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Crash Twinsanity

 


get more life

when you are about to get on the big ship to get the crystal before you get there the game will auto save when that does that turn around and you will see a cave go into it there will be 1 extra life there and in front of you there should be a bridge with some nitro on it. Just jump over it all.Ten you will see alot more extra lives.

submitted by: don



Bonus FMV sequence

Get a 100% game completion rank to unlock a bonus FMV sequence.



Defeating Mecha Bandicoot

First, avoid all rockets and his saw. Then, stand as close as you can by Mecha Bandicoot. When he wants to fire a big ball and shoots it, get away as fast as you can. If done correctly, the ball will not disappear. Slam it back to Mecha Bandicoot. Do this a few times to defeat him.



Defeating N. Brio and N. Tropie

First, avoid the giant Brio monster by running big circles. After that, N. Tropie will appear. Avoid his stick slams until the safety field around him disappears and he is dizzy. Then, slam him. You must do this two more times to defeat them.



Defeating N. Gin

When you arrive at N. Gin's crows nest, he will blast three series of rockets at you. Avoid them, and go near a holder with spikes. When he throws a TNT crate at you, get away. If done correctly, the holder will break after the TNT crate explodes. Repeat this two times to destroy the crow's nest.



Defeating the Evil Twins

First, you will play as Nina. Go to the right or left until you reach some keys. Use the arm expand to reach the keys. When you are near the upper key, point to the left platform then jump and hold [Up] and press [B]. Do the same thing at the other two sides. You will now switch to Cortex. Just shoot rapidly at the aiming locations of the big robot. You will also finally understand why Crash ran away. You will now use Crash, using Mecha Bandicoot. Avoid the beams of the Twins. Hold and release [X] while aiming at the Twins. Repeat this a few times to defeat the Evil Twins.



Defeating the Totum Hokum Boss

Avoid all slams of the big Totum Hokum Boss. When he opens his mouth, you will see sonic beams. You do not have to be careful about them because they will not harm you. When he opens his mouth, throw Cortex in it. Repeat this a few times to defeat him.



At first, the boss uses punches in the ground that create small shockwaves. Just run in a circle to avoid them. He also may dig slightly into the ground and try to hit you from underneath with one of his arms. When he starts breathing in, throw Cortex into his mouth, kill the tiny golems as necessary, then grab Cortex when he gets spat back out. The second attack pattern adds laser beams that shoot from his eyes. Repeat the first step with throwing Cotex in his mouth. More small golems will pop up this time, and you may need to hit and run. The third attack pattern is the same as the second, except a large number of small golems pop up when you throw Cortex in his mouth. Because this is his last life, just run from the golems. The totem God will spit Cortex back out and you will have won.



Easier jumps to small platforms

If you have trouble jumping and landing on small platforms, just aim the camera with the Right Analog-stick to watch from above, then jump.



Spyro reference

When Crash, Cortex and Nina find the treasure at the same time as N. Gin, N. Trance, N. Trophie and N. Bria did you will see Spyro for a few seconds.


Block Man
Harry Potter and the Goblet of Fire
Free Daily Sudoku
Mario Game: Super Mario Bros.3:Super Quest
Dead Space 2 Dementia Trailer HD

 

Also see ...

