. I/m not sure what

exactly triggers your ability to get into the pyrarmid (an ability you don/t

have early in the game). Maybe it/s being a certain level or character.

Anyway, the pyramid has 3 levels and they/re all tough. In the first level,

don/t bother with the right side of the screen unless you want to fight

mummies. Go left and search for secret doors everywhere you can. Eventually

you/ll find an area to the NW of the screen where a downstairs can be seen.

Now you/ll be in a smaller area with a few secret spots, etc. There/s another

stairway. Go down. Now you will be in a huge room and a ton of monsters will

be after you. Good luck. If you complete this battle you get an ankh amulet.

Again, I/m not sure how crucial this is to finishing the game, but I imagine

it plays a role.



THE GRASSY PARK AREA



There/s an area near the pyramid that consists solely of a cresent-chaped body

of water, a house with a back room, and many trees. I have no idea what good

this area is, but I vaguely recall a Fool/s poem about this area being good

for magic (for reading tomes, maybe?). I am not sure....in any case, this

seems to be another non-crucial area.



THE BLUE UNDERWATER AREA



This is a good place to go relatively early (though after completing the

portal quest) because it/s not *that* hard. The important thing though is that

you have proper swimming ability/breathing aid. You/ll be in a big blue room

that you have to explore thoroughly to get around in. (Swim around the south,

not north, to get places faster.) In the very center of the screen is a large

room with tons of items there. The trouble is you can/t pick up anything

without your God yelling at you. Oh well. You *can* talk to the blue dragon in

the middle of the screen, who will discuss her baby with you. After this has

happened, go to Terinyo and talk to the blue baby dragon. It will fly off into

the sunset in order to get together with the mom dragon. Now go back to the

underwater dungeon and talk to the blue mama dragon again. She tells you

she/ll be sending you a great thing later. What this turns out the be is a

really tough two-handed trident that somebody drops near you much later in the

game. (By the time I got it, I had forgotten all about that part of the game.)

I forgot to mention that the blue underwater area is not initiall easy to

find. You/ll need to walk through the big lake in the middle of the kingdom

until a message says "You discover an underwater passage!" or something

similar. Some of your gear might rust in the meantime. Don/t say I didn/t warn

ye.



THE RIFT



Just south of the Ring of the High Kings Area is an area that you can/t get

into unless you have a reasonable climbing ability. Sometimes if you *do* get

in, you/ll fall and much of your stuff will be damaged, as well as yourself.

So you might want to make sure you/re ready before you try this area. When you

get in, basically you/ll be in dungeons like any other dungeons. The monsters

are fairly tough, but not excruciatingly so. When I was in here I came across

a sick baby white dragon, and I imagined I was supposed to help him, but I

couldn/t figure out how (I tried to "g"ive him a number of items, including

healing herbs, but he refused). So if anybody knows what to do with the sick

white baby dragon, let me know. (I ended up killing him because I was bored

and chaotic.) When you/re in the rift, go as far down as you can. Eventually

there will be no more downstairs. So go up. (There are levels above the level

you start in.) Sooner or later you will come to a room with two upstairs

symbols. One of those symbols takes you to another level. The other one goes

to an area of the Kingdom screen that is unreachable from any other means

because it/s surrounded by white (unpassable) mountains. When you get to this

area, walk over to the entrance that/s on the right and you will be in the the

Library. The Library is chock full of tomes (i.e. spells) but you/ll have to

kill a ton of tough monsters to get them. After that, you can continue back up

the rift and get out. That/s all I know about that area.



THE STEEL GOLEM AREA



This is in the central south area of the kingdom. I find the steel golems

extremely difficult to kill. So you will probably want to visit this area very

late in your game. The dungeon starts out like any other, but its first exit

is guarded by the previously mentioned golem. If you kill him and go

downstairs, you/ll have to kill literally dozens of identical (and equally

tough) steel golems. Yikies, these guys are tough. Needless to say, there are

some worthwhile items in this dungeon, once you/ve gotten past the monsters.

