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Freestyle Street Soccer

 


Passwords

New Object in Inventory - E06J3CT5

Unlimited Turbo - SPEEDY01

Unlock Streetballerteam - 5Y104D9A

All Gamemodes - GM2OPEN8

All Teams - A11T3AM5

Max. Skills - MAXSKILL

Micro Soccer - Z26BEXW8



Streetballer team:

Enter 5Y104D9A as a code under the "Extras" screen. A message will appear to confirm correct code entry.



Weak CPU players:

Enter WIMP_A.1 as a code under the "Extras" screen. A message will appear to confirm correct code entry.




TUBES MIX
Farmville Bot
Street Fighter 4 2D-mix
Mario Game: Super Mario: Double Trouble
Savage 2: A Tortured Soul

 

Also see ...

Harry Potter: Quidditch World Cup
will win the match as long as you follow the other scoring tips. When hitting a Bludger, make the Bludger go directly in front of the other team's Chaser that has the Quaffle. Then move the Analog-stick Down and in a few seconds the Bludger will hit the Chaser; and you will have possession of the Quaffle. Team moves: Keep collecting Quidditch cards for your team until your receive the Quidditch card for its special move. Note: Look at the locked cards to find out their unlock requirements. You must get enough cards to do the team's special move. A message under your team score will appear when you are able to do the team special move. Play well during a match to increase your Snitch power bar until the message appears. Get Snitch gauge up: To get your Snitch gauge up, whenever you pass to another player hold R + L to make a combo pass. After that, you must score to get your gauge up. The more combo passes you make, the more your Snitch gauge increases. If you do a lot of passes with combos and the other team steals the Quaffle, you must do more combo passes to get your Snitch gauge up. House Challenges: For the Passing challenge, when a ring turns white, it is about to change to either yellow or green. Use that to see who to shoot it to. For the Tackle and Shoot, it is best to tackle as soon as you can. When you shoot, look carefully for an open ring. Hold Shoot, then launch. For the Seeker, hold A until you get close enough. Note: It may be difficult to steer. For the Beaters and Bludgers, the best way to avoid the Bludgers is to stay either ahead of it or to the side of it so the Beaters can whack it away. For the Special Moves, use a similar strategy from Tackle and Shoot, except with a Special move. For the Combos challenge, hold L + R down and keep pressing A as fast as possible to do up to eight combos. Watch out for the Keeper. World Cup: To play in the World Cup, you must defeat all three other teams with one team. Note: At the Quidditch Cup for Hogwarts and the Quidditch World Cup, it is best to replay any matches that you have lost to keep your score up. Queerditch Marsh: To play in the place where they first invented Quidditch, called Queerditch Marsh, win the Quidditch World Cup with any country. You can play multi-player or against the CPU. Easy scoring: At the beginning of a match, hold the Left Analog-stick Up/Right to start out with possession of the Quaffle, making it easier for the first score. Usually making the first score assures that you will win the match as long as you follow the other scoring tips. When hitting a Bludger, make the Bludger go directly in front of the other team's Chaser that has the Quaffle. Then move the Analog-stick Down and in a few seconds the Bludger will hit the Chaser; and you will have possession of the Quaffle. More Quidditch Cards: To get more Quidditch Cards, play the Challenges and beat the Team Record. Win matches, each with a different team, in the Hogwarts or World Cup. Better items: To acquire almost anything, you must first collect Quidditch Cards. To unlock the best broomstick, the Firebolt, you must collect 50 Quidditch Cards. Faster brooms: If you want a really fast broom and play dirty team specials, choose Slytherin. They have Nimbus 2001 brooms and their special gets you 20 points. Japan has Firebolts, but does not have a strong team. Recommended team: The best team to pick for Hogwarts is the Ravenclaw team. The Ravenclaw team has a Team Special Move that allows to get 30 points. Avoiding Bludgers: When someone shoots a Bludgerm turn around so your Beaters are in front of you. The CPU will run the Bludger directly towards your Beaters and they will just knock it away. This works almost all of the time. If it does not, you probably turned around too late or your Beaters did not get in front of you in time. This will even works on the Firebolt level. Faster brooms: If you want a really fast broom and play dirty team specials, choose Slytherin. They have Nimbus 2001 brooms and their special gets you 20 points. Japan has Firebolts, but does not have a strong team.