Max Payne 2: The Fall Of Max Payne
. Shoot the barrel and the explosion will knock down the shutters revealing boxes filled with grenades and striker ammo submitted by: Shoplifter Mad policemen: In the chapter where Max is suspended inside the police station, go into the rec-room. There will be two policemen sitting on a couch watching television. Walk up to the television and shut it off. The policemen will make comments to Max and they will get mad at him, but will not actually do anything. Theme song: Play the piano with the dead body on top of it. Max will attempt to play his theme song. Special ending: Successfully complete the game in Dead On Arrival mode. Secret Video In Chapter 7 continued of Part 1, after you kill Kaufman and his henchmen at the end of the level, go back into the vacant apartment you went through to reach the lobby where you fought Kaufman. In the apartment, you should find a home-theatre system. Turn on the flat screen TV. You will see a short video. Unlock All Modes Enter the following during game play: X, X, X, A, Left, Right, Left, Right, X, X, X, A, Left, Right, Left, Right Completion bonuses: Complete the game under the "Detective" difficulty setting to unlock the Hard Boiled, New York Minute, and Dead Man Walking modes. Complete the game under the "Hard-Boiled" difficulty setting to unlock Dead On Arrival mode. Part 1, Chapter 6: Kung Fu poster: Go through the fun house until you reach Mona's hideout. Once inside, look around Mona's gym area and should find a poster of the famous Max Payne Mod "Kung Fu" by Kenneth Yeung. Restore health Save during game play, then return to the main menu. Load the game and you will have full health when you resume. Blowing Up: Explore the construction site In the Blowing Up level, when you get out to the support beams where a huge hole has been blown, jump down to the floor below you. Then jump down to the one below that. You can explore the ground levels. You can even walk through the giant spools. Mike the cowboy The first time you see Mike (Vlad's friend), he will be helpful. Much later, you will have to fight him. To avoid that fight against Mike, let him take care of every mobster in Ragnarok. He should get killed. If this does not happen, after the final Mob fight, kill him just after the intermission sequence that presents the names of Vlad and Vincent. You should be able to take care of three to four enemies without his help. Extra Uzi When you just enter the warehouse and see the little cubicle with the television inside, go a few yards to the right and climb on top of the boxes. Jump across and you will get an Uzi. Submitted by: Tigro Extra pain killers At the start of the game, turn around and open the middle locker. Inside will be two bottles of pain killers to take whenever needed. Apartment memorial During the level where you have to find a member of the inner circle in a fancy apartment complex, go to the part where two cleaners are outside the window on the lift. Kill them both and jump down from ledge to ledge until you reach the bottom. Run along the edge of the building until you hear a shotgun blast from the inside and see someone flying out of a window. Kill the cleaner in his apartment but do not go in. Continue along the buildings edge for slightly longer and you will find an open window. Inside, is a memorial for someone. Submitted by: Tigro Mad policemen In the chapter where Max is suspended inside the police station, go into the rec-room. There will be two policemen sitting on a couch watching television. Walk up to the television and shut it off. The policemen will make comments to Max and they will get mad at him, but will not actually do anything. Help from the goonies In the chapter where you get some "help" by a few of the goonies, use the following tricks. When they shoot their guns, stay behind them. Secondly, let them take care of all the cleaners and masked men (which will lead into the following tip). If there are any remaining, have an automatic gun ready and cap all of them. One of the goonies will be reminded of your name being Max Payne and they will turn on you. Surviving in Dead Man Walking mode Choose the first Dead Man Walking level. You will start behind a van. When you just enter the level, quickly get the painkillers and go behind the van where you started. Use your camera with intelligence to see when the enemy is coming. Quickly enter slow motion and kill him with a quick weapon. Then, repeat the procedure. When they die, go in bullet time and get the weapon. When the enemy number starts growing, use your grenades and Molotovs. Note: Bullet time, and not shootdodging, is very essential to stay alive in the first place. Use it wisely. Submitted by: Tigro Theme song Play the piano with the dead body on top of it. Max will attempt to play his theme song. Television shows If you are near a television, you can see a show that somehow reflects your life. The one that most copies your life is "Address Unknown". Kill Vlad: As the battle starts, equip your MP5 and enter the scope mode. Look above the Vlad's location to see four cylinder-like wooden pipes holding the sitting-place (the square-like place that Vlad is on). Shoot the wooden pipes and they will fall out of their places. Remember to dodge Vlad's dynamite. As you shoot the last pipe, the sitting-place will fall down but Vlad is still out of your view. Look up again to see four more wooden pipes that are preventing a large pillar from falling down. Shoot the pipes out and the pillar will fall down, making Vlad move aside avoiding the pillar. After that Vlad, is in your view. Equip any desired weapon (M4 Carbine recommended) and finish him off. Note: Beware of Vlad's molotov burning bombs. Apartment memorial: During the level where you have to find a member of the inner circle in a fancy apartment complex, go to the part where two cleaners are outside the window on the lift. Kill them both and jump down from ledge to ledge until you reach the bottom. Run along the edge of the building until you hear a shotgun blast from the inside and see someone flying out of a window. Kill the cleaner in his apartment but do not go in. Continue along the buildings edge for slightly longer and you will find an open window. Inside, is a memorial for someone.

Ghost Recon 2
lver Star - Get 20 kills Distinguished Service Cross - Get 25 kills Congressional Medal Of Honor - Get 30 kills

Freestyle Street Soccer
irm correct code entry. Weak CPU players: Enter WIMP_A.1 as a code under the "Extras" screen. A message will appear to confirm correct code entry.