There are rooms full of armor, weapons, and a room full of pools (that do

various unusual things to you). The armor and weapons are unremarkable,

mostly; presumablythey/re there for you to do smithing on. The center of this

level has a diamond-shaped pattern of forges and a chaotic dwarven dude who

runs the place. If you talk to him, he/ll ask you to kill the Terinyo dude (I

forget what he/s called but he/s represented by a green @ sign). Then, if you

come back, he/ll ask you to kill the Dwarven Leader. I think he rewards you

with a cool shield or something. I don/t find it much worth it, since the

Dwarven Leader already gives you a great shield when you complete all the

quests. But if you/re Chaotic, maybe you/ll want to go this route. In the SW

corner of this level is a downwards stairs. You can/t get into it ever, to my

knowledge. It/s blocked by a statue of a knight and flames, or something. It

seems to be a one-way door that you can only come up through (from a deep

Dwarven cave) and never go down. I think you have to be around level 30 of the

Dwarven caves to find the stairway that comes up to this. Obviously this

stairway makes for a nice way to make a quick escape from the Dwarven caves --

but only if you are prepared to kill all the steel golems in this dungeon (or

have already killed them). One other thing. I don/t remember but I think the

Dwarf in this dungeon will teach you Smithing if you don/t already have this

skill.



THE UNICORN QUEST



When you are of a sufficient level (probably 25 or 30), go to the Terinyo

village and talk to the guy whose title I forget but who is represented by a

green @ sign. That guy. Chat with him and he/ll tell you about a Unicorn that

needs your help. Then and only then can you see a location that you couldn/t

see earlier. This location is in the middle of the Kingdom, not too far from

the calm park area and the pyramid. You/ll see it if you walk around there a

little. Enter it and you/ll be in a big grassy area that has a thick forest in

the center. Walk around the forest and soon you/ll meet an upper-case white

"U" which is a Lawful unicorn. Chat with him and he/ll ask you to kill his

foe, a black unicorn who lives in "the forests to the east" or something like

that. Exit the level and now you/ll find another new location just east of the

White Unicorn spot, and also near the pyramid. Enter there and go kill that

Black Unicorn. (If you chat with him, he/ll ask you to kill the white unicorn!

Which one you kill is a personal choice depending on your alignment.) When you

have killed one unicorn or the other, go to the unicorn for whom you did the

killing and chat with him. I forget what he awards you with, sorry to say. BUT

he does offer to relieve you of ALL your corruption, once and only once. I

strongly recommend you NOT have him relieve you of your corruption until you

are extremely corrupt (8 or more corrupt traits). Even if it means making a

special trip up 30 levels of Dwarven Dungeons much later in the game, it/s

worth waiting to have the Unicorn un-corrupt you instead of squandering this

one-time miracle too early in the game.



I think that sums up the non-Dwarven areas of the kingdom pretty well. I hope

I didn/t miss or forget anything. If you think about it, four of the areas

nicely sum up the elemntal orbs: the steel golem area represents Earth, the

underwater area obviously represents Water, the fire tower represents Fire,

and the rift sort of represents Air. It/s nice to know the designer tried to

make the game thematically consistent.



Now, let/s get back to the Dwarven Caves.



When you get through the first portal (the one that was opened for you by the

Dwarven Leader/s hidden lever after you killed Griff and the Necromancer),

you/ll soon come to a level with a very deadly creature in it. This creature

is similar to the Siren in Greek mythology, except that her singing doesn/t

cause men to become slobbering lust-filled fools, just to instantly die. I

wish I knew my Homeric literature better, but I believe it was Odysseus who

was tempted by the sirens. To get safely past the island where the sirens

lived, he had all his men put wax in their ears and tie him to a mast (where

he could hear the beautiful singing but couldn/t foolishly react to it). Well,

that should be a clue as to how to defeat a certain ADOM monster. If you EVER

get to a level and hear something to the effect of "You hear a high-pitched

screech!" (or something similar), DON/T go anywhere new. Go find some wax and

"u"se it, which will cause you to put it in your ears. (If you don/t know

where to get wax, read through the earlier part of this message and you/ll

find out where to get it). With wax in your ears, you can defeat the

screeching monster (whose name escapes me). Otherwise you/re dead meat, no

matter how tough you are. I think this monster only shows up once, which is

quite fortunate.