Silent Hill 4: The Room
use the phone to call that number for fun. Brand New Fear mode: Successfully complete the game under any difficulty. Save the game after the credits complete to unlock the "Brand New Fear" option . One Weapon mode: Successfully complete the game with a rank of 10 big stars. Chainsaw: Start a game in "Brand New Fear" mode. After entering the Forest World for the first time go to Jasper's car. Search near by for a cut tree trunk. Look next to it to find the chainsaw. Submachine gun: Successfully complete the game with a rank of at least 9 big stars. Start a game in "Brand New Fear" mode and look in Room 202 in the Apartment World to find a submachine gun for Eileen. Alternate Eileen costume: Start a game in "Brand New Fear" mode. Continue until the "Outside of Room 302" part of the game. Enter Room 303 and search it for Eileen's nurse costume. Collect it and complete the game. When you start a new game, you can now have Eileen dressed as a nurse. Endings To get different types of endings, you must do one of four things. Either clear your apartment of ghosts before the final battle, or do not; and let Eileen die or not. These two course of actions create four different endings. Radio clues Notice the suspicious radio in Henry's living room. At certain parts throughout the game, you will be able to listen to certain broadcasts. Listen to them carefully as they will be part of the story and clue you into what is going on. After you finish the subway, take out the chocolate milk and keep it in your inventory; then save and restart. When you reload, look through the front door peephole then go to the radio for a broadcast from Washington. They will talk about a 3 year old boy. When you first use the radio in your living room, a report will come on about a man who was arrested for being naked and urinating in public. The name of the person is Suguru Murakoshi. He is the director and scenario writer of the game. Guns The use of guns is not necessary. It is quite easy to use melee weapons throughout the game. Also, using guns on ghosts prove ineffective unless the bullets are silver.

Def Jam: Fight for NY
ing match types, complete the following. Cage Match - Beat Crack in story mode Demolition Match - Beat Magic in story mode Inferno Match - Beat Sticky Fingaz in story mode Ring Out Match - Beat Chiang, Masa and Santos in the Dragon House, in story mode Subway Match - Beat Trejo in story mode Window Match - Beat Crow in story mode Unlock songs LOYALTY - Afterhours by Nyne MILITAIN - Anything Goes by CNN BIGBOI - Bust by Outkast CHOPPER - Chopshop by Baxter CHOCOCITY - Comp by Comp AKIRA - Dragon House by Chiang PLATINUMB - Get it Now by Bless GHOSTSHELL - Koto by Chiang GONBETRUBL - Lil' Bro by Ricbyobyche KIRKJONES - Man Up by Sticky Fingaz RESPECT - Move by Public Enemy POWER - Original Gangster by Ice T ULTRAMAG - Poppa Large by Ultramagnetic MCs SIEZE Sieze - the day by Bless CARTAGENA - Take a look at my life by Fat Joe PUMP - Walk with Me by Joe Budden Special moves In certain areas (for example, the Subway Station, Crow's Office, or Sticky's Hideout), you can do special area moves like at the end of the introduction for the game. To do these moves, you must have your opponent in danger and with your special meter almost full, Taunt to blaze, then go near the edge of the ring (the window, fire, or near the subway tracks), then grapple them. Do your special. Your fighter will give them numerous punches to the head followed by a stomach shot. You will then put them in a head lock and throw them to finish them off. Note: The way you finish them off will depend on your area. In Sticky's Hideout, you will throw them into the flames and a piece of the ceiling will come down on them. On Crow's Office and the Sub Station, they will just be thrown out the window and into the train. Submitted by: Xanthus

Gunvalkyrie
y Halley Core. Speed Boost Press the left thumbstick. While holding the L thumbstick down, point it in the direction that you want to go in. You should jet rapidly in the wanted direction as long as you hold the L thumbstick pressed. Soft/Slow Landing First you must be significantly high in the air. While in the air press and hold the left thumbstick and then point it in a direction. Then quickly reverse the direction and at the same time stop pressing the left thumbstick and/or the jump button. You can also achieve this by shooting the railgun in the air. You can end the effect by pressing the L thumbstick and pointing it in a direction again or by jumping. Jump Farther First jump, then, while in the air press and HOLD the jump button a second time to activate the jump boost. Once your jump boost wears off, let go of the jump button right away. Press the left thumbstick, then, while holding it down point it in the direction that you are jumping. You should fly quickly forward in the designated direction. Once that wears off, you can repeat it several more times in rapid bursts to lenghten your jump even more. Fly First jump. Then while in the air, press and HOLD the jump button a second time. While flying you can manuver in the direction that you want with the left thumbstick.