Harry Potter: Quidditch World Cup
will win the match as long as you follow the other scoring tips. When hitting a Bludger, make the Bludger go directly in front of the other team's Chaser that has the Quaffle. Then move the Analog-stick Down and in a few seconds the Bludger will hit the Chaser; and you will have possession of the Quaffle. Team moves: Keep collecting Quidditch cards for your team until your receive the Quidditch card for its special move. Note: Look at the locked cards to find out their unlock requirements. You must get enough cards to do the team's special move. A message under your team score will appear when you are able to do the team special move. Play well during a match to increase your Snitch power bar until the message appears. Get Snitch gauge up: To get your Snitch gauge up, whenever you pass to another player hold R + L to make a combo pass. After that, you must score to get your gauge up. The more combo passes you make, the more your Snitch gauge increases. If you do a lot of passes with combos and the other team steals the Quaffle, you must do more combo passes to get your Snitch gauge up. House Challenges: For the Passing challenge, when a ring turns white, it is about to change to either yellow or green. Use that to see who to shoot it to. For the Tackle and Shoot, it is best to tackle as soon as you can. When you shoot, look carefully for an open ring. Hold Shoot, then launch. For the Seeker, hold A until you get close enough. Note: It may be difficult to steer. For the Beaters and Bludgers, the best way to avoid the Bludgers is to stay either ahead of it or to the side of it so the Beaters can whack it away. For the Special Moves, use a similar strategy from Tackle and Shoot, except with a Special move. For the Combos challenge, hold L + R down and keep pressing A as fast as possible to do up to eight combos. Watch out for the Keeper. World Cup: To play in the World Cup, you must defeat all three other teams with one team. Note: At the Quidditch Cup for Hogwarts and the Quidditch World Cup, it is best to replay any matches that you have lost to keep your score up. Queerditch Marsh: To play in the place where they first invented Quidditch, called Queerditch Marsh, win the Quidditch World Cup with any country. You can play multi-player or against the CPU. Easy scoring: At the beginning of a match, hold the Left Analog-stick Up/Right to start out with possession of the Quaffle, making it easier for the first score. Usually making the first score assures that you will win the match as long as you follow the other scoring tips. When hitting a Bludger, make the Bludger go directly in front of the other team's Chaser that has the Quaffle. Then move the Analog-stick Down and in a few seconds the Bludger will hit the Chaser; and you will have possession of the Quaffle. More Quidditch Cards: To get more Quidditch Cards, play the Challenges and beat the Team Record. Win matches, each with a different team, in the Hogwarts or World Cup. Better items: To acquire almost anything, you must first collect Quidditch Cards. To unlock the best broomstick, the Firebolt, you must collect 50 Quidditch Cards. Faster brooms: If you want a really fast broom and play dirty team specials, choose Slytherin. They have Nimbus 2001 brooms and their special gets you 20 points. Japan has Firebolts, but does not have a strong team. Recommended team: The best team to pick for Hogwarts is the Ravenclaw team. The Ravenclaw team has a Team Special Move that allows to get 30 points. Avoiding Bludgers: When someone shoots a Bludgerm turn around so your Beaters are in front of you. The CPU will run the Bludger directly towards your Beaters and they will just knock it away. This works almost all of the time. If it does not, you probably turned around too late or your Beaters did not get in front of you in time. This will even works on the Firebolt level. Faster brooms: If you want a really fast broom and play dirty team specials, choose Slytherin. They have Nimbus 2001 brooms and their special gets you 20 points. Japan has Firebolts, but does not have a strong team.

Silent Hill 4: The Room
use the phone to call that number for fun. Brand New Fear mode: Successfully complete the game under any difficulty. Save the game after the credits complete to unlock the "Brand New Fear" option . One Weapon mode: Successfully complete the game with a rank of 10 big stars. Chainsaw: Start a game in "Brand New Fear" mode. After entering the Forest World for the first time go to Jasper's car. Search near by for a cut tree trunk. Look next to it to find the chainsaw. Submachine gun: Successfully complete the game with a rank of at least 9 big stars. Start a game in "Brand New Fear" mode and look in Room 202 in the Apartment World to find a submachine gun for Eileen. Alternate Eileen costume: Start a game in "Brand New Fear" mode. Continue until the "Outside of Room 302" part of the game. Enter Room 303 and search it for Eileen's nurse costume. Collect it and complete the game. When you start a new game, you can now have Eileen dressed as a nurse. Endings To get different types of endings, you must do one of four things. Either clear your apartment of ghosts before the final battle, or do not; and let Eileen die or not. These two course of actions create four different endings. Radio clues Notice the suspicious radio in Henry's living room. At certain parts throughout the game, you will be able to listen to certain broadcasts. Listen to them carefully as they will be part of the story and clue you into what is going on. After you finish the subway, take out the chocolate milk and keep it in your inventory; then save and restart. When you reload, look through the front door peephole then go to the radio for a broadcast from Washington. They will talk about a 3 year old boy. When you first use the radio in your living room, a report will come on about a man who was arrested for being naked and urinating in public. The name of the person is Suguru Murakoshi. He is the director and scenario writer of the game. Guns The use of guns is not necessary. It is quite easy to use melee weapons throughout the game. Also, using guns on ghosts prove ineffective unless the bullets are silver.