As you go deeper in the Dwarven Caves, you/ll find increasingly tough

monsters, many of whom breathe fire or lightning or acid or frost or garlic or

whatever. Hopefully by this time you will have built up a resistance to most

forms of attack either through items (like rings of resistance) or because

you/ve eaten corpses of a variety of monsters with these abilities. Whenever

you are in a level that only allows you to explore half the screen, get out

your wand of digging or your pickaxe. You are in an Orb area. The first Orb

area you/ll encounter is the Orb of Water area. Be prepared to fight a LOT of

monsters. After that, the Air area is much deeper and the Earth area is the

last one, at least it was in the game I played. These are all very, very

tough. Also get used to fighting a ton of red dragons. They are very deadly

but the upside is that they leave lots of cool stuff behind when they die.



There/s also a Casino way down there somewhere. There are plenty of items for

sale (at amazingly high prices -- you/ll really need that Haggling skill

here!). Unfortunately, there don/t ever seem to be Scrolls of Un-Corrupting

here, which are very useful scrolls. You can play slot machines till your

heart/s content, but it/s not my cup of tea. (I remember somebody giving a

hint about how you can do really well at the slots if you have coins made of

the right material, but I have no idea how to get such coins). Whenever I get

to the Casino area, I usually just ignore everything and keep going -- unless

there/s something I really, really want to buy in the big-ass store.



My memory is hazy at this point because I only ever got this far once, and I

completed the game after that. But there aren/t that many interesting levels

after this. Except for the end ones....



When you get to about level 48, you/ll find four platforms that represent the

four elements: a bonfire, a mini-tornado, a pool of water, and a pile of rocks

(or something representing earth). Hopefully by now you have all four orbs --

if not, go get them! (Remember, the fire orb is in the Tower, not in the

Dwarven Caves, so make sure you have this before you go to the deepest levels

of the Dwarven Caves.) You/ll want to "U"se each Orb while standing on the

appropriate platform. I don/t know what happens if you try to "U"se the wrong

orb at the wrong place (e.g. water orb while on the bonfire) -- does anybody

know? When you have put all four orbs in their appropriate places, the stair

that used to go up turns to a downwards stair. Now there is no way for you to

go back up. No turning back! You/lre almost done!



Go downstairs to level 49 and you/ll be in a big icy area. You can/t even

move, the floor is so icy. Unless.....you throw stuff in the opposite

direction. Remember Newton/s laws of physics? Remember inertia? Wasn/t high

school fun? Well okay, then. Start throwing stuff.... I find that it/s better

to use the wand of digging (or a spell of Divine Digging) beforehand so you

can just go on a path to the NW instead of all around the screen. At the

center of the screen is a downstairs. This will take you to level 50 -- the

very last level, yay.



This is one tough level. You/d better be prepared to fight. This is a very

good time to have lightning bolt or death ray spells. And a great weapon(s).

And a lot of hit points. And scrolls of melee damage. And rings of increase

damage, or of protection. Or an amulet of protection. Or boots of dexterity.

You get the idea. There are tons of Chaos monsters, Ghosts and other badass,

annoying creatures here. Take a straight path to the left side of the screen.

Go the the extreme SW or NW corners of that left-most little room (which has a

swirling mass of pure chaos in it). You/ll find secret doors in the corners.

Beyond those doors will be more monsters -- kill /em. Then you/ll find levers

in each secret-door room. These two levers will stop all Chaos. You have

completed your ultimate goal! (You may want to just run past the monsters and

pull the levers, because after you pull the levers they can no longer corrupt

you).



Now what? Well, you can go back up now and keep fighting other monsters. You

shouldn/t get any further corrupted, but I/m not 100% sure about this since my

character turned into a gooey mass of chaos right after I "won" the game. I/ve

heard that you can go back to the NE corner of the kingdom, where you started,

and get some special congratulatory message. I imagine also that if you go

talk to the Old Mystic in Terinyo (if he/s still alive) he might say something

nice to you, like "good job!"




Blueberry Jam
Ultimate Farmville Strategy Toolbar
Blitzkrieg War in Europe for Palm OS
Sims3 - Marc Jacobs Striped Skirt
Mario Game: Super Mario Bros. DDX

 

Also see ...

Cultures
Cheat mode: Press [F2], then type one of the following codes to activate the corresponding cheat function. An icon will appear to confirm correct code entry. Effect - Code Full map - funexploration All item words bigger - funfrieda All warehouses and supply tents have 5 items of everything - funfillup Turbo mode - funspeedup Unknown - funmaverick Unknown - funpicture12 Unknown - funpicture25 Unknown - funpicture100

Bugs Bunny And Taz: Time Busters
the other character and they will cough up a carrot or two. You can use this trick to get extra health if you there are no carrots available or if you really need it. Hint: Get more carrots from smaller enemies: Normally you only can get three carrots when you jump on a enemy's head and then kick them. To get a few more carrots out of each small enemy, sneak up behind them and kick them a couple of times. Then, jump on their heads and kick them. This will give you a total of five or six carrots. Note: This cannot be done on monkeys. Hint: Aztec Era: Eat Bugs Bunny: In the Aztec Era, play as Taz and stand by Bugs Bunny. Wait a while and Taz will eat him. Note he will just take a bite, and not eat him completely. Hint: Moon Valley: Beat the catapult: When in the Moon Valley level and you cannot get the catapult to work, there is another way. When near the second light, go up the little hill, jump on the anvil, then jump to the light. Note: You can only stay on the anvil for a short amount of time or you will fall off. This may take several attempts. Hint: Transylvania Era: Play as a monster: Put Bugs Bunny or Taz on the Transfer Machine. Then, have a monster chase you. Run towards the circle on the Transfer Machine. You will then be able to play as a monster. Note: You also have to make your character stand perfectly on a circle so you can swap brains. Hint: Defeating Yosemite Sam: When he gets in the room, run him around the place a little bit. He will eventually get tired and take a couple of breaths. While he is taking his breaths, kick him. His hat will get stuck on his face. This will give you time to grab the torch that he is holding. When you get the torch, place Taz near one of the blocks. Then, have Bugs jump on Taz's head to get up on the block. Flame the rope and do the same thing on the other blocks. After this is done the platform will fall on Yosemite Sam's head and Daffy Duck will automatically take the Time Gem and it will warp him to Elmer's Domain. Hint: Defeating Elmer Fudd: Jump on the switches that will take down the statue that Elmer is standing on. When this is done, go nearby and he will try to hit you with his hammer. Dodge him and his hammer will get stuck in the cement. This will give you time to kick him, and he will drop his hammer. Hit the switches around the cage that holds the Time Gem. Do this to all the switches and the cage will break. Elmer will fall of the cliff and Daffy Duck will take the Time Gem and it will warp him to Babba's Cave. Hint: Defeating Babba: When Babba is chasing you, run him under one of the shadows. A huge chest of gold will fall on his head and he will be unconscious. Make sure Bugs is on one of the switches and the gong will turn towards you. Pick up Babba and throw him at the gong. Do this to all four gongs and you will defeat Babba. Daffy Duck will then pick up the Time Gem and warp him to Counts Castle.

Battle Beast
EATEE : Morphing dissabled (Now lets see the 'puter beat ya) OIVNNFOF : Tadpoles attacking in lab enabled EHRTRR : Autofly In bonus rooms enabled